Eric S. Raymond
a680346d71
Fix various small problems detected by wmllint
...
(macro name collisions, 1.3 terrain that wmllint can't tell from 1.2,
and so forth).
2008-01-03 14:54:20 +00:00
Lari Nieminen
abaa21302d
Made the feeder type a macro parameter for ABILITY_FEEDING.
2008-01-03 14:48:15 +00:00
Nils Kneuper
f59aaf2ef8
write special_notes macros for the new abilities...
...
...and added them to the correct units
2007-12-30 13:44:35 +00:00
Jan Rietema
4b8af43275
Removing simple pseudorandom macros.
...
Using the new rand in Dark Forecast.
2007-12-29 22:58:37 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
...
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Mark de Wever
2ad8526efc
Let {RANDOM} use the new random generator.
2007-12-24 22:32:58 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Gunter Labes
e41aadb906
fix a couple of line ending and svn:eol-style issues
2007-12-12 15:05:43 +00:00
Nils Kneuper
0f1092c698
add some definitions of textdomains,
...
should not be needed but should not hurt either...
2007-12-11 15:19:36 +00:00
Dimitar Ilccov
d39c43255e
added MAKE_HERO and UNMAKE_HERO macros in macros/image-utils.cfg
2007-12-11 14:36:20 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
1cd73c0561
Converted bat hit and troll sounds to .ogg.
2007-12-07 22:30:40 +00:00
Lari Nieminen
cf05731e14
New ogre sounds (by woodwizzle).
2007-12-07 19:00:23 +00:00
Lari Nieminen
acf126d2fc
Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one.
2007-12-06 13:20:06 +00:00
Lari Nieminen
919b42d35a
Fix minor timing mistakes.
2007-12-05 23:51:04 +00:00
Lari Nieminen
dfa08f2835
Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON.
2007-12-05 23:44:13 +00:00
Lari Nieminen
00a45887c5
Converted core units using slow to use the new slow sound macro.
2007-12-05 23:26:40 +00:00
Lari Nieminen
a4cafbc997
Add some new macros for greatly beautify the macroifying...
...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Ignacio R. Morelle
80e16c3d9e
update the {GENERIC_UNIT ...} macro (single player only)...
...
...to take advantage of the new random_gender= key.
fix some typos in the changelog
2007-12-05 17:18:52 +00:00
Eric S. Raymond
65fd7d8b8d
Correct the change in 2007-12-04T05:04:34Z!esr@thyrsus.com.
2007-12-04 17:56:00 +00:00
Eric S. Raymond
7fab97f197
Change the macros for limiting recruits so they can match on other things...
...
...besides type, or wildcard the type. This will break some uses in
1.2 UMC, but they will break noisily with a syntax error on load and
be trivially correctable, so that's OK.
2007-12-04 05:04:34 +00:00
Lari Nieminen
4929525216
Remove a bunch of unused macros.
2007-11-27 10:59:39 +00:00
Gunter Labes
6db4b84d9f
typo fix
2007-11-11 12:43:05 +00:00
Benoît Timbert
665d1f33bc
Use duration= for {DEFENSE_ANIM_ELVEN_RANGE}
2007-11-08 21:18:44 +00:00
Lari Nieminen
0c5d61aadb
Use .ogg for the skeleton sounds after all (to save space).
2007-11-07 15:59:08 +00:00
Lari Nieminen
c901ff5f8e
The full set of the new skeleton sounds (by Chessmate), wired to core units.
2007-11-07 15:06:23 +00:00
Jan Rietema
8016998fa9
Adding multiplayer scenario 'Dark Forecast' and assisting macros
...
(simplified mp pseudorandom).
2007-11-02 16:27:46 +00:00
Benoît Timbert
0cfe68a0d5
Small WML optimization
2007-11-01 17:58:32 +00:00
Eric S. Raymond
9f0ac0824a
Add Zookeeper's nifty side-limit macros to the library.
2007-11-01 17:36:24 +00:00
Dimitar Ilccov
ef4db84599
Update of the AMLA macros
2007-10-30 17:53:19 +00:00
Ignacio R. Morelle
1dd3cb11b4
Make {MOVE_UNIT (...)} consider the gender and unit variation too,
...
when doing the move_unit_fake.
2007-10-29 11:10:34 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
...
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Eric S. Raymond
7b059c1077
Add SPECIAL_NOTES_UNPOISON.
2007-10-26 22:26:42 +00:00
Nils Kneuper
db7fb6b7c4
map border change part2, uploading the result of wmllint --maplist data/
2007-10-26 16:11:48 +00:00
Dimitar Ilccov
67735edf0e
added flagpoles to the flags commited in 2007-10-24T13:20:05Z!mythological@mt.net.mk.
...
Also created macros in image-utils.cfg for simpler use of those
images.
2007-10-24 16:19:12 +00:00
Dimitar Ilccov
7549ffa595
Some new macros in image-utils.cfg needed for the bigmaps
2007-10-16 18:21:05 +00:00
Lari Nieminen
e5a1c746fe
Clean up and simplify STARTING_VILLAGES a bit.
2007-10-15 07:54:04 +00:00
Eric S. Raymond
40754e7792
Factor ABILITY_CURES into ABILITY_UNPOISON and ABILITY_EXTRA_HEAL.
...
ABILITY_CURES still exists.
2007-10-10 12:21:37 +00:00
Gunter Labes
5c449df942
revert 2007-10-04T14:51:04Z!esr@thyrsus.com
...
improve the trait tooltips
2007-10-04 17:09:56 +00:00
Eric S. Raymond
11285a1cd0
Give all traits descriptions.
2007-10-04 14:51:04 +00:00
Eric S. Raymond
85c578ddb4
Fix the documentastion comment in SCROLL and add SCROLL_TO for contrast.
...
Suggestion by Shadow_Master.
2007-10-03 19:47:57 +00:00
Lari Nieminen
06535624fc
Changed Peaceful Valley so that goblins spawn on random adjacent hexes...
...
...(instead of always on the same ones) and that there are no spawns if
you recapture a village. Also added a new REPEAT macro.
2007-09-30 21:09:58 +00:00
Lari Nieminen
c969f4119e
Simplify the light beam animation
...
(no need for the vertically mirrored duplicate images).
2007-09-24 16:49:04 +00:00
Eric S. Raymond
eb2121c0a6
Change name of troll ally in TSG to conform to new Troll name phonotactics.
...
This in turn is to open up space for the Gtyphon names, which get the vowel
endings. Also add a few more gryphon names.
2007-09-23 03:57:35 +00:00
Gunter Labes
4b1713b9a6
fix the preprocessor checking for EOF too early
...
remove the corresponding FIXME
clarify the includes
2007-09-22 20:34:41 +00:00
Gunter Labes
cf45040592
make female_names translatable, too
2007-09-22 19:11:13 +00:00
Eric S. Raymond
b9df94f7e7
Improve Holy Water description. Add some gryphon names.
2007-09-22 18:26:34 +00:00
Gunter Labes
1de99d10ba
[[New Gryphon race]]
...
* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
the appropriate units to their own directory
* create undead variations for the bat and gryphon race (using the
drake image.. needs better fitting art)
* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Gunter Labes
03eaf7a4b8
remove the CREATE_UNIT macro now that it's nowhere used anymore
2007-09-19 00:28:07 +00:00
Benoît Timbert
bbbeb3df2f
WC/Soulless fix: make a second version of fearless
...
that will be given even if the random trait generation is disabled
2007-09-18 20:39:47 +00:00