A revision pass over the manual.
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@ -6,7 +6,7 @@ Preface
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The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
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'Build up a great army', gradually turning raw recruits into hardened
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Build up a great army, gradually turning raw recruits into hardened
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veterans. In later games, recall your toughest warriors and form a
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deadly host against whom none can stand! Choose units from a large pool
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of specialists, and hand pick a force with the right strengths to fight
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@ -24,10 +24,15 @@ against the humans who dared despoil your lands.
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You will be able to select from among over two hundred unit types
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(infantry, cavalry, archers, and mages are just the beginning) and
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fight actions ranging from small-unit ambushes to clashes of vast
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armies. You can even create your own custom units, and write your
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own scenarios – or even full-blown campaigns. You can also challenge
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your friends – or strangers – and fight in epic 'multi-player'
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fantasy battles.
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armies. You can also challenge your friends – or strangers – and fight
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in epic multi-player fantasy battles.
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Battle for Wesnoth is open-source software, and a thriving community
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of volunteers cooperates to improve the game. You can create your own
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custom units, write your own scenarios, and even script full-blown
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campaigns. User-maintained content is available from an add-on server,
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and the very best of it is incorporated into Battle For Wesnoth's
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official releases.
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Getting Started
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---------------
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@ -65,11 +70,12 @@ The Creatures
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In the world of Wesnoth there dwell humans, elves, dwarves, orcs,
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drakes, saurians, mermen, nagas, and many other races yet more obscure
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and wondrous. In accursed lands walk undead and ghosts and specters.
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Each has adapted to particular terrains. Humans inhabit primarily the
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temperate grasslands. In the hills, mountains and underground caves
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orcs and dwarves are most at home. In the forests the elves reign
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supreme. In the oceans and rivers mermen and nagas dominate.
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and wondrous. In accursed lands walk undead and ghosts and specters;
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monsters lurk in its ruins and dungeons. Each has adapted to
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particular terrains. Humans inhabit primarily the temperate
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grasslands. In the hills, mountains and underground caves orcs and
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dwarves are most at home. In the forests the elves reign supreme. In
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the oceans and rivers mermen and nagas dominate.
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For game purposes, the races group into factions; for example, orcs
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often cooperate with trolls, and elves or dwarves with humans. Some
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@ -164,8 +170,8 @@ Previous::
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Envelope::
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Click this button (the icon of an envelope) to open a dialog where you can
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enable summary uploads which will help us to further balance campaigns. This
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option is not active by default and all data submitted will be anonymous.
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enable or disable summary uploads which will help us to better
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balance campaigns. All data submitted will be anonymous.
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Game Modes
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~~~~~~~~~~
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@ -1290,11 +1296,4 @@ More general tips
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- Advanced units have higher upkeep than lower level units (1 gp per
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level), loyal units are an exception.
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Glossary
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--------
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ZOC:-
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<<zoc,Zone Of Control>>.
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// vim: set syntax=asciidoc:
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