Adding weathered stone walls (Xoa) and floor (Ias) (#4938)
* Terrain - Ias - stone floor variation * terrain - Xoa - Ancient stone walls * terrain Xoa - more complete transition image set * terrain - Ias, Xoa - minor additions and touch-ups
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data/core/images/terrain/walls/stone/ancient/wall-stone-tile.png
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@ -531,7 +531,10 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Ha hills/snow}
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# raised base to get it over the chasm images (LAYER=-284), then raised even higher to get over chasm-castle transition images (LAYER=-186)
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# Interior floors
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{NEW:BASE Ias interior/stone-ancient}
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# raised base to get it over the chasm images (LAYER=-284)
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{NEW:BASE Iwr,Icn interior/wood-regular LAYER=-284 FLAG=raised_base}
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{NEW:BASE Ior interior/wood-ruined LAYER=-284 FLAG=raised_base}
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{NEW:BASE Irs,Icr interior/stone-regular LAYER=-284 FLAG=raised_base}
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@ -784,13 +787,14 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# installing new wood floor transitions - need to be above this DISABLE line
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# be careful with wild-card filters: "I*r" includes "Irs"
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# "Ias" is not included in this, it uses more generic transitions
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{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,W*,Uu,Ur,Urc,S* -282 interior/stone-chasm/stone-regular}
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{NEW:TRANSITION_CROWDED Irs,Icr Q* -282 interior/stone-chasm/stone-regular}
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{NEW:TRANSITION_CROWDED Irs,Icr W*,G*,R*,D*,A*,Uu,Ur,Urc,S* -282 interior/stone-regular}
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{NEW:TRANSITION Irs,Icr Q* -282 interior/stone-chasm/stone-regular}
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{NEW:TRANSITION Irs,Icr !,Irs,Irr,!,I*r,Q*,W*,G*,R*,D*,A*,Uu,Ur,Urc,S* -282 interior/stone-regular}
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{NEW:TRANSITION Iwr,Ior,Icn G*,R*,D*,A*,Ur,Urc -283 interior/wood-regular}
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{NEW:TRANSITION Iwr,Ior,Icn G*,R*,D*,A*,Ur,Urc,Ias -283 interior/wood-regular}
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{NEW:TRANSITION Iwr,Icn W*,S*,Qx* -283 interior/wood-chasm/wood-clean}
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{NEW:TRANSITION Ior W*,S*,Qx* -283 interior/wood-chasm/wood-regular}
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{NEW:TRANSITION Iwr,Ior,Icn Ql* -283 interior/wood-chasm/wood-burnt}
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@ -816,6 +820,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:WALL2_CORNER (Xom,Xoi) Xu* (!,Xu*,Xo*) walls/stone/wall-mine-mixed}
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{NEW:WALL2 (Xom,Xoi) Xu* (!,Xu*,Xo*) walls/stone/wall-mine-mixed}
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{NEW:WALL2_CORNER (Xoa) Xu* (!,Xu*,Xo*) walls/stone/ancient/wall-mixed}
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{NEW:WALL2 (Xoa) Xu* (!,Xu*,Xo*) walls/stone/ancient/wall-mixed}
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{NEW:WALL2_CORNER (Xo*) Xu* (!,Xu*,Xo*) walls/stone/wall-mixed}
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{NEW:WALL2 (Xo*) Xu* (!,Xu*,Xo*) walls/stone/wall-mixed}
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{NEW:WALL Xu* (!,Xu*,Xo*) cave/wall-rough}
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@ -824,6 +830,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:WALL_CORNER Xoi (!,Xo*,Xu*) walls/stone/wall-stone-white}
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{NEW:WALL_CORNER Xom,Xoi (!,Xo*,Xu*) walls/stone/wall-stone-mine}
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{NEW:WALL_CORNER Xoc (!,Xo*,Xu*) walls/stone/clean/wall-stone}
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{NEW:WALL_CORNER Xoa (!,Xo*,Xu*) walls/stone/ancient/wall-stone}
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{NEW:WALL_CORNER Xot (!,Xo*,Xu*) walls/stone/catacombs/wall-stone}
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{NEW:WALL_CORNER Xo* (!,Xo*,Xu*) walls/stone/wall-stone}
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{NEW:WALL_A10 Xol (!,Xu*,Xo*) walls/stone/lit/wall-stone-lit}
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@ -832,6 +839,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:WALL Xom,Xoi (!,Xu*,Xo*) walls/stone/wall-stone-mine}
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{NEW:WALL Xoc (!,Xu*,Xo*) walls/stone/clean/wall-stone}
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{NEW:WALL_MINOR_VARIANTS Xoc Xo* (!,Xu*,Xo*) walls/stone/clean/wall-stone}
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{NEW:WALL Xoa (!,Xu*,Xo*) walls/stone/ancient/wall-stone}
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{NEW:WALL_MINOR_VARIANTS Xoa Xo* (!,Xu*,Xo*) walls/stone/ancient/wall-stone}
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{NEW:WALL Xot^Edb (!,Xu*,Xo*) walls/stone/catacombs/wall-bones FLAG=bones BASE=1,108}
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{NEW:WALL Xot (!,Xu*,Xo*) walls/stone/catacombs/wall-stone}
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{NEW:WALL_MINOR_VARIANTS Xot Xo* (!,Xu*,Xo*) walls/stone/catacombs/wall-stone}
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@ -920,9 +929,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION Gs Gg,Gd,Gll -257 grass/semi-dry-long}
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{NEW:TRANSITION Gs (R*,D*,Aa,Ur,Urc) -260 grass/semi-dry-medium}
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{NEW:TRANSITION Gg (R*,D*,Aa,Ur,Urc) -261 grass/green-medium}
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{NEW:TRANSITION Gd (R*,D*,Aa,Ur,Urc) -262 grass/dry-medium}
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{NEW:TRANSITION Gs (R*,D*,Aa,Ur,Urc,Ias) -260 grass/semi-dry-medium}
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{NEW:TRANSITION Gg (R*,D*,Aa,Ur,Urc,Ias) -261 grass/green-medium}
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{NEW:TRANSITION Gd (R*,D*,Aa,Ur,Urc,Ias) -262 grass/dry-medium}
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{NEW:TRANSITION Gll (!,Gll,Q*,W*,Ai,C*,K*) -270 grass/leaf-litter}
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@ -935,7 +944,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# This transitions from bank to flat terrains.
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{NEW:TRANSITION (W*,Ai) (R*,Gll) -300 flat/bank}
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{NEW:TRANSITION (W*,Ai) (R*,Gll,Ias) -300 flat/bank}
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{NEW:TRANSITION (Sm) (R*,D*) -310 swamp/mud-to-land}
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@ -964,8 +973,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (!,Re,Rr*,Hh*,M*,Q*,D*,T*) Re -379 flat/dirt FLAG=inside}
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{NEW:TRANSITION Re (!,Re,Rr*,W*,Ai,Q*,D*,T*) -380 flat/dirt}
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{NEW:TRANSITION (!,Rb,Rr*,W*,Ai,Q*,D*,T*) Rb -384 flat/dirt-dark FLAG=inside}
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{NEW:TRANSITION Rb (!,Rb,Rr*,W*,Ai,Q*,D*,T*) -388 flat/dirt-dark}
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{NEW:TRANSITION (!,Rb,Rr*,W*,Ai,Q*,D*,T*,Ias) Rb,Ias -384 flat/dirt-dark FLAG=inside}
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{NEW:TRANSITION Rb,Ias (!,Rb,Rr*,W*,Ai,Q*,D*,T*,Ias) -388 flat/dirt-dark}
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# This complicated part keeps the submerged part of ice or a bank from drawing over the above-water parts of banks or ice
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@ -974,7 +983,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (Mm,Hh) Ai,W*,S* -482 hills/regular-to-water FLAG=non_submerged}
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{NEW:TRANSITION (Md,Hhd,Mv) Ai,W*,S* -482 hills/dry-to-water FLAG=non_submerged}
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{NEW:TRANSITION (R*,G*,Uue) Ai,W* -483 flat/bank-to-ice FLAG=non_submerged}
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{NEW:TRANSITION (R*,G*,Uue,Ias) Ai,W* -483 flat/bank-to-ice FLAG=non_submerged}
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{NEW:TRANSITION (U*,Xu*,Ql*) Ai,W*,S* -486 cave/bank FLAG=non_submerged}
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@ -842,6 +842,16 @@ Most units receive 20 to 40% defense in sand."
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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name= _ "Stone Floor"
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id=ancient_stone_floor
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symbol_image=interior/stone-ancient
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editor_name= _ "Ancient Stone Floor"
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string=Ias
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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name= _ "Rug"
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id=rug_floor
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@ -1301,6 +1311,17 @@ Occasionally caves are <italic>text='illuminated'</italic>."
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editor_group=cave,obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=walls/stone/ancient/wall-stone-tile
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id=wall_stone_ancient
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name= _ "Stone Wall"
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editor_name= _ "Ancient Stone Wall"
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string=Xoa
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aliasof=Xt
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editor_group=cave,obstacle
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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editor_image=walls/stone/catacombs/wall-stone-tile
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