Silence several wmllint warnings

This commit is contained in:
Elvish_Hunter 2024-08-31 23:11:47 +02:00
parent 2f06922052
commit 98d0af2ca2
4 changed files with 30 additions and 28 deletions

View file

@ -1066,7 +1066,7 @@ sort=yes
name = "Benny Lin"
[/entry]
[entry]
name = "Irsyad Musthafa"
name = "Irsyad Musthafa" # wmllint: noconvert
comment = "translation maintainer"
email = "sevennightmare_AT_tutanota.de"
[/entry]

View file

@ -166,6 +166,7 @@ This turns any base terrain into a village, providing income and healing." + "
Fake Shroud looks like an unexplored area, even in scenarios that have shroud disabled and even when the players units can see the hex."
[/topic]
# wmllint: markcheck off
[topic]
id=editor_terrain_elevation
title= _ "Terrain Elevation Graphics"
@ -202,6 +203,7 @@ The graphics used to represent the ledge borders are determined by the base terr
" +
_ "editor^<format>text='Note for UMC authors: The flood-filled tiles do not have their terrain codes changed, or any other properties affected, so filtering a location by elevation is not simple.' italic='yes' font_size=10 </format>"
[/topic]
# wmllint: markcheck on
[topic]
id=editor_deprecated_overlay

View file

@ -28,11 +28,11 @@
{EDITOR_DEPRECATED *^Uf*}
{EDITOR_DEPRECATED Xol}
{EDITOR_DEPRECATED Xuce}
{EDITOR_DEPRECATED Irs}
{EDITOR_DEPRECATED Ias}
{EDITOR_DEPRECATED Icr}
{EDITOR_DEPRECATED Ior}
{EDITOR_DEPRECATED Icn}
{EDITOR_DEPRECATED Irs} # wmllint: noconvert
{EDITOR_DEPRECATED Ias} # wmllint: noconvert
{EDITOR_DEPRECATED Icr} # wmllint: noconvert
{EDITOR_DEPRECATED Ior} # wmllint: noconvert
{EDITOR_DEPRECATED Icn} # wmllint: noconvert
#############################################################
# Macros for where normal terrain code filtering doesn't work
@ -44,11 +44,11 @@ Rb,Re,Rd,Rp,Rr,Rrc,Rra#enddef
# deprecated codes, as of 1.17.9
#define TG_BUILT_STONE
Irs,Icr#enddef
Irs,Icr#enddef # wmllint: noconvert
# deprecated codes, as of 1.17.9
#define TG_BUILT_WOOD
Iwr,Ior,Icn#enddef
Iwr,Ior,Icn#enddef # wmllint: noconvert
#############################################################
@ -638,11 +638,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE (Isr,Isc) interior/stone-regular LAYER=-284 FLAG=raised_base}
# deprecated codes, for compatibility
{NEW:BASE Ias interior/stone-ancient}
{NEW:BASE Ias interior/stone-ancient} # wmllint: noconvert
# raised base to get it over the chasm images (LAYER=-284)
{NEW:BASE Iwr,Icn interior/wood-regular LAYER=-284 FLAG=raised_base}
{NEW:BASE Ior interior/wood-ruined LAYER=-284 FLAG=raised_base}
{NEW:BASE Irs,Icr interior/stone-regular LAYER=-284 FLAG=raised_base}
{NEW:BASE Iwr,Icn interior/wood-regular LAYER=-284 FLAG=raised_base} # wmllint: noconvert
{NEW:BASE Ior interior/wood-ruined LAYER=-284 FLAG=raised_base} # wmllint: noconvert
{NEW:BASE Irs,Icr interior/stone-regular LAYER=-284 FLAG=raised_base} # wmllint: noconvert
#
# Water base terrains
@ -894,8 +894,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION_INVERTED Iwc !,Iwc -223 interior/regular-rug/rug FLAG=regular_rug}
# deprecated terrain codes, for compatibility
{NEW:TRANSITION_INVERTED Icr !,Icr -221 interior/royal-rug/rug FLAG=royal_rug}
{NEW:TRANSITION_INVERTED Icn !,Icn -223 interior/regular-rug/rug FLAG=regular_rug}
{NEW:TRANSITION_INVERTED Icr !,Icr -221 interior/royal-rug/rug FLAG=royal_rug} # wmllint: noconvert
{NEW:TRANSITION_INVERTED Icn !,Icn -223 interior/regular-rug/rug FLAG=regular_rug} # wmllint: noconvert
#
# this one uses the Ur underlayer
{NEW:DISABLE_TRANSITION (Urc) (Uu*) }
@ -917,16 +917,16 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION Iw* Ql* -283 interior/wood-chasm/wood-burnt}
# compatibility code for deprecated terrain codes
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-chasm/stone-regular}
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* W* -222 interior/stone-chasm/stone-dock-regular}
{NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr Q* -222 interior/stone-chasm/stone-regular}
{NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr W*,S*,G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-regular}
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-chasm/stone-regular} # wmllint: noconvert
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* W* -222 interior/stone-chasm/stone-dock-regular} # wmllint: noconvert
{NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr Q* -222 interior/stone-chasm/stone-regular} # wmllint: noconvert
{NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr W*,S*,G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_STONE} Q* -282 interior/stone-chasm/stone-regular}
{NEW:TRANSITION !,*^Qh*,!,{TG_BUILT_STONE} W*,S* -222 interior/stone-dock-regular LAYER2=-221 ADJACENT2=!,Irs,Icr,W*,S*}
{NEW:TRANSITION {TG_BUILT_STONE} !,Irs,Icr,!,I*r,Q*,W*,G*,R*,D*,A*,Uu,Ur,Urc,S* -222 interior/stone-regular}
{NEW:TRANSITION {TG_BUILT_WOOD} G*,R*,D*,A*,Ur,Urc,Ias -283 interior/wood-regular}
{NEW:TRANSITION !,*^Qh*,!,{TG_BUILT_STONE} W*,S* -222 interior/stone-dock-regular LAYER2=-221 ADJACENT2=!,Irs,Icr,W*,S*} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_STONE} !,Irs,Icr,!,I*r,Q*,W*,G*,R*,D*,A*,Uu,Ur,Urc,S* -222 interior/stone-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_WOOD} G*,R*,D*,A*,Ur,Urc,Ias -283 interior/wood-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_WOOD} W*,S*,Qx* -283 interior/wood-chasm/wood-clean}
{NEW:TRANSITION Ior W*,S*,Qx* -283 interior/wood-chasm/wood-regular}
{NEW:TRANSITION Ior W*,S*,Qx* -283 interior/wood-chasm/wood-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_WOOD} Ql* -283 interior/wood-chasm/wood-burnt}
# end compatibility code
@ -1043,7 +1043,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:WALL_TRANSITION2 Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) unwalkable/lava-chasm LAYER=-290 FLAG=ground}
{NEW:WALL_TRANSITION2 Qlf Qx*,Xv,_off^_usr (!,Ql*,Qx*) unwalkable/lava-chasm LAYER=-290 FLAG=ground}
# no compatibility code for ^Qh* overlays on Irs,Ias,Icr,Ior,Icn - no stable legacy maps would have such combinations
# no compatibility code for ^Qh* overlays on Irs,Ias,Icr,Ior,Icn - no stable legacy maps would have such combinations # wmllint: noconvert
{NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Is*) (!,*^Qh*,!,Isa) elevation/ancient-stone/corner-stone LAYER=-90 FLAG=ground}
{NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Is*) (!,*^Qh*,!,Is*) elevation/stone/corner-stone LAYER=-90 FLAG=ground}
{NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Iw*) (!,*^Qh*,!,Iw*) elevation/wood/corner-wood LAYER=-90 FLAG=ground}

View file

@ -3474,7 +3474,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=regular_stone_floor_deprecated
symbol_image=interior/stone-regular
editor_name= _ "Deprecated"
string=Irs
string=Irs # wmllint: noconvert
aliasof=Gt
hidden=yes
hide_help=yes
@ -3485,7 +3485,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=ancient_stone_floor_deprecated
symbol_image=interior/stone-ancient
editor_name= _ "Deprecated"
string=Ias
string=Ias # wmllint: noconvert
aliasof=Gt
hidden=yes
hide_help=yes
@ -3496,7 +3496,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=rug_floor_deprecated
symbol_image=interior/royal-rug/rug-tile
editor_name= _ "Deprecated"
string=Icr
string=Icr # wmllint: noconvert
aliasof=Gt
hidden=yes
hide_help=yes
@ -3507,7 +3507,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=rug2_floor_deprecated
symbol_image=interior/regular-rug/rug-tile
editor_name= _ "Deprecated"
string=Icn
string=Icn # wmllint: noconvert
aliasof=Gt
hidden=yes
hide_help=yes
@ -3518,7 +3518,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=old_wood_floor_deprecated
symbol_image=interior/wood-ruined
editor_name= _ "Deprecated"
string=Ior
string=Ior # wmllint: noconvert
aliasof=Gt
hidden=yes
hide_help=yes