Commit graph

1737 commits

Author SHA1 Message Date
ln-zookeeper
f350865b1d Centered frames of Orcish Archer properly 2016-10-03 19:32:26 +03:00
Charles Dang
4661375783 Merge pull request #802 from doofus-01/wooden_floor_fixes
clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
ln-zookeeper
9d1346ed57 Removed unintended non-transparent white pixels 2016-09-25 18:04:09 +03:00
Charles Dang
31b08a25f2 Properly save blank-hex.png as full alpha instead of hex-masked 2016-09-25 14:31:50 +11:00
doofus-01
36f3d47e8c clean up wooden floor terrain transitions 2016-09-24 11:00:05 -07:00
ln-zookeeper
a624dca7d3 Fixed a shadow 2016-09-22 21:10:17 +03:00
doofus-01
376d45a292 new terrain: Merfolk or aquatic camp (#773)
* adding aquatic encampment terrain

* Update changelog

* remove hardwired terrain codes and image-path from aquatic.cfg

* removed wood.png images

* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
ln-zookeeper
40b6fc888a Animations for the new Tentacle of the Deep, mostly by homunculus
From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440

I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0 New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581 New book icon by myself 2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85 wooden floor variation and new transitions to chasm, water, and lava 2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1 MP Lobby: added a game status icon for Registered Users Only 2016-08-20 22:18:48 +11:00
Charles Dang
df6ee9263a Improved lobby game status icons 2016-08-17 13:15:01 +11:00
ln-zookeeper
642323ff45 Cropped the Spectre baseframe to fix hitpoint bar positioning bug 2016-08-10 01:46:31 +03:00
Gregory A Lundberg
140cc946bb Fix bug: libpng warning: iCCP: known incorrect sRGB profile
Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:

    libpng warning: iCCP: known incorrect sRGB profile

The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.

The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
5649379426 Swapped order of two frames in the fireball animation
It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747 Added generic portrait for Giant Spider
Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
7bcb4a5873 Updated generic portrait of Mermaid Initiate
By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
ln-zookeeper
6fa2c2ddf0 Added doofus-01's updates to the ruined sand castle 2016-03-20 18:02:14 +02:00
ln-zookeeper
81c284125e Reduced images per hex by removing unnecessary feathering 2016-03-19 21:13:17 +02:00
Charles Dang
8b2ba647d1 Slight contrast bump to Wooden Bridges (regular and rotten) 2016-03-18 10:09:33 +11:00
ln-zookeeper
4e6a4e8aad Cleaned up off-hex stray pixels 2016-03-18 00:02:39 +02:00
ln-zookeeper
8c2fd342e4 Cleaned up off-hex stray pixels 2016-03-17 01:16:55 +02:00
ln-zookeeper
3133ba325f Cleaned up off-hex stray pixels 2016-03-16 17:42:13 +02:00
ln-zookeeper
9cc1188ce7 Fixed a few more cases of Fixed compression-induced brokenness 2016-03-16 09:25:28 +02:00
ln-zookeeper
1e27198761 Fixed compression-induced brokenness 2016-03-16 09:06:57 +02:00
ln-zookeeper
091370494a Removed feathering and fixed visual mismatch between convex and concave 2016-03-16 00:57:06 +02:00
ln-zookeeper
3223ea29b1 Cleaned up off-hex stray pixels 2016-03-15 21:14:32 +02:00
ln-zookeeper
d6be471108 Cleaned up off-hex stray pixels 2016-03-15 20:36:48 +02:00
ln-zookeeper
30bd1c1324 Cleaned up stray pixels and fixed alignment of reef4 2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e Slightly bumped contrast on Rockbound Cave 2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed Added chasm transitions for mine walls, and tweaked a few tiles 2016-03-08 17:26:10 +02:00
ln-zookeeper
20b5e84413 Applied the new shallow water on sunken ruined castle 2016-03-07 00:19:33 +02:00
ln-zookeeper
4b5d0734e8 Renamed the "long" terrain masks 2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd Slightly increased contrast on Chasms (all variants) 2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86 Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path 2016-03-07 03:47:39 +11:00
ln-zookeeper
0c6cdd5d5e Replaced hewn cave walls with doofus-01's new mine walls
Slightly modified versions for wall-chasm transitions still need to be added.

Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05 Fixed disjoined connections and stray pixels in rough cave walls
For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e85d504fbc Replaced feathered beach wave masks with hard-edged ones
This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
2016-02-22 14:19:18 +02:00
ln-zookeeper
df9cecd558 Changed gray and tropical water to work by overlays, not color-shift
This heavily decreases memory use, with relatively little impact on visuals, which can be refined further still.
2016-02-15 23:38:49 +02:00
ln-zookeeper
457e0cea74 Fixed stray pixel 2016-02-09 09:20:43 +02:00
ln-zookeeper
15a235232a Some small optimization of water rules 2016-02-09 09:04:18 +02:00
ln-zookeeper
807d7f3a12 Added new desert mountains terrain, by doofus-01
For now, the extra overlay peaks are not included.
2016-01-31 00:41:31 +02:00
ln-zookeeper
597ca071c4 Updated Adobe Village and new Ruined Adobe Village, from doofus-01 2016-01-24 14:04:08 +02:00
ln-zookeeper
9700d0fd59 Improved sand drifts+stones from doofus-01 2016-01-11 15:58:41 +02:00