ln-zookeeper
f350865b1d
Centered frames of Orcish Archer properly
2016-10-03 19:32:26 +03:00
Charles Dang
4661375783
Merge pull request #802 from doofus-01/wooden_floor_fixes
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clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
ln-zookeeper
9d1346ed57
Removed unintended non-transparent white pixels
2016-09-25 18:04:09 +03:00
Charles Dang
31b08a25f2
Properly save blank-hex.png as full alpha instead of hex-masked
2016-09-25 14:31:50 +11:00
doofus-01
36f3d47e8c
clean up wooden floor terrain transitions
2016-09-24 11:00:05 -07:00
ln-zookeeper
a624dca7d3
Fixed a shadow
2016-09-22 21:10:17 +03:00
doofus-01
376d45a292
new terrain: Merfolk or aquatic camp ( #773 )
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* adding aquatic encampment terrain
* Update changelog
* remove hardwired terrain codes and image-path from aquatic.cfg
* removed wood.png images
* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
ln-zookeeper
40b6fc888a
Animations for the new Tentacle of the Deep, mostly by homunculus
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From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440
I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
c0c696a8d0
New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
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Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682
New baseframes and animations for the Heavy Infantryman line
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Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)
Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa
Added new Rogue baseframes and defense animations
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Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.
Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581
New book icon by myself
2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85
wooden floor variation and new transitions to chasm, water, and lava
2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1
MP Lobby: added a game status icon for Registered Users Only
2016-08-20 22:18:48 +11:00
Charles Dang
df6ee9263a
Improved lobby game status icons
2016-08-17 13:15:01 +11:00
ln-zookeeper
642323ff45
Cropped the Spectre baseframe to fix hitpoint bar positioning bug
2016-08-10 01:46:31 +03:00
Gregory A Lundberg
140cc946bb
Fix bug: libpng warning: iCCP: known incorrect sRGB profile
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Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:
libpng warning: iCCP: known incorrect sRGB profile
The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.
The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
5649379426
Swapped order of two frames in the fireball animation
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It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Charles Dang
20b90a29fa
Rename Heavy Infantrymane idle frames for consistency
2016-06-30 18:22:43 +11:00
ln-zookeeper
4213ca2747
Added generic portrait for Giant Spider
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Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
ln-zookeeper
7bcb4a5873
Updated generic portrait of Mermaid Initiate
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By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
ln-zookeeper
4336e0fb03
Merged slightly modified sand shores into the beach waves animation
2016-03-29 11:00:22 +03:00
Celtic Minstrel
60a819f17e
Remove all non-transparent portrait images
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The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
ln-zookeeper
6fa2c2ddf0
Added doofus-01's updates to the ruined sand castle
2016-03-20 18:02:14 +02:00
ln-zookeeper
81c284125e
Reduced images per hex by removing unnecessary feathering
2016-03-19 21:13:17 +02:00
Charles Dang
8b2ba647d1
Slight contrast bump to Wooden Bridges (regular and rotten)
2016-03-18 10:09:33 +11:00
ln-zookeeper
4e6a4e8aad
Cleaned up off-hex stray pixels
2016-03-18 00:02:39 +02:00
ln-zookeeper
8c2fd342e4
Cleaned up off-hex stray pixels
2016-03-17 01:16:55 +02:00
ln-zookeeper
3133ba325f
Cleaned up off-hex stray pixels
2016-03-16 17:42:13 +02:00
ln-zookeeper
9cc1188ce7
Fixed a few more cases of Fixed compression-induced brokenness
2016-03-16 09:25:28 +02:00
ln-zookeeper
1e27198761
Fixed compression-induced brokenness
2016-03-16 09:06:57 +02:00
ln-zookeeper
091370494a
Removed feathering and fixed visual mismatch between convex and concave
2016-03-16 00:57:06 +02:00
ln-zookeeper
3223ea29b1
Cleaned up off-hex stray pixels
2016-03-15 21:14:32 +02:00
ln-zookeeper
d6be471108
Cleaned up off-hex stray pixels
2016-03-15 20:36:48 +02:00
ln-zookeeper
30bd1c1324
Cleaned up stray pixels and fixed alignment of reef4
2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e
Slightly bumped contrast on Rockbound Cave
2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed
Added chasm transitions for mine walls, and tweaked a few tiles
2016-03-08 17:26:10 +02:00
ln-zookeeper
20b5e84413
Applied the new shallow water on sunken ruined castle
2016-03-07 00:19:33 +02:00
ln-zookeeper
4b5d0734e8
Renamed the "long" terrain masks
2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd
Slightly increased contrast on Chasms (all variants)
2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86
Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path
2016-03-07 03:47:39 +11:00
ln-zookeeper
0c6cdd5d5e
Replaced hewn cave walls with doofus-01's new mine walls
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Slightly modified versions for wall-chasm transitions still need to be added.
Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05
Fixed disjoined connections and stray pixels in rough cave walls
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For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e85d504fbc
Replaced feathered beach wave masks with hard-edged ones
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This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
2016-02-22 14:19:18 +02:00
ln-zookeeper
df9cecd558
Changed gray and tropical water to work by overlays, not color-shift
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This heavily decreases memory use, with relatively little impact on visuals, which can be refined further still.
2016-02-15 23:38:49 +02:00
ln-zookeeper
457e0cea74
Fixed stray pixel
2016-02-09 09:20:43 +02:00
ln-zookeeper
15a235232a
Some small optimization of water rules
2016-02-09 09:04:18 +02:00
ln-zookeeper
807d7f3a12
Added new desert mountains terrain, by doofus-01
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For now, the extra overlay peaks are not included.
2016-01-31 00:41:31 +02:00
ln-zookeeper
597ca071c4
Updated Adobe Village and new Ruined Adobe Village, from doofus-01
2016-01-24 14:04:08 +02:00
ln-zookeeper
9700d0fd59
Improved sand drifts+stones from doofus-01
2016-01-11 15:58:41 +02:00