1.17 - minor terrain updates (#6626)
* updates to desert terrain * ^Bsa snowy stone bridges * fix wooden bridge bug introduced by #6606
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data/core/images/terrain/bridge/snow/stonebridge-castle-s.png
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data/core/images/terrain/bridge/snow/stonebridge-castle-se.png
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data/core/images/terrain/bridge/snow/stonebridge-castle-sw.png
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data/core/images/terrain/bridge/snow/stonebridge-ground-s-n.png
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data/core/images/terrain/bridge/snow/stonebridge-n-s-tile.png
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data/core/images/terrain/bridge/snow/stonebridge-n.png
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data/core/images/terrain/bridge/snow/stonebridge-ne-sw-tile.png
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data/core/images/terrain/bridge/snow/stonebridge-ne.png
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data/core/images/terrain/bridge/snow/stonebridge-nw.png
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data/core/images/terrain/bridge/snow/stonebridge-s-n.png
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data/core/images/terrain/bridge/snow/stonebridge-s.png
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data/core/images/terrain/bridge/snow/stonebridge-se-nw-tile.png
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data/core/images/terrain/bridge/snow/stonebridge-se-nw.png
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data/core/images/terrain/bridge/snow/stonebridge-se.png
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data/core/images/terrain/bridge/snow/stonebridge-short-n.png
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data/core/images/terrain/bridge/snow/stonebridge-short-ne.png
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data/core/images/terrain/bridge/snow/stonebridge-short-nw.png
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data/core/images/terrain/bridge/snow/stonebridge-short-s.png
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data/core/images/terrain/bridge/snow/stonebridge-short-se.png
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data/core/images/terrain/bridge/snow/stonebridge-short-sw.png
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data/core/images/terrain/bridge/snow/stonebridge-sw-ne.png
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data/core/images/terrain/bridge/snow/stonebridge-sw.png
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data/core/images/terrain/bridge/snow/stonebridge-water-n.png
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data/core/images/terrain/bridge/snow/stonebridge-water-ne.png
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data/core/images/terrain/bridge/snow/stonebridge-water-nw.png
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data/core/images/terrain/bridge/snow/stonebridge-water-s.png
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data/core/images/terrain/bridge/snow/stonebridge-water-se.png
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data/core/images/terrain/bridge/snow/stonebridge-water-sw.png
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data/core/images/terrain/embellishments/plants/desert-bones4.png
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data/core/images/terrain/embellishments/plants/desert-bones5.png
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data/core/images/terrain/embellishments/rocks-n.png
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data/core/images/terrain/embellishments/rocks-ne.png
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data/core/images/terrain/embellishments/rocks-nw.png
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data/core/images/terrain/embellishments/rocks-s.png
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data/core/images/terrain/embellishments/rocks-se.png
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data/core/images/terrain/embellishments/rocks-sw.png
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data/core/images/terrain/embellishments/rocks2-ne.png
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data/core/images/terrain/flat/road-desert-tile.png
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@ -30,16 +30,36 @@
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{EDITOR_DEPRECATED Xol}
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{EDITOR_DEPRECATED Xuce}
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#############################################################
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# Macros for where normal terrain code filtering doesn't work
|
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# this may not be needed at some point
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# this is needed for D*/Rrd/W* transitions
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#define TG_RSTAR_NOT_RRD
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Rb,Re,Rd,Rp,Rr,Rrc,Rra#enddef
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|
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#############################################################
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|
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# Tracks and bridges
|
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|
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# basic stone bridge
|
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{BRIDGE:STRAIGHTS Bsb\ Bsb| Bsb/ * * * stonebridge -80 bridge/stonebridge}
|
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{BRIDGE:ENDS Bsb\ Bsb| Bsb/ * (Co*,Cu*,Ko*,Ku*) * stonebridge -80 bridge/stonebridge-castle}
|
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#{BRIDGE:ENDS Bsb\ Bsb| Bsb/ * (Co*,Cu*,Ko*,Ku*) * stonebridge -80 bridge/stonebridge-castle}
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{BRIDGE:ENDS Bsb\ Bsb| Bsb/ * (C*,K*) * stonebridge -80 bridge/stonebridge-castle}
|
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{BRIDGE:ENDS Bsb\ Bsb| Bsb/ * (C*,K*) * stonebridge -80 bridge/stonebridge-short}
|
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{BRIDGE:ENDS Bsb\ Bsb| Bsb/ * (W*,S*,Ql*) * stonebridge -80 bridge/stonebridge-water}
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{BRIDGE:ENDS Bsb\ Bsb| Bsb/ * * * stonebridge -80 bridge/stonebridge}
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# snowy stone bridge
|
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# the N_S bridge images are not split E/W, but W is in shadow, so we let the E adjacent terrain govern the ground vs regular (hard edge vs fading supports)
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{BRIDGE:STRAIGHTS Bsa\ Bsa| Bsa/ * * (!,W*,Q*) stonebridge 0 bridge/snow/stonebridge-ground NS_E="!,W*,Q*"}
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{BRIDGE:STRAIGHTS Bsa\ Bsa| Bsa/ * * * stonebridge 0 bridge/snow/stonebridge}
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#{BRIDGE:ENDS Bsa\ Bsa| Bsa/ * (Co*,Cu*,Ko*,Ku*) * stonebridge -80 bridge/snow/stonebridge-castle}
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#{BRIDGE:ENDS Bsa\ Bsa| Bsa/ * (C*,K*) * stonebridge -80 bridge/snow/stonebridge-castle}
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{BRIDGE:ENDS Bsa\ Bsa| Bsa/ * (C*,K*) * stonebridge -80 bridge/snow/stonebridge-short}
|
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{BRIDGE:ENDS Bsa\ Bsa| Bsa/ * (W*,S*,Ql*) * stonebridge -80 bridge/snow/stonebridge-water}
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{BRIDGE:ENDS Bsa\ Bsa| Bsa/ * * * stonebridge -80 bridge/snow/stonebridge}
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# hanging bridge
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{BRIDGE:STRAIGHTS Bh\ Bh| Bh/ Q* Q* * hanging -80 bridge/hanging-xx}
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{BRIDGE:STRAIGHTS Bh\ Bh| Bh/ Q* * * hanging -80 bridge/hanging-x}
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@ -104,7 +124,7 @@
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# add transition bridges<->bridges wherever images are missing
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{NEW:TRACK_BORDER_RESTRICTED (*^Bw|*,*^Bw/*,*^Bw\*) (*^Bw|*,*^Bw/*,*^Bw/*) bridge/wood-end FLAG=track_wood}
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# add dock-style ends to bridges ending in water
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{NEW:TRACK_BORDER_RESTRICTED (*^Bw|*,*^Bw/*,*^Bw\*) (W*^,Ss^,Ai^) bridge/wood-dock FLAG=track_wood}
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{NEW:TRACK_BORDER_RESTRICTED (*^Bw|*,*^Bw/*,*^Bw\*) (W*,Ss*,Ai*) bridge/wood-dock FLAG=track_wood}
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# add ramps where straight bridges end on land
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{NEW:TRACK_BORDER_RESTRICTED (*^Bw|*,*^Bw/*,*^Bw\*) (!,C*,K*) bridge/wood-end FLAG=track_wood}
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@ -487,6 +507,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Rb flat/dirt-dark}
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||||
|
||||
{NEW:BASE Rr flat/road}
|
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{NEW:BASE Rrd flat/road-clean IPF="~CS(20,15,-60)"}
|
||||
{NEW:BASE Rrc flat/road-clean}
|
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{NEW:BASE Rp flat/stone-path}
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{NEW:BASE Rra flat/road-icy}
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@ -517,7 +538,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# only use the smaller plant tiles when adjacent to castles, chasms etc
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{NEW:OVERLAY *^Edp embellishments/plants/desert-bones ADJACENT="C*,K*,Q*" PROB=17}
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{NEW:OVERLAY *^Edp,*^Edpp embellishments/plants/desert-plant ADJACENT="C*,K*,Q*"}
|
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{NEW:OVERLAY *^Esd embellishments/rocks}
|
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{NEW:OVERLAY *^Esd embellishments/rocks FLAG=rocks}
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|
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{NEW:BASE Ds sand/beach}
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|
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@ -661,11 +682,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (Km) (!,K*,C*,W*,Ss,Q*,Xu*,Xo*) 0 castle/aquatic-castle/keep-to-ground FLAG=non_fading}
|
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{NEW:TRANSITION (Km) (W*,Ss) 0 castle/aquatic-castle/keep-to-water FLAG=non_fading}
|
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|
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# {TRANSITION_COMPLETE_LF (Cm) (!,K*,C*,W*,Ss,Q*,Xu*,Xo*) 0 non_fading castle/aquatic-castle/castle-to-ground}
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# {TRANSITION_COMPLETE_LF (Km) (!,K*,C*,W*,Ss,Q*,Xu*,Xo*) 0 non_fading castle/aquatic-castle/keep-to-ground}
|
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# {TRANSITION_COMPLETE_LF (Km) (W*,Ss) 0 non_fading castle/aquatic-castle/keep-to-water}
|
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|
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|
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# Elven castle
|
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|
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{NEW:CASTLEWALL Cv (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven/castle}
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@ -921,11 +937,12 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION_INTRA (*^Dr) -158 misc/rubble FLAG=intra}
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{NEW:TRANSITION_INTRA (*^Esd) -158 embellishments/rocks FLAG=intra}
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{NEW:TRANSITION (Md,Mv) (!,Md,Hhd,Mv,W*,S*) -166 mountains/dry}
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# Special mountain to dry/desert terrain trans
|
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{NEW:TRANSITION (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha,A*,U*,Ql*) Mm 0 mountains/blend-from-dry FLAG=inside}
|
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{NEW:TRANSITION (Hd,Hhd,Rb,Re,Rd,D*,Gd,U*,Ql*) Ms 0 mountains/blend-from-dry FLAG=inside}
|
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{NEW:TRANSITION (Hd,Hhd,Rb,Re,Rd,Rrd,D*,Gd,Ha,A*,U*,Ql*) Mm 0 mountains/blend-from-dry FLAG=inside}
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{NEW:TRANSITION (Hd,Hhd,Rb,Re,Rd,Rrd,D*,Gd,U*,Ql*) Ms 0 mountains/blend-from-dry FLAG=inside}
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{NEW:TRANSITION (Mm) (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha,A*,U*,Ql*) -166 hills/dry}
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{NEW:TRANSITION (Ms) (Hd,Hhd,Rb,Re,Rd,D*,Gd,U*,Ql*) -166 hills/dry}
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@ -980,21 +997,23 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION Aa (W*,Ss) -280 frozen/snow-to-water}
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{NEW:TRANSITION Aa (!,Aa,Q*,G*) -281 frozen/snow}
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# This transitions from bank to flat terrains.
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{NEW:TRANSITION (W*,Ai) (!,Rra,!,R*,Gll,Ias) -300 flat/bank}
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{NEW:TRANSITION (W*,Ai) (!,Rra,Rrd,!,R*,Gll,Ias) -300 flat/bank}
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{NEW:TRANSITION (Sm) (!,Rra,!,R*,D*) -310 swamp/mud-to-land}
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# To make everything layer properly, these transitions for sand to R* occur higher than most of the desert transitions
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{NEW:TRANSITION Dd R* -319 sand/desert}
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{NEW:TRANSITION Ds R* -319 sand/beach}
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# Cannot use R* because we want Rrd to be like D* at the beach
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{NEW:TRANSITION Dd {TG_RSTAR_NOT_RRD} -319 sand/desert}
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{NEW:TRANSITION Ds {TG_RSTAR_NOT_RRD} -319 sand/beach}
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# A rule for corner-based beach waves...
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{NEW:WAVES D*,Hd W* -499 water/waves}
|
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{NEW:WAVES D*,Hd,Rrd W* -499 water/waves}
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{NEW:TRANSITION Rr (!,Rr,W*,Ai,Q*) -320 flat/road}
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{NEW:TRANSITION Rrc (!,Rrc,W*,Ai,Q*) -321 flat/road-clean}
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{NEW:TRANSITION Rrd (!,Rr*,Ai,W*,Q*) -321 flat/road-clean IPF="~CS(20,15,-60)"}
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{NEW:TRANSITION Rp (!,Rp,W*,Ai,Q*) -322 flat/stone-path}
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{NEW:TRANSITION Rra (!,Rrc,Rra,Q*) -321 flat/road-clean}
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@ -1025,11 +1044,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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|
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{NEW:TRANSITION (Mm,Hh) Ai,W*,S* -482 hills/regular-to-water FLAG=non_submerged}
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{NEW:TRANSITION (Md,Hhd,Mv) Ai,W*,S* -482 hills/dry-to-water FLAG=non_submerged}
|
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{NEW:TRANSITION (!,Rra,!,R*,G*,Uue,Ias) Ai,W* -483 flat/bank-to-ice FLAG=non_submerged}
|
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{NEW:TRANSITION (!,Rra,Rrd,!,R*,G*,Uue,Ias) Ai,W* -483 flat/bank-to-ice FLAG=non_submerged}
|
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{NEW:TRANSITION (U*,Xu*,Ql*) Ai,W*,S* -486 cave/bank FLAG=non_submerged}
|
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|
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|
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{NEW:TRANSITION Aa,Ai (D*) -485 frozen/ice FLAG=non_submerged}
|
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{NEW:TRANSITION Aa,Ai (D*,Rrd) -485 frozen/ice FLAG=non_submerged}
|
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{NEW:TRANSITION Aa,Ha,Ms,Ai,Rra (W*,S*) -485 frozen/ice FLAG=non_submerged}
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{NEW:TRANSITION Aa,Ha,Ms,Ai,Rra (W*,S*) -505 frozen/ice-to-water FLAG=submerged}
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|
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@ -1038,7 +1057,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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|
||||
|
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# Beaches
|
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{NEW:GENERIC_CORNER_TRANSITION !,D*,Hd,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,Rra,_* W* -500 water/bottom masks/long ""}
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{NEW:GENERIC_CORNER_TRANSITION (!,D*,Hd,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,Rra,Rrd,_*) W* -500 water/bottom masks/long ""}
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|
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|
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# Water Transitions below everything else
|
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|
@ -1081,4 +1100,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Default terrain
|
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{NEW:BASE * void/void}
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|
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#############################################################
|
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# undefine patch macros
|
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|
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#undef TG_RSTAR_NOT_RRD
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|
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#############################################################
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|
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#wmlindent: stop ignoring
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@ -176,8 +176,15 @@
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#enddef
|
||||
|
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#define BRIDGE:STRAIGHTS NW_SE_OVERLAY N_S_OVERLAY NE_SW_OVERLAY BN_TERRAIN_NAME BS_TERRAIN_NAME S_TERRAIN_NAME NAME LAYER IMAGE_GROUP_NAME
|
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|
||||
#arg NS_W
|
||||
* #endarg
|
||||
|
||||
#arg NS_E
|
||||
* #endarg
|
||||
|
||||
{BRIDGE:STRAIGHT_SE_NW {BN_TERRAIN_NAME}^{NW_SE_OVERLAY} {BS_TERRAIN_NAME}^{NW_SE_OVERLAY} * {S_TERRAIN_NAME} {NAME}-se {NAME}-nw {LAYER} {IMAGE_GROUP_NAME}-se-nw}
|
||||
{BRIDGE:STRAIGHT_S_N {BN_TERRAIN_NAME}^{N_S_OVERLAY} {BS_TERRAIN_NAME}^{N_S_OVERLAY} * * {NAME}-s {NAME}-n {LAYER} {IMAGE_GROUP_NAME}-s-n}
|
||||
{BRIDGE:STRAIGHT_S_N {BN_TERRAIN_NAME}^{N_S_OVERLAY} {BS_TERRAIN_NAME}^{N_S_OVERLAY} {NS_W} {NS_E} {NAME}-s {NAME}-n {LAYER} {IMAGE_GROUP_NAME}-s-n}
|
||||
{BRIDGE:STRAIGHT_SW_NE {BN_TERRAIN_NAME}^{NE_SW_OVERLAY} {BS_TERRAIN_NAME}^{NE_SW_OVERLAY} * {S_TERRAIN_NAME} {NAME}-sw {NAME}-ne {LAYER} {IMAGE_GROUP_NAME}-sw-ne}
|
||||
#enddef
|
||||
|
||||
|
|
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@ -843,7 +843,7 @@ track#endarg
|
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{NEW:TRACK_RESTRICTED3 ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * {IMAGESTEM} PROB=100 LAYER=-80 FLAG={FLAG}}
|
||||
{NEW:TRACK_RESTRICTED2 ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * {IMAGESTEM} PROB=100 LAYER=-80 FLAG={FLAG}}
|
||||
{NEW:TRACK_RESTRICTED ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * * {IMAGESTEM} PROB=100 LAYER=-80 FLAG={FLAG}}
|
||||
{NEW:TRACK_SINGLE ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * * {IMAGESTEM} PROB=100 LAYER=-80 FLAG={FLAG}}
|
||||
# {NEW:TRACK_SINGLE ({SE_NW_VALUE},{N_S_VALUE},{NE_SW_VALUE}) * * * {IMAGESTEM} PROB=100 LAYER=-80 FLAG={FLAG}}
|
||||
|
||||
#emergency catch all (mainly for missing images)
|
||||
{NEW:TRACK_EMERGENCY {SE_NW_VALUE} se nw {IMAGESTEM} PROB=100 LAYER=-80 FLAG={FLAG}}
|
||||
|
|
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@ -2,11 +2,15 @@
|
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|
||||
# This file contains a WIP set of terrain graphics macros, intended to be as
|
||||
# short and simple as possible.
|
||||
# That intention may have drifted a bit over the years, but they should still be mostly intuitive
|
||||
|
||||
#define NEW:BASE TERRAIN IMAGESTEM
|
||||
# Places {IMAGESTEM}[1-11].png as base tiles. Assumes 72x72 hex-shaped
|
||||
# images.
|
||||
|
||||
#arg IPF
|
||||
#endarg
|
||||
|
||||
#arg FLAG
|
||||
base
|
||||
#endarg
|
||||
|
@ -22,7 +26,7 @@
|
|||
set_no_flag={FLAG}
|
||||
|
||||
[image]
|
||||
name={IMAGESTEM}@V.png
|
||||
name={IMAGESTEM}@V.png{IPF}
|
||||
variations=";2;3;4;5;6;7;8;9;10;11"
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
|
|
|
@ -254,6 +254,16 @@
|
|||
editor_group=flat
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=flat/road-desert-tile
|
||||
id=road_desert
|
||||
name = _ "Road"
|
||||
editor_name= _ "Desert Cobbles"
|
||||
string=Rrd
|
||||
aliasof=Gt
|
||||
editor_group=flat
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=flat/stone-path
|
||||
id=stone_path
|
||||
|
@ -419,7 +429,7 @@ Most units receive 20 to 40% defense in sand."
|
|||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=embellishments/desert-plant5
|
||||
symbol_image=embellishments/plants/desert-bones
|
||||
id=desert_plants
|
||||
editor_name= _ "Desert Plants"
|
||||
string=^Edp
|
||||
|
@ -428,7 +438,7 @@ Most units receive 20 to 40% defense in sand."
|
|||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=embellishments/desert-plant
|
||||
symbol_image=embellishments/plants/desert-plant8
|
||||
id=desert_plants_sans_bones
|
||||
editor_name= _ "Desert Plants without Bones"
|
||||
string=^Edpp
|
||||
|
@ -2760,6 +2770,46 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
|
|||
hide_help=yes
|
||||
[/terrain_type]
|
||||
|
||||
# ######## Snow-covered Stone Bridge
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=bridge/snow/stonebridge-n-s-tile
|
||||
id=snow_stone_bridge
|
||||
name= _ "Bridge"
|
||||
editor_name= _ "Snowy Stone Bridge"
|
||||
string=^Bsa|
|
||||
aliasof=_bas, Gt
|
||||
submerge=0
|
||||
unit_height_adjust=22
|
||||
editor_group=bridge,frozen,water
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=bridge/snow/stonebridge-se-nw-tile
|
||||
id=snow_stone_bridgediag1
|
||||
name= _ "Bridge"
|
||||
editor_name= _ "Snowy Stone Bridge"
|
||||
string=^Bsa\
|
||||
aliasof=_bas, Gt
|
||||
submerge=0
|
||||
unit_height_adjust=22
|
||||
editor_group=bridge,frozen,water
|
||||
hide_help=yes
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=bridge/snow/stonebridge-ne-sw-tile
|
||||
id=snow_stone_bridgediag2
|
||||
name= _ "Bridge"
|
||||
editor_name= _ "Snowy Stone Bridge"
|
||||
string=^Bsa/
|
||||
aliasof=_bas, Gt
|
||||
submerge=0
|
||||
unit_height_adjust=22
|
||||
editor_group=bridge,frozen,water
|
||||
hide_help=yes
|
||||
[/terrain_type]
|
||||
|
||||
# ######## Chasm Bridge
|
||||
|
||||
[terrain_type]
|
||||
|
|