Added missing trait entries
These include Elemental, Feral, Aged, Dim, Slow, and Weak
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1 changed files with 24 additions and 7 deletions
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@ -695,19 +695,31 @@ Dextrous::
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their uncanny grace, and their great facility with the bow. Some, however,
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are gifted with natural talent that exceeds their brethren. These elves
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inflict an additional point of damage with each arrow.
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Fearless::
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Does not suffer from a negative attack bonus during its unfavorable
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time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
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Healthy::
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Renowned for their vitality, some dwarves are sturdier than others and can
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rest heal even when traveling or fighting.
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Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the
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usual 2 HP after each turn regardless.
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Fearless::
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Does not suffer from a negative attack bonus during its unfavorable
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time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
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There are also some traits that are not assigned randomly.
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These traits can either be assigned by the scenario designer or are always
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assigned based on the unit type:
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Aged::
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The oldest units may have the Aged trait, receiving a 8 points HP decrease and
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having -1 movement and melee damage.
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Dim::
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Units with the Dim trait have get a 20% increase in XP required to advance.
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Elemental::
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Elemental units aren't alive and thus are immune to poison, also drain and
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plague doesn't work on them.
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Mechanical units generally have 'Mechanical' as their only trait.
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Feral::
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Units with the Feral trait only receive 50% defense in villages regardless of
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the base terrain the village is on.
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Loyal::
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Loyal units don't incur upkeep. Most units incur an upkeep cost at the end
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of every turn, which is equal to their level. Loyal units do not incur this
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@ -718,16 +730,21 @@ Loyal::
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make them invaluable during a long campaign, when gold is in short supply.
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This trait is never given to recruited units, so it may be unwise to dismiss
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such units or to send them to a foolish death.
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Mechanical::
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Mechanical units aren't alive and thus are immune to poison, also drain and
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plague doesn't work on them.
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Mechanical units generally have 'Mechanical' as their only trait.
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Slow::
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Large, unwieldy units with the Slow trait have -1 movement and 5% more hitpoints.
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Undead::
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Undead units are immune to poison, also drain and plague doesn't work on them.
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Undead units generally have 'Undead' as their only trait. Since Undead units
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are the bodies of the dead, risen to fight again, poison has no effect upon
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them. This can make them invaluable in dealing with foes who use poison in
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conjunction with their attacks.
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Mechanical::
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Mechanical units aren't alive and thus are immune to poison, also drain and
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plague doesn't work on them.
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Mechanical units generally have 'Mechanical' as their only trait.
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Weak::
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Units may have the Weak trait, receiving a -1 increment in hitpoints and
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melee damage.
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Unit Specialties
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^^^^^^^^^^^^^^^^
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