Replaced hewn cave walls with doofus-01's new mine walls
Slightly modified versions for wall-chasm transitions still need to be added. Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
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@ -5,6 +5,8 @@ Version 1.13.4+dev:
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Version 1.13.4:
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* Language and i18n:
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* Updated translations: British English, Russian
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* Graphics:
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* Improved or new terrain graphics: Mine Walls (replaces Hewn Cave Walls).
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* User interface:
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* Fix vertical alignment of individual attacks listed in the Attack Unit
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dialog.
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Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 5 KiB |
Before Width: | Height: | Size: 5 KiB |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 9.7 KiB |
Before Width: | Height: | Size: 3 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 5 KiB |
Before Width: | Height: | Size: 5 KiB |
Before Width: | Height: | Size: 3 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 9.1 KiB |
BIN
data/core/images/terrain/walls/wall-mine-concave-bl.png
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After Width: | Height: | Size: 1.1 KiB |
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data/core/images/terrain/walls/wall-mine-concave-br.png
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After Width: | Height: | Size: 1,003 B |
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data/core/images/terrain/walls/wall-mine-concave-l.png
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After Width: | Height: | Size: 2.4 KiB |
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data/core/images/terrain/walls/wall-mine-concave-r.png
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After Width: | Height: | Size: 2.1 KiB |
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data/core/images/terrain/walls/wall-mine-concave-tl.png
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After Width: | Height: | Size: 5.9 KiB |
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data/core/images/terrain/walls/wall-mine-concave-tr.png
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After Width: | Height: | Size: 5.6 KiB |
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data/core/images/terrain/walls/wall-mine-convex-bl.png
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After Width: | Height: | Size: 4.4 KiB |
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data/core/images/terrain/walls/wall-mine-convex-br.png
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After Width: | Height: | Size: 4.7 KiB |
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data/core/images/terrain/walls/wall-mine-convex-l.png
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After Width: | Height: | Size: 4.7 KiB |
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data/core/images/terrain/walls/wall-mine-convex-r.png
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After Width: | Height: | Size: 4.8 KiB |
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data/core/images/terrain/walls/wall-mine-convex-tl.png
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After Width: | Height: | Size: 1.4 KiB |
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data/core/images/terrain/walls/wall-mine-convex-tr.png
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After Width: | Height: | Size: 1,023 B |
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data/core/images/terrain/walls/wall-mine-tile.png
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After Width: | Height: | Size: 9.9 KiB |
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data/core/images/terrain/walls/wall-mine2-concave-tr.png
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After Width: | Height: | Size: 5.5 KiB |
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data/core/images/terrain/walls/wall-mine2-convex-bl.png
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After Width: | Height: | Size: 4.3 KiB |
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data/core/images/terrain/walls/wall-mine2-convex-br.png
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After Width: | Height: | Size: 4.5 KiB |
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data/core/images/terrain/walls/wall-mine2-convex-r.png
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After Width: | Height: | Size: 5.1 KiB |
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@ -675,12 +675,9 @@
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{NEW:WALL (Cud,Kud) (!,Cud,Kud,X*) castle/dwarven-castle}
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{NEW:WALL Xuce (Qx*,Ql*) cave/earthy-wall-rough-chasm}
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{NEW:WALL Xuce (!,Xu*) cave/earthy-wall-hewn}
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{NEW:WALL Xue,Xuce (Qx*,Ql*) cave/earthy-wall-rough-chasm}
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{NEW:WALL Xue,Xuce (!,Xu*) cave/earthy-wall-rough}
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{NEW:WALL Xuc,Xue,Xuce (Qx*,Ql*) cave/wall-rough-chasm}
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{NEW:WALL Xuc,Xue,Xuce (!,Xu*) cave/wall-hewn}
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{NEW:WALL Xue (Qx*,Ql*) cave/earthy-wall-rough-chasm}
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{NEW:WALL Xue (!,Xu*) cave/earthy-wall-rough}
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{NEW:WALL Xuc,Xuce (!,Xu*) walls/wall-mine}
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{NEW:WALL Xu* (Qx*,Ql*) cave/wall-rough-chasm}
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{NEW:WALL Xu* (!,Xu*) cave/wall-rough}
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@ -1079,10 +1079,10 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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[terrain_type]
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symbol_image=void/void
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editor_image=cave/wall-hewn-tile
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id=cavewall_hewn
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name= _ "Cave Wall"
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editor_name= _ "Hewn Cave Wall"
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editor_image=walls/wall-mine-tile
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id=minewall
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name= _ "Mine Wall"
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editor_name= _ "Mine Wall"
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string=Xuc
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aliasof=Xt
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editor_group=cave,obstacle
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@ -1100,11 +1100,14 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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[/terrain_type]
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[terrain_type]
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# Made obsolete by new mine walls; drawn exactly like Xuc, but definition kept for compatibility
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hidden=yes
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hide_help=yes
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symbol_image=void/void
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editor_image=cave/earthy-wall-hewn-tile
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#editor_image=cave/earthy-wall-hewn-tile
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id=cavewall_earthy_hewn
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name= _ "Cave Wall"
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editor_name= _ "Reinforced Earthy Cave Wall"
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name="Cave Wall"
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editor_name="Reinforced Earthy Cave Wall"
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string=Xuce
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aliasof=Xt
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editor_group=cave,obstacle
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@ -10,6 +10,9 @@ Version 1.13.4:
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* Language and i18n:
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||||
* Updated translations: British English, Russian.
|
||||
|
||||
* Graphics:
|
||||
* Improved or new terrain graphics: Mine Walls (replaces Hewn Cave Walls).
|
||||
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* Miscellaneous and bug fixes:
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* Fix non-deterministic crashes in the Attack Unit dialog (regression
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introduced in 1.13.3).
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