Replaced feathered beach wave masks with hard-edged ones
This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
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data/core/images/terrain/masks/7hex-bl-br.png
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After Width: | Height: | Size: 288 B |
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data/core/images/terrain/masks/7hex-bl-l.png
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After Width: | Height: | Size: 312 B |
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data/core/images/terrain/masks/7hex-bl.png
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After Width: | Height: | Size: 312 B |
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data/core/images/terrain/masks/7hex-br-bl.png
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After Width: | Height: | Size: 292 B |
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data/core/images/terrain/masks/7hex-br-r.png
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After Width: | Height: | Size: 303 B |
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data/core/images/terrain/masks/7hex-br.png
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After Width: | Height: | Size: 315 B |
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data/core/images/terrain/masks/7hex-l-bl.png
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After Width: | Height: | Size: 292 B |
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data/core/images/terrain/masks/7hex-l-tl.png
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After Width: | Height: | Size: 292 B |
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data/core/images/terrain/masks/7hex-l.png
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After Width: | Height: | Size: 398 B |
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data/core/images/terrain/masks/7hex-r-br.png
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After Width: | Height: | Size: 290 B |
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data/core/images/terrain/masks/7hex-r-tr.png
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After Width: | Height: | Size: 293 B |
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data/core/images/terrain/masks/7hex-r.png
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After Width: | Height: | Size: 414 B |
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data/core/images/terrain/masks/7hex-tl-l.png
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After Width: | Height: | Size: 309 B |
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data/core/images/terrain/masks/7hex-tl-tr.png
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After Width: | Height: | Size: 257 B |
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data/core/images/terrain/masks/7hex-tl.png
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After Width: | Height: | Size: 315 B |
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data/core/images/terrain/masks/7hex-tr-r.png
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After Width: | Height: | Size: 313 B |
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data/core/images/terrain/masks/7hex-tr-tl.png
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After Width: | Height: | Size: 279 B |
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data/core/images/terrain/masks/7hex-tr.png
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After Width: | Height: | Size: 313 B |
Before Width: | Height: | Size: 888 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 944 B |
Before Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 928 B |
Before Width: | Height: | Size: 859 B |
Before Width: | Height: | Size: 799 B |
Before Width: | Height: | Size: 841 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1,002 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 972 B |
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@ -771,14 +771,7 @@
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rotations=tr,r,br,bl,l,tl
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[image]
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name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
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random_start=no
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layer={LAYER}
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center=90,144
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base=90,144
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[/image]
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[image]
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name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R1.png):200
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name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
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random_start=no
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layer={LAYER}
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center=90,144
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@ -809,7 +802,7 @@
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rotations=tr,r,br,bl,l,tl
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[image]
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name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
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name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
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random_start=no
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layer={LAYER}
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center=90,144
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@ -841,14 +834,7 @@
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rotations=tr,r,br,bl,l,tl
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[image]
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name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
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random_start=no
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layer={LAYER}
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center=90,144
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base=90,144
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[/image]
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[image]
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name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R1.png):200
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name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
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random_start=no
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layer={LAYER}
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center=90,144
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@ -879,7 +865,7 @@
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rotations=tr,r,br,bl,l,tl
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[image]
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name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
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name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
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random_start=no
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layer={LAYER}
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center=90,144
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