Experiment to use local color-shift in ToD areas.
Currently disabled because it's dumb code just to see how it looks (no light transition yet). Change 'local_light' to 'yes' in game_config.cfg to test it.
This commit is contained in:
parent
033d07ea66
commit
715cb43ac1
4 changed files with 24 additions and 4 deletions
|
@ -81,8 +81,9 @@
|
|||
xp_bar_scaling=0.5
|
||||
|
||||
#temporary disable hex brightening
|
||||
hex_brightening=1.0
|
||||
hex_brightening=1.0
|
||||
hex_semi_brightening=1.25
|
||||
local_light=no
|
||||
|
||||
flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
|
||||
flag_icon_image="flags/flag-icon.png"
|
||||
|
|
|
@ -689,6 +689,14 @@ std::vector<surface> display::get_terrain_images(const map_location &loc,
|
|||
const terrain_builder::imagelist* const terrains = builder_->get_terrain_at(loc,
|
||||
timeid, builder_terrain_type);
|
||||
|
||||
std::string color_mod;
|
||||
if(game_config::local_light){
|
||||
const time_of_day tod = get_time_of_day(loc);
|
||||
std::ostringstream mod;
|
||||
mod << "~CS(" << tod.red << "," << tod.green << "," <<tod.blue << ")";
|
||||
color_mod = mod.str();
|
||||
}
|
||||
|
||||
if(terrains != NULL) {
|
||||
// Cache the offmap name.
|
||||
// Since it is themabel it can change,
|
||||
|
@ -705,9 +713,17 @@ std::vector<surface> display::get_terrain_images(const map_location &loc,
|
|||
// We need to test for the tile to be rendered and
|
||||
// not the location, since the transitions are rendered
|
||||
// over the offmap-terrain and these need a ToD coloring.
|
||||
const bool off_map = (image.get_filename() == off_map_name);
|
||||
const surface surf(image::get_image(image,
|
||||
off_map ? image::UNMASKED : image_type));
|
||||
|
||||
surface surf;
|
||||
|
||||
if(!game_config::local_light) {
|
||||
const bool off_map = (image.get_filename() == off_map_name);
|
||||
surf = image::get_image(image, off_map ? image::UNMASKED : image_type);
|
||||
} else {
|
||||
std::string mod = image.get_modifications() + color_mod;
|
||||
image::locator colored_image(image.get_filename(), image.get_loc(), image.get_center_x(), image.get_center_y(), mod);
|
||||
surf = image::get_image(colored_image, image::UNMASKED);
|
||||
}
|
||||
|
||||
if (!surf.null()) {
|
||||
res.push_back(surf);
|
||||
|
|
|
@ -86,6 +86,7 @@ namespace game_config
|
|||
|
||||
double hex_brightening = 1.5;
|
||||
double hex_semi_brightening = 1.25;
|
||||
bool local_light = false;
|
||||
|
||||
std::vector<std::string> foot_speed_prefix;
|
||||
std::string foot_teleport_enter = "footsteps/teleport-in.png";
|
||||
|
@ -198,6 +199,7 @@ namespace game_config
|
|||
xp_bar_scaling = v["xp_bar_scaling"].to_double(0.5);
|
||||
hex_brightening = v["hex_brightening"].to_double(1.5);
|
||||
hex_semi_brightening = v["hex_semi_brightening"].to_double(1.25);
|
||||
local_light = v["local_light"].to_bool(false);
|
||||
|
||||
foot_speed_prefix = utils::split(v["footprint_prefix"]);
|
||||
foot_teleport_enter = v["footprint_teleport_enter"].str();
|
||||
|
|
|
@ -80,6 +80,7 @@ namespace game_config
|
|||
extern double hp_bar_scaling, xp_bar_scaling;
|
||||
extern double hex_brightening;
|
||||
extern double hex_semi_brightening;
|
||||
extern bool local_light;
|
||||
|
||||
extern std::string flag_rgb;
|
||||
extern std::vector<Uint32> red_green_scale;
|
||||
|
|
Loading…
Add table
Reference in a new issue