Replaced feathered beach wave masks with hard-edged ones

This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
This commit is contained in:
ln-zookeeper 2016-02-22 14:19:18 +02:00
parent 67cf95a5af
commit e85d504fbc
31 changed files with 4 additions and 18 deletions

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@ -771,14 +771,7 @@
rotations=tr,r,br,bl,l,tl
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random_start=no
layer={LAYER}
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[/image]
[image]
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R1.png):200
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
random_start=no
layer={LAYER}
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@ -809,7 +802,7 @@
rotations=tr,r,br,bl,l,tl
[image]
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
random_start=no
layer={LAYER}
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@ -841,14 +834,7 @@
rotations=tr,r,br,bl,l,tl
[image]
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
random_start=no
layer={LAYER}
center=90,144
base=90,144
[/image]
[image]
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R1.png):200
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
random_start=no
layer={LAYER}
center=90,144
@ -879,7 +865,7 @@
rotations=tr,r,br,bl,l,tl
[image]
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
random_start=no
layer={LAYER}
center=90,144