A revision pass over the manual.

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Eric S. Raymond 2008-12-01 01:32:31 +00:00
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commit ac4ef39a7a

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@ -6,7 +6,7 @@ Preface
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
'Build up a great army', gradually turning raw recruits into hardened
Build up a great army, gradually turning raw recruits into hardened
veterans. In later games, recall your toughest warriors and form a
deadly host against whom none can stand! Choose units from a large pool
of specialists, and hand pick a force with the right strengths to fight
@ -24,10 +24,15 @@ against the humans who dared despoil your lands.
You will be able to select from among over two hundred unit types
(infantry, cavalry, archers, and mages are just the beginning) and
fight actions ranging from small-unit ambushes to clashes of vast
armies. You can even create your own custom units, and write your
own scenarios or even full-blown campaigns. You can also challenge
your friends or strangers and fight in epic 'multi-player'
fantasy battles.
armies. You can also challenge your friends or strangers and fight
in epic multi-player fantasy battles.
Battle for Wesnoth is open-source software, and a thriving community
of volunteers cooperates to improve the game. You can create your own
custom units, write your own scenarios, and even script full-blown
campaigns. User-maintained content is available from an add-on server,
and the very best of it is incorporated into Battle For Wesnoth's
official releases.
Getting Started
---------------
@ -65,11 +70,12 @@ The Creatures
In the world of Wesnoth there dwell humans, elves, dwarves, orcs,
drakes, saurians, mermen, nagas, and many other races yet more obscure
and wondrous. In accursed lands walk undead and ghosts and specters.
Each has adapted to particular terrains. Humans inhabit primarily the
temperate grasslands. In the hills, mountains and underground caves
orcs and dwarves are most at home. In the forests the elves reign
supreme. In the oceans and rivers mermen and nagas dominate.
and wondrous. In accursed lands walk undead and ghosts and specters;
monsters lurk in its ruins and dungeons. Each has adapted to
particular terrains. Humans inhabit primarily the temperate
grasslands. In the hills, mountains and underground caves orcs and
dwarves are most at home. In the forests the elves reign supreme. In
the oceans and rivers mermen and nagas dominate.
For game purposes, the races group into factions; for example, orcs
often cooperate with trolls, and elves or dwarves with humans. Some
@ -164,8 +170,8 @@ Previous::
Envelope::
Click this button (the icon of an envelope) to open a dialog where you can
enable summary uploads which will help us to further balance campaigns. This
option is not active by default and all data submitted will be anonymous.
enable or disable summary uploads which will help us to better
balance campaigns. All data submitted will be anonymous.
Game Modes
~~~~~~~~~~
@ -1290,11 +1296,4 @@ More general tips
- Advanced units have higher upkeep than lower level units (1 gp per
level), loyal units are an exception.
Glossary
--------
ZOC:-
<<zoc,Zone Of Control>>.
// vim: set syntax=asciidoc: