Some small optimization of water rules
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7 changed files with 5 additions and 66 deletions
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data/core/images/terrain/masks/concave-long-2-bl.png
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data/core/images/terrain/masks/concave-long-2-bl.png
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data/core/images/terrain/masks/concave-long-2-br.png
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data/core/images/terrain/masks/concave-long-2-br.png
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data/core/images/terrain/masks/concave-long-2-l.png
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data/core/images/terrain/masks/concave-long-2-l.png
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data/core/images/terrain/masks/concave-long-2-r.png
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data/core/images/terrain/masks/concave-long-2-r.png
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data/core/images/terrain/masks/concave-long-2-tl.png
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data/core/images/terrain/masks/concave-long-2-tl.png
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data/core/images/terrain/masks/concave-long-2-tr.png
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data/core/images/terrain/masks/concave-long-2-tr.png
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@ -1172,44 +1172,13 @@
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#enddef
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#define NEW:WATER_342_180 TERRAINLIST IPF IMAGESTEM FRAMES
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[terrain_graphics]
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# This rule is not necessary; its purpose is to fill as many hexes as
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# possible with the full-size animation, so that not all hexes need to
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# be cropped and masked individually.
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map="
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1, 2, 2
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, 2, 2, 2
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2, 2, 2
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, 2, 2, 2"
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[tile]
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pos=1
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type={TERRAINLIST}
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has_flag=342x180_water01
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set_no_flag=base
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag=base
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[/tile]
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[image]
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layer=-1000
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name={IMAGESTEM}[01~{FRAMES}].png{IPF}:100
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random_start=no
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[/image]
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[/terrain_graphics]
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[terrain_graphics]
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[tile]
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x,y=0,0
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type={TERRAINLIST}
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set_no_flag=base
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{WATER_342_180_TILE_VARIANTS "~MASK(terrain/alphamask.png)" -1000 {IPF} {IMAGESTEM} {FRAMES}}
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{WATER_342_180_TILE_VARIANTS "" -1000 {IPF} {IMAGESTEM} {FRAMES}}
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[/tile]
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[/terrain_graphics]
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#enddef
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@ -1218,24 +1187,19 @@
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[terrain_graphics]
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map="
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, 2
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., 3
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., 2
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, 1
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., .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/concave-long-@R0-@R1.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES}}
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{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/concave-long-@R0-@R5.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES}}
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{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/concave-long-2-@R0.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES}}
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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[/tile]
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rotations=tr,r,br,bl,l,tl
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[/terrain_graphics]
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@ -1258,32 +1222,7 @@
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/convex-long-@R0-@R1.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES}}
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[/tile]
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rotations=tr,r,br,bl,l,tl
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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., 3
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, 1
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., .
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, ."
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[tile]
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pos=1
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type={TERRAINLIST}
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[/tile]
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[tile]
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pos=2
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type={ADJACENT}
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{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/convex-long-@R0-@R5.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES}}
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[/tile]
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[tile]
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pos=3
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type=!,{TERRAINLIST},{ADJACENT}
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type=!,{TERRAINLIST}
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[/tile]
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rotations=tr,r,br,bl,l,tl
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@ -1301,7 +1240,7 @@
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[/tile]
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[tile]
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pos=2
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type=!,{TERRAINLIST},{ADJACENT}
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type=!,{TERRAINLIST}
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[/tile]
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[tile]
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pos=3
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