Instead of the aliasing hack that the oasis terrain used to use, have
the help topic generator reuse the editor_default_base as a hint that it
should be included in that section.
The terrain_type class gets a new boolean method, and more documentation.
There's a couple of refactors to use the new method in old code too.
* Elvish Avenger - decreased ranged attack from 11×4 to 10×4, decreased cost from 66 to 60
* Elvish Sharpshooter - decreased ranged attack from 12×5 to 10×5, decreased cost from 62 to 55
* Elvish Shyde - decreased ranged slow attack from 8×3 to 7×3, decreased ranged magical attack from 14×3 to 10×3, decreased cost from 69 to 58
* Elvish Enchantress - decreased ranged slow attack from 7×4 to 6×4, decreased ranged magical attack from 13×4 to 11×4, decreased cost from 70 to 62, decreased XP requirement from 198 to 180
* Elvish Sylph - decreased ranged magical attack from 16×5 to 13×5, decreased cost from 161 to 135
Not mentioned here, but turning on debug mode also affects which units,
and therefore which units' traits, are shown in help.
Having looked back into the history while wondering why it was done this way
in e9603e6e01, back then we needed a fix that could be backported to 1.14,
so couldn't add a new attribute to [unit_type].
s1m0n was in the credits for 1.16, but that was missed when his contributions
were copied to master. Fix that, along with adding his latest updates.
The fuzzy flag in -wof probably got readded by mistake when rebasing.
I don't like this solution, but it's the quickest way to get the effect back without
A: having to deal with surfaces
B: having to fiddle with color blend modes
C: having to apply the effect both to the base and the overlays (the old surface impl continuously
blit a single surface together so it could just adjust the final product once)
No translated text yet, just template .po files.
The po files are generated assuming that PR 8433 will merge, removing
the new translatable text from the multiline_text and spinner widgets.
Just removing transparency from all images on the top bar and side bar causes other issues, particularly with the unit sprite and the clock icon alignment.
Fixes#8335
* units/ war harbinger: +3 HP, +2g cost, -50 XP
* units/war harbinger: removed village and forest def
* units/Dark Omen: removed village and forest def
* Units/Raven: removed village and forest def
* add changelog entry file
* various minor monster sprite updates
* small fixes to wolf portraits, jumping spider portraits
* NE anims for jumping spider
* adding zombie fish, zombie bug
Multiline comments need the `po:` prefix on each line, otherwise that
line is ignored. This fixes all occurances of this.
Any lines which have nothing after the `po:` are still ignored, so I
haven't added it to the paragraph-break lines. The resulting .pot file
doesn't have paragraphs.