1.17 new Fence terrain (#6555)
* palisade terrain (*^Eqp) addition * make Eqf and Eqp play nice * try to make barrier fence editor tiles clearer * get specific terrain codes out of the NEW:FENCE rules * fence terrain macro cleanup * better transitions for portals/fences
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BIN
data/core/images/terrain/embellishments/fence-iron-portal-se.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-iron-portal-sw.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-ne-nw.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-ne-se.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-ne.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-nw.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-se-sw.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-se.png
Normal file
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After Width: | Height: | Size: 7.9 KiB |
BIN
data/core/images/terrain/embellishments/fence-palisade-sw-nw.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-sw.png
Normal file
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BIN
data/core/images/terrain/embellishments/fence-palisade-tile.png
Normal file
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|
@ -356,8 +356,13 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
|||
|
||||
# Fence
|
||||
{NEW:FENCE *^Eff embellishments/fence}
|
||||
# Iron Fence is also a barrier, hence the 'q'
|
||||
{NEW:FENCE *^Eqf embellishments/fence-iron LAYER=0 BASE=108,144 CENTER=90,168 FLAG=ironfence ALTERNATE=*^P*,X*}
|
||||
# Iron Fence is also a barrier, hence the 'q' - let's reserve the Eq* patterns for similar things
|
||||
{NEW:FENCE *^Eqf embellishments/fence-iron LAYER=0 BASE=108,144 CENTER=90,168 ALTERNATE=*^Eqp,*^P*,X*}
|
||||
{NEW:FENCE *^Eqp embellishments/fence-palisade LAYER=0 BASE=108,144 CENTER=90,168 ALTERNATE=*^Eqf,*^P*,X*}
|
||||
# {NEW:FENCE_POST *^Eqf (Q*) embellishments/fence-iron-chasm LAYER=0 BASE=108,144 CENTER=90,168 }
|
||||
{NEW:FENCE_POST *^Eqf (*^P*) embellishments/fence-iron-portal LAYER=0 BASE=108,144 CENTER=90,168 }
|
||||
{NEW:FENCE_POST *^Eqp (Q*) embellishments/fence-palisade-chasm LAYER=0 BASE=108,144 CENTER=90,168 }
|
||||
{NEW:FENCE_POST *^Eqp (*^P*) embellishments/fence-palisade-portal LAYER=0 BASE=108,144 CENTER=90,168 }
|
||||
|
||||
# Illuminated caves
|
||||
{NEW:OVERLAY (*^Ufi,*^Ii,*^Tfi) cave/beam FLAG=light LAYER=1}
|
||||
|
@ -430,23 +435,23 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
|||
|
||||
#closed (impassable)
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pr|) (X*,*^Eqf) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_SW_L (*^Pr\) (X*,*^Eqf) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_SE_L (*^Pr/) (X*,*^Eqf) 0 () portals/gate-rusty}
|
||||
{GATES_VERTICAL_NS_L (*^Pr|) (X*,*^Eq*) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_SW_L (*^Pr\) (X*,*^Eq*) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_SE_L (*^Pr/) (X*,*^Eq*) 0 () portals/gate-rusty}
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pw|) (X*,*^Eqf) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_SW_L (*^Pw\) (X*,*^Eqf) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_SE_L (*^Pw/) (X*,*^Eqf) 0 () portals/door-wooden}
|
||||
{GATES_VERTICAL_NS_L (*^Pw|) (X*,*^Eq*) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_SW_L (*^Pw\) (X*,*^Eq*) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_SE_L (*^Pw/) (X*,*^Eq*) 0 () portals/door-wooden}
|
||||
|
||||
#open/embellishment
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pr|o) (X*,*^Eqf) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_SW_L (*^Pr\o) (X*,*^Eqf) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_SE_L (*^Pr/o) (X*,*^Eqf) 0 () portals/gate-rusty-open}
|
||||
{GATES_VERTICAL_NS_L (*^Pr|o) (X*,*^Eq*) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_SW_L (*^Pr\o) (X*,*^Eq*) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_SE_L (*^Pr/o) (X*,*^Eq*) 0 () portals/gate-rusty-open}
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pw|o) (X*,*^Eqf) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*,*^Eqf) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*,*^Eqf) 0 () portals/door-wooden-open}
|
||||
{GATES_VERTICAL_NS_L (*^Pw|o) (X*,*^Eq*) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*,*^Eq*) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*,*^Eq*) 0 () portals/door-wooden-open}
|
||||
|
||||
|
||||
#
|
||||
|
|
|
@ -1909,6 +1909,13 @@ fence#endarg
|
|||
#arg ALTERNATE
|
||||
_fak#endarg
|
||||
|
||||
# it doesn't usually look good for the fences to hang out over the chasms
|
||||
#arg OTHER
|
||||
Q*#endarg
|
||||
|
||||
#arg XHACK
|
||||
X*,*^V*#endarg
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
|
@ -2244,7 +2251,9 @@ _fak#endarg
|
|||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
# the next four rules are hacks to make get the iron fence ^Eqf to play nice with walls X*, can't get the layering to work otherwise.
|
||||
##########################
|
||||
# the next few rules are hacks to make get the iron fence ^Eqf to play nice with walls X*, can't get the layering to work otherwise.
|
||||
##########################
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
|
@ -2254,7 +2263,7 @@ _fak#endarg
|
|||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
type=X*,*^V*
|
||||
type={XHACK}
|
||||
set_flag={FLAG}-X-hack
|
||||
[/tile]
|
||||
|
||||
|
@ -2275,14 +2284,15 @@ _fak#endarg
|
|||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-ne
|
||||
set_flag={FLAG}-X-hack-@R1
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-sw
|
||||
has_flag={FLAG}-@R4
|
||||
[/tile]
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
|
@ -2294,14 +2304,15 @@ _fak#endarg
|
|||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-ne
|
||||
set_flag={FLAG}-X-hack-@R1
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-ne
|
||||
has_flag={FLAG}-@R1
|
||||
[/tile]
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
|
@ -2313,6 +2324,7 @@ _fak#endarg
|
|||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack-ne
|
||||
set_no_flag={FLAG}-X-hack-ne-drawn
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
|
@ -2327,44 +2339,6 @@ _fak#endarg
|
|||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
2, *
|
||||
, 1
|
||||
*, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-nw
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-se
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
2, *
|
||||
, 1
|
||||
*, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-nw
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-nw
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
*, *
|
||||
, 1
|
||||
*, *
|
||||
|
@ -2372,6 +2346,7 @@ _fak#endarg
|
|||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack-nw
|
||||
set_no_flag={FLAG}-X-hack-nw-drawn
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
|
@ -2388,49 +2363,12 @@ _fak#endarg
|
|||
, *
|
||||
*, *
|
||||
, 1
|
||||
2, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-sw
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-ne
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
*, *
|
||||
, 1
|
||||
2, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-sw
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-sw
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
*, *
|
||||
, 1
|
||||
*, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack-sw
|
||||
set_no_flag={FLAG}-X-hack-sw-drawn
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
|
@ -2447,49 +2385,12 @@ _fak#endarg
|
|||
, *
|
||||
*, *
|
||||
, 1
|
||||
*, 2
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-se
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-nw
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
*, *
|
||||
, 1
|
||||
*, 2
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack
|
||||
set_flag={FLAG}-X-hack-se
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-se
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
*, *
|
||||
, 1
|
||||
*, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-X-hack-se
|
||||
set_no_flag={FLAG}-X-hack-se-drawn
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
|
@ -2502,6 +2403,12 @@ _fak#endarg
|
|||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
##########################
|
||||
# end hack
|
||||
##########################
|
||||
##########################
|
||||
# default end-posts
|
||||
##########################
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
|
@ -2511,7 +2418,7 @@ _fak#endarg
|
|||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!,{TERRAINLIST}
|
||||
type=!,{TERRAINLIST},{ALTERNATE},{OTHER}
|
||||
no_flag={FLAG}-X-hack
|
||||
[/tile]
|
||||
|
||||
|
@ -2533,9 +2440,23 @@ _fak#endarg
|
|||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
# this last rule fixes some inconsistent behavior,
|
||||
# that it is needed may be a sign that something above is not written correctly
|
||||
# but merging it up into the above rule causes problems
|
||||
#enddef
|
||||
|
||||
# special fence transitions
|
||||
#define NEW:FENCE_POST TERRAINLIST OTHER IMAGESTEM
|
||||
|
||||
#arg LAYER
|
||||
-80#endarg
|
||||
|
||||
#arg BASE
|
||||
90,144#endarg
|
||||
|
||||
#arg CENTER
|
||||
90,144#endarg
|
||||
|
||||
#arg FLAG
|
||||
fence#endarg
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
|
@ -2545,7 +2466,7 @@ _fak#endarg
|
|||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
type={ALTERNATE}
|
||||
type={OTHER}
|
||||
no_flag={FLAG}-X-hack
|
||||
[/tile]
|
||||
|
||||
|
@ -2566,6 +2487,38 @@ _fak#endarg
|
|||
center={CENTER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
*, 2
|
||||
, 1
|
||||
*, *
|
||||
, *"
|
||||
[tile]
|
||||
pos=1
|
||||
type={OTHER}
|
||||
no_flag={FLAG}-X-hack
|
||||
[/tile]
|
||||
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAINLIST}
|
||||
has_flag={FLAG}-@R4
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
|
||||
[image]
|
||||
# wmlscope: start ignoring
|
||||
name={IMAGESTEM}-@R1.png
|
||||
# wmlscope: stop ignoring
|
||||
layer={LAYER}
|
||||
base={BASE}
|
||||
center={CENTER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
#enddef
|
||||
|
||||
#define NEW:WALL_CORNER TERRAINLIST ADJACENT IMAGESTEM
|
||||
|
|
|
@ -504,6 +504,17 @@ Most units receive 20 to 40% defense in sand."
|
|||
editor_group=embellishments, obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=embellishments/fence-palisade-tile
|
||||
id=fence_palisade
|
||||
name= _ "Palisade"
|
||||
editor_name= _ "Wooden Palisade"
|
||||
string=^Eqp
|
||||
aliasof=Qt
|
||||
editor_group=embellishments, obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=embellishments/rocks
|
||||
id=sand_drifts
|
||||
|
|