Updated Adobe Village and new Ruined Adobe Village, from doofus-01
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@ -28,11 +28,14 @@ Version 1.13.2+dev:
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* Updated sprites for Naga Hunter, Naga Guardian line, Crab Man.
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* Crab Man changed to Monster Crab.
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* Graphics:
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* Improved terrain graphics: Stones with Sand Drifts, Igloo Village.
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* Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
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Adobe Village.
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* Language and i18n:
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* Updated translations: British English, Russian, Swedish
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* Sound effects:
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* Fixed various subtle timing problems with attack sounds.
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* Terrains:
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* New terrain: Ruined Adobe Village (^Vdr).
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* User Interface:
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* GUI1 comboboxes now use the thinner menu frame style.
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* Implemented a new GUI2 Attack dialog
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BIN
data/core/images/terrain/village/desert-ruin-tile.png
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After Width: | Height: | Size: 9.2 KiB |
BIN
data/core/images/terrain/village/desert-ruin.png
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After Width: | Height: | Size: 9.8 KiB |
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data/core/images/terrain/village/desert-ruin2.png
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After Width: | Height: | Size: 8.7 KiB |
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data/core/images/terrain/village/desert-ruin3.png
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After Width: | Height: | Size: 7.9 KiB |
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data/core/images/terrain/village/desert-ruin4.png
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After Width: | Height: | Size: 7.1 KiB |
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data/core/images/terrain/village/desert-ruin5.png
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After Width: | Height: | Size: 9.6 KiB |
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data/core/images/terrain/village/desert-ruin6.png
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After Width: | Height: | Size: 7.6 KiB |
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data/core/images/terrain/village/desert-ruin7.png
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After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.4 KiB |
BIN
data/core/images/terrain/village/desert5.png
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After Width: | Height: | Size: 8.8 KiB |
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data/core/images/terrain/village/desert6.png
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After Width: | Height: | Size: 7.2 KiB |
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data/core/images/terrain/village/desert7.png
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After Width: | Height: | Size: 8.8 KiB |
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@ -321,6 +321,7 @@
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#Desert villages
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{NEW:VILLAGE *^Vda village/desert}
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{NEW:VILLAGE *^Vdr village/desert-ruin}
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{NEW:VILLAGE *^Vdt village/desert-camp}
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#Cave villages
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@ -908,7 +908,7 @@
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[image]
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name={IMAGESTEM}@V.png
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variations=";2;3;4"
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variations=";2;3;4;5;6;7"
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layer=0
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base=90,144
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center=90,144
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@ -1165,6 +1165,19 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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editor_group=village, desert
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[/terrain_type]
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[terrain_type]
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symbol_image=village/desert-ruin-tile
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id=desert_village_ruin
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name= _ "Village"
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editor_name= _ "Ruined Adobe Village"
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string=^Vdr
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aliasof=_bas, Vt
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default_base=Dd
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heals=8
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gives_income=true
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editor_group=village, desert
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[/terrain_type]
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[terrain_type]
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symbol_image=village/desert-camp-tile
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id=desert_village_tent
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@ -10,6 +10,10 @@ Version 1.13.2+dev:
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(bug #20332).
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* UI graphics garbled on Apple OS X 10.11 El Capitan (bug #23918).
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* Graphics:
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* Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
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Adobe Village.
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* Language and i18n:
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* Updated translations: British English, Russian, Swedish.
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