Kill unused broken feature: use a list of randomly selected...
...images for titlescreen. That actually broke campaign credits when campaign didn't provide images (titlescreen was used as default)
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2 changed files with 3 additions and 11 deletions
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@ -75,8 +75,7 @@
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footprint_teleport_exit="footsteps/teleport-out.png"
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[images]
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# List of images that will be randomly selected for the titlescreen background
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game_title="maps/wesnoth.png,maps/wesnoth.png"
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game_title="maps/wesnoth.png"
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game_logo="misc/logo.png"
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game_icon="wesnoth-icon-small.png"
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@ -206,18 +206,11 @@ void ttitle_screen::pre_show(CVideo& video, twindow& window)
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, boost::ref(window)
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, false));
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/***** Select a random game_title *****/
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std::vector<std::string> game_title_list =
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utils::split(game_config::images::game_title
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, ','
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, utils::STRIP_SPACES | utils::REMOVE_EMPTY);
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if(game_title_list.empty()) {
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if(game_config::images::game_title.empty()) {
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ERR_CF << "No title image defined\n";
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} else {
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window.canvas()[0].set_variable("background_image",
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variant(game_title_list[rand()%game_title_list.size()]));
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variant(game_config::images::game_title));
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}
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/***** Set the logo *****/
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