help: remove invalid link to illuminated terrain

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Severin Glöckner 2019-09-16 03:52:09 +02:00
parent 09b00b94d6
commit 4dd65a0c22

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@ -1011,7 +1011,7 @@ Most units receive 20 to 40% defense in sand."
Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in rockbound caves.
Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>."
Occasionally caves are <italic>text='illuminated'</italic>."
[/terrain_type]
# ## Mine rail tracks ##
@ -2772,7 +2772,7 @@ Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receiv
editor_name= _ "Cave"
string=Ut
help_topic_text= _ "<italic>text='Cave'</italic> terrain represents any underground cavern with enough room for a unit to pass.
Most units are wholly unfamiliar with the terrain, and thus are both slowed down and hindered in defense. Dwarves and trolls, who make their homes in caves, both have a relatively easy time navigating this terrain, especially dwarves, who by dint of their small size can navigate many obstacles that other races cannot. Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>.
Most units are wholly unfamiliar with the terrain, and thus are both slowed down and hindered in defense. Dwarves and trolls, who make their homes in caves, both have a relatively easy time navigating this terrain, especially dwarves, who by dint of their small size can navigate many obstacles that other races cannot. Occasionally caves are <italic>text='illuminated'</italic>.
Rare patches of the underground world are illuminated by light from the surface shining down into the gloomy darkness. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units. In all other regards this terrain is functionally identical to normal cave terrains.