Fixed a few sleep-induced typos

This commit is contained in:
Charles Dang 2014-02-21 11:15:07 +11:00
parent a720f9a564
commit a37e035e30

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@ -709,14 +709,14 @@ These traits can either be assigned by the scenario designer or are always
assigned based on the unit type:
Aged::
The oldest units may have the Aged trait, receiving a 8 points HP decrease and
The oldest units may have the Aged trait, receiving an 8 points HP decrease and
having -1 movement and melee damage.
Dim::
Units with the Dim trait have get a 20% increase in XP required to advance.
Units with the Dim trait require 20% more expereince to advance.
Elemental::
Elemental units aren't alive and thus are immune to poison, also drain and
plague doesn't work on them.
Mechanical units generally have 'Mechanical' as their only trait.
Elemental units aren't alive and thus are immune to poison, and drain and
plague don't work on them.
Elemental units generally have 'Elemental' as their only trait.
Feral::
Units with the Feral trait only receive 50% defense in villages regardless of
the base terrain the village is on.
@ -731,8 +731,8 @@ Loyal::
This trait is never given to recruited units, so it may be unwise to dismiss
such units or to send them to a foolish death.
Mechanical::
Mechanical units aren't alive and thus are immune to poison, also drain and
plague doesn't work on them.
Mechanical units aren't alive and thus are immune to poison, and drain and
plague don't work on them.
Mechanical units generally have 'Mechanical' as their only trait.
Slow::
Large, unwieldy units with the Slow trait have -1 movement and 5% more hitpoints.