Commit graph

390 commits

Author SHA1 Message Date
Elvish_Hunter
98d0af2ca2 Silence several wmllint warnings 2024-08-31 23:11:47 +02:00
doofus-01
319123d60f
1.17 - Windows (Xo* embellishment) (#7930)
* Adding *^Exw terrain - "E" for embellishment, "x" for terrain type Xo*, and "w" for windows
2023-10-08 17:37:23 -07:00
Severin Glöckner
b4e5d13c83 fix typo
[ci skip]
2023-09-03 01:06:56 +02:00
doofus-01
5b27ac92c9
1.17 new terrain - ruined walls (#7629)
Three terrains for ruined walls:  Xur (damaged cave walls); Xor (damaged stone walls); Exos (ruined stone walls, rational for the 'E' is that it's more embellishment than barrier)
2023-05-27 16:30:37 -07:00
doofus-01
de29611474
New wall terrain type 'Xuf'
1.17 - more overgrown walls (#7602)
2023-05-07 20:20:20 -07:00
inferno8
ad300586ef add Art Placeholder terrain 2023-02-12 22:22:36 -06:00
doofus-01
17a95134ac
get elevation markers out of the mini-map (#7232) 2022-12-26 11:37:57 -08:00
doofus-01
4c61f07812
add missing terrain type alias to elevation markers (#7092) 2022-11-05 15:28:32 -07:00
Dou1622
a667740fe5
Fix wmllint translation mark errors (#6966)
* Fix wmllint translation mark errors

* Added wesnoth-help domain

* Try to give better labels for the WC map generator settings which are now marked for translation.

Co-authored-by: Wedge009 <wedge009@wedge009.net>
2022-11-01 13:40:49 +11:00
doofus-01
343eb7bc81
1.17 - make forest overlay terrain available on bluff/gulch (#7051)
* adding forest bluffs - Qhhf

* wooded gulch - Qhuf - and default trees

* some minor small forest variation images
2022-10-15 20:34:05 -07:00
doofus-01
bbdb6c57ef
Change terrain codes for stone and wooden floors (#7042)
* revise I-type terrain codes so they can be filtered with wildcard

* update the few MP maps using these I-type codes

* update the few campaigm maps using these I-type codes
2022-10-08 16:04:18 -07:00
doofus-01
880183774c
1.17 elevated terrain work (#7014)
* stone border revision

* corner case transitions

* add MP example scenario/map for elevated terrain

* simplify the floodfill

* change ravine from ^Qhx to ^Qhux, for better filtering

* reorganize images
2022-10-02 20:28:03 -07:00
doofus-01
e9ec7c4108
1.17 alternate high/low terrain levels (#7007)
* alternate high/low levels (so five total : -2, -1, base, +1, +2)

* fix some transitions

* improve terrain level spreading through border-type hexes (bluff/gulches, for now)
2022-09-11 21:01:28 -07:00
doofus-01
dc820341c5
1.17 raised terrain (#6975)
* floodfill high/low terrain

* stone and wooden transitions
2022-09-05 19:41:07 -07:00
doofus-01
d77a16f415
1.17 Lower terrain (#6927)
* two terrain types: unwalkable "^Qhx" and base "^Qhu"

* water variation

* snow variation
2022-08-07 20:10:36 -07:00
doofus-01
31a42068d8
1.17 small terrain updates (#6751)
* low-priority cave-path transitions

* SotA - remove old terrain codes with Z and y

* replace gold cobbles (Rrd)
2022-06-05 17:09:35 -07:00
Tahsin Jahin Khalid
4dc2c342f6
Terrains: Snowy Drake Village Terrain Type and Transitions
Terrain Code: ^Vka
As mentioned, it may need touch ups later on
2022-05-31 12:41:09 +06:00
Tahsin Jahin Khalid
c42271fb2c Terrains: add Snowy Drake Village 2022-05-29 02:57:15 +06:00
doofus-01
e2c57124f4
1.17 water-related things (#6695)
* caribe monster unit

* some sea-related terrain overlays

* minor variation of dead oak

* update rubble on the water
2022-05-22 05:05:52 -07:00
Wedge009
78ea9ed0dd Editor: Add sconce tile to cave group.
[ci skip]
2022-05-02 09:00:11 +10:00
Wedge009
af72f75b2d Editor: Add some missing terrain groupings (resolves #6643).
[ci skip]
2022-05-02 09:00:11 +10:00
doofus-01
4e00e30640
1.17 - minor terrain updates (#6626)
* updates to desert terrain

*  ^Bsa snowy stone bridges 

* fix wooden bridge bug introduced by #6606
2022-04-23 20:23:35 -07:00
doofus-01
3f500e3a4c
1.17 new Fence terrain (#6555)
* palisade terrain (*^Eqp) addition

* make Eqf and Eqp play nice

* try to make barrier fence editor tiles clearer

* get specific terrain codes out of the NEW:FENCE rules

* fence terrain macro cleanup

* better transitions for portals/fences
2022-03-20 20:35:08 -07:00
doofus-01
8b059e5b54
Crater updates and other minor terrain fixes (#6492)
* fix bad Swamp-Icy_Cobble (Ss-Rra) transition

* uncouple crater from desert sands

* different craters (^Dc) for sand, dirt, and ice

* fix some dull snow on Koa and Coa
2022-03-06 15:25:16 -08:00
Wedge009
7a2f327a23 Remove non-standard capitalisation.
[ci skip]
2022-01-03 12:43:13 +11:00
Alexander Lacson
8a98519f9d
Improve help entry of "Mountains" terrain. Resolves #5906 (#6163)
Improve help entry of "Mountains" terrain. (fix #5906)
2021-10-07 15:16:44 -04:00
Celtic Minstrel
0c42cdc038
Enable translation mark validation by the schema (#5800)
- The t_string type is now a schema built-in type and no longer attempts a regex match.
- You can also specify that non-t_string types may be optionally-translatable; this case supports a regex match on the string (but note that the translation mark is not part of the match).
- Error messages involving keys with very large values ( > 128 characters) will now truncate the value.
- To account for occasional cases where the schema is intentionally violated, the --validate command-line option now automatically defines the SCHEMA_VALIDATION preprocessor define.

A key validates as type t_string if one of the following is true:
- The key is not present
- The key has at least one segment with a translation mark
- The key is blank (an empty string)

Any type other than t_string is not allowed to be translatable by default, unless you specify allow_translatable=yes in the [type] tag.

An optionally-translatable string could also be defined as a union of t_string and some other type.
2021-06-14 23:59:52 -04:00
doofus-01
94241857e2
Last new terrains for 1.16 (#5789)
* adding snowy pine and dead oak variations of great tree terrain

* Icy cobbles (Rra) terrain
2021-05-29 21:30:39 -07:00
doofus-01
fca68c1057
SotA - revisions to units and possibly terrain (#5189)
* SotA - units - new sprites for sea captain, including non-skeleton undead version

* SotA - Sc4 Intro revision for ghoul background

* SotA - remove y,z characters from terrain codes, all campaign codes should now end with S.

* core terrain - new iron fence terrain *^Eqf

* SotA S2 - change large custom fence to iron fence
2020-10-18 17:22:30 -07:00
doofus-01
7c29855ac1
Wall terrain graphics (Xo*) work (#5173)
* terrain graphics - fix sconce/candle overlay on south-facing corners

* terrain graphics - some fixes and minor additions to stone walls, mostly Xot^Edb

* new terrain - add 'Xof', overgrown walls

* terrain graphics for Xof^Efm - flowers on walls

* terrain graphics - fix broken molding in standard stone wall

* terrain graphics - fix molding on catacombs
2020-10-03 17:38:19 -07:00
Iris Morelle
35b6d9d560 Add Earthy Rockbound Cave terrain 2020-07-02 07:04:43 -04:00
doofus-01
f8242cc648
Adding weathered stone walls (Xoa) and floor (Ias) (#4938)
* Terrain - Ias - stone floor variation

* terrain - Xoa - Ancient stone walls

* terrain Xoa - more complete transition image set

* terrain - Ias, Xoa - minor additions and touch-ups
2020-06-07 15:51:16 -07:00
doofus-01
8ae546e9d4
Terrain Cf* - dwarf castles under normal castle rules (#4645)
* Terrain Cf* - first non-cave dwarf castle reivision (includes snow version)

* recut dwarf castle (Cf) images

* fix-up to remaining images in outside and winter dwarf castles

* Terrain Cfr - dwarf castle ruins variation
2019-12-15 19:51:40 -08:00
doofus-01
c7fcaba0c1
New Terrain: Snowy Elf and Dwarf Castles, and outdoor snow embellishments (#4616)
* terrain: snowbits embellishment overlay

* terrain: snowbits embellishment overlay images

* snow elf castle (no keep yet)

* snow elf keeps (no keep-castle yet)

* keep-castle transitions

* deciduous winter snow tree image updates

* snowy dwarven castles (no transition to regular dwarven castle yet)

* small fixes to winter elf castles

* some more image touch-ups, mostly to snow-bits

* winter dwarf castle button images

* some snow-dwarf/regular-dwarf castle base transitions (not wall transitions)

* changing terrain code for snow dwarf castle to make it non-underground version
2019-12-14 18:02:45 -08:00
doofus-01
98b97eddbc
Addition of new stone wall terrain variation: "Xot" catacombs (#4527)
* new stone wall terrain variation -> catacombs

* Xot catacombs wall touchup and Efs flames overlay variation (candle)

* minor variations of walls can be spaced every other SE/SW facing panel

* make flames/torches overlay more responsive to type of wall variants if they are mixed

* Xot^Edb can now put skeletons in the SE/SW catacomb holes
2019-11-10 13:23:48 -08:00
Steve Cotton
b3ca78a57a Help for the ^Uf mushrooms terrains, including an editor-only hint
As the terrain is hidden in help, these hints can only be seen by
using the "Terrain Description" command on a ^Uf or ^Ufi mushroom
hex, and then switching to the overlay's own page.

A hint for players about how these mushrooms behave, and an editor-only
hint about replacing the ^Uf mushroom terrains with ^Tf.
2019-10-06 23:55:38 +02:00
Severin Glöckner
4dd65a0c22 help: remove invalid link to illuminated terrain
[ci skip]
2019-09-16 03:52:09 +02:00
Celtic Minstrel
d9cebd634e
Add new mushroom base terrain and make the overlay have mixed defense (#4299)
Thanks to @doofus-01 for the mycelium terrain graphics.
2019-09-11 09:07:15 -04:00
josteph
352d8838f8 Document how terrain type icon background color is determinde 2019-05-27 16:29:28 +00:00
josteph
42853719b4 Help: Delete superfluous linebreaks. 2018-11-18 11:25:25 +00:00
josteph
6dacbb9e46 help: Fix broken link
Reported in #2963
2018-10-22 00:10:27 +00:00
Celtic Minstrel
d10c51feb1
Make the fire terrains actually illuminate their hex
This covers the wall torch, the campfire, and the brazier.
2018-10-20 15:36:17 -05:00
Jyrki Vesterinen
07ff2834db Help: Hide "Lit Stone Wall" terrain (#2966)
The terrain was deprecated in commit 64493b256f.
@Vultraz has said in comments of #2966 that deprecated terrains aren't
supposed to be shown in help.

Fixes #2966.

[ci skip]

(cherry-picked from commit d11d8ec8e1)
2018-10-07 03:23:31 +00:00
Iris Morelle
8c369ed799 Remove door terrains that were supposed to be removed by 1.14
If someone was using these despite being hidden and everything they were
really asking to get shot in the foot at some point.

(cherry-picked from commit 6eddc6f978)
2018-10-07 03:21:31 +00:00
Iris Morelle
2d7f6cd4c7 Replace a few instances of "mermen" with "merfolk" in core descriptions
These are only the ones were it's sufficiently unambiguous that the
description is referring to the merfolk race at whole. There are a few
instances I didn't touch were it's possible that the text refers
exclusively to mermen fighters (e.g. "the mermen armies").

See issue #2940.

[ci skip]

(cherry-picked from commit 14ec9954f1)
2018-10-07 03:19:39 +00:00
Matthias Krüger
b11d3fdcbe fix a bunch of typos found by codespell in data directory.
https://github.com/lucasdemarchi/codespell
2018-02-06 23:03:06 +11:00
josteph
a2be9c8f86 Hide 'Rails' and 'Fake Shroud' terrains in the unit help pages when impassable.
Fixes #1399. Supersedes #536.
2018-01-22 11:54:09 +11:00
Charles Dang
fa6df6d664 Core: wmlindent run
[ci skip]
2018-01-19 12:34:36 +11:00
Charles Dang
624cc3b851 Replaced shroud terrain with fake shroud overlay
[ci skip]

Credit to @shikadilord for the idea. The old terrain was kept (hidden) for compatibility.
2017-12-07 19:36:40 +11:00
doofus-01
75a52bd9c6
Three carpet terrains (#2114)
Squash and merge for three carpets terrain PR.

* Initial commit for carpets.  WML, alignment, and demo only, images are unshaded place-holders.

* adding basic shading and better corner images

* completed shading for existing images

* refined large corner carpet rules

* got rid of some commented out leftovers

* initial commit for cave rug, Iwd

* regular carpet files, incomplete for now

* completed regular rug

* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes

* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00