Commit graph

6065 commits

Author SHA1 Message Date
Celtic Minstrel
cb3e6356dd Move the Dwarvish Miner unit to core
This also changes the tracking of what they're carrying to be a status instead of a role, which should be more portable to other use-cases.
2023-01-25 00:03:06 -05:00
Pentarctagon
d1465a9eb9
Add basic achievements functionality. (#7237)
* Add basic achievements functionality.

This reads the mainline achievements.cfg and then all the achievements of each installed add-on.

This is intentionally handled separately from other WML loading so that:
a) All achievements and their status are able to be displayed on the main menu right after Wesnoth starts and regardless of which add-ons are active.
b) Add-ons can add additional achievements to other content, whether UMC or mainline. For example, a modification that adds more achievements for mainline campaigns.

Marking something as achieved is handled by the new [set_achieved] tag and whether an achievement has been completed can be checked via [has_achievement].

There is no attempt to prevent people from manually editing which achievements they've accomplished.

NOTE: These are *not* in any way related to Steam achievements!
2023-01-21 10:32:45 -06:00
Tahsin Jahin Khalid
4fd3bc565c Units: add correct textdomain to Grand Dragonfly
Grand Dragonfly was the using the textdomain of the UMC "Coaltion of Swamp Creatures: big Battle 1"
2023-01-12 15:00:49 +01:00
Nils Kneuper
a086f23a7f updated Turkish translation 2023-01-02 12:18:08 +01:00
Wedge009
2b697742ce Resolve non-standard spacing.
[ci skip]
2023-01-02 13:07:39 +11:00
doofus-01
cfe97f9070
1.17 more fauna work (#7244)
* fix mixed-up falcon attacks

* buff falcons, so they are more even with bats

* add more ants, reorganize ants
2022-12-31 05:46:15 -08:00
doofus-01
9d48e0331a
1.17 move Sand Scuttler out of scorpion (#7236)
* move sand scuttler out of giant scorpion

* convert mainline campaign scuttler variation usage

* convert mainline MP scenario scuttler variation usage

* leave hidden, compatibility scuttler variarion
2022-12-29 20:41:21 -08:00
Steve Cotton
b9e4fdffb4 Update deprecation but postpone removal of the SPECIAL_NOTES macro
Units still using this in their descriptions will have the player-visible
header change from "Special Notes:" to "Special Notes (1.14-style, please
update to the new list format)".

The SPECIAL_NOTES macro was originally removed early in the 1.17 dev cycle.
That removal was reverted and postponed in the roadmap until Jan 2023, on the
grounds that it's a lot easier to test 1.17 when the big add-ons from 1.16 can
run on it.

In 1.16, UMC that hasn't upgraded yet already has a cosmetic bug - the help
pages of units still using the {SPECIAL_NOTES} macro will include duplicate
notes (assuming the expected usage of {SPECIAL_NOTES} as a heading in
[unit_type]description=, which is followed by old-style notes). These are minor
cosmetic bugs, which are expected to be removed as UMC gets updated.

That leaves the issue of what to do with the deprecated macro in 1.18. My
feeling is that we can easily continue to support the macro, albeit with the
cosmetic bug, so we should keep it for 1.18. However we could make it clearer
that the duplicated notes should be removed from the UMC.

This also removes some docs about NOTE_*s, those macros have already been
removed after being deprecated in 3568b5ff66.
2022-12-29 16:53:13 +01:00
doofus-01
6e5cb055aa
1.17 minor updates to monsters (#7235)
* some elder falcon frames

* update to kraken portrait
2022-12-27 17:03:10 -08:00
doofus-01
1603dea8f6
make north-breathing drakes face se instead of s (#7233) 2022-12-26 17:13:53 -08:00
doofus-01
17a95134ac
get elevation markers out of the mini-map (#7232) 2022-12-26 11:37:57 -08:00
doofus-01
381e95e6df
1.17 Terrain Help fixes (#7193)
* clean up SotA terrain aliases

* add help entry for terrain elevation in Map Editor topic
2022-12-26 05:13:55 -08:00
doofus-01
8e38cfd01a
1.17 some random Loyalists sprite updates (#7208)
* Spearman update

* Grand Knight update

* Cavalryman update

* General update
2022-12-25 21:12:18 -08:00
doofus-01
f9bd000a4e
dunefolk rover portrait (#7216) 2022-12-25 17:53:50 -08:00
doofus-01
2fa006f716
add forgotten kraken ink projectile images (#7229) 2022-12-24 17:54:55 -08:00
Wedge009
15b4ee9875 Spelling corrections and standardise spacing.
[ci skip]
2022-12-19 18:58:59 +11:00
walodar
87b2508586 Fix WML for standing animations for Walking Corpse and Soulless introduced in b0d327ea3c (#7102). 2022-12-17 13:49:06 -06:00
doofus-01
047356afb9
Update about.cfg 2022-12-04 12:12:51 -08:00
doofus-01
555d5a930b
1.17 - a couple more monsters (#7152)
* Dragonfly

* Grand Dragonfly

* Dragonfly naiad

* move Kraken out of WoF and DW and put in core

* Update kraken sprite and animations
2022-12-04 12:00:48 -08:00
doofus-01
e22da0ea99
hills transitions for hex with small mountain catch-all rule (#7191)
fixes #7180
2022-12-04 11:52:53 -08:00
Elvish_Hunter
e3bf0ec1c3 Silence some wmlscope warnings 2022-12-03 21:35:13 +01:00
Ferk
46233658e3 Zoom-in using "+"
This adds "+" for Zoom-in as an additional hotkey (without removing the previously set value).

The "=" key doesn't seem to work when pressing it from a keyboard layout such as German Qwerty in Windows. It's also against the user's expectations that if we accidentally press on "minus" causing the map to zoom out, the expectation would be for the opposite operation to be "plus".
2022-11-29 18:03:16 +01:00
doofus-01
94cc48427f
1.17 dunefolk falconer portrait (#7061)
* adding dunefolk falconer portrait
2022-11-19 16:45:43 -08:00
Jonathan-Kelly
eac522597d Slightly reduce merfolk forest and hill move cost
From 5 to 4. Makes moving them from one water body to another somewhat less tedious. Likewise makes merfolk units a bit more viable on maps with separated waterways.
2022-11-16 22:39:29 -06:00
Tahsin Jahin Khalid
06297cfdc6
Make Nightblade the default advancement for Slayer
Make Nightblade the default advancement for Slayer
2022-11-17 12:03:26 +08:00
Jonathan-Kelly
1ba0a11a18 Make Nightblade the default advancement for Slayer 2022-11-14 17:22:25 -05:00
doofus-01
b0d327ea3c
1.17 - standing animations for zombies (#7102)
* standing animation for default walking corpse

* mounted (horseman) WC standing anim

* default soulless standing animation

* mounted soulless standing anim
2022-11-13 16:47:22 -08:00
doofus-01
3f4eebc177
1.17 Horses updates (#7072)
* update great horse

* update white horse

* update dark horse
2022-11-06 12:45:20 -08:00
doofus-01
4c61f07812
add missing terrain type alias to elevation markers (#7092) 2022-11-05 15:28:32 -07:00
Dou1622
a667740fe5
Fix wmllint translation mark errors (#6966)
* Fix wmllint translation mark errors

* Added wesnoth-help domain

* Try to give better labels for the WC map generator settings which are now marked for translation.

Co-authored-by: Wedge009 <wedge009@wedge009.net>
2022-11-01 13:40:49 +11:00
demario
ce06a1b81a Fix male Dark Horse name 2022-11-01 13:36:35 +11:00
MJ
14706e52ed
Saurian Spearthrower tree (#6912)
Add Saurian spearthrower tree
2022-10-26 23:17:21 -05:00
Jonathan-Kelly
ebe069de0b
Give Shyde and Sylph unwalkable statistics (#6994)
* Give Shyde and Sylph unwalkable flight

With the same unwalkable terrain movement and defense as the Quenoth versions of these units. Makes them behave as true flying/floating units as their wings, movetype name and other statistics suggest, while opening up interesting game play possibilities.
2022-10-23 16:54:12 -07:00
doofus-01
343eb7bc81
1.17 - make forest overlay terrain available on bluff/gulch (#7051)
* adding forest bluffs - Qhhf

* wooded gulch - Qhuf - and default trees

* some minor small forest variation images
2022-10-15 20:34:05 -07:00
doofus-01
7377ce724e
crumbling stone stairs for Isa elevation borders (#7045) 2022-10-09 21:18:23 -07:00
doofus-01
14c09e8c28
1.17 Saurian palette cleanup (#7044)
* remove swoosh alpha

* saurian sprite palette clean-up - part of #6417
2022-10-08 22:01:56 -07:00
doofus-01
bbdb6c57ef
Change terrain codes for stone and wooden floors (#7042)
* revise I-type terrain codes so they can be filtered with wildcard

* update the few MP maps using these I-type codes

* update the few campaigm maps using these I-type codes
2022-10-08 16:04:18 -07:00
Tahsin Jahin Khalid
6cb968d6c2
Units: add sand_scorpion variation to Walking Corpse and Soulless
Units: add sand_scorpion variation to Walking Corpse and Soulless
2022-10-06 00:29:55 +08:00
doofus-01
880183774c
1.17 elevated terrain work (#7014)
* stone border revision

* corner case transitions

* add MP example scenario/map for elevated terrain

* simplify the floodfill

* change ravine from ^Qhx to ^Qhux, for better filtering

* reorganize images
2022-10-02 20:28:03 -07:00
Tahsin Jahin Khalid
3364f82150
Units: Wyvern Rider XP set to 200
Units: Wyvern Rider XP set to 200
2022-09-29 23:02:39 +08:00
Tahsin Jahin Khalid
20cac6ab10 Units: add new corpse variation
This accommodates the variation of the Giant Scorpion, the Sand Scuttler.
2022-09-27 23:59:56 +08:00
Tahsin Jahin Khalid
841f1afb9e Units: Wyvern Rider XP set to 200
Level 4 unit so by convention should be 200
2022-09-27 23:32:49 +08:00
Tahsin Jahin Khalid
63c3252a20
Units: apply max-XP conventions in some units
[Units] Fix XP conventions oversight in some monster/horse Units
2022-09-18 13:32:10 +08:00
doofus-01
e9ec7c4108
1.17 alternate high/low terrain levels (#7007)
* alternate high/low levels (so five total : -2, -1, base, +1, +2)

* fix some transitions

* improve terrain level spreading through border-type hexes (bluff/gulches, for now)
2022-09-11 21:01:28 -07:00
doofus-01
dc820341c5
1.17 raised terrain (#6975)
* floodfill high/low terrain

* stone and wooden transitions
2022-09-05 19:41:07 -07:00
Nils Kneuper
0523a5b2fe updated Chinese (Simplified) translation 2022-09-03 15:17:27 +02:00
Pentarctagon
48a10d9f7f Make cache directory configurable too. 2022-08-28 17:59:48 -05:00
Pentarctagon
d399324677 Revert "Changed and added hotkeys (#3157)"
This reverts commit efafebb1df due to negative feedback.

Resolves #6982
Resolves #6972
2022-08-26 11:24:26 -05:00
Tahsin Jahin Khalid
08488013c8 Units: Great Seahorse max XP is now 50
AMLA XP conventions
2022-08-26 15:20:38 +08:00
Tahsin Jahin Khalid
e67f80d3bf Units: Horned Scarab max XP is now 50
AMLA XP conventions
2022-08-26 15:20:05 +08:00