Remove some dead title screen code.

Ivanovic spotted it while evaluting the small gui code.
This commit is contained in:
Mark de Wever 2011-02-13 18:41:38 +00:00
parent 37650413e0
commit 16b7fdea0c
3 changed files with 0 additions and 32 deletions

View file

@ -25,26 +25,6 @@
default_victory_music="victory.ogg,victory2.ogg"
default_defeat_music="defeat.ogg,defeat2.ogg"
#ifdef SMALL_GUI
buttons_x=760
buttons_y=210
buttons_padding=20
logo_x=305
logo_y=120
tip_x=30
tip_width=620
tip_padding=20
#else
buttons_x=760
buttons_y=330
buttons_padding=20
logo_x=512
logo_y=220
tip_x=100
tip_width=495
tip_padding=20
#endif
lobby_refresh=1000
hp_bar_scaling=0.6

View file

@ -217,16 +217,6 @@ namespace game_config
foot_teleport_enter = v["footprint_teleport_enter"].str();
foot_teleport_exit = v["footprint_teleport_exit"].str();
title_logo_x = v["logo_x"];
title_logo_y = v["logo_y"];
title_buttons_x = v["buttons_x"];
title_buttons_y = v["buttons_y"];
title_buttons_padding = v["buttons_padding"];
title_tip_x = v["tip_x"].to_int();
title_tip_width = v["tip_width"].to_int();
title_tip_padding = v["tip_padding"].to_int();
shroud_prefix = v["shroud_prefix"].str();
fog_prefix = v["fog_prefix"].str();

View file

@ -116,8 +116,6 @@ namespace game_config
extern std::vector<std::string> foot_speed_prefix;
extern std::string foot_teleport_enter, foot_teleport_exit;
extern int title_logo_x, title_logo_y, title_buttons_x, title_buttons_y, title_buttons_padding, title_tip_x, title_tip_width, title_tip_padding;
extern std::map<std::string, color_range> team_rgb_range;
extern std::map<std::string, t_string> team_rgb_name;
extern std::map<std::string, std::vector<Uint32> > team_rgb_colors;