Terrain Cf* - dwarf castles under normal castle rules (#4645)

* Terrain Cf* - first non-cave dwarf castle reivision (includes snow version)

* recut dwarf castle (Cf) images

* fix-up to remaining images in outside and winter dwarf castles

* Terrain Cfr - dwarf castle ruins variation
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doofus-01 2019-12-15 19:51:40 -08:00 committed by GitHub
parent 259ea6f628
commit 8ae546e9d4
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55 changed files with 79 additions and 9 deletions

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@ -586,14 +586,23 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE Ko castle/orcish/keep LAYER=-2}
{NEW:BASE Koa castle/winter-orcish/keep LAYER=-2}
{NEW:BASE Cfa castle/winter-dwarven/dwarven-castle-floor LAYER=-2}
{NEW:BASE Cfa castle/winter-dwarven/dwarven-castle-floor LAYER=-80}
{NEW:OVERLAY Cfa castle/winter-dwarven/dwarven-castle-snow PROB=30}
{NEW:BASE Kfa castle/winter-dwarven/dwarven-keep-floor LAYER=-2}
{NEW:BASE Kfa castle/winter-dwarven/dwarven-keep-floor LAYER=-80}
{NEW:OVERLAY Kfa castle/winter-dwarven/dwarven-keep}
{NEW:BASE Cud* castle/dwarven-castle-floor LAYER=-2}
{NEW:BASE Kud* castle/dwarven-keep-floor LAYER=-2}
{NEW:OVERLAY Kud* castle/dwarven-keep}
{NEW:BASE Cfr castle/ruin-dwarven/dwarven-castle-floor}
{NEW:OVERLAY Cfr castle/ruin-dwarven/debris PROB=30}
{NEW:BASE Kfr castle/ruin-dwarven/dwarven-keep-floor}
{NEW:OVERLAY Kfr castle/ruin-dwarven/dwarven-keep}
{NEW:BASE Cf* castle/outside-dwarven/dwarven-castle-floor}
{NEW:BASE Kf* castle/outside-dwarven/dwarven-keep-floor}
{NEW:OVERLAY Kf* castle/outside-dwarven/dwarven-keep}
{NEW:BASE Cud castle/dwarven-castle-floor LAYER=-2}
{NEW:BASE Kud castle/dwarven-keep-floor LAYER=-2}
{NEW:OVERLAY Kud castle/dwarven-keep}
{NEW:BASE Cd castle/sand/dirt}
{NEW:BASE Kd castle/sand/cobbles LAYER=-2}
@ -712,6 +721,12 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:CASTLEWALL Kh* (Ke,Kea,!,K*,Xu*,Xo*) K* castle/ruinkeep1 PROB=75}
{NEW:CASTLEWALL Kh* (Ke,Kea,!,K*,Xu*,Xo*) K* castle/keep}
# Dwarf outside castles (similar appearance, but different rules and transitions than classic cave version)
{NEW:CASTLEWALL Cf,Kf (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/outside-dwarven/dwarven-castle}
{NEW:CASTLEWALL Cfa,Kfa (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/winter-dwarven/dwarven-castle}
{NEW:CASTLEWALL Cfr,Kfr (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/ruin-dwarven/dwarven-castle}
# Encampment
{NEW:CASTLEWALL Ce,Ke (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/encampment/regular}
@ -723,6 +738,12 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
# Castle & Encampment Base Transtions
{NEW:TRANSITION !,Kfa,Cfa,!,C*,K* Kfa,Cfa -79 castle/winter-dwarven/dwarven-castle-floor FLAG=inside}
{NEW:TRANSITION Kfa,Cfa !,Kfa,Cfa,!,C*,K* -79 castle/winter-dwarven/dwarven-castle-floor}
{NEW:TRANSITION !,Kf*,Cf*,!,C*,K* Kf*,Cf* -79 castle/outside-dwarven/dwarven-castle-floor FLAG=inside}
{NEW:TRANSITION Kf*,Cf* !,Kf*,Cf*,!,C*,K* -79 castle/outside-dwarven/dwarven-castle-floor}
{NEW:TRANSITION Chs !,S*,W*,H*,M*,A*,Chs,K* -230 swamp/water}
{NEW:TRANSITION Ch,Chr,Cha !,Ch,Chr,Cha,Ket,!,Ke*,C* -300 flat/road}
@ -784,7 +805,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:WALL2 (Cud*,Kud*) Ql* (!,Cud*,Kud*,Ql*) unwalkable/dcastle-lava FLAG=castlewall}
{NEW:WALL2 (Cud*,Kud*) Qx* (!,Cud*,Kud*,Qx*) unwalkable/dcastle-chasm FLAG=castlewall}
{NEW:WALL (Cfa,Kfa) (!,Cud*,Kud*,X*,Cfa,Kfa) castle/winter-dwarven/dwarven-castle}
{NEW:WALL (Cud*,Kud*) (!,Cud*,Kud*,X*) castle/dwarven-castle}
{NEW:WALL Xue (Qx*,Ql*) cave/earthy-wall-rough-chasm}
@ -818,7 +838,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:WALL Xo* (!,Xu*,Xo*) walls/stone/wall-stone}
# New Generic Castle-to Chasm transition
{TRANSITION_COMPLETE_LF (Cha,Kha,Coa,Koa,Cea,Kea) Qx* -89 transition2 chasm/regular-snow-castle}
{TRANSITION_COMPLETE_LF (Cha,Kha,Coa,Koa,Cea,Kea,Cfa,Kfa) Qx* -89 transition2 chasm/regular-snow-castle}
{TRANSITION_COMPLETE_LF (!,Cud*,Kud*,!,C*,K*) Qxe -89 transition2 chasm/earthy-castle}
{TRANSITION_COMPLETE_LF (!,Cud*,Kud*,!,C*,K*) Qx* -89 transition2 chasm/regular-castle}
{TRANSITION_COMPLETE_LF (!,Cud*,Kud*,!,C*,K*,Xo*) Ql* -89 transition2 unwalkable/castle-lava-chasm}

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@ -2055,7 +2055,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
symbol_image=castle/dwarven-castle-tile
id=dwarven_castle
name= _ "Castle"
editor_name= _ "Dwarven Castle"
editor_name= _ "Dwarven Underground Castle"
string=Cud
aliasof=Ct
unit_height_adjust=0
@ -2063,6 +2063,30 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_group=castle, cave
[/terrain_type]
[terrain_type]
symbol_image=castle/outside-dwarven/dwarven-castle-tile
id=dwarven_castle2
name= _ "Castle"
editor_name= _ "Dwarven Castle"
string=Cf
aliasof=Ct
unit_height_adjust=0
recruit_onto=yes
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/ruin-dwarven/dwarven-castle-tile
id=dwarven_castle_ruin
name= _ "Castle"
editor_name= _ "Dwarven Castle Ruins"
string=Cfr
aliasof=Ct
unit_height_adjust=0
recruit_onto=yes
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/winter-dwarven/dwarven-castle-tile
id=dwarven_castle_winter
@ -2324,7 +2348,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
symbol_image=castle/dwarven-keep-tile
id=dwarven_keep
name= _ "Keep"
editor_name= _ "Dwarven Castle Keep"
editor_name= _ "Dwarven Underground Keep"
string=Kud
aliasof=Ct
unit_height_adjust=0
@ -2333,6 +2357,32 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_group=castle, cave
[/terrain_type]
[terrain_type]
symbol_image=castle/outside-dwarven/dwarven-keep-tile
id=dwarven_keep2
name= _ "Keep"
editor_name= _ "Dwarven Castle Keep"
string=Kf
aliasof=Ct
unit_height_adjust=0
recruit_from=yes
recruit_onto=yes
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/ruin-dwarven/dwarven-keep-tile
id=dwarven_keep_ruin
name= _ "Keep"
editor_name= _ "Dwarven Ruin Keep"
string=Kfr
aliasof=Ct
unit_height_adjust=0
recruit_from=yes
recruit_onto=yes
editor_group=castle
[/terrain_type]
[terrain_type]
symbol_image=castle/winter-dwarven/dwarven-keep-tile
id=dwarven_keep_winter