SotA - revisions to units and possibly terrain (#5189)

* SotA - units - new sprites for sea captain, including non-skeleton undead version

* SotA - Sc4 Intro revision for ghoul background

* SotA - remove y,z characters from terrain codes, all campaign codes should now end with S.

* core terrain - new iron fence terrain *^Eqf

* SotA S2 - change large custom fence to iron fence
This commit is contained in:
doofus-01 2020-10-18 17:22:30 -07:00 committed by GitHub
parent 4355a9046c
commit fca68c1057
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
44 changed files with 987 additions and 257 deletions

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@ -70,5 +70,6 @@
icon="group_mainline"
[/editor_group]
{campaigns/Secrets_of_the_Ancients/utils/terrain.cfg}
{campaigns/Secrets_of_the_Ancients/utils/terrain-compat.cfg} # remove this after BfW 1.15.6 is released
{campaigns/Secrets_of_the_Ancients/utils/terrain_graphics.cfg}
#endif

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@ -3,9 +3,9 @@ Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ds, Ds, Gs^Vht, Gs, Gs, Gs, Gs, Gs, Gs,
Wo, Wo, Wo, Ww, Wo, Ww, Ww, Ww, Ww, Ww, Ds, Ds, Ds, Gg, Gs, Gs, Gs, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll, Gs^Fds, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Hh, Hh, Hh^Fp, Mm, Mm, Hh^Vhh, Rrc, Rrc^Vh, Mm, Mm, Mm
Wo, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ds, Ww, Gg, Gg, Gs, Gs, Gs, Gs^Fds, Gll, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Hh, Mm, Mm, Hh^Fms, Mm, Hh, Hh^Vhh, Mm, Mm, Hh^Fp, Mm
Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ds, Ds, Gg, Gs, Gs^Fms, Gs^Fms, Gs, Gs, Gs, Gs^Fms, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Hh, Hh, Hh, Mm, Hh, Hh^Fp, Hh, Hh, Mm, Mm, Mm, Mm
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Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ds, Ds^Esd, Gs, Gs, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fms, Gs^Fds, Gs, Gs^Fds, Gs^Fds, Gs, Gs, Gs, Gs^Fds, Gs, Gs^Fds, Gs, Gs^Fds, Gs, Gs, Gs, Gs^Es, Hh, Gs^Es, Gs
Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ds, Ds, Gs, Gs, Gs, Gs, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gll, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs, Gs, Gs^Es, Gs^Es, Gs, Gs
@ -19,9 +19,9 @@ Gs, Gs, Ds, Ds, Ds, Ds, Ds, Ds, Gs^Fms, Gll^Fp, Rb^Gvs, Gs^Vl, Gs^Fds, Gs^Fds, G
Gd, Gd, Gd, Ds^Esd, Ds, Ds, Gs, Gs, Gs^Fds, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gll, Gs^Fds, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Re, Gg, Gs^Fds, Gs^Fds, Gg^Fet, Rp, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ss, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
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Ch, Ch, Ch, Gd, Gd, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll, Gs, Gll, Gs^Fds, Gs^Fds, Gll, Rb^Gvs, Gs^Fds, Gg^Fet, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^EafS, Gs^EafS, Gs^EafS, Hh^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ss^Vhs, Gll^Fp, Ww^Ewl, Gs^Fds, Gs^Fds, Gs^Fds, Rb^Gvs, Gs^Fds, Rb^Gvs, Gs^Fds, Gs^Fds
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@ -1,18 +1,18 @@
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Hh, Gs^Fds, Gg, Gs^Fds, Gg, Hh^Fds, Gg^Eqf, Gg^Eqf, Gg^GrvS, Gg^GrvS, Rd, Rd, Gg, Gg, Gg, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Hh^Fds, Hh^Fds, Mm
Hh, Hh, Gg, Gg, Gg^Eqf, Gg^Eqf, Gg, Gg, Rd, Rd, Gg^GrvS, Gg, Gg, Gg, Gg, Gg^GrvS, Gg^GrvS, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Gs^Fds, Hh, Gs^Fds, Hh^Fds, Hh^Fds
Hh, Hh, Gg^Eqf, Gg^Eqf, Gg^GrvS, Gg^GrvS, Rd, Rd, Gg^GrvS, Gg^GrvS, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Vov, Gg, Gg^GrvS, Gg^GrvS, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Hh, Hh, Hh
Hh, Gg^Eqf, Gg^Eqf, Gg, Gg, Rd, Rd, Gg, Gg, Gg^GrvS, Gg, Gs^Fds, Gs^Fds, Wwt, Wwt, Gs^Fds, Gs^Fds, Gg, Gg^GrvS, Gg^GrvS, Gg^GrvS, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Hh
Hh, Hh, Hh, Gg^Eqf, Gg^Eqf, Gg, Gg^GrvS, Rd, Rd, Gg, Gg, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg, Gg^GrvS, Gg^GrvS, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Gg, Gg
Hh, Hh, Xv, Gg, Gg^NohS, Gg^Eqf, Gg^Eqf, Gg, Gg, Rd, Rd, Gg^GrvS, Gg^GrvS, Gg, Gg, Gg, Gg, Gg^GrvS, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Gg, Gg, Gg, Gg
Hh, Xv, 1 Xv, Xv, Gg^NohS, Gg^NohS, Gg^NohS, Gg^Eqf, Rr^Pr\, Rd, Gg^Vhh, Rd, Rd, Gg, Gg^GrvS, Gg, Rd, Rd, Gg^GrvS, Gg^GrvS, Gg^Eqf, Gg^Eqf, Gg, Gg, Gg, Gg, Rrc, Rrc
Gg, Xv, Xv, Xv, Hh^NohS, Gg^NohS, Rd^NohS, Rd^NohS, Gg^NohS, Gg^Eqf, Gg^Eqf, Gg, Gg, Rd, Rd, Rd, Gg, Gg, Gg^Eqf, Gg^Eqf, Gg, Gg, Gg, Gg, Rrc, Rrc, Rd, Gg
Rrc, Gg, Gg, Gg, Rd^NohS, Rd^NohS, Hh^NohS, Gg^NohS, Hh^NohS, Gg^NohS, Gg^NohS, Gg^Eqf, Gg^Eqf, Gg, Gg, Gg, Gg^Eqf, Gg^Eqf, Gg, Gg, Gg, Gg, Rrc, Rrc, Gg, Gg, Gs^Vh, Gg
Gg, Rrc, Rrc, Rd, Gg^NohS, Hh^NohS, Hh^NohS, Hh^NohS, Hh^NohS, Hh^NohS, Hh^NohS, Gg^NohS, Gg^NohS, Gg^Eqf, Gg^Eqf, Gg^Eqf, Gg^NohS, Gg, Gg, Gg, Rrc, Rrc, Gg, Rd, Gg, Gg, Hh, Gg
Gs^Vh, Rd, Gg, Rrc, Rrc, Gg^NohS, Rrc^NohS, Hh^NohS, Hh^NohS, Hh^NohS, Rrc^NohS, Hh^NohS, Hh^NohS, Gg^NohS, Hh^NohS, Gg^NohS, Hh, Hh, Rrc, Rrc, Rd, Gg, Gg, Gs^Vh, Gg, Hh, Hh, Hh
Hh, Gg, Hh, Gg, Rd, Rrc, Gg, Rrc^NohS, Rrc^NohS, Rrc^NohS, Hh^NohS, Rrc^NohS, Rrc^NohS, Hh^NohS, Hh, Hh, Rrc, Rrc, Hh, Hh, Gg, Gs^Vh, Gg, Gg, Hh, Hh, Hh, Hh
Hh, Hh, Gg, Gs^Vh, Gg, Gg, Gg, Gg, Hh, Hh, Hh, Hh, Hh, Rrc, Rrc, Rrc, Gg, Gg, Gg, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Hh

View file

@ -3,18 +3,18 @@ Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot,
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot^Vm, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^Zpoo, Ww^Zpoo, 2 Ww^Zpoo, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^Zdek, Ww^Zdek, Ww^Zdek, Ww^Zpoo, Ww^Zpoo, Ww^Zpoo, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^Zdek, Ww^Zdek, Ww^Zdek, Ww^Zdek, Ww^Zdek, Ww^Zdek, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^Zfoc, Ww^Zdek, Ww^Zdek, Ww^Zdek, Ww^Zdek, Ww^Zdek, Wot^Zpie, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^Zfoc, Ww^Zfoc, Ww^Zfoc, Ww^Zfoc, Ww^Zdek, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot^Zrig, Wot^Zral, 1 Ww^Zfoc, Wot^Zhul, Ww^Zfoc, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^pooS, Ww^pooS, 2 Ww^pooS, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^dekS, Ww^dekS, Ww^dekS, Ww^pooS, Ww^pooS, Ww^pooS, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^dekS, Ww^dekS, Ww^dekS, Ww^dekS, Ww^dekS, Ww^dekS, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^focS, Ww^dekS, Ww^dekS, Ww^dekS, Ww^dekS, Ww^dekS, Wot^pieS, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^focS, Ww^focS, Ww^focS, Ww^focS, Ww^dekS, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot^rigS, Wot^ralS, 1 Ww^focS, Wot^hulS, Ww^focS, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot
Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh, Wot^Vydo, Wot^Vydh
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Zld, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Zld, Zld, Zld, Zld, Zld, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Zld^Vov, Zld^Vov, Zld, Zld, Zld, Zld, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Zld, Zld^Vov, Zld, Zld, Zld, Zld, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Zld, Zld, Zld, Zld, Zlde, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd, Vyd
Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS, Wot^VdoS, Wot^VdhS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, ldS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, ldS, ldS, ldS, ldS, ldS, VdS, VdS, VdS, VdS, VdS, VdS, VdS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, ldS^Vov, ldS^Vov, ldS, ldS, ldS, ldS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, ldS, ldS^Vov, ldS, ldS, ldS, ldS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, ldS, ldS, ldS, ldS, ldeS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS
VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS, VdS

View file

@ -5,12 +5,12 @@ Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot,
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Ww^Vm, Wwt, Wwt, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Wwt, Gg, Ss, Ss, Gg, Gg, Gg, Gg, Gg, Gs^Fds, Gs^Fms
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt, Wwt, Wwt, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fds, Gg, Gg, Ss^Vhs, Ss, Gg, Gg, Gg, Gg, Gs^Fds, Gs^Fms, Gs^Fds
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt, Wwt, Wwt, Ds, Gg, Gs^Fms, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rb^Gvs, Gs^Fds, Gs^Fds, Gs^Fds
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt^Zpoo, Wwt^Zpoo, Wwt^Zpoo, Wot, Wwt, Wwt, Wwt^Bw\, Ds, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gg
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Zpoo, Wwt^Zpoo, Wwt^Zpoo, Wwt, Wwt, Ds, Ds^Bw\, Ds, Gg, Gg, Gg, Gg, Gg, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gg, Gg
Wot, Wot, Wot, Wot, Wwt, Wot, Wot, Wot, Wot, Wot, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Bw\, Wwt, Wwt, Wwt, Ds, Ds, Gg, Gg^Vh, Gg, Gg^Vh, Gg, Gg, Gg, Rb^Gvs, Gg, Gg, Gg, Gg, Gg, Gg
Wot, Wot, Wot, Wwt, Wwt^Vm, Wwt, Wot, Wot, Wwt^Zfoc, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wwt^Zdek, Wot^Zpie, Wot, Wwt, Wwt^Bw\, Wwt^Bw\, Ds, Ds, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Vhh, Gg, Gg, Gg, Gg, Gg, Gg, Gg
Wot, Wot, Wot, Wwt, Wot, Wot, Wot, Wwt^Zfoc, Wwt^Zfoc, 1 Wwt^Zfoc, Wwt^Zfoc, Wwt^Zdek, Wwt^Bw\, Wot, Wwt, Wwt, Wwt, Wwt, Ds, Ds, Ds, Gg, Gg, Gg, Ch, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Ce, Gg, Gg, Gg
Wot, Wot, Wot, Wot, Wot, Wot^Zrig, Wot^Zral, Wwt^Zfoc, Wot^Zhul, Wwt^Zfoc, Wot, Wot, Wot, Wwt^Bw\, Wwt^Bw\, Wwt, Ds, Ds, Ds, Ds, Gg, Gg, Gg, Gg, Ch, Ch, Gg, Gg, Wwt, Gg, Gg, Gg, Ce, Ce, Gg, Gg
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt^pooS, Wwt^pooS, Wwt^pooS, Wot, Wwt, Wwt, Wwt^Bw\, Ds, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gg
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^pooS, Wwt^pooS, Wwt^pooS, Wwt, Wwt, Ds, Ds^Bw\, Ds, Gg, Gg, Gg, Gg, Gg, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Rb^Gvs, Gg, Gg
Wot, Wot, Wot, Wot, Wwt, Wot, Wot, Wot, Wot, Wot, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^Bw\, Wwt, Wwt, Wwt, Ds, Ds, Gg, Gg^Vh, Gg, Gg^Vh, Gg, Gg, Gg, Rb^Gvs, Gg, Gg, Gg, Gg, Gg, Gg
Wot, Wot, Wot, Wwt, Wwt^Vm, Wwt, Wot, Wot, Wwt^focS, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wwt^dekS, Wot^pieS, Wot, Wwt, Wwt^Bw\, Wwt^Bw\, Ds, Ds, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Vhh, Gg, Gg, Gg, Gg, Gg, Gg, Gg
Wot, Wot, Wot, Wwt, Wot, Wot, Wot, Wwt^focS, Wwt^focS, 1 Wwt^focS, Wwt^focS, Wwt^dekS, Wwt^Bw\, Wot, Wwt, Wwt, Wwt, Wwt, Ds, Ds, Ds, Gg, Gg, Gg, Ch, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Ce, Gg, Gg, Gg
Wot, Wot, Wot, Wot, Wot, Wot^rigS, Wot^ralS, Wwt^focS, Wot^hulS, Wwt^focS, Wot, Wot, Wot, Wwt^Bw\, Wwt^Bw\, Wwt, Ds, Ds, Ds, Ds, Gg, Gg, Gg, Gg, Ch, Ch, Gg, Gg, Wwt, Gg, Gg, Gg, Ce, Ce, Gg, Gg
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt, Wwt^Vm, Wwt, Wwt^Bw\, Ds, Ds, Gg, Gg, Gg, Gg, Ch, Gg, Kh, Gg, Gg, Wwt, Wwt, Gg^Vh, Gg, Gg, Rrc, Gg, Rrc, Gg
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt, Wwt, Wwt^Bw\, Wwt, Wwt, Ds, Ds, Ds, Gg, Gg, Gg, Ch, Ch, 2 Kh, Kh, Gg, Gg, Gg, Gg, Gg^Vh, Rrc, Rrc, Rrc, Rrc, Gg, Rrc
Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wot, Wwt, Wwt, Wwt, Wwt^Bw\, Ds, Ds, Ds, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Ch, Gg, Gg, Gg, Gg, Rrc, Gg, Gg, Ce, Gg, Gg, Gg

View file

@ -1,9 +1,9 @@
Uh^Vud, Xu, Rb^Es, Xu, Xu, Xu, Rb^Es, Uh^Vud, Uh, Xu, Xu, Xu, Xu, Ai, Ai, Xu, Xu, Xu
Xu, Uu, Xu, Rb^Es, Uu, Ur^Es, Xu, Rb^Es, Ur^Es, Xu, Xu, Xu, Xu, Xu, Xu, Ai^Es, 1 Ur, Uu
Xu, Rb^Es, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Es, Xu, Uu, Cud^Wyb, Cud, Xu, Uu, Ww, Ww^Es, Xu
Rb^Es, Ur^Es, Uh, Xu, Xu, Uu^Wyb, Urb, Uu^Vud, Uu, Ur, Ur, Uu, Uu, Cud, Cud, Ur, Ai^Es, Xu
Xu, Rb^Es, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Es, Xu, Uu, Cud^WebS, Cud, Xu, Uu, Ww, Ww^Es, Xu
Rb^Es, Ur^Es, Uh, Xu, Xu, Uu^WebS, Urb, Uu^Vud, Uu, Ur, Ur, Uu, Uu, Cud, Cud, Ur, Ai^Es, Xu
Ur^Es, Xu, Xu, Xu, Urb, Urb, Urb, Urb, Cud, Uu^Dr, Uu^Dr, Uu, Ur, Ur, Cud^Dr, Xu, Xu, Ai^Es
Xu, Xu, Xu, Urb, Urb^Es, Urb, Urb, Cud^Es, Cud, Cud, Cud, Uu, Uu^Es, Uu, Uu^Vud, Xu, Xu, Ai^Es
Uh, Xu, Xu, Cud^Es, Cud^Es, Urb, Urb, Urb^Es, Urb^Es, Cud, Cud, Cud^Dr, Urb, Uu^Es, Uu^Dr, Xu, Xu, Xu
Xu, Xu, Cud^Es, Kud, Cud^Es, Urb^Es, Urb^Es, Urb^Es, Urb^Es, Urb, Urb, Urb, Urb, Urb, Uu^Wyb, Xu, Xu, Xu
Xu, Xu, Cud^Es, Kud, Cud^Es, Urb^Es, Urb^Es, Urb^Es, Urb^Es, Urb, Urb, Urb, Urb, Urb, Uu^WebS, Xu, Xu, Xu
Xu, Cud, Urb^Es, Cud^Es, Urb^Es, Cud^Dr, Cud, Urb, Cud, Urb, Urb, Urb, Urb^Dr, Uu^Es, Xu, Xu, Xu, Xu

View file

@ -1,17 +1,17 @@
Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ai, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ai^Es, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ai, Xu, Xu, Uh^Wyb, Xu, Xu, Xu, Uh^Vu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ai^Es, Ai, Xu, Xu, Xu, Xu, Xu, Xu
Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xue, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ai, Xu, Xu, Uh^WebS, Xu, Xu, Xu, Uh^Vu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ai^Es, Ai, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Uh^Dr, Uu, Uu, Xu, Xu, Ur, Uu, Xu, Xu, Uh^CruS, Xu, Uu^Vud, Xu, Xu, Ur, Uh^Br|, Xu, Xu, Uu^Br\, Uu^Br\, Uu, Uu^Br/, Ur^Br/, Uh^CruS, Ur, Uu, Xu, Ur^Xo, Xu, Ur^Kov, Ur^Qov, Ur^Kov, Xu, Ur^Xo, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Uh^CruS, Uh^Br\, Uh^Br\, Uu, Xu, Uu, Uh^CruS, Uu, Uh^CruS, Uh^CruS, Uu, Uh, Ur^Br\, Uu, Uh^Br/, Uu^Br\, Uu^Br\, Xu, Xu, Uu, Ur, Uu^Br/, Uu^Br|, Ur^Vud, Xu, Xu, Uu, Xu, Xu, Ur^Xo, Ur^Kov, Ur^Kov, Ur^Kov, Ur^Xo, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Uh^CruS, Uu, Uu^Br|, Xu, Uu, Uu^CruS, Ur, Ur^Br\, Uh^CruS, Ur^Br/, Uu^Br/, Uh^Dr, Uh^Br\, Uh^CruS, Uu, Uu^CruS, Ur^Br\, Ur, Ur, Uh^CruS, Xu, Uh^Br\, Uu, Xu, Uh, Xu, Xu, Ur^Xo, Xu, Ur^Kov, Ur^Qov, Ur^Kov, Xu, Ur^Xo, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Uh^CruS, Uu, Uu, Uu^Br|, Xu, Xu, Uh^Br/, Uu^Br/, Xu, Uh^Br\, Uh, Uh^Br|, Uh^Dr, Uh^CruS, Uh^CruS, Uu^CruS, Uu, Uh^Br|, Ur^Vud, Uh^CruS, Xu, Xu, Uu, Uh^Br|, Xu, Uu, Uh, Xu, Xu, Ur^Xo, Ur^Kov, Ur^Kov, Ur^Kov, Ur^Xo, Xu, Xu, Xu, Xu, Xu, Xu
Wo, Xu, Xu, Uh, Xu, Uh^Br\, Uu^Br|, Uu^Br/, Uu, Uh^Vud, Uh^CruS, Uh^CruS, Xu, Ur^Br|, Uu^Br\, Uh^CruS, Xu, Xu, Uh, Uu^Br|, Uu, Uu, Uu, Xu, Ur^Br/, Uu^Br/, Xu, Ur, Uu, Xu^PsgS, Ur^Kov, Xu, Ur^Kov, Ur^Qov, Ur^Kov, Xu, Ur^Xo, Xu, Xu, Xu, Xu, Xu
Wo, Xu, Xu, Uh^CruS, Uh^Vud, Uu, Uh^Br|, Ur, Xu, Uu, Uh^CruS, Uh^CruS, Uu, Uu, Uh^Dr, Ur^Br|, Uu, Xu, Xu, Ur^Br\, Uh^Br\, Uu, Uh^Br/, Ur^Br/, Ur^Br\, Xu, Uh^Vud, Xu, Ur, Uu^Xo, Xu^PsgS, Ur^Xo, Ur^Kov, 1 Ur^Kov, Ur^Kov, Ur^Xo, Xu, Xu, Xu, Xu, Xu, Xu
Wo, Xu, Xu, Xu, Xu, Uh^CruS, Uh^Br|, Uh, Uh^CruS, Ur, Uu, Ur, Uh^CruS, Ur, Uh^Br/, Ur^Br|, Ur, Uu^CruS, Xu, Xu, Uh^Br|, Uu^Br\, Xu, Ur, Uh^CruS, Uh^Br\, Uu^Br|, Xu, Xu, Ur, Uh^Dr, Xu, Urb, Ur^Kov, Urb, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Wo, Wo, Xu, Uh^Br/, Uh^Br/, Xu, Uh, Uu, Ur, Uh, Xu, Xu, Uh^Dr, Xu, Uh^CruS, Uu, Ur, Uu^CruS, Xu, Uu^Br|, Uh^CruS, Uu, Uh, Uh^CruS, Uh, Uh^Br\, Xu, Xu, Ur, Uh^Br|, Xu, Urb, Urb, Urb, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Uh, Wo^Br/, Wo, Xu, Xu, Uh^Vud, Uh, Uu, Uh^CruS, Uu, Xu, Xu, Uh, Uh^CruS, Uh^Vud, Uu, Xu, Xu, Uh^Br|, Uh^CruS, Uu^CruS, Xu, Uh^CruS, Uh^CruS, Xu, Uu^Br|, Xu, Uu, Uu^Br|, Xu, Xu, Urb, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Uh^CruS, Uh^Br|, Xu, Wo, Wo, Xu, Sm^Tf, Uh, Uh, Uh^CruS, Uh^CruS, Uh^CruS, Uh^CruS, Uu, Uu, Ur, Xu, Xu, Uu^Br\, Uh^Vud, Uh^CruS, Uh, Uh, Uh^CruS, Xu, Uu^Br\, Uu, Uh^Dr, Uu^Br|, Xu, Xu, Urb, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Uh^Br|, Uh, Xu, Wo^Ii, Xu, Ss^Ii, Sm^Emf, Sm^Tf, Rb^Em, Uu, Uu, Uh^CruS, Ur, Uh, Xu, Xu, Uh^CruS, Uh, Uh^Br\, Uh^Br\, Ur, Xu, Xu, Uh^Br/, Uh^Br|, Uu^Br\, Uu, Uh^Br/, Xu, Xu, Urb, Urb^Xo, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Uh^CruS, Uh^Br|, Uh^Vud, Xu, Ww^Ii, Ss^Ii, Rb^Tf, Sm^Tf, Sm^Em, Rb^Tf, Uh, Rb^Tf, Uh, Uu, Ur, Xu, Xu, Xu, Xu, Xu, Xu, Uu^Br\, Uu^Br/, Ur^Br/, Uu^CruS, Uh^Vud, Uh, Uh^Br/, Xu, Xu, Urb, Urb^GtoS, Xu, Xu, Uh, Xu, Uh, Xu, Xu, Xu
Xu, Xu, Uh^Br/, Uh^Br|, Xu, Ww, Ww, Xu, Sm^Tf, Rb^Tf, Rb^Tf, Rb^Tf, Rb^Em, Uh, Xu, Uu, Ur, Uu, Uu, Xu, Xu, Xu, Xu, Uh^CruS, Uh^CruS, Uh^CruS, Uh^CruS, Uh, Uu, Uh^CruS, Xu, Xu, Urb, Urb, Xu, Uh^Vu, Xu, Uh, Xu, Xu, Xu, Xu
Xu, Xu, Uh^Br|, Xu, Ww, Ww, Xu, Xu, Sm^Tf, Sm^Emf, Sm^Tf, Rb^Tf, Uu, Ur, Xu, Xu, Xu, Ur, Ur, Xu, Xu, Xu, Xu, Uh^CruS, Xu, Uh, Xu, Uu, Xu, Xu, Urb, Urb, Xu, Xu, Xu, Xu, Xu, Uh^CruS, Uh, Xu, Xu, Xu
Xu, Xu, Xu, Uh^Br\, Ww^Br\, Xu, Xu, Xu, Xu, Sm^Tf, Sm^Tf, Sm^Tf, Uh^CruS, Ur, Ur, Xu, Xu, Ur, Urb^Vud, Urb, Urb, Xu, Urb^Vud, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Urb, Xu, Xu, Xu, Wwt, Wwt, Wwt, Xu, Uh, Xu, Xu, Xu
Xu, Xu, Xu, Ww, Xu, Uh^Br\, Uh^Br|, Xu, Xu, Xu, Xu, Xu, Xu, Uu, Ur, Ur, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Xu, Xu, Xu, Urb, Urb, Xu, Xu, Wwt, Wwt, Wot, Wot, Wot, Wwt, Wwt, Xu, Xu, Xu
Xu, Xu, Xu, Ww, Xu, Xu, Uh^Br\, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Xu, Xu, Wwt, Wot, Wot, Wo^Ii, Wo^Ii, Wot, Wwt, Wwt, Xu, Xu
Xu, Xu, Ww, Ww, Xu, Xu, Uh^Br|, Xu, Xu, Xu, Xu, Xu, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Xu, Xu, Wwt, Wwt, Wot, Wot, Wot, Wwt, Xu, Xu, Xu
@ -27,7 +27,7 @@ Xu, Xu, Uu^Br|, Xu, Urb^Vud, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Urb, U
Xu, Xu, Uu^Br|, Xu, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb^Vud, Urb, Urb, Cud, Xol^Cov, Cud, 2 Kud, Cud, Xol^Cov, Cud, Urb, Urb, Urb^Vud, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Xu, Uh, Xu, Xu, Xu
Xu, Xu, Uu^Br|, Xu, Urb^Vud, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Cud, Urb, Cud, Xol, Cud, Urb, Cud, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb^Vud, Xu, Xu, Uh, Xu, Xu
Xu, Xu, Uu^Br|, Xu, Xu, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Cud, Urb, Cud, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Uh, Uh, Xu, Xu
Xu, Xu, Xu, Uu^Br\, Uu^Br\, Xu, Xu, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb^Vud, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Uu, Uu, Uh^Crys, Xu, Xu, Xu
Xu, Xu, Xu, Uu^Br\, Uu^Br\, Xu, Xu, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb^Vud, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Uu, Uu, Uh^CruS, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Uu^Br\, Uu^Br\, Xu, Urb, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Xu, Ur, Xu, Xu, Uh, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Urb^Br|, Urb^Br\, Urb^Br\, Xu, Xu, Urb^Vud, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb, Urb^Vud, Xu, Xu, Sm^Tf, Sm^Emf, Sm^Tf, Xu, Xu, Uh, Uu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Urb^Br\, Urb, Urb, Urb^Br\, Urb^Br|, Xu, Xu, Urb, Urb, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Xol, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Xu, Xu, Sm^Emf, Sm^Em, Rb^Tf, Sm^Emf, Xu, Xu, Uu, Uh, Xu, Xu

View file

@ -120,7 +120,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
[and]
# Show if: This is a grave overlay terrain...
[have_location]
terrain=*^Gryv
terrain=*^GrvS
x,y=$x1,$y1
# ...within 1 hex of the leader...
@ -300,7 +300,7 @@ of Healing"
{FREEZE_UNIT Gwyllin}
[store_locations]
terrain=*^Gryv
terrain=*^GrvS
variable=graves
[/store_locations]
@ -593,13 +593,13 @@ of Healing"
[/event]
# This macro animates guards moving out of the guardhouse. Each guard moves to the
# nearest unoccupied, walkable, hex, without an ^Nhyr overlay. ^Nhyr ("Not here") marks
# nearest unoccupied, walkable, hex, without an ^NohS overlay. ^NohS ("Not here") marks
# hexes outside the fence where the unit shouldn't be placed. We use it because it's made
# to be invisible in the minimap. ^Fnzb is the base fence tile.
# to be invisible in the minimap. ^FnbS is the base fence tile.
#define MOVE_AND_PLACE_GUARD TRAIT1 TRAIT2 ID NAME
{NEAREST_HEX 10 11 20 (
[and]
terrain=!,*^Nhyr,*^Qov,*^Fnzb
terrain=!,*^NohS,*^Qov,*^FnbS,*^Eqf,*^P*
[not]
x,y=10,11
[/not]

View file

@ -24,7 +24,57 @@
[/background_layer]
story= _ "22 III, 23 YW
Research sometimes requires experiments, so I began. I forced my will into the life-force pathways of the bandit, thus turning him into my puppet. He resisted, but on account of my recent practice, my will proved the stronger. More strangely, the inside of his body also resisted, attacking me, the invader. However, since I wasnt physically there, it ended up attacking itself! Over a period of hours, slabs of flesh became weak and threatened to fall off his frame. I was obliged to stitch them in place."
Research sometimes requires experiments, so I began. I knew the bandit had intended to rob me, and once I had killed his beloved, he had intended to torture and kill me. Now that I was in control, he was afraid and defensive, and while his hatred of me was unabated, his desire to live made him somewhat maleable."
[/part]
[part]
[background_layer]
image=story/book.png
scale=no
base_layer=yes
[/background_layer]
[image]
x,y=1,1
centered=yes
file=icons/coins_copper.png~CROP(4,4,50,50)~CS(10,10,-40)
[/image]
[image]
x,y=60,38
centered=yes
file=icons/coins_copper.png~CROP(4,4,50,50)~CS(10,10,-30)~FL(horiz)
delay=300
[/image]
[image]
x,y=2,80
centered=yes
file=icons/coins_copper.png~CROP(4,4,50,50)~CS(10,10,-20)~SCALE_SHARP(75,75)
delay=600
[/image]
[image]
x,y=430,25
centered=yes
file=icons/ring_gold.png~CROP(4,4,50,50)~GS()~CS(-45,-80,-50)~XBRZ(2)
delay=7500
[/image]
story= _ "I passed him a wineskin, to put him at ease. He eyed me suspiciously, then took a sip, calculating my intentions. I then placed a portion of my gold resources on the table, and his eyes locked upon it.
I then placed upon the table a ring stripped off the bandit named 'Mossa', his beloved partner in crime. His gaze shifted from the gold to the ring, and then quickly to my eyes. Had he not been tied to the chair, he would have attacked me.
I added more gold to the pile, but he didn't notice, he only glared at me with such hatred. The hunger for vengeance radiated off of him like heat from a thousand suns - I could feel it more strongly than the fear or hunger from any of my pets..."
[/part]
[part]
[background_layer] # this needs to be replaced at some point
image=attacks/lightbeam.png~BLEND(0,10,20,0.8)
scale=yes
base_layer=yes
[/background_layer]
[image]
file=story/book.png
centered=yes
x,y=30,30
[/image]
story= _ "This rich vein into the life-force of the bandit was like nothing I had ever seen, but I knew enough to bend his hunger to my will. With further study, I may one day be able to stop it there, but today I could not: The single-minded hunger consumed the man, it was all I could do to control its direction!
The bandit howled, thrashed, tore at his clothes and bindings, eventually digging into his own flesh. Eventually, when all but the hunger had been flensed from his being, he calmed down. Now hairless, bloody, naked, and unthinking, the bandit was unrecognizable as the man he once was."
[/part]
[part]
[background_layer]
@ -42,7 +92,7 @@ Research sometimes requires experiments, so I began. I forced my will into the l
x,y=320,0
scale=no
[/image]
story= _ "Some of the bandits companions had perished in better condition than the leader, and I got the idea to add their flesh to my puppet. I stitched on muscles where they seemed to fit, and used enchantments to improve the bonding, thus improving the strength of the creature. At first, each new piece of flesh caused another violent reaction from the bodys defenses. Eventually, the reactions weakened, and the body stabilized in its new configuration, though by this time it was suppurating and unrecognizable. The mind inside gibbered at what it had become, but the bandit had wished for me a fate worse than death, so it didnt seem unfair."
story= _ "No doubt whatever was left of the mind inside gibbered at what it had become, but the bandit was now my puppet and I stitched the wounds as best I could. In some ways, this experiment was a failure, but the creature it created would be useful..."
[/part]
[part]
[background_layer]
@ -292,7 +342,7 @@ The journey started well enough, but on the dawn following our departure, the wi
[have_unit]
id=Ardonna
[filter_location]
terrain=*^Zfoc # Ship forecastle
terrain=*^focS # Ship forecastle
[or]
# She can take one of the first two barrels on the
# lower deck. The AI can't possibly kill her, so it
@ -425,7 +475,7 @@ The journey started well enough, but on the dawn following our departure, the wi
#enddef
#define PLACE_SAILOR
{NEAREST_HEX 16 6 3 (terrain=*^Zpoo
{NEAREST_HEX 16 6 3 (terrain=*^pooS
[not][filter][/filter][/not]) location}
[unit]
x=$location.x

View file

@ -193,7 +193,7 @@ When the captain retained his memories, I reasoned that it may have been because
[/terrain]
[terrain]
x,y=7,10
terrain=^Zrlp
terrain=^rlpS
layer=overlay
[/terrain]
[/then]

View file

@ -748,7 +748,7 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
[/delay]
[terrain]
x,y=33,15
terrain=^Gytc
terrain=^GtcS
layer=overlay
[/terrain]
[redraw][/redraw]

View file

@ -3,7 +3,7 @@
id=Bone Captain
name= _ "Bone Captain"
race=undead
image="units/bone-captain.png"
image="units/sea-captain-undead.png"
profile=portraits/bone-captain2.png
small_profile=portraits/bone-captain2.png~CROP(10, 31, 344, 344)
hitpoints=46
@ -19,16 +19,14 @@
description= _ "Captains are masters in life, but in death they may be slaves to a necromancer. Through sheer force of habit, an undead captain continues to exude authority even if all his other memories have been lost."
{NOTE_LEADERSHIP}
{NOTE_SUBMERGE}
die_sound=skeleton-big-die.ogg
{DEFENSE_ANIM "units/bone-captain.png" "units/bone-captain.png" {SOUND_LIST:SKELETON_BIG_HIT} }
die_sound=groan.wav
{DEFENSE_ANIM "units/sea-captain-undead.png" "units/sea-captain-undead.png" {SOUND_LIST:ZOMBIE_HIT} }
[abilities]
{ABILITY_SUBMERGE}
{ABILITY_LEADERSHIP}
[/abilities]
[resistance]
blade=60
pierce=40
impact=120
blade=80
[/resistance]
[attack]
name=saber

View file

@ -979,13 +979,13 @@
[terrain]
x=5
y="$(11+{OFFSET})"
terrain=^Zrig
terrain=^rigS
layer=overlay
[/terrain]
[terrain]
x=14
y="$(9+{OFFSET})"
terrain=^Zpie
terrain=^pieS
layer=overlay
[/terrain]
[terrain]

View file

@ -0,0 +1,352 @@
#textdomain wesnoth-lib
# All these terrains use either a 'y' or a 'z' somewhere
# in the terrain string to mark them as UMC terrains.
# ... But since SotA is no longer UMC, we need to fix this.
# Leaving these here for now, file is to be removed after 1.15.6 is released
[terrain_type]
id=zfarmer-fence # AI-animal-proof fences from first scenario
editor_name= _ "Fence"
symbol_image=deprecated-editor
string=^Fync
aliasof=^Qov
editor_group=sota
[/terrain_type]
#textdomain wesnoth-sota
[terrain_type]
id=zgrave
name= _ "Grave"
editor_name= _ "Grave Overlay"
symbol_image=deprecated-editor
string=^Gryv
aliasof=_bas
editor_group=sota
[/terrain_type]
#ifdef EDITOR
[terrain_type]
id=znot_here
# Marks an area outside the graveyard fence where a unit should not be spawned.
editor_name= _ "Not Here Overlay"
symbol_image=deprecated-editor
string=^Nhyr
aliasof=_bas
editor_group=sota
[/terrain_type]
#else
[terrain_type]
id=znot_here
name=""
symbol_image=deprecated-editor
string=^Nhyr
aliasof=_bas
editor_group=sota
[/terrain_type]
#endif
[terrain_type]
id=zcrystal
name= _ "Crystal Caves"
symbol_image=deprecated-editor
string=^Crys
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zpassageway
name=""
editor_name= _ "Passageway"
symbol_image=deprecated-editor
string=^Pysg
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zgate_open
name= _ "Gate"
symbol_image=deprecated-editor
string=^Gyto
aliasof=_bas
editor_group=sota
[/terrain_type]
#ifndef EDITOR
[terrain_type]
id=zgate_closed
name= _ "Gate"
symbol_image=deprecated-editor
string=^Gytc
aliasof=^Xos
editor_group=sota
[/terrain_type]
#endif
[terrain_type]
id=zweb
name= _ "Spiderweb"
symbol_image=deprecated-editor
string=^Wyb
aliasof=_bas,Qt
mvt_alias=Qt
editor_group=sota
[/terrain_type]
[terrain_type]
id=zgraveyard-fence-top
editor_name= _ "Fence-Top"
symbol_image=deprecated-editor
string=^Fnzt
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zgraveyard-fence-bottom
name= _ "Fence"
editor_name= _ "Fence-Bottom"
symbol_image=deprecated-editor
string=^Fnzb
aliasof=^Qov
editor_group=sota
[/terrain_type]
# The rest are for the ship in 04_Becalmed and 05_Blackwater. All ship terrains start
# with Z. They need to be overlayed on water so water will show around them. The
# various deck tiles need to be on shallow water, or "submerge" will be active for
# skeletal units, and they will become invisible. There is more information in the
# readme file in the terrain images folder. The tiles used in the editor are different
# than the ones used in the game. Most of the game tiles are transparent so they don't
# appear on the minimap. But, transparent tiles in the editor are very inconvenient.
#ifdef EDITOR
[terrain_type]
id=zship--forecastle
name= _ "Ship Forecastle"
symbol_image=deprecated-editor
string=^Zfoc
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
unit_height_adjust=14
submerge=0
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--main-deck
name= _ "Ship Main Deck"
symbol_image=deprecated-editor
string=^Zdek
aliasof=Iwr
submerge=0
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--poop-deck
name= _ "Ship Poop Deck"
symbol_image=deprecated-editor
string=^Zpoo
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
unit_height_adjust=14
submerge=0
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--hull
name= _ "Ship Hull"
symbol_image=deprecated-editor
string=^Zhul
aliasof=^Qov
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--rigging-and-sails
name= _ "Ship Rigging and Sails"
symbol_image=deprecated-editor
string=^Zrig
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--railing
name= _ "Ship Railing"
symbol_image=deprecated-editor
string=^Zral
aliasof=^Qov
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--bits-and-pieces
name= _ "Ship Pieces"
symbol_image=deprecated-editor
string=^Zpie
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--lower-deck
name= _ "Ship Lower Deck"
symbol_image=deprecated-editor
string=Zld
aliasof=Iwr
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--lower-deck-edge
name= _ "Ship Lower Deck Edge"
symbol_image=deprecated-editor
string=Zlde
aliasof=Xv
editor_group=sota
[/terrain_type]
#else
[terrain_type]
id=zship--forecastle
name= _ "Ship"
symbol_image=deprecated-editor
string=^Zfoc
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
unit_height_adjust=14
submerge=0 # Necessary because the tiles will be overlays on water.
editor_group=sota
[/terrain_type]
[terrain_type]
id=ship--main-deck
name= _ "Ship"
symbol_image=deprecated-editor
string=^Zdek
aliasof=Iwr
submerge=0 # Necessary because the tiles will be overlays on water.
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--poop-deck
name= _ "Ship"
symbol_image=deprecated-editor
string=^Zpoo
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
unit_height_adjust=14
submerge=0 # Necessary because the tiles will be overlays on water.
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--hull
name= _ "Ship Hull"
symbol_image=deprecated-editor
string=^Zhul
aliasof=^Qov
editor_group=sota
[/terrain_type]
[terrain_type]
# This is the big one that includes all the masts and yards.
id=zship--rigging-and-sails
symbol_image=deprecated-editor
string=^Zrig
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--railing
name= _ "Ship Hull"
symbol_image=deprecated-editor
string=^Zral
aliasof=^Qov
editor_group=sota
[/terrain_type]
[terrain_type]
# Replaces two tiles that are part of the rigging image. Only used when the rigging
# image is turned off with the right-click menu.
id=zship--railing-piece
symbol_image=deprecated-editor
string=^Zrlp
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
# Used to set some pieces of the ship (like the bottom tiles of the masts) under
# units rather than over. If they were merged into the deck images, they would be in
# the right layer, but couldn't be removed, which the right-click menu is supposed to
# allow.
id=zship--bits-and-pieces
symbol_image=deprecated-editor
string=^Zpie
aliasof=_bas
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--lower-deck
name= _ "Ship"
symbol_image=deprecated-editor
string=Zld
aliasof=Iwr
editor_group=sota
[/terrain_type]
[terrain_type]
id=zship--lower-deck-edge
name=""
symbol_image=deprecated-editor
string=Zlde
aliasof=Xv
editor_group=sota
[/terrain_type]
#endif
# These are used around the lower deck of the ship.
[terrain_type]
# Void tile with no added transitions. (But a small automatic transition with water.)
id=zfull-void
editor_name= _ "Full Void"
symbol_image=deprecated-editor
string=Vyd
aliasof=Xv
editor_group=sota
[/terrain_type]
[terrain_type]
# Void tile with no transitions at all.
id=zfull-void-overlay
editor_name= _ "Void Overlay"
symbol_image=deprecated-editor
string=^Vydo
aliasof=Xv
editor_group=sota
[/terrain_type]
[terrain_type]
# Lower half of the tile is void, and top is transparent.
id=zhalf-void-overlay
editor_name= _ "Half Void"
symbol_image=deprecated-editor
string=^Vydh
aliasof=Xv
editor_group=sota
[/terrain_type]

View file

@ -1,11 +1,10 @@
#textdomain wesnoth-lib
# All these terrains use either a 'y' or a 'z' somewhere
# in the terrain string to mark them as UMC terrains.
[terrain_type]
id=farmer-fence # AI-animal-proof fences from first scenario
editor_name= _ "Fence"
symbol_image=embellishments/fence-se-nw-01
string=^Fync
string=^EafS
aliasof=^Qov
editor_group=sota
[/terrain_type]
@ -16,7 +15,7 @@
name= _ "Grave"
editor_name= _ "Grave Overlay"
symbol_image=grave-tile
string=^Gryv
string=^GrvS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -27,7 +26,7 @@
# Marks an area outside the graveyard fence where a unit should not be spawned.
editor_name= _ "Not Here Overlay"
symbol_image=not-here-tile-editor
string=^Nhyr
string=^NohS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -36,7 +35,7 @@
id=not_here
name=""
symbol_image=not-here-tile
string=^Nhyr
string=^NohS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -46,7 +45,7 @@
id=crystal
name= _ "Crystal Caves"
symbol_image=crystal-caves/glint-tile
string=^Crys
string=^CruS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -56,7 +55,7 @@
name=""
editor_name= _ "Passageway"
symbol_image=cave/wall-rough-tile
string=^Pysg
string=^PsgS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -65,7 +64,7 @@
id=gate_open
name= _ "Gate"
symbol_image=gate-tile
string=^Gyto
string=^GtoS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -75,7 +74,7 @@
id=gate_closed
name= _ "Gate"
symbol_image=gate-tile
string=^Gytc
string=^GtcS
aliasof=^Xos
editor_group=sota
[/terrain_type]
@ -85,7 +84,7 @@
id=web
name= _ "Spiderweb"
symbol_image=spiderweb/web-tile
string=^Wyb
string=^WebS
aliasof=_bas,Qt
mvt_alias=Qt
editor_group=sota
@ -95,7 +94,7 @@
id=graveyard-fence-top
editor_name= _ "Fence-Top"
symbol_image=fence-tile
string=^Fnzt
string=^FntS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -105,7 +104,7 @@
name= _ "Fence"
editor_name= _ "Fence-Bottom"
symbol_image=fence-tile
string=^Fnzb
string=^FnbS
aliasof=^Qov
editor_group=sota
[/terrain_type]
@ -124,7 +123,7 @@
id=ship--forecastle
name= _ "Ship Forecastle"
symbol_image=ship/editor_tiles/forecastle-deck
string=^Zfoc
string=^focS
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
@ -137,7 +136,7 @@
id=ship--main-deck
name= _ "Ship Main Deck"
symbol_image=ship/editor_tiles/main-deck
string=^Zdek
string=^dekS
aliasof=Iwr
submerge=0
editor_group=sota
@ -147,7 +146,7 @@
id=ship--poop-deck
name= _ "Ship Poop Deck"
symbol_image=ship/editor_tiles/poop-deck
string=^Zpoo
string=^pooS
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
@ -160,7 +159,7 @@
id=ship--hull
name= _ "Ship Hull"
symbol_image=ship/editor_tiles/hull
string=^Zhul
string=^hulS
aliasof=^Qov
editor_group=sota
[/terrain_type]
@ -169,7 +168,7 @@
id=ship--rigging-and-sails
name= _ "Ship Rigging and Sails"
symbol_image=ship/editor_tiles/rigging-and-sails
string=^Zrig
string=^rigS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -178,7 +177,7 @@
id=ship--railing
name= _ "Ship Railing"
symbol_image=ship/editor_tiles/railing
string=^Zral
string=^ralS
aliasof=^Qov
editor_group=sota
[/terrain_type]
@ -187,7 +186,7 @@
id=ship--bits-and-pieces
name= _ "Ship Pieces"
symbol_image=ship/editor_tiles/pieces
string=^Zpie
string=^pieS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -196,7 +195,7 @@
id=ship--lower-deck
name= _ "Ship Lower Deck"
symbol_image=ship/editor_tiles/lower-deck
string=Zld
string=ldS
aliasof=Iwr
editor_group=sota
[/terrain_type]
@ -205,7 +204,7 @@
id=ship--lower-deck-edge
name= _ "Ship Lower Deck Edge"
symbol_image=ship/editor_tiles/lower-deck-edge
string=Zlde
string=ldeS
aliasof=Xv
editor_group=sota
[/terrain_type]
@ -216,7 +215,7 @@
id=ship--forecastle
name= _ "Ship"
symbol_image=ship/tile--deck
string=^Zfoc
string=^focS
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
@ -229,7 +228,7 @@
id=ship--main-deck
name= _ "Ship"
symbol_image=ship/tile--deck
string=^Zdek
string=^dekS
aliasof=Iwr
submerge=0 # Necessary because the tiles will be overlays on water.
editor_group=sota
@ -239,7 +238,7 @@
id=ship--poop-deck
name= _ "Ship"
symbol_image=ship/tile--deck
string=^Zpoo
string=^pooS
recruit_from=yes
recruit_onto=yes
aliasof=Iwr
@ -252,7 +251,7 @@
id=ship--hull
name= _ "Ship Hull"
symbol_image=ship/tile--transparent
string=^Zhul
string=^hulS
aliasof=^Qov
editor_group=sota
[/terrain_type]
@ -261,7 +260,7 @@
# This is the big one that includes all the masts and yards.
id=ship--rigging-and-sails
symbol_image=ship/tile--transparent
string=^Zrig
string=^rigS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -270,7 +269,7 @@
id=ship--railing
name= _ "Ship Hull"
symbol_image=ship/tile--transparent
string=^Zral
string=^ralS
aliasof=^Qov
editor_group=sota
[/terrain_type]
@ -280,7 +279,7 @@
# image is turned off with the right-click menu.
id=ship--railing-piece
symbol_image=ship/tile--transparent
string=^Zrlp
string=^rlpS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -292,7 +291,7 @@
# allow.
id=ship--bits-and-pieces
symbol_image=ship/tile--transparent
string=^Zpie
string=^pieS
aliasof=_bas
editor_group=sota
[/terrain_type]
@ -301,7 +300,7 @@
id=ship--lower-deck
name= _ "Ship"
symbol_image=ship/tile--deck
string=Zld
string=ldS
aliasof=Iwr
editor_group=sota
[/terrain_type]
@ -310,7 +309,7 @@
id=ship--lower-deck-edge
name=""
symbol_image=ship/tile--transparent
string=Zlde
string=ldeS
aliasof=Xv
editor_group=sota
[/terrain_type]
@ -323,7 +322,7 @@
id=full-void
editor_name= _ "Full Void"
symbol_image=void-full
string=Vyd
string=VdS
aliasof=Xv
editor_group=sota
[/terrain_type]
@ -333,7 +332,7 @@
id=full-void-overlay
editor_name= _ "Void Overlay"
symbol_image=void-full
string=^Vydo
string=^VdoS
aliasof=Xv
editor_group=sota
[/terrain_type]
@ -343,7 +342,7 @@
id=half-void-overlay
editor_name= _ "Half Void"
symbol_image=void-half
string=^Vydh
string=^VdhS
aliasof=Xv
editor_group=sota
[/terrain_type]

View file

@ -2,7 +2,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Gryv
type=*^GrvS
[image]
name=grave-overlay-editor.png~O(0.5)
layer=1000
@ -13,7 +13,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Nhyr
type=*^NohS
[image]
name=not-here-tile-editor.png~O(0.5)
layer=1000
@ -28,15 +28,15 @@
# (The custom terrain has different behavior from the normal one though it looks
# the same.)
{NEW:FENCE *^Fync embellishments/fence}
{NEW:FENCE *^EafS embellishments/fence}
#----------------------------------------------------------------
# The sparkle for the Crystal Caves in 20_North_Knalga. Any number of these are picked
# The sparkle for the CruStal Caves in 20_North_Knalga. Any number of these are picked
# at random where a glint overlay is used.
[terrain_graphics]
[tile]
x,y=0,0
type=*^Crys
type=*^CruS
[image]
layer=0
name="crystal-caves/glint-a[1~4].png:200,crystal-caves/glint-a[3~1].png:200,crystal-caves/glint-blank.png:1000,crystal-caves/glint-b[1~4].png:200,crystal-caves/glint-b[3~1].png:200,crystal-caves/glint-blank.png:3000"
@ -48,7 +48,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Crys
type=*^CruS
[image]
layer=0
name="crystal-caves/glint-c[1~4].png:200,crystal-caves/glint-c[3~1].png:200,crystal-caves/glint-blank.png:2000,crystal-caves/glint-d[1~4].png:200,crystal-caves/glint-d[3~1].png:200,crystal-caves/glint-blank.png:2500"
@ -60,7 +60,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Crys
type=*^CruS
[image]
layer=0
name="crystal-caves/glint-f[1~4].png:200,crystal-caves/glint-f[3~1].png:200,crystal-caves/glint-blank.png:4000"
@ -72,7 +72,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Crys
type=*^CruS
[image]
layer=0
name="crystal-caves/glint-g[1~4].png:200,crystal-caves/glint-g[3~1].png:200,crystal-caves/glint-blank.png:3500"
@ -84,7 +84,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Crys
type=*^CruS
[image]
layer=0
name="crystal-caves/glint-e[1~4].png:200,crystal-caves/glint-e[3~1].png:200,crystal-caves/glint-blank.png:1500,crystal-caves/glint-b[1~4].png:200,crystal-caves/glint-b[3~1].png:200,crystal-caves/glint-blank.png:4500"
@ -100,7 +100,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -130,7 +130,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -160,7 +160,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -184,7 +184,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -210,7 +210,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -236,7 +236,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -265,7 +265,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Wyb
type=*^WebS
[/tile]
[tile]
pos=2
@ -295,7 +295,7 @@
[terrain_graphics]
[tile]
pos=1
type=Q*^Wyb
type=Q*^WebS
[/tile]
[tile]
pos=2
@ -318,7 +318,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Gytc
type=*^GtcS
[/tile]
[image]
name=gate-closed.png
@ -336,7 +336,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Gyto
type=*^GtoS
[/tile]
[image]
name=gate-open.png
@ -354,7 +354,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Pysg
type=*^PsgS
[/tile]
[image]
name=passageway-north.png
@ -379,7 +379,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=Vyd
type=VdS
[image]
name=void-full.png
layer=-110
@ -390,7 +390,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Vydo
type=*^VdoS
[image]
name=void-full.png
layer=-110
@ -401,7 +401,7 @@
[terrain_graphics]
[tile]
x,y=0,0
type=*^Vydh
type=*^VdhS
[image]
name=void-half.png
[/image]
@ -415,7 +415,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Fnzt
type=*^FntS
[/tile]
[image]
# The fence tops project into the hexes above them on
@ -455,7 +455,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Fnzb
type=*^FnbS
[/tile]
[image]
# The fence is unwalkable and mostly under units (bats).
@ -502,7 +502,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zfoc
type=*^focS
[/tile]
[image]
name=ship/forecastle.png
@ -522,7 +522,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zdek
type=*^dekS
[/tile]
[image]
name=ship/main-deck.png
@ -543,7 +543,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zpoo
type=*^pooS
[/tile]
[image]
name=ship/poop-deck.png
@ -563,7 +563,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zral
type=*^ralS
[/tile]
[image]
name=ship/railing.png
@ -590,7 +590,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zrlp
type=*^rlpS
[/tile]
[image]
name=ship/railing-piece.png
@ -605,7 +605,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zhul
type=*^hulS
[/tile]
[image]
name=ship/hull.png
@ -629,7 +629,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zrig
type=*^rigS
[/tile]
[image]
name=ship/rigging-and-sails.png
@ -662,7 +662,7 @@
[terrain_graphics]
[tile]
pos=1
type=*^Zpie
type=*^pieS
[/tile]
[image]
name=ship/bits-and-pieces.png
@ -687,7 +687,7 @@
[terrain_graphics]
[tile]
pos=1
type=Zld
type=ldS
[/tile]
[image]
name=ship/lower-deck.png
@ -711,7 +711,7 @@
[terrain_graphics]
[tile]
pos=1
type=Zlde
type=ldeS
[/tile]
[image]
name=ship/lower-deck-edge.png

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@ -353,7 +353,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
#
# Fence
{NEW:FENCE *^Eff embellishments/fence}
{NEW:FENCE *^Eff embellishments/fence}
# Iron Fence is also a barrier, hence the 'q'
{NEW:FENCE *^Eqf embellishments/fence-iron LAYER=0 BASE=108,144 CENTER=90,168 ALTERNATE=*^P*,X*}
# Illuminated caves
{NEW:OVERLAY (*^Ufi,*^Ii,*^Tfi) cave/beam FLAG=light LAYER=1}
@ -425,23 +427,23 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
#closed (impassable)
{GATES_VERTICAL_NS_L (*^Pr|) (X*) 0 () portals/gate-rusty}
{GATES_DIAGONAL_SW_L (*^Pr\) (X*) 0 () portals/gate-rusty}
{GATES_DIAGONAL_SE_L (*^Pr/) (X*) 0 () portals/gate-rusty}
{GATES_VERTICAL_NS_L (*^Pr|) (X*,*^Eqf) 0 () portals/gate-rusty}
{GATES_DIAGONAL_SW_L (*^Pr\) (X*,*^Eqf) 0 () portals/gate-rusty}
{GATES_DIAGONAL_SE_L (*^Pr/) (X*,*^Eqf) 0 () portals/gate-rusty}
{GATES_VERTICAL_NS_L (*^Pw|) (X*) 0 () portals/door-wooden}
{GATES_DIAGONAL_SW_L (*^Pw\) (X*) 0 () portals/door-wooden}
{GATES_DIAGONAL_SE_L (*^Pw/) (X*) 0 () portals/door-wooden}
{GATES_VERTICAL_NS_L (*^Pw|) (X*,*^Eqf) 0 () portals/door-wooden}
{GATES_DIAGONAL_SW_L (*^Pw\) (X*,*^Eqf) 0 () portals/door-wooden}
{GATES_DIAGONAL_SE_L (*^Pw/) (X*,*^Eqf) 0 () portals/door-wooden}
#open/embellishment
{GATES_VERTICAL_NS_L (*^Pr|o) (X*) 0 () portals/gate-rusty-open}
{GATES_DIAGONAL_SW_L (*^Pr\o) (X*) 0 () portals/gate-rusty-open}
{GATES_DIAGONAL_SE_L (*^Pr/o) (X*) 0 () portals/gate-rusty-open}
{GATES_VERTICAL_NS_L (*^Pr|o) (X*,*^Eqf) 0 () portals/gate-rusty-open}
{GATES_DIAGONAL_SW_L (*^Pr\o) (X*,*^Eqf) 0 () portals/gate-rusty-open}
{GATES_DIAGONAL_SE_L (*^Pr/o) (X*,*^Eqf) 0 () portals/gate-rusty-open}
{GATES_VERTICAL_NS_L (*^Pw|o) (X*) 0 () portals/door-wooden-open}
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*) 0 () portals/door-wooden-open}
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*) 0 () portals/door-wooden-open}
{GATES_VERTICAL_NS_L (*^Pw|o) (X*,*^Eqf) 0 () portals/door-wooden-open}
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*,*^Eqf) 0 () portals/door-wooden-open}
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*,*^Eqf) 0 () portals/door-wooden-open}
#

View file

@ -1594,13 +1594,27 @@ corner#endarg
#enddef
#define NEW:FENCE TERRAINLIST IMAGESTEM
#arg LAYER
-80#endarg
#arg BASE
90,144#endarg
#arg CENTER
90,144#endarg
# leaving blank appears to mean all terrains
#arg ALTERNATE
_fak#endarg
[terrain_graphics]
map="
, .
, *
2, 2
, 1
2, 2
, ."
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1610,24 +1624,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-se-sw-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
, *
2, 2
, 1
., 2
, ."
*, 2
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1637,24 +1651,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-se-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
2, .
, *
2, *
, 1
2, 2
, ."
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1664,24 +1678,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-se-sw-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., 2
, *
*, 2
, 1
2, 2
, ."
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1691,24 +1705,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-se-sw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
, *
2, 2
, 1
2, .
, ."
2, *
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1718,24 +1732,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-sw-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., 2
, *
*, 2
, 1
., 2
, ."
*, 2
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1745,24 +1759,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-se.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
2, .
, *
2, *
, 1
2, .
, ."
2, *
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1772,24 +1786,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-sw-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, *
*, *
, 1
2, 2
, ."
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1799,24 +1813,24 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-se-sw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, .
, *
2, 2
, 1
., .
, ."
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
@ -1826,14 +1840,14 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
@ -1864,9 +1878,9 @@ corner#endarg
name={IMAGESTEM}-@R1-@R4-@V.png
# wmlscope: stop ignoring
variations="01;02"
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
@ -1886,7 +1900,7 @@ corner#endarg
[tile]
pos=2
type={TERRAINLIST}
type={TERRAINLIST},{ALTERNATE}
[/tile]
rotations=n,ne,se,s,sw,nw
@ -1896,9 +1910,9 @@ corner#endarg
name={IMAGESTEM}-@R1-@R4-@V.png
# wmlscope: stop ignoring
variations="01;02"
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
@ -1918,17 +1932,285 @@ corner#endarg
[tile]
pos=2
type=!,{TERRAINLIST}
type=!,{TERRAINLIST},{ALTERNATE}
[/tile]
[image]
name={IMAGESTEM}-ne-se-sw-nw.png
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
# the next four rules are hacks to make get the iron fence ^Eqf to play nice with walls X*, can't get the layering to work otherwise.
[terrain_graphics]
map="
, *
*, 2
, 1
*, *
, *"
[tile]
pos=1
type=X*,*^V*
set_flag=fence-X-hack
[/tile]
[tile]
pos=2
type={TERRAINLIST}
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, 2
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-ne
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-sw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, 2
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-ne
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-ne
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack-ne
[/tile]
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-ne.png
# wmlscope: stop ignoring
layer={LAYER}
base=90,108
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, *
2, *
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-nw
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-se
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
2, *
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-nw
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-nw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack-nw
[/tile]
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-nw.png
# wmlscope: stop ignoring
layer={LAYER}
base=90,108
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
2, *
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-sw
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-ne
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
2, *
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-sw
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-sw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack-sw
[/tile]
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-sw.png
# wmlscope: stop ignoring
layer={LAYER}
base=90,178
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
*, 2
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-se
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-nw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
*, 2
, *"
[tile]
pos=1
has_flag=fence-X-hack
set_flag=fence-X-hack-se
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-se
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
has_flag=fence-X-hack-se
[/tile]
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-se.png
# wmlscope: stop ignoring
layer={LAYER}
base=90,148
center={CENTER}
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, *
@ -1939,6 +2221,7 @@ corner#endarg
[tile]
pos=1
type=!,{TERRAINLIST}
no_flag=fence-X-hack
[/tile]
[tile]
@ -1953,9 +2236,43 @@ corner#endarg
# wmlscope: start ignoring
name={IMAGESTEM}-@R1.png
# wmlscope: stop ignoring
layer=-80
base=90,144
center=90,144
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
# this last rule fixes some inconsistent behavior,
# that it is needed may be a sign that something above is not written correctly
# but merging it up into the above rule causes problems
[terrain_graphics]
map="
, *
*, 2
, 1
*, *
, *"
[tile]
pos=1
type={ALTERNATE}
no_flag=fence-X-hack
[/tile]
[tile]
pos=2
type={TERRAINLIST}
has_flag=fence-@R1
[/tile]
rotations=n,ne,se,s,sw,nw
[image]
# wmlscope: start ignoring
name={IMAGESTEM}-@R1.png
# wmlscope: stop ignoring
layer={LAYER}
base={BASE}
center={CENTER}
[/image]
[/terrain_graphics]
#enddef

View file

@ -482,6 +482,17 @@ Most units receive 20 to 40% defense in sand."
editor_group=embellishments
[/terrain_type]
[terrain_type]
symbol_image=void/void
editor_image=embellishments/fence-iron-tile
id=fence_iron
name= _ "Fence"
editor_name= _ "Iron Fence"
string=^Eqf
aliasof=Qt
editor_group=embellishments, obstacle
[/terrain_type]
[terrain_type]
symbol_image=embellishments/rocks
id=sand_drifts