Commit graph

1737 commits

Author SHA1 Message Date
Iris Morelle
d3650a7814 Revert unwanted binary file change in previous commit
[ci skip]
2018-08-17 16:09:28 -03:00
Iris Morelle
36cf8c8d70 gui2/game_load: Constrain leader sprites to 72x72 using image path functions
Fixes #3474.
2018-08-17 15:45:20 -03:00
ln-zookeeper
386493790e Updated snowy hut tile icons 2018-07-27 14:00:35 +03:00
doofus-01
9042b0beb7 Additional village variations (#3342)
* revised and additional snowed hut villages, with night-light TOD variations

* remove spaces to keep column alignment
2018-07-27 13:32:12 +03:00
Charles Dang
0aa60a7b4c Revert "Swapped the first watch and second watch ToD graphics"
[ci skip]

This reverts commit 11ca2d8ad8.
2018-06-25 22:49:19 +11:00
Charles Dang
11ca2d8ad8 Swapped the first watch and second watch ToD graphics
[ci skip]

See #1905.
2018-06-25 13:41:46 +11:00
doofus-01
3f3e13c0b4 peasant attack animations 2018-06-10 14:37:20 +11:00
Iris Morelle
df782f5401 Fix broken TC in a north-facing standing animation frame for the Revenant
[ci skip]
2018-05-21 21:32:02 -04:00
Pentarctagon
16bfab0b0a Add new units as discussed on the forums.
See https://forums.wesnoth.org/viewtopic.php?f=32&t=47721&start=450#p625660

All images but the young roc/roc would remain under the GPL, since Kwandulin based them on images by Sleepwalker and I wasn't able to contact him about using the CC BY-SA for them.  The young roc base and attack sprites are under the CC BY-SA, and are by Vyncyn(forum username).
2018-05-19 15:28:42 -05:00
Nils Kneuper
71a6488419 updated Chinese (Simplified) translation 2018-05-19 20:06:16 +02:00
Nils Kneuper
63bac52b71 updated Italian translation 2018-05-19 01:28:52 +02:00
Nils Kneuper
f9b9d5018f remove executable flag from italian translation images 2018-05-13 11:27:29 +02:00
Nils Kneuper
4918a6234e updated Italian translation (images) 2018-05-13 11:23:45 +02:00
Charles Dang
09f7237631 Skeletal Dragon: discarded colored background full-alpha pixels I noticed
[ci skip]
2018-04-30 13:02:59 +11:00
Charles Dang
e30a2aa520 Added static prototype for GUI2 in-game theme 2018-03-19 01:14:00 +11:00
Charles Dang
55866694ff Editor: added overlay to Fake Shroud terrain
[ci skip]
2018-03-16 20:23:47 +11:00
Charles Dang
e3d136de76 Updated new Sylph sprite to the new Elvish palette
[ci skip]

Also cleaned up an area that was supposed to be transparent.
2018-03-15 15:05:55 +11:00
Charles Dang
a023c7989e New Elvish Sylph baseframe by Jetrel (@rkettering)
[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
2493741651 Heavy Infantryman: fixed incorrect shadows in two frames
[ci skip]
2018-03-15 06:04:06 +11:00
Charles Dang
1f3f3a6658 Fixup 31a0a19d2e
[ci skip]

Forgot to save some of these at the larger canvas size...
2018-03-15 05:00:34 +11:00
Charles Dang
31a0a19d2e New Heavy Infantryman attack animation by Zoomo
[ci skip]

https://forums.wesnoth.org/viewtopic.php?p=624673#p624673

Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.

All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
443339d8a0 Updated default schedule ToD images
[ci skip]

Constructed from resources in images/unit_env/schedule (created by @Lordbob)
2018-03-13 06:12:33 +11:00
Charles Dang
471c9e876a Addressed a large chunk of the whitespace issues from #2613
[ci skip]
2018-03-09 11:37:00 +11:00
Jyrki Vesterinen
b24b127ad3 Update some screenshots in help
[ci skip]
2018-03-03 19:30:37 +02:00
Charles Dang
7e09a34edf Fixed opaque shadows in Dwarvish Stalwart ne attack anim
[ci skip]

Fixup b969940ba4.
2018-02-13 03:50:41 +11:00
Charles Dang
e48f1050ca New HD *a'f* map background by @Lordbob
[ci skip]
2018-02-10 03:48:01 +11:00
pentarctagon
dc21c42683 Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704

The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.

This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
V N
f4e9ac3f8f remove executable flag from images 2018-01-22 23:11:14 +11:00
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Richard Kettering
b969940ba4 Added frames for a ne stalwart attack. 2018-01-17 23:03:00 -06:00
Vasya Novikov
6a1a91cd7c make images not executable 2017-12-20 22:19:35 +03:00
doofus-01
8473e49288
Giant Scorpion unit images (#2266)
NE and SE base/standing frames.  Defending and pincer-ing animations for both NE- and SE-facing frames.  Stinger animation for SE-facing frames.  Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
976f37c08a Fixed graphical artifacts appearing in Fake Map Border/Off Map terrains with SDL 2.0.6+ (fixes #2061)
[ci skip]

Something was screwy about these image's alpha. Normally when I remove an alpha channel in GIMP,
it shows up white. With these images, it showed up black. Maybe they had an embedded palette or
something, I don't know, but the problem is fixed.

Something must have changed in SDL 2.0.6 that caused this issue to appear. Not sure if anything
needs to be patched in our source code, though (but not likely)
2017-11-21 16:22:12 +11:00
doofus-01
a59965c591 clipping upper tips of diagonal borders to deal with overlap 2017-11-13 10:33:18 +11:00
doofus-01
58ff9c42c8 hack to keep carpets from spilling into castles 2017-11-13 10:33:18 +11:00
doofus-01
e02c4a140d adjust outer edges to avoid borders overlapping interior 2017-11-13 10:33:18 +11:00
doofus-01
75a52bd9c6
Three carpet terrains (#2114)
Squash and merge for three carpets terrain PR.

* Initial commit for carpets.  WML, alignment, and demo only, images are unshaded place-holders.

* adding basic shading and better corner images

* completed shading for existing images

* refined large corner carpet rules

* got rid of some commented out leftovers

* initial commit for cave rug, Iwd

* regular carpet files, incomplete for now

* completed regular rug

* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes

* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00
doofus-01
2a79475448 New Sconce/Torches overlay terrain by doofus-01 2017-10-17 02:45:54 +11:00
Severin Glöckner
035abdf45d Revert "remove leftover images from old white mage sprite"
This may still be usefull for Era of Death.

This reverts commit 04117d95e2.
2017-10-11 03:17:33 +02:00
Severin Glöckner
04117d95e2 remove leftover images from old white mage sprite
[ci skip]
2017-10-10 21:43:49 +02:00
doofus-01
0cce7c8106 some night-time village images (#2084)
* some night-time village images

* more variations, and revision to VILLAGE_TOD macro

* lights for swamp villages
2017-10-08 21:27:49 -07:00
doofus-01
94f3a4c2de new terrain variation - Elf castle ruins (#2064)
* elvish castle ruins terrain

* fixed some file names

* some revisions and greater variation

* revisions
2017-10-08 00:29:04 -07:00
doofus-01
a6774d9406 Troll (or rough stone?) encampment terrain variation (#2038)
* troll encampment, using same graphics rules as aquatic camp for now

* progress on troll castle

* completed image set for troll encampment
2017-09-30 17:00:21 -07:00
doofus-01
62d4368a19 [terrain_graphics] chasm transitions to lower layer (#2056)
* moving all chasm transitions to lower layer -290 from -90, not just those next to I* terrain

* adding a couple more stone_tile-chasm transition images
2017-09-30 16:39:47 -07:00
doofus-01
1523b09e77 fixes to sone tiles Irs and addition of basic clean walls variation Xoc (#2014) 2017-09-20 19:24:47 -07:00
doofus-01
d63fe4a96e stone tile floor terrain (#1939)
* stone tile floor, only very basic transitions so far, not finished

* better transitions for stone floor tiles

* various clean-ups to stone tiles

* chasm transitions for stone tiles

* some more work on stone_floor-chasm transition images

* some corrections to terrain rules, mostly related to one of the I* terrain codes

* work on transitions, introducing new macro dealing with the case of three adjacent terrains

* transition images that use the now existing rules

* using new macro and changing some filters and layering (mostly related to terrain code Irs)

* transitions

* deleted some place-holders that were uploaded by accident
2017-09-17 22:06:46 +03:00
ln-zookeeper
d9ee839c86 Fixed non-zero alpha background in Giant Spider portrait 2017-09-16 14:37:30 +03:00
Charles Dang
0fef006c66 Revert gold laurel name change from 74cff96475
[ci skip]

I noticed some addons referred to this image path. No need to break those.
2017-09-11 22:50:43 +11:00
Severin Glöckner
0cf8c669d3 removed some pixels in the bottom left, near the leaf of the stab 2017-09-06 16:09:08 +02:00
doofus-01
ea2fb9a43b wreath images snipped, according to level 2017-09-05 15:14:45 +11:00