Updated Adobe Village and new Ruined Adobe Village, from doofus-01

This commit is contained in:
ln-zookeeper 2016-01-24 14:04:08 +02:00
parent e4d42dc883
commit 597ca071c4
21 changed files with 23 additions and 2 deletions

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@ -28,11 +28,14 @@ Version 1.13.2+dev:
* Updated sprites for Naga Hunter, Naga Guardian line, Crab Man.
* Crab Man changed to Monster Crab.
* Graphics:
* Improved terrain graphics: Stones with Sand Drifts, Igloo Village.
* Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
Adobe Village.
* Language and i18n:
* Updated translations: British English, Russian, Swedish
* Sound effects:
* Fixed various subtle timing problems with attack sounds.
* Terrains:
* New terrain: Ruined Adobe Village (^Vdr).
* User Interface:
* GUI1 comboboxes now use the thinner menu frame style.
* Implemented a new GUI2 Attack dialog

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@ -321,6 +321,7 @@
#Desert villages
{NEW:VILLAGE *^Vda village/desert}
{NEW:VILLAGE *^Vdr village/desert-ruin}
{NEW:VILLAGE *^Vdt village/desert-camp}
#Cave villages

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@ -908,7 +908,7 @@
[image]
name={IMAGESTEM}@V.png
variations=";2;3;4"
variations=";2;3;4;5;6;7"
layer=0
base=90,144
center=90,144

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@ -1165,6 +1165,19 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
editor_group=village, desert
[/terrain_type]
[terrain_type]
symbol_image=village/desert-ruin-tile
id=desert_village_ruin
name= _ "Village"
editor_name= _ "Ruined Adobe Village"
string=^Vdr
aliasof=_bas, Vt
default_base=Dd
heals=8
gives_income=true
editor_group=village, desert
[/terrain_type]
[terrain_type]
symbol_image=village/desert-camp-tile
id=desert_village_tent

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@ -10,6 +10,10 @@ Version 1.13.2+dev:
(bug #20332).
* UI graphics garbled on Apple OS X 10.11 El Capitan (bug #23918).
* Graphics:
* Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
Adobe Village.
* Language and i18n:
* Updated translations: British English, Russian, Swedish.