Terrain Cf* - dwarf castles under normal castle rules (#4645)
* Terrain Cf* - first non-cave dwarf castle reivision (includes snow version) * recut dwarf castle (Cf) images * fix-up to remaining images in outside and winter dwarf castles * Terrain Cfr - dwarf castle ruins variation
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data/core/images/terrain/castle/outside-dwarven/dwarven-keep.png
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data/core/images/terrain/castle/ruin-dwarven/debris.png
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data/core/images/terrain/castle/ruin-dwarven/debris2.png
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data/core/images/terrain/castle/ruin-dwarven/debris3.png
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data/core/images/terrain/castle/ruin-dwarven/dwarven-keep.png
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@ -586,14 +586,23 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Ko castle/orcish/keep LAYER=-2}
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{NEW:BASE Koa castle/winter-orcish/keep LAYER=-2}
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{NEW:BASE Cfa castle/winter-dwarven/dwarven-castle-floor LAYER=-2}
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{NEW:BASE Cfa castle/winter-dwarven/dwarven-castle-floor LAYER=-80}
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{NEW:OVERLAY Cfa castle/winter-dwarven/dwarven-castle-snow PROB=30}
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{NEW:BASE Kfa castle/winter-dwarven/dwarven-keep-floor LAYER=-2}
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{NEW:BASE Kfa castle/winter-dwarven/dwarven-keep-floor LAYER=-80}
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{NEW:OVERLAY Kfa castle/winter-dwarven/dwarven-keep}
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{NEW:BASE Cud* castle/dwarven-castle-floor LAYER=-2}
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{NEW:BASE Kud* castle/dwarven-keep-floor LAYER=-2}
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{NEW:OVERLAY Kud* castle/dwarven-keep}
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{NEW:BASE Cfr castle/ruin-dwarven/dwarven-castle-floor}
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{NEW:OVERLAY Cfr castle/ruin-dwarven/debris PROB=30}
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{NEW:BASE Kfr castle/ruin-dwarven/dwarven-keep-floor}
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{NEW:OVERLAY Kfr castle/ruin-dwarven/dwarven-keep}
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{NEW:BASE Cf* castle/outside-dwarven/dwarven-castle-floor}
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{NEW:BASE Kf* castle/outside-dwarven/dwarven-keep-floor}
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{NEW:OVERLAY Kf* castle/outside-dwarven/dwarven-keep}
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{NEW:BASE Cud castle/dwarven-castle-floor LAYER=-2}
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{NEW:BASE Kud castle/dwarven-keep-floor LAYER=-2}
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{NEW:OVERLAY Kud castle/dwarven-keep}
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{NEW:BASE Cd castle/sand/dirt}
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{NEW:BASE Kd castle/sand/cobbles LAYER=-2}
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@ -712,6 +721,12 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:CASTLEWALL Kh* (Ke,Kea,!,K*,Xu*,Xo*) K* castle/ruinkeep1 PROB=75}
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{NEW:CASTLEWALL Kh* (Ke,Kea,!,K*,Xu*,Xo*) K* castle/keep}
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# Dwarf outside castles (similar appearance, but different rules and transitions than classic cave version)
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{NEW:CASTLEWALL Cf,Kf (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/outside-dwarven/dwarven-castle}
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{NEW:CASTLEWALL Cfa,Kfa (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/winter-dwarven/dwarven-castle}
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{NEW:CASTLEWALL Cfr,Kfr (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/ruin-dwarven/dwarven-castle}
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# Encampment
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{NEW:CASTLEWALL Ce,Ke (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/encampment/regular}
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@ -723,6 +738,12 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Castle & Encampment Base Transtions
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{NEW:TRANSITION !,Kfa,Cfa,!,C*,K* Kfa,Cfa -79 castle/winter-dwarven/dwarven-castle-floor FLAG=inside}
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{NEW:TRANSITION Kfa,Cfa !,Kfa,Cfa,!,C*,K* -79 castle/winter-dwarven/dwarven-castle-floor}
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{NEW:TRANSITION !,Kf*,Cf*,!,C*,K* Kf*,Cf* -79 castle/outside-dwarven/dwarven-castle-floor FLAG=inside}
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{NEW:TRANSITION Kf*,Cf* !,Kf*,Cf*,!,C*,K* -79 castle/outside-dwarven/dwarven-castle-floor}
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{NEW:TRANSITION Chs !,S*,W*,H*,M*,A*,Chs,K* -230 swamp/water}
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{NEW:TRANSITION Ch,Chr,Cha !,Ch,Chr,Cha,Ket,!,Ke*,C* -300 flat/road}
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@ -784,7 +805,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:WALL2 (Cud*,Kud*) Ql* (!,Cud*,Kud*,Ql*) unwalkable/dcastle-lava FLAG=castlewall}
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{NEW:WALL2 (Cud*,Kud*) Qx* (!,Cud*,Kud*,Qx*) unwalkable/dcastle-chasm FLAG=castlewall}
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{NEW:WALL (Cfa,Kfa) (!,Cud*,Kud*,X*,Cfa,Kfa) castle/winter-dwarven/dwarven-castle}
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{NEW:WALL (Cud*,Kud*) (!,Cud*,Kud*,X*) castle/dwarven-castle}
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{NEW:WALL Xue (Qx*,Ql*) cave/earthy-wall-rough-chasm}
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@ -818,7 +838,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:WALL Xo* (!,Xu*,Xo*) walls/stone/wall-stone}
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# New Generic Castle-to Chasm transition
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{TRANSITION_COMPLETE_LF (Cha,Kha,Coa,Koa,Cea,Kea) Qx* -89 transition2 chasm/regular-snow-castle}
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{TRANSITION_COMPLETE_LF (Cha,Kha,Coa,Koa,Cea,Kea,Cfa,Kfa) Qx* -89 transition2 chasm/regular-snow-castle}
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{TRANSITION_COMPLETE_LF (!,Cud*,Kud*,!,C*,K*) Qxe -89 transition2 chasm/earthy-castle}
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{TRANSITION_COMPLETE_LF (!,Cud*,Kud*,!,C*,K*) Qx* -89 transition2 chasm/regular-castle}
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{TRANSITION_COMPLETE_LF (!,Cud*,Kud*,!,C*,K*,Xo*) Ql* -89 transition2 unwalkable/castle-lava-chasm}
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@ -2055,7 +2055,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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symbol_image=castle/dwarven-castle-tile
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id=dwarven_castle
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name= _ "Castle"
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editor_name= _ "Dwarven Castle"
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editor_name= _ "Dwarven Underground Castle"
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string=Cud
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aliasof=Ct
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unit_height_adjust=0
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@ -2063,6 +2063,30 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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editor_group=castle, cave
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/outside-dwarven/dwarven-castle-tile
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id=dwarven_castle2
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name= _ "Castle"
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editor_name= _ "Dwarven Castle"
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string=Cf
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aliasof=Ct
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unit_height_adjust=0
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recruit_onto=yes
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/ruin-dwarven/dwarven-castle-tile
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id=dwarven_castle_ruin
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name= _ "Castle"
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editor_name= _ "Dwarven Castle Ruins"
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string=Cfr
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aliasof=Ct
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unit_height_adjust=0
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recruit_onto=yes
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/winter-dwarven/dwarven-castle-tile
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id=dwarven_castle_winter
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@ -2324,7 +2348,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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symbol_image=castle/dwarven-keep-tile
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id=dwarven_keep
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name= _ "Keep"
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editor_name= _ "Dwarven Castle Keep"
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editor_name= _ "Dwarven Underground Keep"
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string=Kud
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aliasof=Ct
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unit_height_adjust=0
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@ -2333,6 +2357,32 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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editor_group=castle, cave
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/outside-dwarven/dwarven-keep-tile
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id=dwarven_keep2
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name= _ "Keep"
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editor_name= _ "Dwarven Castle Keep"
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string=Kf
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aliasof=Ct
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unit_height_adjust=0
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recruit_from=yes
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recruit_onto=yes
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/ruin-dwarven/dwarven-keep-tile
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id=dwarven_keep_ruin
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name= _ "Keep"
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editor_name= _ "Dwarven Ruin Keep"
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string=Kfr
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aliasof=Ct
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unit_height_adjust=0
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recruit_from=yes
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recruit_onto=yes
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editor_group=castle
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[/terrain_type]
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[terrain_type]
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symbol_image=castle/winter-dwarven/dwarven-keep-tile
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id=dwarven_keep_winter
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