Commit graph

51 commits

Author SHA1 Message Date
nemaara
008c6fac42 Tutorial: allow fighters to levelup 2019-03-04 11:16:03 -05:00
nemaara
0277dadd99 Tutorial: change quintain to level 0 2019-03-04 11:16:02 -05:00
David Mikos
e1e336a46c Add new princess attack animation to tutorial from HttT 2017-07-20 08:25:31 +09:30
Severin Glöckner
0d5db80e5b Tutorial adjustments:
Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.

[ci skip]
2017-03-11 00:00:53 +11:00
Severin Glöckner
0d03f9b4d4 textdomain changes
many campaigs were using weapon names which already exist in wesnoth-units
2017-02-26 19:49:36 +02:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
ln-zookeeper
adb37f3a53 Updated tutorial with new Li'sar sprite 2016-05-16 16:03:36 +03:00
ln-zookeeper
d8e5410086 Wired in the new staff sounds 2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428 Wired in new mace sounds 2015-12-22 17:07:21 +02:00
Charles Dang
8a561ec7af T: buffed Quintain's max hp by 1 to prevent the possibility that he dies early 2015-04-20 15:27:27 +11:00
Ignacio R. Morelle
9ca00bdac6 wmlindent pass 2015-04-07 21:07:30 -03:00
Charles Dang
c59f504942 T: use new baseframe for Quintain by dipseydoodle. No anims yet.
http://forums.wesnoth.org/viewtopic.php?p=566137#p566137
2015-03-08 18:02:58 +11:00
Charles Dang
b846039ed0 T: dropped ~SCALE IPFs from unit type portrait= keys 2015-01-11 12:03:04 +11:00
David Mikos
dd63f95a7b Tutorial: convert unit WML to new syntax 2013-10-16 17:17:30 +10:30
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
605911f179 Removed no longer useful ellipse= key from campaign specific units (tutorial) 2013-07-21 14:26:36 +02:00
Anonymissimus
3bc6ea611d Fix tutorial units without xp bar. (bug #19279) 2012-01-15 20:49:06 +00:00
Lari Nieminen
0847d24cfc Fixed bug #16982 (Li'sar has no experience bar). 2010-11-05 19:27:12 +00:00
Alexander van Gessel
ec27159908 Scale the help-portraits to 200x200,
...this is closer to the canonical 205x205 and gives the scaling
algorithm a nice round number to work with
2010-05-17 22:59:21 +01:00
Eric S. Raymond
de215cf6dc Addressed bug #15445...
(Li'sar's and Konrad's portraits are huge in the in-game help) by
adding SCALE() operators in the right places.
2010-02-23 14:27:29 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Ignacio R. Morelle
177d466f6d Port Li'sar's idle animation from HttT to the tutorial
2008-11-24T14:25:27Z!lari.nieminen@iki.fi
2008-11-24T14:56:08Z!shadowm@wesnoth.org
2008-11-24 14:57:07 +00:00
Eric S. Raymond
7571ffb728 Tighten up the implementation of spell-checking a bit,
...and fix some edge cases it catches.  Also, implement a method to
check ancestor scomes in WmlIterator (not yet used).
2008-11-03 19:47:46 +00:00
Eric S. Raymond
e5c4d601fc Move Elder Mage into core, decoupling it from Delfador's portrait.
It was already used in one campaign and the tutorial; in LoW, soon to
be mainlined, it's used for the mage Crelanu, and in Delfador's
Memoirs it's used for Delfador again.
2008-10-07 02:07:37 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Piotr Cychowski
589ea4d31c Edits by Deciero. Spelling, punctuation, wording etc. 2008-06-27 09:13:32 +00:00
Ignacio R. Morelle
de7804b55c Fixed sprite locations not to use image subpath guessing 2008-06-16 23:34:21 +00:00
Gunter Labes
1b8d44e84d revert 2008-04-23T19:07:49Z!esr@thyrsus.com 2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07 revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there... 2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88 Back out my previous commit; I misunderstood the spec for the name change. 2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048 campaigns -> add-ons.
This has been tested with the game, but the campaign-server client may 
need work.
2008-04-23 19:07:49 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
0ee463c8cf Enrich macro type checking some more and simplify the type inference rules.
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
a600ade30e Regularize use of macro formal arguments so we can do better typechecking. 2008-02-10 04:30:18 +00:00
Eric S. Raymond
e0b5cfbe0d Copy the HttT Elder Mage here to fix a broken animation. 2008-01-28 19:11:22 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Lari Nieminen
bf7a20a505 Changed the race of quintain to mechanical. 2008-01-13 14:53:51 +00:00
Eric S. Raymond
127e5eb3d3 Address bug #10521.
get_hit_sound conversion is now in wmllint, and all instances in
mainline are converted.
2008-01-11 16:22:54 +00:00
Eric S. Raymond
e1185d9f55 The check described in bug #10612 is now part of wmllint.
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Lari Nieminen
a3c9867d55 Up the AMLA XP limits of campaign units from 100 to 150. 2007-12-27 10:56:01 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Eric S. Raymond
e8c6f0155b Drop an empty tag. 2007-11-07 17:28:27 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00
Eric S. Raymond
7c66c9b477 Applied wmlindent to The South Guard. 2007-06-29 09:51:22 +00:00
Lari Nieminen
e13d5ece89 Removed some get_hit_sound= keys from a few campaign units...
...and/or macroified defense animations.
2007-06-09 21:14:28 +00:00
Nils Kneuper
3aeda4f2df fixed textdomain for the tutorials elder mage 2007-05-11 22:51:02 +00:00