Made units with the 'healthy' trait always rest heal...
...but take normal damage from poison.
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6 changed files with 21 additions and 17 deletions
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@ -6,12 +6,13 @@ Version 1.7.5+svn:
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* Added recall capabilities to default ai.
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* Added recall formula ai function and ai.recall_list formula ai attribute.
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* Modified default ai recruitment to recall good units from recall list.
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* Modified default ai recruitment to consider enemy potential recruits during recruitment.
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* Modified default ai recruitment to consider enemy potential recruits
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during recruitment.
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* Formula AI:
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* New 'reduce()' formula function
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* Graphics:
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* New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt, Spectre,
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Shadow
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* New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt,
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Spectre, Shadow
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* Added a couple of missing frames for the Inferno Drake
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* Language and i18n:
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* Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
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@ -24,6 +25,8 @@ Version 1.7.5+svn:
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* Fixed bug #14239 (check_fogged ignored by sound sources)
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* Implemented FR #14246 (check_shrouded= for sound sources)
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* Units:
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* Made units with the 'healthy' trait always rest heal but take normal
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damage from poison.
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* Changed the Drake Glider movetype to give 40% defense almost everywhere.
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* Gave the Fire Dragon 100% fire resistance.
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* User interface:
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@ -132,13 +132,12 @@
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#enddef
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#define TRAIT_HEALTHY
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# Units with trait Healthy get 1 more HP plus 1 per level and can move and rest in the same turn.
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# They also suffer a quarter less damage from poison.
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# Units with trait Healthy get 1 more HP plus 1 per level and always rest heal.
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[trait]
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id=healthy
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male_name= _ "healthy"
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female_name= _ "female^healthy"
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description= _ "Can rest while moving, takes a quarter less poison damage"
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description= _ "Always rest heals"
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[effect]
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apply_to=hitpoints
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increase_total=1
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@ -634,10 +634,9 @@ Dextrous::
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inflict an additional point of damage with each arrow.
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Healthy::
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Renowned for their vitality, some dwarves are sturdier than others and can
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rest even when traveling.
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rest heal even when traveling or fighting.
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Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the
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usual 2 HP after each turn they did not fight.
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They also suffer a quarter less damage from poison.
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usual 2 HP after each turn regardless.
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Fearless::
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Does not suffer from a negative attack bonus during its unfavorable
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time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
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@ -4,12 +4,13 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.7.5+svn:
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* AI:
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* In some campaigns, such as in Legend of Wesmere, allied AI sides can now recall their veterans from earlier scenarios.
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* AI will now recruit somewhat more intilligently.
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* In some campaigns, such as in Legend of Wesmere, allied AI sides can now
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recall their veterans from earlier scenarios.
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* AI will now recruit somewhat more intelligently.
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* Graphics:
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* New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt, Spectre,
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Shadow
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* New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt,
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Spectre, Shadow
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* Language and translations:
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* Updated translations: Czech, Dutch, Estonian, Finnish, French, German,
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@ -19,7 +20,9 @@ Version 1.7.5+svn:
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* New map: 4p Ruins of Terra-Dwelve.
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* Units:
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* Changed the Drake Glider movetype to give 40% defense almost everywhere.
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* Made units with the 'healthy' trait always rest heal but take normal
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damage from poison.
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* Changed the Drake Glider's movetype to give 40% defense almost everywhere.
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* Gave the Fire Dragon 100% fire resistance.
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* User interface:
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@ -1805,7 +1805,7 @@ void calculate_healing(int side, bool update_display)
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curing = "cured";
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curer = units.end();
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}
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if(i->second.resting()) {
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if(i->second.resting() || i->second.is_healthy()) {
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rest_healing = game_config::rest_heal_amount;
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healing += rest_healing;
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}
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@ -1826,7 +1826,7 @@ void calculate_healing(int side, bool update_display)
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healers.clear();
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healing = rest_healing;
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if(i->second.side() == side) {
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healing -= i->second.is_healthy() ? game_config::poison_amount * 3/4 : game_config::poison_amount;
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healing -= game_config::poison_amount;
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}
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}
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}
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@ -798,7 +798,7 @@ void unit::new_turn()
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void unit::end_turn()
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{
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set_state(STATE_SLOWED,false);
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if((movement_ != total_movement()) && !(get_state(STATE_NOT_MOVED)) && (!is_healthy_ || attacks_left_ < max_attacks_)) {
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if((movement_ != total_movement()) && !(get_state(STATE_NOT_MOVED))) {
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resting_ = false;
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}
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set_state(STATE_NOT_MOVED,false);
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