Add Earthy Rockbound Cave terrain

This commit is contained in:
Iris Morelle 2020-06-26 05:38:21 -04:00
parent acd08fd0c5
commit 35b6d9d560
12 changed files with 21 additions and 1 deletions

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@ -22,6 +22,7 @@
### Terrain
* New ancient/weathered stone floor tile (code Ias)
* New ancient stone stone walls variation (code Xoa)
* New earthy rockbound cave variation (code Uhe)
### Lua API
* New wesnoth.get_max_liminal_bonus function
* New wesnoth.colors table to get information about colors.

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@ -477,6 +477,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE Ur,Urc cave/path}
{NEW:BASE Urb cave/flagstones-dark}
{NEW:BASE Uh cave/hills-variation}
{NEW:BASE Uhe cave/earthy-hills-variation}
{NEW:BASE Xu* cave/wall-rough}
{NEW:BASE Xo* walls/stone/wall-stone-base}
@ -903,9 +904,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION Hd (!,Hd,Qx*,W*) -184 hills/desert}
{NEW:TRANSITION Uh (!,Uh,W*,Ai) -200 cave/hills}
{NEW:TRANSITION Uhe (!,Uhe,W*,Ai) -200 cave/earthy-hills}
{NEW:TRANSITION (Uu,Uh) (!,Uu,Uh,W*,Ai) -220 cave/floor}
{NEW:TRANSITION (Uue) (!,Uue,W*,Ai) -221 cave/earthy-floor}
{NEW:TRANSITION (Uue,Uhe) (!,Uue,Uhe,W*,Ai) -221 cave/earthy-floor}
{NEW:TRANSITION Ai,W*,S* Ur -223 cave/floor FLAG=inside}
{NEW:TRANSITION Urb (!,Urb) -224 cave/flagstones-dark}

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@ -1047,6 +1047,22 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
Occasionally caves are <italic>text='illuminated'</italic>."
[/terrain_type]
[terrain_type]
symbol_image=cave/earthy-hills-variation
id=earthy_rocky_cave
name= _ "Rockbound Cave"
editor_name= _ "Earthy Rockbound Cave"
string=Uhe
aliasof=Ut, Ht
mvt_alias=-,Ut, Ht
editor_group=cave, rough
help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defense, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
Occasionally caves are <italic>text='illuminated'</italic>."
[/terrain_type]
# ## Mine rail tracks ##
[terrain_type]