Fixed a few sleep-induced typos
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1 changed files with 7 additions and 7 deletions
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@ -709,14 +709,14 @@ These traits can either be assigned by the scenario designer or are always
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assigned based on the unit type:
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Aged::
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The oldest units may have the Aged trait, receiving a 8 points HP decrease and
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The oldest units may have the Aged trait, receiving an 8 points HP decrease and
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having -1 movement and melee damage.
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Dim::
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Units with the Dim trait have get a 20% increase in XP required to advance.
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Units with the Dim trait require 20% more expereince to advance.
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Elemental::
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Elemental units aren't alive and thus are immune to poison, also drain and
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plague doesn't work on them.
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Mechanical units generally have 'Mechanical' as their only trait.
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Elemental units aren't alive and thus are immune to poison, and drain and
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plague don't work on them.
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Elemental units generally have 'Elemental' as their only trait.
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Feral::
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Units with the Feral trait only receive 50% defense in villages regardless of
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the base terrain the village is on.
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@ -731,8 +731,8 @@ Loyal::
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This trait is never given to recruited units, so it may be unwise to dismiss
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such units or to send them to a foolish death.
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Mechanical::
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Mechanical units aren't alive and thus are immune to poison, also drain and
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plague doesn't work on them.
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Mechanical units aren't alive and thus are immune to poison, and drain and
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plague don't work on them.
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Mechanical units generally have 'Mechanical' as their only trait.
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Slow::
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Large, unwieldy units with the Slow trait have -1 movement and 5% more hitpoints.
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