[Units] Raven unit tree stats update patch
* units/ war harbinger: +3 HP, +2g cost, -50 XP * units/war harbinger: removed village and forest def * units/Dark Omen: removed village and forest def * Units/Raven: removed village and forest def * add changelog entry file
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changelog_entries/8214.md
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changelog_entries/8214.md
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### Units
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* War Harbinger: +3 HP (29 -> 32), XP to 100, cost +2g (41 -> 43), removed forest and village dodge modifiers
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* Dark Omen: removed forest and village dodge modifiers
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* Raven: removed forest and village dodge modifiers
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primary=yes
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[/bird_frame]
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[/defend]
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[defense]
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village=60
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forest=70
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[/defense]
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[attack]
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name=beak
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description= _ "beak"
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race=raven
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image="units/monsters/raven/harbinger.png"
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profile="portraits/monsters/war-harbinger.webp"
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hitpoints=29
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hitpoints=32
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movement_type=lightfly
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movement=9
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experience=150
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experience=100
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level=2
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=falcon
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cost=41
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cost=43
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usage=scout
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description= _ "Ravens follow armies to feast upon the refuse and corpses that are the fruit of war. This leads to folk wisdom that the dark birds are agents of the supernatural forces associated with conflict. Some of the larger ravens have been seen to wear crude ornaments and lead groups in a noisy chorus of calls and cries, a reliable sign that war is imminent."
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[movement_anim]
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primary=yes
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[/bird_frame]
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[/defend]
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[defense]
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village=60
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forest=70
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[/defense]
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[attack]
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name=claws
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description= _ "claws"
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primary=yes
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[/bird_frame]
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[/defend]
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[defense]
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village=60
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forest=70
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[/defense]
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[attack]
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name=beak
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description= _ "beak"
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