Added new desert mountains terrain, by doofus-01
For now, the extra overlay peaks are not included.
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@ -35,7 +35,8 @@ Version 1.13.2+dev:
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* Sound effects:
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* Fixed various subtle timing problems with attack sounds.
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* Terrains:
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* New terrain: Ruined Adobe Village (^Vdr).
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* New terrain: Desert Mountains (Mdy), Impassable Desert Mountains (Mdy^Xm),
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Ruined Adobe Village (^Vdr).
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* User Interface:
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* GUI1 comboboxes now use the thinner menu frame style.
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* Implemented a new GUI2 Attack dialog
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@ -552,7 +552,7 @@
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[/entry]
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[entry]
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name = "doofus-01"
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comment = "orcish fort and villages, portraits for walking corpse and soulless"
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comment = "orcish fort and villages, desert mountains, portraits for walking corpse and soulless"
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[/entry]
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[entry]
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name = "Elena Astanina (ayona)"
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data/core/images/terrain/desert_mountains/blend-from-chasm-s.png
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data/core/images/terrain/desert_mountains/cloud-desert-tile.png
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data/core/images/terrain/desert_mountains/desert-castle-n-ne.png
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data/core/images/terrain/desert_mountains/desert-castle-n.png
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data/core/images/terrain/desert_mountains/desert-castle-n2.png
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data/core/images/terrain/desert_mountains/desert-castle-ne.png
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data/core/images/terrain/desert_mountains/desert-castle-nw.png
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data/core/images/terrain/desert_mountains/desert-n-ne.png
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data/core/images/terrain/desert_mountains/desert-n.png
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data/core/images/terrain/desert_mountains/desert-ne.png
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data/core/images/terrain/desert_mountains/desert-nw.png
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data/core/images/terrain/desert_mountains/desert-tile.png
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data/core/images/terrain/desert_mountains/desert-to-water-n.png
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data/core/images/terrain/desert_mountains/desert-to-water-ne.png
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data/core/images/terrain/desert_mountains/desert-to-water-nw.png
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data/core/images/terrain/desert_mountains/desert.png
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data/core/images/terrain/desert_mountains/desert2.png
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data/core/images/terrain/desert_mountains/desert3.png
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data/core/images/terrain/desert_mountains/desert4.png
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data/core/images/terrain/desert_mountains/desert5.png
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data/core/images/terrain/desert_mountains/desert5_1.png
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data/core/images/terrain/desert_mountains/desert5_2.png
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data/core/images/terrain/desert_mountains/desert5_3.png
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data/core/images/terrain/desert_mountains/desert6_1.png
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data/core/images/terrain/desert_mountains/desert6_2.png
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data/core/images/terrain/desert_mountains/desert6_3.png
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data/core/images/terrain/desert_mountains/desert_range1_1.png
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data/core/images/terrain/desert_mountains/desert_range1_2.png
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data/core/images/terrain/desert_mountains/desert_range1_3.png
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data/core/images/terrain/desert_mountains/desert_range2_1.png
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data/core/images/terrain/desert_mountains/desert_range2_2.png
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data/core/images/terrain/desert_mountains/desert_range2_3.png
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data/core/images/terrain/desert_mountains/desert_range3_1.png
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data/core/images/terrain/desert_mountains/desert_range3_2.png
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data/core/images/terrain/desert_mountains/desert_range3_3.png
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data/core/images/terrain/desert_mountains/desert_range3_4.png
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data/core/images/terrain/desert_mountains/desert_range3_5.png
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data/core/images/terrain/desert_mountains/peak.png
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data/core/images/terrain/desert_mountains/peak2.png
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data/core/images/terrain/desert_mountains/peak3.png
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data/core/images/terrain/desert_mountains/peak4.png
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data/core/images/terrain/desert_mountains/peak5.png
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data/core/images/terrain/desert_mountains/peak_large1.png
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data/core/images/terrain/desert_mountains/peak_large2.png
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data/core/images/terrain/desert_mountains/peak_range1_1.png
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data/core/images/terrain/desert_mountains/peak_range1_2.png
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@ -189,9 +189,13 @@
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# Swamp
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{OVERLAY_COMPLETE_LF Ss (!,Xv,Chs,!,C*,H*,M*,X*,Q*,A*,Ke,Kea,Kud) -85 base2 swamp/reed}
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{OVERLAY_COMPLETE_LF Chs (!,C*,K*,Ss) -85 base2 swamp/reed}
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# Large volcano
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{VOLCANO_2x2 Mv Mm,Md 100 base2 mountains/volcano6}
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# Single-hex volcano
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{OVERLAY_COMPLETE_F Mv (!,Xv,Mv,!,C*,K*,X*,Q*) base2 mountains/volcano}
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# Mountains
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{OVERLAY_RESTRICTED3_F Mm (!,Xv,!,C*,K*,X*,Ql,Qx*,W*) base2 mountains/basic-castle-n}
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{OVERLAY_ROTATION_RESTRICTED2_F Mm (!,Xv,!,C*,K*,X*,Ql,Qx*,W*) base2 mountains/basic-castle}
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@ -226,9 +230,6 @@
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{MOUNTAIN_SINGLE_RANDOM Md base2 mountains/dry}
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# Single-hex volcano
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{OVERLAY_COMPLETE_F Mv (!,Xv,Mv,!,C*,K*,X*,Q*) base2 mountains/volcano}
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# Snow mountains (uncomment rules as the corresponding tiles are added)
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#{OVERLAY_RESTRICTED3_F Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) base2 mountains/snow-castle-n}
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#{OVERLAY_ROTATION_RESTRICTED2_F Ms (!,Xv,!,C*,K*,X*,Ql,Qx*) base2 mountains/snow-castle}
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@ -251,12 +252,37 @@
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{TERRAIN_BASE_RANDOM Md hills/dry}
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{TERRAIN_BASE_RANDOM Ms hills/snow}
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{OVERLAY_LF *^Xm 1 clouds mountains/cloud@V}
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# Desert Mountains
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{OVERLAY_ROTATION_RESTRICTED2_F Mdy (!,Xv,!,C*,K*,X*,Ql,Qx*) base2 desert_mountains/desert-castle}
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{OVERLAY_ROTATION_RESTRICTED_F Mdy (!,Xv,!,C*,K*,X*,Ql,Qx*) base2 desert_mountains/desert-castle}
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{MOUNTAINS_2x4_NW_SE Mdy 18 base2 desert_mountains/desert_range3}
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{MOUNTAINS_1x3_NW_SE Mdy 20 base2 desert_mountains/desert_range1}
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{MOUNTAINS_1x3_SW_NE Mdy 20 base2 desert_mountains/desert_range2}
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{MOUNTAINS_2x2 Mdy 40 base2 desert_mountains/desert5}
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{MOUNTAINS_2x2 Mdy 30 base2 desert_mountains/desert6}
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{PEAKS_1x2_SW_NE *^Xm 15 peaks mountains/peak_range1}
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{PEAKS_LARGE *^Xm 25 peaks mountains/peak_large1}
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{PEAKS_LARGE *^Xm 33 peaks mountains/peak_large2}
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{OVERLAY_RANDOM_LF *^Xm 2 peaks mountains/peak}
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{MOUNTAIN_SINGLE_RANDOM Mdy base2 desert_mountains/desert}
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#This one is to fill any "gaps" there might be when next to castles or walls
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{TERRAIN_BASE_RANDOM Mdy hills/dry}
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{TRANSITION_COMPLETE_L (Mdy,Mdy^Xm) (!,Md*,Mv,S*) -166 desert_mountains/desert}
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# Special Desert Mountain to Chasm Blend transition - the default mountain-chasm transition is white, looks terrible.
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{TRANSITION_COMPLETE_LF (Qx*,Ql*) (Mdy,Mdy^Xm) 2 transition3 desert_mountains/blend-from-chasm}
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{TRANSITION_COMPLETE_LF (Mdy,Mdy^Xm) Ai,W*,S* -165 non_submerged desert_mountains/desert-to-water}
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# Impassable peaks
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{OVERLAY_LF Mdy^Xm 1 clouds mountains/cloud@V}
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{PEAKS_1x2_SW_NE Mdy^Xm 15 peaks desert_mountains/peak_range1}
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{PEAKS_LARGE Mdy^Xm 25 peaks desert_mountains/peak_large1}
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{PEAKS_LARGE Mdy^Xm 33 peaks desert_mountains/peak_large2}
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{OVERLAY_RANDOM_LF Mdy^Xm 2 peaks desert_mountains/peak}
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{OVERLAY_LF *^Xm 1 clouds mountains/cloud@V}
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{PEAKS_1x2_SW_NE *^Xm 15 peaks mountains/peak_range1}
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{PEAKS_LARGE *^Xm 25 peaks mountains/peak_large1}
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{PEAKS_LARGE *^Xm 33 peaks mountains/peak_large2}
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{OVERLAY_RANDOM_LF *^Xm 2 peaks mountains/peak}
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#
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# > V I L L A G E B U I L D I N G S <
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@ -772,7 +772,7 @@ Most units receive 20 to 40% defense in sand."
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[terrain_type]
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symbol_image=mountains/dry-tile
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id=desert_mountains
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id=dry_mountains
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name= _ "Mountains"
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editor_name= _ "Dry Mountains"
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string=Md
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@ -791,6 +791,16 @@ Most units receive 20 to 40% defense in sand."
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editor_group=rough, frozen
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[/terrain_type]
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[terrain_type]
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symbol_image=desert_mountains/desert-tile
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id=desert_mountains
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name= _ "Mountains"
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editor_name= _ "Desert Mountains"
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string=Mdy
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aliasof=Mt
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editor_group=rough, desert
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[/terrain_type]
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#
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# ## Interior ##
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#
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@ -1027,9 +1037,9 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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[terrain_type]
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symbol_image=mountains/cloud-desert-tile
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id=clouddesert
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id=cloud_dry
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name= _ "Mountains"
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editor_name= _ "Desert Impassable Mountains"
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editor_name= _ "Dry Impassable Mountains"
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string=Md^Xm
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aliasof=-,Mt,Xt
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#mvt_alias=-,M,Xt
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@ -1046,6 +1056,16 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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editor_group=rough,obstacle,frozen
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[/terrain_type]
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[terrain_type]
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symbol_image=desert_mountains/cloud-desert-tile
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id=cloud_desert
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name= _ "Mountains"
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editor_name= _ "Desert Impassable Mountains"
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string=Mdy^Xm
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aliasof=-,Mt,Xt
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editor_group=rough,obstacle,desert
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=cave/wall-rough-tile
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