several typo fixes...

...(mainly from http://www.wesnoth.org/wiki/SpellingMistakes )
This commit is contained in:
Nils Kneuper 2008-11-22 13:43:55 +00:00
parent 678eda570b
commit f973168384
4 changed files with 7 additions and 7 deletions

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@ -384,7 +384,7 @@ _f, _f, _f, _f, _f, _f, Re, _f, _f, _f, _f, _f,
name= _ "Scepter of Fire"
image=items/sceptre-of-fire.png
duration=forever
description= _ "This ancient Scepter was forged by the great Dwarves of the Deep Mountains. A symbol of the kingship of Wesnoth, the Scepter has the power to shoot fireballs at enemies of the bearer!"
description= _ "This ancient Scepter was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Scepter has the power to shoot fireballs at enemies of the bearer!"
cannot_use_message= _ "This is the Scepter of Fire. Only a true successor to the throne can possibly dare to take this!"
[filter]
type=Princess,Battle Princess,Fighter,Commander,Lord

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@ -110,7 +110,7 @@
[message]
speaker="Dulcatulos"
message=_"Loremaster...none of us is fit to take up the lordship. Karrag fooled us all, made us the tools of his foul scheme"
message=_"Loremaster...none of us is fit to take up the lordship. Karrag fooled us all, made us the tools of his foul scheme."
[/message]
[delay]

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@ -15,7 +15,7 @@
[story]
[part]
music=frantic.ogg
story=_ "The pursuit had already run for several days when the kidnappers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."
story=_ "The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."
show_title=yes
{TO_THE_CHASE}
[/part]

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@ -314,7 +314,7 @@ The first thing you will probably want to do is recruit your first
unit. Press `Ctrl-R` (or right click on an empty castle hex and select
"Recruit") and you will be able to recruit a unit from a list of all
the units available to you. Each recruit is placed on an empty castle
square. Once you have filled the castle, you cannot recruit any more
hex. Once you have filled the castle, you cannot recruit any more
until units move off. Your opponent's commander is similarly placed
on its castle keep and will begin by recruiting its troops -- so don't
dilly-dally looking at the scenery, there's a battle to be won.
@ -926,8 +926,8 @@ Attack types
- *Impact*: Weapons having neither a sharp point nor a cutting edge,
but heavy enough to break an enemy's bones. Examples: mace, staff,
Troll fist.
- *Cold*: Weapons based on cold or ice missiles. Example: A wizard's
ice bolt.
- *Cold*: Weapons based on cold or ice missiles. Example: A Dark Adepts's
chill wave.
- *Fire*: Weapons using fire to roast the foe like a chicken. Example:
A drake's fire breath.
- *Arcane*: An attack that dispels the magic animating zombies,
@ -1241,7 +1241,7 @@ During the scenario
on terrain and who they are attacking; right click on units and select
"Unit Description" to learn more.
- You can use lower level units as cannon fodder, to slow down
enemy. e.g. you can use them to block enemy reaching your important units
enemy. E.g. you can use them to block enemies reaching your important units.
- You can cause damage to enemies with advanced units and then finish
them with lower level units - to give them more experience (and finally
make them advance to next level).