Add Earthy Rockbound Cave terrain
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@ -22,6 +22,7 @@
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### Terrain
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* New ancient/weathered stone floor tile (code Ias)
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* New ancient stone stone walls variation (code Xoa)
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* New earthy rockbound cave variation (code Uhe)
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### Lua API
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* New wesnoth.get_max_liminal_bonus function
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* New wesnoth.colors table to get information about colors.
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BIN
data/core/images/terrain/cave/earthy-hills-n.png
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After Width: | Height: | Size: 1.3 KiB |
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data/core/images/terrain/cave/earthy-hills-ne.png
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After Width: | Height: | Size: 1.6 KiB |
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data/core/images/terrain/cave/earthy-hills-nw.png
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After Width: | Height: | Size: 2.4 KiB |
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data/core/images/terrain/cave/earthy-hills-s.png
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After Width: | Height: | Size: 1.4 KiB |
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data/core/images/terrain/cave/earthy-hills-se.png
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After Width: | Height: | Size: 1.9 KiB |
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data/core/images/terrain/cave/earthy-hills-sw.png
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After Width: | Height: | Size: 2.1 KiB |
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data/core/images/terrain/cave/earthy-hills-variation.png
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After Width: | Height: | Size: 9.2 KiB |
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data/core/images/terrain/cave/earthy-hills-variation2.png
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After Width: | Height: | Size: 9.3 KiB |
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data/core/images/terrain/cave/earthy-hills-variation3.png
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After Width: | Height: | Size: 9.3 KiB |
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@ -477,6 +477,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Ur,Urc cave/path}
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{NEW:BASE Urb cave/flagstones-dark}
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{NEW:BASE Uh cave/hills-variation}
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{NEW:BASE Uhe cave/earthy-hills-variation}
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{NEW:BASE Xu* cave/wall-rough}
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{NEW:BASE Xo* walls/stone/wall-stone-base}
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@ -903,9 +904,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION Hd (!,Hd,Qx*,W*) -184 hills/desert}
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{NEW:TRANSITION Uh (!,Uh,W*,Ai) -200 cave/hills}
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{NEW:TRANSITION Uhe (!,Uhe,W*,Ai) -200 cave/earthy-hills}
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{NEW:TRANSITION (Uu,Uh) (!,Uu,Uh,W*,Ai) -220 cave/floor}
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{NEW:TRANSITION (Uue) (!,Uue,W*,Ai) -221 cave/earthy-floor}
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{NEW:TRANSITION (Uue,Uhe) (!,Uue,Uhe,W*,Ai) -221 cave/earthy-floor}
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{NEW:TRANSITION Ai,W*,S* Ur -223 cave/floor FLAG=inside}
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{NEW:TRANSITION Urb (!,Urb) -224 cave/flagstones-dark}
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@ -1047,6 +1047,22 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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Occasionally caves are <italic>text='illuminated'</italic>."
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[/terrain_type]
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[terrain_type]
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symbol_image=cave/earthy-hills-variation
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id=earthy_rocky_cave
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name= _ "Rockbound Cave"
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editor_name= _ "Earthy Rockbound Cave"
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string=Uhe
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aliasof=Ut, Ht
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mvt_alias=-,Ut, Ht
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editor_group=cave, rough
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help_topic_text= _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which shoulders defense, but is hard for most units to traverse. Only settlers of caves, such as dwarves and trolls, are fully capable of navigating such topography.
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Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
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Occasionally caves are <italic>text='illuminated'</italic>."
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[/terrain_type]
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# ## Mine rail tracks ##
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[terrain_type]
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