Remove some dead title screen code.
Ivanovic spotted it while evaluting the small gui code.
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3 changed files with 0 additions and 32 deletions
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@ -25,26 +25,6 @@
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default_victory_music="victory.ogg,victory2.ogg"
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default_defeat_music="defeat.ogg,defeat2.ogg"
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#ifdef SMALL_GUI
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buttons_x=760
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buttons_y=210
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buttons_padding=20
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logo_x=305
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logo_y=120
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tip_x=30
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tip_width=620
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tip_padding=20
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#else
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buttons_x=760
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buttons_y=330
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buttons_padding=20
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logo_x=512
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logo_y=220
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tip_x=100
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tip_width=495
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tip_padding=20
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#endif
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lobby_refresh=1000
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hp_bar_scaling=0.6
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@ -217,16 +217,6 @@ namespace game_config
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foot_teleport_enter = v["footprint_teleport_enter"].str();
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foot_teleport_exit = v["footprint_teleport_exit"].str();
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title_logo_x = v["logo_x"];
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title_logo_y = v["logo_y"];
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title_buttons_x = v["buttons_x"];
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title_buttons_y = v["buttons_y"];
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title_buttons_padding = v["buttons_padding"];
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title_tip_x = v["tip_x"].to_int();
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title_tip_width = v["tip_width"].to_int();
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title_tip_padding = v["tip_padding"].to_int();
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shroud_prefix = v["shroud_prefix"].str();
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fog_prefix = v["fog_prefix"].str();
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@ -116,8 +116,6 @@ namespace game_config
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extern std::vector<std::string> foot_speed_prefix;
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extern std::string foot_teleport_enter, foot_teleport_exit;
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extern int title_logo_x, title_logo_y, title_buttons_x, title_buttons_y, title_buttons_padding, title_tip_x, title_tip_width, title_tip_padding;
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extern std::map<std::string, color_range> team_rgb_range;
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extern std::map<std::string, t_string> team_rgb_name;
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extern std::map<std::string, std::vector<Uint32> > team_rgb_colors;
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