The problem is that right now Libera.Chat does not have a web chat
interface, and no guarantee as to what its URLs are gonna be like
; although staff have said they're probably gonna stick to the same stack
as before so we might end up with very similar looking URLs.
For the time being, we have to get rid of the webchat URLs. They will be
missed a bit. Maybe.
Before anybody asks, yes, I am aware of the po comments in German
translation catalogues including a freenode IRC protocol URL. If I do
anything about it now, somebody will helpfully revert my changes during
a message catalogue merge (it happened some time ago). So, not touching
those until release time.
Also nobody cares about Travis anymore. It's dead cruft, just leave it
alone. (What on earth is that massive base64 string anyway?)
CC #5797
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).
This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.
During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.
I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.
Update the orb and ellipse sections of doc/manual/.
Notes about how I created the new orb image:
* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
- update hotkey of command mode
- remove description about default weapon choice
(recent wesnoth don't choose weapon only by maximum take damage)
Closes#922 (GNA24681), closes#939
[ci skip]
..."modifier+key" instead of a wild mix where "modifier-key" dominates
this change gets things uniform and in sync with what is shown in-game
(plus it makes sense to have a '+' used when >1 key have to be pushed
at the same time) the po files are *not* updated yet...
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.
All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC. The wiki has been updated.
Will cause incompatibility with old savefiles containing stoned units.
Here is the cumulative list:
"get of her high horse", "get off her high horse", "wesnoth-nr",
"Edition", "Editing", "wesnoth"
"the godly city of Tath", "the goodly city of Tath", "wesnoth-did"
"2 000 gold", "2,000 gold", "wesnoth-nr"
"attack my loyal duelist", "attack, my loyal duelist", "wesnoth-httt",
"have good defences in water", "have good defenses in water", "wesnoth",
"have a low defence", "have a low defense", "wesnoth"
"chop pieces of meat", "chop pieces of flesh", "wesnoth-manual"
"Northern Elves extremely few", "Northern Elves are extremely few", "wesnoth-nr"
"Thank god you are free!", "Thank the Bright Gods you are free!", "wesnoth-nr",
First column is old string, second is replacement, third is domain.
These should be applied to all incoming .po files.
...to match the updated graphics
regenerate the screenshots used in the manual (using new filenames so
that no outdated files can be used for translations) removed now
outdated translated images from the manual updated manual to fit to
the new images (everyone: please check for spelling/grammar mistakes)
regenerated doc files (as well as po files)
TODO:
* a description for schedule-underground-illum is missing in the
ingame help in the TOD table, as well as in the manual, please add
this
* [12:42:14] <mordante> Ivanovic maybe also have a look at the
description of healthy, IMO it's not clear whether or not you get
rest heal when you moved someone please have a look at this since I
don't know the exact rules applying here