Use 'orb' instead of 'ball' in game_config.
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c143c82cdf
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4 changed files with 30 additions and 30 deletions
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@ -82,11 +82,11 @@
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game_logo="misc/logo.png"
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game_icon="wesnoth-icon-small.png"
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moved_ball="misc/ball-moved.png"
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unmoved_ball="misc/ball-unmoved.png"
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partmoved_ball="misc/ball-partmoved.png"
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enemy_ball="misc/ball-enemy.png"
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ally_ball="misc/ball-ally.png"
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moved_orb="misc/ball-moved.png"
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unmoved_orb="misc/ball-unmoved.png"
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partmoved_orb="misc/ball-partmoved.png"
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enemy_orb="misc/ball-enemy.png"
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ally_orb="misc/ball-ally.png"
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#ifdef TINY
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energy="misc/bar-energy-tinygui.png"
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#else
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@ -68,11 +68,11 @@ namespace game_config
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game_title,
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game_logo,
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// orbs and hp/xp bar
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moved_ball,
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unmoved_ball,
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partmoved_ball,
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enemy_ball,
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ally_ball,
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moved_orb,
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unmoved_orb,
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partmoved_orb,
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enemy_orb,
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ally_orb,
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energy,
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// flags
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flag,
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@ -189,11 +189,11 @@ namespace game_config
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game_title = i["game_title"].str();
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game_logo = i["game_logo"].str();
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moved_ball = i["moved_ball"].str();
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unmoved_ball = i["unmoved_ball"].str();
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partmoved_ball = i["partmoved_ball"].str();
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enemy_ball = i["enemy_ball"].str();
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ally_ball = i["ally_ball"].str();
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moved_orb = i["moved_orb"].str();
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unmoved_orb = i["unmoved_orb"].str();
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partmoved_orb = i["partmoved_orb"].str();
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enemy_orb = i["enemy_orb"].str();
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ally_orb = i["ally_orb"].str();
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energy = i["energy"].str();
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flag = i["flag"].str();
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@ -74,11 +74,11 @@ namespace game_config
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game_title,
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game_logo,
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// orbs and hp/xp bar
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moved_ball,
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unmoved_ball,
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partmoved_ball,
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enemy_ball,
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ally_ball,
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moved_orb,
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unmoved_orb,
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partmoved_orb,
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enemy_orb,
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ally_orb,
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energy,
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// flags
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flag,
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20
src/unit.cpp
20
src/unit.cpp
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@ -1880,28 +1880,28 @@ void unit::redraw_unit()
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}
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if(draw_bars) {
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const image::locator* orb_img = NULL;
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static const image::locator enemy_ball(game_config::images::enemy_ball);
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static const image::locator ally_ball(game_config::images::ally_ball);
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static const image::locator moved_ball(game_config::images::moved_ball);
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static const image::locator unmoved_ball(game_config::images::unmoved_ball);
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static const image::locator partmoved_ball(game_config::images::partmoved_ball);
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static const image::locator enemy_orb(game_config::images::enemy_orb);
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static const image::locator ally_orb(game_config::images::ally_orb);
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static const image::locator moved_orb(game_config::images::moved_orb);
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static const image::locator unmoved_orb(game_config::images::unmoved_orb);
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static const image::locator partmoved_orb(game_config::images::partmoved_orb);
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const std::string* energy_file = &game_config::images::energy;
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if(size_t(side()) != disp.viewing_team()+1) {
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if(disp.team_valid() &&
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disp.get_teams()[disp.viewing_team()].is_enemy(side())) {
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orb_img = &enemy_ball;
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orb_img = &enemy_orb;
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} else {
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orb_img = &ally_ball;
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orb_img = &ally_orb;
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}
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} else {
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orb_img = &moved_ball;
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orb_img = &moved_orb;
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if(disp.playing_team() == disp.viewing_team() && !user_end_turn()) {
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if (movement_left() == total_movement()) {
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orb_img = &unmoved_ball;
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orb_img = &unmoved_orb;
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} else if (unit_can_move(*this)) {
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orb_img = &partmoved_ball;
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orb_img = &partmoved_orb;
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}
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}
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}
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