Back out my previous commit; I misunderstood the spec for the name change.

This commit is contained in:
Eric S. Raymond 2008-04-23 19:31:40 +00:00
parent c84109ca02
commit 9db68b9b88
2358 changed files with 30 additions and 167992 deletions

View file

@ -17,10 +17,10 @@
# This enables UMC to define their custom terrains inside an EDITOR ifdef,
# so the terrains become available in the editor by default
{add-ons/}
{~add-ons/}
{campaigns/}
{~campaigns/}
#else
{add-ons/}
{campaigns/}
{scenario-test.cfg}
{scenario-formula.cfg}
[textdomain]
@ -203,12 +203,12 @@
#ifdef TUTORIAL
[binary_path]
path=data/add-ons/tutorial
path=data/campaigns/tutorial
[/binary_path]
[+units]
{add-ons/tutorial/units}
{campaigns/tutorial/units}
[/units]
{add-ons/tutorial/scenarios}
{campaigns/tutorial/scenarios}
#endif

View file

@ -1,53 +0,0 @@
#textdomain wesnoth-aoi
[textdomain]
name="wesnoth-aoi"
[/textdomain]
# wmlscope: set export=no
[campaign]
id=An_Orcish_Incursion
icon="elves-wood/lord.png~TC(1,magenta)"
image="../data/add-ons/An_Orcish_Incursion/images/portraits/Erlornas.png"
name= _ "An Orcish Incursion"
abbrev= _ "AOI"
rank=15
first_scenario="1_Defend_the_Forest"
difficulties="EASY,NORMAL,HARD"
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/fighter.png~RC(magenta>red)" _"Fighter" _"(Beginner)"} +
";*" + {MENU_IMG_TXT2 "units/elves-wood/lord.png~RC(magenta>red)" _"Lord" _"(Normal)"} + ";" +
{MENU_IMG_TXT2 "units/elves-wood/high-lord.png~RC(magenta>red)" _"High Lord" _"(Challenging)"}
define="CAMPAIGN_AN_ORCISH_INCURSION"
description=_"Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so.
(Novice level, 7 scenarios.)"
# Geographical and historical assumptions (ESR):
#
# As originally written by Josh Parsons, this campaign was not set in
# any particular time or place. I changed it to a few years after the
# arrival of orcs on the Great Continent, and pinned it to the
# northern marches of Wesmere. Erlornas and his troops were originally
# professional guards, but I've changed them to a scratch force of
# civilians raused by a local noble and gradually militarizing. Thus,
# this becomes a story of how elves learned the nature of orcs and how
# to cope.
[about]
title = _ "Campaign Design"
[entry]
name = "Josh Parsons"
[/entry]
[/about]
[about]
title = _ "Adaptation for mainline"
[entry]
name = "Eric S. Raymond"
[/entry]
[/about]
[/campaign]
#ifdef CAMPAIGN_AN_ORCISH_INCURSION
[binary_path]
path="data/add-ons/An_Orcish_Incursion"
[/binary_path]
{add-ons/An_Orcish_Incursion/scenarios}
#endif

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Ss, Ss, Ww, Ss, Ss, Ss, Ss, Ss, Re, Re, Re, Ss, Ss, Ss
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Ss, Ss, Ww, Ss, Ss, Ss, Ss^Vhs, Ss, Re, Re, Re, Ss, Ss, Ss
Re, Re, Ce, Ce, Ce, Gg, Re, Re, Ss, Ss, Ww, Ss, Ss, Ss, Re, Re, Gg, Gg, Gg, Re, Re, Re
Gg, Gg, Ce, 1 Ke, Ce, Gg, Ss, Ss^Vhs, Ww, Ss, Ss, Ss, Ww, Ss, Re, Gg, Re, Re, Re, Gg, Re, Re
Gg, Gg, Gg, Ce, Gg, Re, Ww^Bw\, Ww, Ss, Ss, Ss, Ss, Re, Ww, Ww^Bw/, Re, Ss, Ss^Vhs, Ss, Re, Ss, Ss
Gg, Gg^Vh, Gs^Fp, Gg, Re, Re, Ww, Re, Re, Ss^Vhs, Re, Re, Gg, Re, Ss, Ss, Ss, Ss, Ss, Ss, Ss, Ss
Gg, Gg, Gs^Fp, Gg, Re, Ww, Ss, Re, Re, Re, Re, Gg, Gg, Re, Ss, Ww, Ww, Ww, Ss, Ww, Ss, Ss
Gs^Fp, Gs^Fp, Ww, Gg, Ww, Ww, Ww, Ss, Re, Gg, Gg, Re, Re, Re, Ss^Vhs, Ww, Ss, Ss, Ss, Ss, Ss, Ss
Ww, Ww, Gs^Fp, Ww, Re, Ss, Ss, Ss, Re, Gg, Re, Re, Re, Re, Ss, Ww, Re, Re, Re, Ss, Ss, Ss
Gs^Fp, Gs^Fp, Gs^Fp, Re, Ss^Vhs, Ss, Ss, Ww, Ww^Bw/, Re, Ww, Re, Ww, Ww^Bw\, Re, Ss, Re, Gg, Re, Ss^Vhs, Ss, Ss
Gg, Gg, Re, Ss, Ss, Ss, Re, Ww^Bw/, Ss, Ss, Ss, Ww, Ss, Ss, Ss, Re, Re, Gg, Re, Re, Ss, Ss
Gg, Gg, Re, Ss, Ss, Ss, Re, Ss, Re, Ss^Vhs, Re, Ss, Ww, Ss, Ss, Ss, Ss^Vhs, Re, Re, Re, Ss, Ss
Gg, Gg, Re, Ss, Ss, Ss, Ss, Re, Gg, Re, Gg, Re, Re, Ww, Ss, Ss, Ss, Re, Ww^Bw\, Ww, Ww, Ww
Gg, Gg, Gg, Re, Re, Ss, Ss, Re, Gg, Hh, Hh, Gg, Re, Ss, Ss, Ww, Ww, Ww, Re, Re, Ss, Ss
Gg, Gg, Gg, Re, Ss, Ss, Ss, Re, Re, Gg, Re, Re, Re, Ss, Ww, Ss, Ss, Ss, Re, Re, Ss, Ss
Gg, Gg, Gg, Re, Ss^Vhs, Ss, Ss, Ss, Ww^Bw/, Re, Ss^Vhs, Re, Ss, Ww^Bw\, Re, Re, Re, Ss^Vhs, Re, Ss, Ss, Ss
Gs^Fp, Gs^Fp, Gg, Re, Re, Re, Re, Re, Ss, Ss, Ss, Ss, Ww, Ss, Re, Re, Re, Re, Re, Ss, Ss, Ss
Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Re, Ss, Ss, Ss, Ss, Ww, Ss, Re, Re, Ch, Ch, Ch, Re, Ss, Ss
Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Re, Re, Ss, Ss, Ss, Ww, Ss, Ss, Re, Ch, 2 Kh, Ch, Ss, Ss, Ss
Gg, Gg, Gg^Vh, Gg, Gg, Gg, Gg, Gg, Re, Ss^Vhs, Ss, Ww, Ss, Ss, Ss, Re, Re, Ch, Ss, Ss, Ss, Ss
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Ss, Ss, Ss, Ww, Ss, Ss^Vhs, Ss, Ss, Ss, Ss, Ss, Ss
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Ss, Ss, Ss, Ww, Ss, Ss, Ss, Ss, Ss, Ss, Ss, Ss

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Mm ,Mm , Hh , Hh , Gs^Fp , Hh , Hh , Hh , Gg , Hh , Hh , Gg , Gs^Fp , Ww , Gg , Gs^Fp , Gs^Fp , Hh , Gg , Hh , Mm , Mm
Mm ,Mm , Hh , Hh , Gs^Fp , Hh , Hh , Hh , Gg^Ve , Hh , Hh , Gg , Gs^Fp , Ww , Gg , Gs^Fp , Gs^Fp , Hh , Gg^Ve , Hh , Mm , Mm
Hh ,Hh , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gg , Hh , Re , Re , Re , Gs^Fp , Re , Ww , Ww , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Hh
Hh ,Hh , Hh , Gs^Fp , Gg , Gg , Ch , Re , Gg , Hh , Hh , Re , Hh , Gg , Gg , Ww , Gg , Gg , Gs^Fp , Gg , Hh , Hh
Mm ,Mm , Hh , Gs^Fp , Gg , Ch , 2 Kh , Ch , Gg , Gs^Fp , Hh , Hh , Hh , Hh , Gs^Fp , Ww , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp
Hh ,Hh , Gs^Fp , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Hh , Mm , Hh , Gs^Fp , Ww , Ww , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Hh ,Hh , Hh , Gs^Fp , Re , Re , Re , Re , Hh , Hh , Hh , Hh , Gg , Gs^Fp , Ww , Gs^Fp , Hh , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Hh ,Hh , Gs^Fp , Hh , Re , Gs^Fp , Gs^Fp , Re , Re , Gs^Fp , Gg , Gg , Ww , Ww , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Ww , Gs^Fp , Re , Gg , Gg^Ve , Gs^Fp , Hh , Re , Re , Gs^Fp , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gg , Gg , Gs^Fp , Gs^Fp
Ww ,Ww , Re , Wwf , Ww , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Re , Gs^Fp , Ww , Gs^Fp , Ww , Ww , Ww , Gs^Fp , Gg , Gs^Fp , Ww , Ww
Gs^Fp ,Gs^Fp , Re , Hh , Hh , Ww , Ww , Gs^Fp , Gs^Fp , Gg , Ww , Ww , Ww , Ww , Hh , Hh , Gs^Fp , Ww , Ww , Ww , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Hh , Gs^Fp , Ww , Gs^Fp , Ww , Ww , Hh , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Gg , Gs^Fp , Gs^Fp , Ww , Gs^Fp , Hh , Hh , Gg , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp
Hh ,Hh , Hh , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Ggf , Gs^Fp , Gg , Gs^Fp , Gg^Fet , Gs^Fp , Ww , Ww
Mm ,Mm , Hh , Gg^Ve , Hh , Ggf , Gs^Fp , Ww , Gs^Fp , Gg^Fet , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ww , Ww , Ww , Ww , Gs^Fp , Gs^Fp
Mm ,Mm , Hh , Hh , Hh , Ggf , Ww , Ww , Ww , Gg , Ww , Ww , Ww , Gs^Fp , Ww , Ww , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Hh ,Hh , Gg , Hh , Gg , Gg , Ww , Ww , Gs^Fp , Ww , Gg , Gg , Gs^Fp , Ww , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp
Hh ,Hh , Ww , Gs^Fp , Ww , Ww , Ww , Ww , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg^Ve , Gg
Ww ,Ww , Wo , Ww , Ww , Ww , Gg , Ggf , Gs^Fp , Gs^Fp , Hh , Ggf , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Ggf , Gg , Gg , Ggf , Ggf
Wo ,Wo , Wo , Wo , Ww , Gs^Fp , Gs^Fp , Gg^Ve , Gg , Hh , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gs^Fp
Wo ,Wo , Wo , Wo , Ww , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ce , 1 Ke , Ce , Gs^Fp , Gs^Fp , Gs^Fp
Wo ,Wo , Wo , Wo , Ww , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gs^Fp

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Re , Re , Ce , Re , Re , Re , Re , Gs^Fp , Re , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Ggf , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Re , Re , Re , Ce , 2 Ke , Ce , Re , Re , Gs^Fp , Re , Re , Re , Gg , Re , Gg , Ggf , Gg , Gg , Gg , Hh , Hh , Hh
Re , Re , Re , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh
Gg , Gg , Gg , Re , Re , Re , Re , Gs^Fp , Re , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh
Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Re , Re , Gg , Re , Re , Gs^Fp , Gs^Fp , Gg , Gg , Ggf , Gg , Gg^Fet , Gs^Fp , Gg^Fet , Hh , Hh
Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp , Gg , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp
Re , Re , Gg^Ve , Re , Re , Re , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ggf , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Ggf , Gg , Gg , Gg , Gg , Gg , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg^Fet , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Ggf , Gs^Fp , Gg , Gg , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Ggf , Ggf , Gs^Fp , Gs^Fp , Gg , Ggf , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gg^Fet , Gs^Fp , Gg , Gg , Ggf , Ggf , Gg , Ggf , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Ggf , Gg , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gg , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ggf , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Hh , Hh , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp
Hh , Hh , Hh , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ggf , Gs^Fp , Ggf , Gg , Gs^Fp , Gg , Gg , Cv , Gg , Ggf , Gs^Fp , Gs^Fp , Gs^Fp
Mm , Mm , Mm , Hh , Hh , Gg^Fet , Ggf , Gs^Fp , Ggf , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ggf , Gg , Cv , 1 Kv , Cv , Gg , Gg , Gs^Fp , Gs^Fp
Hh , Hh , Hh , Hh , Hh , Hh , Ggf , Gg , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gg , Cv , Cv , Cv , Gg , Ggf , Gg^Fet , Gs^Fp
Hh , Hh , Gg , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Hh ,Hh , Hh , Gg , Gg , Hh , Hh , Gg , Gg , Rp , Gg , Gg , Gg , Re , Gg , Hh , Hh , Gg , Gg , Hh , Hh , Hh
Hh ,Hh , Hh , Gg , Gg , Hh , Hh , Gg , Gg , Rp , Gg , Gg , Gg^Vh , Re , Gg , Hh , Hh , Gg , Gg , Hh , Hh , Hh
Hh ,Hh , Ch , Ch , Ch , Hh , Gg^Vh , Gg , Rp , Rp , Gg , Gg , Gg , Re , Re , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg
Hh ,Hh , Ch , 2 Kh , Ch , Gg , Gg , Rp , Gg , Gg , Hh , Gg , Hh , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg
Gg ,Gg , Gg , Ch , Gg , Gg , Gg , Rp , Gg , Hh , Hh , Hh , Gg , Gg , Gg , Re , Re , Gg , Ggf , Ggf , Gg , Gg
Hh ,Hh , Gg^Vh , Re , Re , Gg , Gg , Rp , Ggf , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Re , Re
Hh ,Hh , Hh , Hh , Gg , Rp , Rp , Rp , Gg , Gg , Gg , Gg , Re , Gg , Re , Re , Gg , Re , Re , Re , Gg , Gg
Mm ,Mm , Hh , Gg , Gg , Gg , Gg , Rp , Gg , Gg , Gg , Re , Gg^Vh , Re , Gg , Gg , Gg^Vh , Gg , Gg , Ggf , Gg , Gg
Hh ,Hh , Gg , Gg , Gg , Gg^Vh , Gg , Rp , Gg , Ggf , Re , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Gg ,Gg , Gg , Gg , Re , Re , Re , Rp , Rp , Re , Gg , Gg , Gg , Gg , Hh , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Gg ,Gg , Re , Re , Gg , Gg , Gg , Gg , Rp , Gg , Gg , Hh , Hh , Gg , Gg , Gg , Gg , Ggf , Gg , Gs^Fp , Ww , Ww
Re ,Re , Ggf , Gg , Gg , Ggf , Gg , Gg , Rp , Gg , Gg , Hh , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Ww , Ww , Gs^Fp , Gs^Fp
Gg ,Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Rp , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gs^Fp , Gs^Fp , Ww , Gg , Gs^Fp , Gg , Gg
Gg ,Gg , Hh , Hh , Hh , Gg , Gg , Rp , Gg , Rp , Re , Gg , Re , Gg , Gg , Ss , Ww , Ww , Gg , Gg , Gg , Gg
Hh ,Hh , Hh , Hh , Gg , Gg , Gg , Rp , Gg , Gg , Gg , Re , Re , Gg , Gs , Ss , Ww , Gg , Gg , Gg^Vh , Gg , Gg
Hh ,Hh , Mm , Hh , Gg^Vh , Gg , Gg , Rp , Gg , Gg , Gg , Gg , Re , Gg , Ww , Ww , Gs^Fp , Gs^Fp , Gg , Gg , Hh , Hh
Mm ,Mm , Mm , Mm , Hh , Gg , Rp , Rp , Gg , Gg , Gg , Gg , Gg , Re , Ww^Bw\ , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Hh
Mm ,Mm , Mm , Mm , Rp , Rp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Re , Re , Gg , Ce , Gg , Gg , Gg
Mm ,Mm , Ch , Ch , Ch , Hh , Gg^Vh , Hh , Hh , Hh , Gg , Gg , Gg , Ww , Gs^Fp , Gs^Fp , Re , Ce , 1 Ke , Ce , Gg , Gg
Mm ,Mm , Ch , 3 Kh , Ch , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Ww , Ww , Gg , Gs^Fp , Re , Ce , Ce , Ce , Hh , Hh
Mm ,Mm , Mm , Ch , Mm , Mm , Mm , Hh , Gg , Gg , Gg , Gg , Ww , Gg^Vh , Gg , Gg , Re , Gg , Gg , Hh , Mm , Mm
Mm ,Mm , Mm , Ch , Mm , Mm , Mm , Hh , Gg , Gg , Gg , Gg , Ww , Gg , Gg , Gg , Re , Gg , Gg , Hh , Mm , Mm

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Hh , Re , Gg^Ve , Re , Re , Gs^Fp , Re , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Re , Hh , Mm , Hh , Re , Re , Ch , Re , Hh , Mm , Mm , Mm , Mm , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Hh , Mm , Mm , Hh , Mm , Ch , 2 Kh , Ch , Mm , Mm , Hh , Hh , Mm , Hh , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Re , Hh , Hh , Mm , Mm , Ch , Ch , Ch , Mm , Gg^Ve , Hh , Re , Re , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Gs^Fp , Re , Re , Mm , Mm , Gg^Ve , Mm , Mm , Mm , Mm , Mm , Hh , Re , Hh , Re , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Re , Hh , Mm , Mm , Hh , Mm , Hh , Hh , Hh , Mm , Hh , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Re , Re , Hh , Mm , Hh , Mm , Mm , Re , Re , Hh , Re , Hh , Hh , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Re , Re , Re , Hh , Mm , Re , Hh , Hh , Mm , Hh , Re , Gg^Ve , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp
Re ,Re , Gs^Fp , Gs^Fp , Re , Re , Hh , Hh , Re , Re , Re , Hh , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Gg^Fet , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Re , Gs^Fp , Gg^Ve , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Re , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Re , Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gg^Ve , Re , Gs^Fp , Gg^Fet , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Re
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gg , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp , Ce , 1 Ke , Ce , Gg , Gg , Gg^Ve , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Mm ,Mm , Mm , Hh , Re , Re , Gg , Re , Gg , Ww , Gs^Fp , Gg , Gg , Hh , Mm , Mm , Mm , Mm , Xu , Xu , Xu , Xu
Mm ,Mm , Mm , Hh , Re , Re , Gg , Re , Gg , Ww , Gs^Fp , Gg , Gg , Hh , Mm , Mm , Mm , Mm , Xu , Xu , Xu , Xu
Mm ,Mm , Re , Re , Hh , Hh , Gg^Ve , Gg , Gg , Ww , Gs^Fp , Gg^Ve , Gg , Hh , Mm , Mm , Xu , Xu , Cud , Xu , Xu , Xu
Mm ,Mm , Uu , Mm , Mm , Mm , Hh , Gg , Gg , Ww , Ww , Gs^Fp , Gg , Hh , Mm , Mm , Uh , Cud , 3 Kud , Cud , Xu , Xu
Xu ,Xu , Uu , Xu , Mm , Mm , Mm , Hh , Gg , Gg , Gg , Ww , Gg , Hh , Hh , Mm , Uu , Cud , Cud , Cud , Xu , Xu
Xu ,Xu , Uu , Xu , Xu , Mm , Mm , Hh , Gg , Gg , Ww , Ww , Gg , Gg , Re , Re , Mm , Uh , Xu , Xu , Xu , Xu
Xu ,Xu , Uu , Uu , Uu , Mm , Hh , Hh , Gg , Gg , Ww , Gg , Re , Re , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Mm
Xu ,Xu , Xu , Xu , Mm , Re , Re , Gg , Gg , Gg , Ww^Bw/ , Re , Gg , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm
Xu ,Xu , Mm , Mm , Mm , Hh , Hh , Re , Re , Re , Gg , Ww , Gg , Gg^Ve , Gg , Hh , Gg , Hh , Mm , Mm , Mm , Mm
Mm ,Mm , Mm , Mm , Mm , Hh , Gg^Ve , Gg , Gg , Re , Gg , Ww , Gg , Gg , Gs^Fp , Gg , Gg , Hh , Mm , Mm , Mm , Mm
Mm ,Mm , Mm , Hh , Hh , Hh , Hh , Gg , Gg , Re , Gg , Ww , Ww , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Mm , Mm , Mm , Mm
Mm ,Mm , Mm , Mm , Mm , Mm , Mm , Hh , Gg , Re , Re , Gg , Ww , Gg , Gg , Gg , Hh , Hh , Mm , Mm , Mm , Mm
Mm ,Mm , Mm , Mm , Mm , Mm , Hh , Hh , Re , Gg^Ve , Re , Gg , Gg , Ww , Gg , Gg , Gg , Hh , Hh , Mm , Mm , Mm
Xu ,Xu , Xu , Xu , Uh , Mm , Re , Re , Gg , Re , Gg , Re , Re , Ww , Gg , Gg , Gg , Gg^Ve , Hh , Mm , Mm , Mm
Xu ,Xu , Cud , Cud , Cud , Uu , Mm , Gg , Hh , Gg , Gs^Fp , Gg , Ww , Ww^Bw\ , Re , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm
Xu ,Xu , Cud , 2 Kud , Cud , Uh , Mm , Mm , Hh , Gg , Gg , Gg , Ww , Gg , Gg , Re , Gs^Fp , Gg , Hh , Mm , Mm , Mm
Xu ,Xu , Xu , Cud , Xu , Xu , Mm , Mm , Hh , Gg^Ve , Gg , Gg , Ww , Gg , Gg , Re , Gs^Fp , Gs^Fp , Hh , Mm , Mm , Mm
Xu ,Xu , Xu , Xu , Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Ww , Gg , Re , Re , Gg , Gg , Hh , Gg , Gg
Xu ,Xu , Xu , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Gs^Fp , Gg , Ww , Gg^Ve , Gg , Ce , Ce , Ce , Gg , Gs^Fp , Gs^Fp
Mm ,Mm , Mm , Mm , Mm , Hh , Gg^Ve , Gg , Gg , Gg , Hh , Gg , Gg , Ww , Ww , Gg , Ce , 1 Ke , Ce , Gg , Gg , Gg
Mm ,Mm , Mm , Mm , Mm , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ww , Gg , Gg , Ce , Gg , Re , Re , Re
Mm ,Mm , Mm , Mm , Mm , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ww , Gg , Gg , Ce , Gg , Re , Re , Re

View file

@ -1,25 +0,0 @@
border_size=1
usage=map
Mm , Mm , Mm , Hh , Hh , Gg , Gs , Gg , Re , Re , Gs^Fp , Re , Re , Gs , Gg , Hh , Hh , Mm , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Hh , Hh , Gs , Gs , Gs , Re , Re , Gs^Fp , Re , Re , Gs , Gg , Hh , Hh , Mm , Hh , Mm , Mm , Mm
Mm , Mm , Hh , Hh , Hh , Gs , Re , Re , Re , Re , Re , Re , Re , Gs , Gs , Hh , Hh , Hh , Hh , Hh , Mm , Mm
Hh , Hh , Hh , Hh , Gs , Gs , Re , Re , Re , Re , Ss , Ss , Chr , Re , Re , Gs , Gg , Gg , Gg , Hh , Mm , Mm
Hh , Hh , Hh , Gg , Gs , Re , Re , Re , Re , Ww , Ss , Chs , 2 Khr , Chs , Ss , Re , Gg , Gg , Hh , Hh , Hh , Hh
Mm , Mm , Hh , Gg , Gs , Re , Gs^Fp , Re , Re , Ww , Ww , Chr , Chr , Chr , Ww^Bw\ , Re , Gs , Hh , Gs , Hh , Gs , Gg
Hh , Hh , Hh , Hh , Gs , Re , Re , Re , Re , Re , Re , Ww^Bw/ , Ww , Ww , Re , Gs , Re , Gs , Re , Gs , Gg , Gg
Hh , Hh , Hh , Hh , Re , Re , Re , Gs^Fp , Re , Re , Re , Re , Re , Re , Re , Re , Re , Re , Gs^Fp , Re , Re , Re
Re , Re , Re , Re , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Gs^Fp , Re , Gs^Fp , Re , Re , Re , Re , Re , Gs^Fp , Gs^Fp , Re , Re
Re , Re , Re , Gs^Fp , Re , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re
Re , Re , Gs^Fp , Re , Re , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Re , Re , Re , Re , Re , Re
Re , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Re , Re , Gs^Fp , Re , Re
Re , Re , Re , Re , Re , Gs^Fp , Gg , Gg , Gs , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Re
Gs , Gs , Gg , Re , Gs^Fp , Gs^Fp , Gg , Gs , Gs , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Gs , Gs , Gs , Gs
Gg , Gg , Gg , Re , Gg , Gs^Fp , Gs^Fp , Gs , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Re , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Ce , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs , Gs , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ce , 1 Ke , Ce , Gg , Gg
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Ce , Ce , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp

View file

@ -1,234 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"Defend the Forest"
id="1_Defend_the_Forest"
map_data="{add-ons/An_Orcish_Incursion/maps/defend_the_forest.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
profile=portraits/Erlornas.png
canrecruit="1"
controller="human"
{GOLD 200 150 100}
team_name="goodies"
user_team_name=_"Elves"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
name=_"Erlornas"
villages_per_scout="0"
leader_value="3"
village_value="1"
income="0"
recruit="Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman"
[ai]
[/ai]
[/side]
{STARTING_VILLAGES 1 6}
[side]
type="Orcish Warrior"
id="Urugha"
side="2"
canrecruit="1"
{GOLD 100 125 150}
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
name=_"Urugha"
income="0"
recruit="Orcish Archer, Orcish Grunt, Wolf Rider"
[ai]
grouping="offensive"
attack_depth="5"
[/ai]
[/side]
[event]
name="prestart"
# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine1.png}
{SCATTER_IMAGE (terrain=Re) 1 scenery/rubble.png}
[objectives]
side="1"
note=_"Hint:
Elves can move fast and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest."
silent="no"
[objective]
description=_"Defeat Urugha"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
[unit]
type="Elvish Rider"
id="Lomarfel"
name= _ "Lomarfel"
side="1"
x="15"
y="18"
[/unit]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[story]
[part]
background=maps/wesnoth.png
story= _ "The arrival of humans and orcs sent shockwaves through the settled peoples of the Great Continent. Elves, dwarves, and others who had reached equilibrium with one another and become accustomed for centuries to at most small-scale clashes - little more, in truth, than armed squabbles - found themselves required to gird for warfare of unaccustomed intensity."
[/part]
[part]
background=maps/wesnoth.png
story= _ "Perhaps most affected were the elves. Eldest and wisest of the Speaking Peoples, their first encounters with humans went less well than either side might have wished. "
[/part]
[part]
background=maps/wesnoth.png
story= _ "But humans, though crude and thrusting, at least had in them a spark of song and grace which elves could recognize as kindred to their own nature. Not so with orcs."
[/part]
[part]
background=maps/wesnoth.png
story= _ "For a score of years after Haldric's people landed, orcs remained scarce more than a rumor to trouble the green fastnesses of the elves. That was, until the day that an elvish noble of ancient line, Erlornas by name, encountered the new foe."
delay="0"
show_title="no"
[image]
x="929"
y="146"
file="items/gohere.png"
delay="500"
[/image]
[/part]
[part]
story=_"The orcs were sighted at the northern marches of the great forest of Wesmere."
delay="0"
show_title="no"
[/part]
[part]
[image]
x="551"
y="363"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="1000"
[/image]
background="map.jpg"
delay="0"
show_title="yes"
[image]
x="534"
y="295"
file="units/orcs/warrior.png~TC(2,magenta)"
delay="1000"
[/image]
[image]
x="546"
y="366"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="567"
y="360"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="588"
y="354"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="572"
y="346"
file="misc/cross.png"
delay="500"
[/image]
[/part]
[/story]
[event]
name="start"
[message]
speaker="Lomarfel"
message=_"My lord Erlornas! A party of orcs has encamped to the north. That is the stench of their burnings drifting on the wind!"
[/message]
[message]
speaker="Erlornas"
message=_"What blasphemy is this? I have heard it said that Orcs are despoilers, tree-killers...but I did not believe any could be so wantonly filthy as the reports made them."
[/message]
[message]
speaker="Lomarfel"
message=_"We see the truth of it here, my lord. They make great fires, not of deadfall wood but of the new-murdered corpses of the singing trees. They trample the greensward into mud and do not even bury their foul dung."
[/message]
[message]
speaker="Erlornas"
message=_"They are a blight on our forests, and must not be permitted into Wesmere. I shall arm the folk; we should be able to drive them off. All the same, you had best ride for reinforcements, Lomarfel."
[/message]
[message]
speaker="Lomarfel"
message=_"Yes, my lord!"
[/message]
[kill]
id="Lomarfel"
[/kill]
[move_unit_fake]
type="Elvish Rider"
x="15,14,14,13,12,11,10"
y="18,18,19,20,20,20,20"
[/move_unit_fake]
[/event]
[event]
name="die"
[filter]
id="Urugha"
[/filter]
[message]
speaker="unit"
message=_"A thousand curses on you, tree-shagger! You will suffer... My master, Rualsha, approaches. He will wipe your people from the face of this earth!"
[/message]
[message]
speaker="Erlornas"
message=_"Hmmm... Who is this Rualsha, I wonder? I will have to take a scouting party north to see what is afoot there..."
sound=""
[/message]
[/event]
turns="24"
next_scenario="2_Assassins"
[/scenario]

View file

@ -1,285 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"Assassins"
id="2_Assassins"
map_data="{add-ons/An_Orcish_Incursion/maps/assassins.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC northerners.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
canrecruit="1"
team_name="goodies"
user_team_name=_"Elves"
controller="human"
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
[/side]
{STARTING_VILLAGES 1 6}
[side]
type="Orcish Slayer"
id="Gharlsa"
side="2"
canrecruit="1"
{GOLD 150 200 240}
{INCOME 0 0 2}
user_team_name=_"Orcs"
team_name="baddies"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
name=_"Gharlsa"
recruit="Orcish Assassin, Orcish Grunt, Wolf Rider"
[ai]
recruitment_pattern="fighter"
villages_per_scout="6"
aggression="0.5"
caution="0.25"
leader_value="3"
village_value="1"
scout_village_targetting="3"
protect_leader="1"
protect_leader_radius="20"
grouping="offensive"
attack_depth="5"
[/ai]
villages_per_scout="6"
leader_value="3"
village_value="1"
recruitment_pattern="scout, fighter, fighter"
[/side]
# Gharlsa starts with all villages north of the northernmost river
{STARTING_VILLAGES 2 6}
[story]
[part]
background=maps/wesnoth.png
story= _ "The backtrail of the orcs was easy to trace -- a swathe of ugly trampled ground through the violated forest. Erlornas and his followers pursued them north and west."
[/part]
[/story]
[event]
name="prestart"
[objectives]
side="1"
note=_"Hint:
Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."
silent="no"
[objective]
description=_"Defeat Gharlsa"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[event]
name="start"
# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
[role]
type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
role="Advisor"
[filter]
[/filter]
[/role]
[recall]
role="Advisor"
[/recall]
[message]
role="Advisor"
message=_"The orcs left a stinking spoor straight to this place."
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"There is some sort of keep ahead, here where we thought no people with the wit to raise such a pile dwelt."
sound=""
[/message]
[message]
speaker="Gharlsa"
message=_"Gharlsa sees elves... yes... fresh meat for our wolves, yes, yes..."
sound=""
[/message]
[message]
role="Advisor"
message=_"Does that demented creature really think he can kill us? Let us teach him a lesson!"
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"Be careful...he may be more dangerous than he appears."
sound=""
[/message]
[/event]
[event]
name="attack"
[filter]
type="Orcish Assassin"
[/filter]
[filter_second]
side="1"
[/filter_second]
[message]
speaker="Gharlsa"
message=_"Yes... yes... slay them, my assassins!"
sound=""
[/message]
[/event]
[story]
[part]
background="map.jpg"
delay="0"
show_title="yes"
[image]
x="534"
y="347"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="518"
y="351"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="499"
y="351"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="481"
y="350"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="467"
y="349"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="452"
y="347"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="436"
y="345"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="421"
y="344"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="408"
y="341"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="392"
y="338"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="373"
y="335"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="317"
y="286"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="500"
[/image]
[image]
x="182"
y="221"
file="units/orcs/slayer.png~TC(2,magenta)"
delay="250"
[/image]
[image]
x="264"
y="296"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="283"
y="279"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="299"
y="264"
file="misc/cross.png"
delay="500"
[/image]
[/part]
[/story]
turns="24"
next_scenario="3_Wasteland"
[event]
name="die"
[filter]
id="Gharlsa"
[/filter]
[message]
speaker="unit"
message=_"Aiieeee! I die, but Rualsha's vengeance shall fall upon you!"
[/message]
[message]
speaker="Erlornas"
message=_"Whoever Rualsha is, he is not here to take it, wretch. Perhaps we will find him further north."
[/message]
[/event]
[/scenario]

View file

@ -1,202 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"Wasteland"
id="3_Wasteland"
map_data="{add-ons/An_Orcish_Incursion/maps/wasteland.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
canrecruit="1"
controller="human"
team_name="goodies"
user_team_name=_"Elves"
{INCOME 12 9 9}
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
[/side]
[side]
type="Orcish Warlord"
id="Gnargha"
side="2"
canrecruit="1"
{GOLD 100 120 160}
{INCOME 8 12 12}
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
villages_per_scout="4"
leader_value="3"
village_value="1"
name=_"Gnargha"
recruit="Orcish Archer, Orcish Crossbowman, Orcish Grunt, Orcish Warrior, Wolf Rider"
[ai]
grouping="offensive"
attack_depth="5"
[/ai]
[/side]
[story]
[part]
background=maps/wesnoth.png
story= _ "As they fared further north the green forest thinned, fading into barren and scrubby country. Gradually the message of the treestumps and dead wood around them became clear. This had been forest once. The orcs had killed it."
[/part]
[part]
background=maps/wesnoth.png
story= _ "The orcish trail stood out less against the desolation, but the craft of elvish trackers was more than equal to following. They pursued with grimmer purpose now."
[/part]
[/story]
[event]
name="prestart"
# {SCATTER_IMAGE (terrain=Re) 10 scenery/pine1.png}
[objectives]
side="1"
note=_"Hint:
There are no villages in this scenario - you must use healers instead. Use hit and run tactics to weaken enemy units who cannot heal themselves."
silent="no"
[objective]
description=_"Defeat Gnargha"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[event]
name="start"
[role]
type="Elvish Shyde,Elvish Druid,Elvish Avenger,Elvish Ranger,Elvish Outrider,Elvish Rider,Elvish Sharpshooter,Elvish Marksman,Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
role="Advisor"
[/role]
[recall]
role="Advisor"
[/recall]
[message]
role="Advisor"
message=_"The foul orcs have devastated this area, destroying the trees and slaughtering the animals for sport... it saddens me to see such waste."
sound=""
[/message]
[message]
speaker="Gnargha"
message=_"Greetings, Erlornas! I am Gnargha, the brother of Urugha whom you slew but few nights ago. Know this: Lord Rualsha has permitted me to be the agent of his revenge!"
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"I have no quarrel with you, Gnargha, nor with your leader Rualsha - but I cannot permit you to invade our lands. Leave now, and we shall be at peace."
sound=""
[/message]
[message]
speaker="Gnargha"
message=_"Peace?! Bah! You elves squat on land that could feed many orclings, and you are even weaker than we guessed. And you, you killed my brother; prepare yourself for a slow and painful death!"
sound=""
[/message]
[/event]
[event]
name="victory"
[message]
speaker="Erlornas"
message=_"Gnargha and his troops must have come down out of that valley to the north... that is where we will go next!"
sound=""
[/message]
[/event]
[story]
[part]
[image]
x="222"
y="282"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="208"
y="285"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="193"
y="288"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="176"
y="288"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="120"
y="261"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="500"
[/image]
[image]
x="60"
y="210"
file="units/orcs/warlord.png~TC(2,magenta)"
delay="500"
[/image]
[image]
x="95"
y="290"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="119"
y="273"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="139"
y="256"
file="misc/cross.png"
delay="500"
[/image]
background="map.jpg"
show_title="yes"
[/part]
[/story]
turns="24"
next_scenario="4_Valley_of_Trolls"
[/scenario]

View file

@ -1,263 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"Valley of Trolls"
id="4_Valley_of_Trolls"
map_data="{add-ons/An_Orcish_Incursion/maps/valley_of_trolls.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
#define AVOID_CAVEDOORS
# The edges of the cave passages and mountains on both troll lairs.
# Keep the trolls from landing these, so they have to come
# out one at a time through the center hex. Players
# can use these to get in, solving what would otherwise
# be an imbalance heavily favoring the trolls.
[avoid]
x=15,15,16,16,17,17, 4, 4, 5, 5, 6, 6
y=3, 4, 3, 5, 5, 6, 12,13,13,15,14,15
[/avoid]
#enddef
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
canrecruit="1"
controller="human"
shroud="yes"
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
[/side]
[side]
type="Troll Warrior"
id="Gurk"
side="2"
canrecruit="1"
#ifdef HARD
gold="50"
recruit="Troll, Troll Rocklobber"
#endif
#ifdef NORMAL
gold="40"
recruit="Troll Whelp,Troll"
#endif
#ifdef EASY
gold="30"
recruit="Troll Whelp,"
#endif
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
villages_per_scout="4"
leader_value="3"
village_value="1"
name=_"Gurk"
income="7"
[ai]
aggression="0.8"
turns="4,5,6,10,11,12,16,17,18,22,23,24"
grouping="offensive"
attack_depth="5"
{AVOID_CAVEDOORS}
[/ai]
[ai]
aggression="-0.1"
turns="1,2,3,7,8,9,13,14,15,19,20,21"
grouping="offensive"
attack_depth="5"
{AVOID_CAVEDOORS}
[/ai]
[/side]
[side]
type="Troll Warrior"
id="Hrugu"
side="3"
canrecruit="1"
#ifdef HARD
gold="50"
recruit="Troll, Troll Rocklobber"
#endif
#ifdef NORMAL
gold="40"
recruit="Troll Whelp, Troll"
#endif
#ifdef EASY
gold="30"
recruit="Troll Whelp"
#endif
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
name=_"Hrugu"
income="7"
[ai]
aggression="0.8"
turns="4,5,6,10,11,12,16,17,18,22,23,24"
grouping="offensive"
attack_depth="5"
{AVOID_CAVEDOORS}
[/ai]
[ai]
aggression="-0.1"
turns="1,2,3,7,8,9,13,14,15,19,20,21"
grouping="offensive"
attack_depth="5"
{AVOID_CAVEDOORS}
[/ai]
[/side]
[event]
name="prestart"
[remove_shroud]
x="1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13,14,14,15,15,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,18,18,18,18,19,19,19,19,19,19,19,19,19,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13,14,14,14,15,15,16,16,17,17,18,18,20,20,20,2,2,2,3,3,3,4,4,4,3,16,4,4,7,7,7,7,8,8,8,8,9,9,9,9,10,10,10,10,11,11,11,11,12,12,12,12,4,16,6,6"
y="1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,7,8,9,10,11,12,13,14,15,16,17,18,7,8,9,10,11,12,13,14,15,16,17,18,7,8,9,10,11,12,13,14,15,16,17,18,12,13,14,15,16,17,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,18,19,20,19,20,19,20,19,20,19,20,18,19,20,9,10,11,9,10,11,9,10,11,3,6,7,8,14,15,16,17,14,15,16,17,14,15,16,17,14,15,16,17,14,15,16,17,14,15,16,17,3,5,17,14"
[/remove_shroud]
[objectives]
side="1"
note=_"Hint:
Trolls are very dangerous if they can attack as a group. Use the cave-mouths as bottlenecks to fight them one at a time."
silent="no"
[objective]
description=_"Defeat all enemy leaders"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[event]
name="start"
[role]
type="Elvish Sharpshooter,Elvish Marksman,Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Avenger,Elvish Ranger,Elvish Shyde,Elvish Druid,Elvish Outrider,Elvish Rider,Elvish Archer,Elvish Fighter,Elvish Shaman,Elvish Scout"
role="Advisor"
[/role]
[recall]
role="Advisor"
[/recall]
[message]
role="Advisor"
message=_"We are far from our lands, now, Erlornas, and we have driven the orcs from the forest. Why do we not return home?"
[/message]
[message]
speaker="Erlornas"
message=_"You heard what the orcs said - this Rualsha is more than a mere marauding warlord in search of pillage. He is planning an invasion, I'm sure of it. We must gather more information about his plans before we go back."
[/message]
[message]
speaker="Erlornas"
message=_"And there is more, as well. The earth currents are perturbed here. I think there is a mage dwelling somewhere nearby. Or perhaps more than one; the traces are mixed, and some of them have an unwholesome flavor."
[/message]
[message]
role="Advisor"
message=_"It would be dire indeed for us if these orcs have magic to add to their battle-might."
[/message]
[message]
speaker="Erlornas"
message=_"We must discover if this is so."
[/message]
[message]
role="Advisor"
message=_"Information will do us no good if we are killed before we return with it! These mountains look like troll territory."
[/message]
[/event]
[story]
[part]
[image]
x="142"
y="268"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="148"
y="257"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="147"
y="241"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="139"
y="229"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="102"
y="166"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="500"
[/image]
[image]
x="53"
y="133"
file="units/trolls/warrior.png~TC(2,magenta)"
delay="500"
[/image]
[image]
x="134"
y="112"
file="units/trolls/warrior.png~TC(3,magenta)"
delay="500"
[/image]
[image]
x="100"
y="200"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="114"
y="169"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="151"
y="178"
file="misc/cross.png"
delay="500"
[/image]
background="map.jpg"
show_title="yes"
[/part]
[/story]
turns="24"
next_scenario="5_Linaera_the_Quick"
[/scenario]

View file

@ -1,370 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"Linaera the Quick"
id="5_Linaera_the_Quick"
map_data="{add-ons/An_Orcish_Incursion/maps/linaera_the_quick.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
canrecruit="1"
controller="human"
team_name="goodies"
user_team_name=_"Elves"
name=_"Erlornas"
gold="100"
income="0"
recruit="Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
[ai]
[/ai]
[/side]
{STARTING_VILLAGES 1 6}
[side]
type="Orcish Warlord"
id="Krughnar"
side="2"
canrecruit="1"
{GOLD 190 220 250}
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
villages_per_scout="4"
leader_value="3"
village_value="1"
name=_"Krughnar"
income="0"
recruit="Goblin Knight, Orcish Archer, Orcish Crossbowman, Orcish Grunt, Orcish Warrior, Wolf Rider"
[ai]
grouping="offensive"
attack_depth="5"
[/ai]
[/side]
{STARTING_VILLAGES 2 9}
[side]
type="Silver Mage"
id="Linaera"
side="3"
team_name="goodies"
user_team_name=_"Elves"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
canrecruit="1"
gender="female"
name=_"Linaera"
gold="100"
income="0"
recruit="Horseman, Mage"
[ai]
grouping="offensive"
attack_depth="5"
[/ai]
[/side]
[event]
[objectives]
side="1"
note=_"Hint:
This enemy is too strong for you to defeat alone. Use mounted units, and Linaera's power of teleportation to mount hit and run attacks."
silent="no"
[objective]
description=_"Defeat Krughnar"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Death of Linaera"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
name="prestart"
[unit]
type="Horseman"
id="Ceoddyn"
name= _ "Ceoddyn"
side="3"
x="3"
y="18"
[/unit]
[unit]
type="Horseman"
id="Midry"
name= _ "Midry"
side="3"
x="4"
y="18"
[/unit]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[event]
name="start"
{SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 10 scenery/pine2.png}
[role]
type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
role="Advisor"
[/role]
[recall]
role="Advisor"
[/recall]
[message]
role="Advisor"
message=_"We are far from the lands granted to humans, my lord Erlornas! But there is plainly one living in that tower to the west."
[/message]
[message]
speaker="Erlornas"
message=_"Some of our mages crave solitude for their studies. Humans are, perhaps, likewise."
[/message]
[message]
role="Advisor"
message=_"It trespasses, and should be driven out!"
[/message]
[message]
speaker="Erlornas"
message=_"Hold. It is only one human, or a few of them at most. Time enough to speak of driving it out when we are not fighting orcs."
[/message]
[message]
speaker="Linaera"
message=_"Help! A great army of orcs has come down from the north, and has been laying seige to my tower for weeks... we are nearly out of supplies. Our people have always been friendly to the elves - will you not assist us?"
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"Yes, of course! But... I wish to defeat the vile orcs and drive them away from our borders. Will you join us in attacking them?"
sound=""
[/message]
[message]
speaker="Linaera"
message=_"Nothing would please me better! I will place all my powers at your command."
sound=""
[/message]
[store_unit]
variable="tmp"
kill="yes"
[filter]
id="Linaera"
[/filter]
mode="always clear"
[/store_unit]
[set_variable]
name="tmp.side"
value="1"
[/set_variable]
[unstore_unit]
variable="tmp"
[/unstore_unit]
[clear_variable]
name="tmp"
[/clear_variable]
[store_unit]
variable="tmp"
kill="yes"
[filter]
id="Linaera"
[/filter]
[/store_unit]
[set_variable]
name="tmp.canrecruit"
value="0"
[/set_variable]
[unstore_unit]
variable="tmp"
[/unstore_unit]
[clear_variable]
name="tmp"
[/clear_variable]
[store_unit]
variable="tmp"
kill="yes"
[filter]
id="Ceoddyn"
[/filter]
[/store_unit]
[set_variable]
name="tmp.side"
value="1"
[/set_variable]
[unstore_unit]
variable="tmp"
[/unstore_unit]
[clear_variable]
name="tmp"
[/clear_variable]
[store_unit]
variable="tmp"
kill="yes"
[filter]
id="Midry"
[/filter]
[/store_unit]
[set_variable]
name="tmp.side"
value="1"
[/set_variable]
[unstore_unit]
variable="tmp"
[/unstore_unit]
[clear_variable]
name="tmp"
[/clear_variable]
[allow_recruit]
side="1"
type="Mage,Horseman"
[/allow_recruit]
[message]
role="Advisor"
message=_"My lord... humans cannot be trusted! They shift their allegiances with the changing of the wind!"
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"That may be, but I do not think this one will betray us to the orcs. And we may need her assistance, too: that is a powerful force of orcs ahead."
sound=""
[/message]
[/event]
[event]
name="die"
[filter]
side="1"
id="Linaera"
[/filter]
[message]
speaker="Erlornas"
message=_"Oh, no! Without Linaera's help, I cannot hope to defeat such a great force of orcs. I must return to Wesmere and bring reinforcements."
sound=""
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
name="victory"
[message]
speaker="Erlornas"
message=_"Thank you, Linaera. I couldn't have defeated the orcs without your help... How can I repay you?"
sound=""
[/message]
[message]
speaker="Linaera"
message=_"There is one other thing... an evil power infests the swamps to the east of here. I had meant to deal with it myself, but if you elves revere the green earth I think you will want it abolished as much as do I."
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"Ah. I have felt this thing's taint in the earth. Very well... to the east!"
sound=""
[/message]
[/event]
[story]
[part]
[image]
x="127"
y="185"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="124"
y="170"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="131"
y="154"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="147"
y="139"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="135"
y="88"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="500"
[/image]
[image]
x="27"
y="3"
file="units/orcs/warlord.png~TC(3,magenta)"
delay="500"
[/image]
[image]
x="30"
y="111"
file="units/human-magi/silver-mage+female.png~TC(2,magenta)"
delay="500"
[/image]
[image]
x="53"
y="95"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="79"
y="86"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="97"
y="69"
file="misc/cross.png"
delay="500"
[/image]
background="map.jpg"
show_title="yes"
[/part]
[/story]
turns="24"
next_scenario="6_A_Detour_through_the_Swamp"
[/scenario]

View file

@ -1,237 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"A Detour through the Swamp"
id="6_A_Detour_through_the_Swamp"
map_data="{add-ons/An_Orcish_Incursion/maps/a_detour_through_the_swamp.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC knalgan_theme.ogg}
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
canrecruit="1"
controller="human"
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
team_name="goodies"
user_team_name=_"Elves"
[/side]
[side]
type="Lich"
id="Keremal"
side="2"
canrecruit="1"
{GOLD 150 200 250}
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
villages_per_scout="4"
leader_value="3"
village_value="1"
name=_"Keremal"
income="0"
recruit="Ghoul, Revenant, Skeleton, Skeleton Archer, Ghost, Walking Corpse"
[ai]
grouping="offensive"
attack_depth="5"
[/ai]
[/side]
[event]
name="prestart"
[objectives]
side="1"
note=_"Hint:
Undead are resistant to physical attack. Use mages to attack the undead, and elves to protect and support the mages."
silent="no"
[objective]
description=_"Defeat Keremal"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Death of Linaera"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[event]
name="start"
# {SCATTER_IMAGE (terrain=Gg) 6 scenery/pine1.png}
[recall]
id="Linaera"
[/recall]
[role]
type="Red Mage,White Mage,Mage,Arch Mage,Mage of Light,Great Mage"
role="mage"
[/role]
[recall]
role="mage"
[/recall]
[message]
speaker="Linaera"
message=_"The evil spirits who have settled in this wetland have turned it into a vile bog. My apprentices and I have the power to dispel them, but you must protect us from their weapons."
sound=""
image=""
[/message]
[/event]
[event]
name="die"
[filter]
side="1"
id="Linaera"
[/filter]
[message]
speaker="Erlornas"
message=_"All is lost! Without Linaera's help, I cannot hope to defeat these horrifying apparitions!"
sound=""
[/message]
[endlevel]
result="defeat"
[/endlevel]
[/event]
[event]
name="victory"
[role]
type="Red Mage,White Mage,Mage,Arch Mage,Mage of Light,Great Mage"
role="mage"
[/role]
[message]
speaker="Linaera"
message=_"Thank you, Erlornas... now I can return to my tower in peace. But I think some of my apprentices wish to follow you north in persuit of the orcs."
sound=""
[/message]
[message]
role="mage"
message=_"I have always wished to see elves, and now I have fought alongside them! May I please come with you?"
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"Certainly... I shall be glad of your help."
sound=""
[/message]
[/event]
[story]
[part]
[image]
x="126"
y="62"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="143"
y="59"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="157"
y="53"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="175"
y="50"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="193"
y="47"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="210"
y="45"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="230"
y="47"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="252"
y="51"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="274"
y="58"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="260"
y="15"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="500"
[/image]
[image]
x="293"
y="68"
file="units/undead-necromancers/lich.png~TC(2,magenta)"
delay="500"
[/image]
[image]
x="275"
y="94"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="295"
y="80"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="313"
y="70"
file="misc/cross.png"
delay="500"
[/image]
background="map.jpg"
show_title="yes"
[/part]
[/story]
turns="24"
next_scenario="7_Showdown"
[/scenario]

View file

@ -1,362 +0,0 @@
#textdomain wesnoth-aoi
[scenario]
name=_"Showdown"
id="7_Showdown"
map_data="{add-ons/An_Orcish_Incursion/maps/showdown.map}"
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
[side]
type="Elvish Lord"
id="Erlornas"
side="1"
canrecruit="1"
controller="human"
team_name="goodies"
user_team_name=_"Elves"
[ai]
aggression="0.5"
caution="0.25"
village_value="1"
leader_value="3"
villages_per_scout="0"
grouping="offensive"
attack_depth="5"
recruitment_pattern=""
[/ai]
gold="100"
income="0"
#ifdef EASY
recruit="Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman"
#endif
#ifdef NORMAL
recruit="Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman"
#endif
#ifdef HARD
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
#endif
recruit="Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
[/side]
{STARTING_VILLAGES 1 4}
[side]
type="Orcish Sovereign"
id="Rualsha-Tan"
side="2"
canrecruit="1"
#ifdef EASY
gold="200"
income="0"
recruit="Orcish Archer, Orcish Assassin, Orcish Crossbowman, Orcish Grunt, Orcish Warrior, Troll, Troll Whelp, Wolf Rider"
#endif
#ifdef NORMAL
gold="250"
income="5"
recruit="Goblin Knight, Orcish Archer, Orcish Assassin, Orcish Crossbowman, Orcish Grunt, Orcish Warrior, Troll, Troll Whelp, Wolf Rider"
#endif
#ifdef HARD
gold="300"
income="5"
recruit="Goblin Knight, Orcish Archer, Orcish Assassin, Orcish Crossbowman, Orcish Grunt, Orcish Warrior, Troll, Troll Whelp, Wolf Rider"
#endif
team_name="baddies"
user_team_name=_"Orcs"
controller="ai"
fog="no"
share_view="no"
shroud="no"
share_maps="no"
villages_per_scout="4"
leader_value="3"
village_value="1"
name=_"Rualsha-Tan"
[ai]
grouping="offensive"
attack_depth="5"
[/ai]
[/side]
{STARTING_VILLAGES 2 4}
[event]
name="prestart"
[kill]
id="Linaera"
[/kill]
[objectives]
side="1"
note=_"Hint:
Your enemy is well defended against attacks from the south. Use rangers to sneak through the forest and mount a surprise attack from the north."
silent="no"
[objective]
description=_"Defeat Rualsha-Tan"
condition="win"
[/objective]
[objective]
description=_"Death of Erlornas"
condition="lose"
[/objective]
[objective]
description=_"Time runs out"
condition="lose"
[/objective]
[/objectives]
#ifdef EASY
[set_variable]
name="difficulty"
value="0"
[/set_variable]
#endif
#ifdef NORMAL
[set_variable]
name="difficulty"
value="1"
[/set_variable]
#endif
#ifdef HARD
[set_variable]
name="difficulty"
value="2"
[/set_variable]
#endif
[/event]
[event]
name="start"
# {SCATTER_IMAGE (terrain=Gs^Fp) 10 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 15 scenery/pine2.png}
[move_unit_fake]
x="18,18,17,16"
y="20,19,19,18"
type="Elvish Rider"
[/move_unit_fake]
[unit]
type="Elvish Rider"
id="Lomarfel"
x="16"
y="18"
side="1"
[/unit]
[move_unit_fake]
x="18,18,17,17"
y="20,19,19,18"
type="Elvish Ranger"
[/move_unit_fake]
[unit]
type="Elvish Ranger"
id="Celodith"
gender="female"
x="17"
y="18"
side="1"
[/unit]
[move_unit_fake]
x="18,18,17"
y="20,19,19"
type="Elvish Ranger"
[/move_unit_fake]
[unit]
type="Elvish Ranger"
id="Earanduil"
gender="male"
x="17"
y="19"
side="1"
[/unit]
[move_unit_fake]
x="18,18,18"
y="20,19,18"
type="Elvish Ranger"
[/move_unit_fake]
[unit]
type="Elvish Ranger"
id="Elvyniel"
gender="female"
x="18"
y="18"
side="1"
[/unit]
[move_unit_fake]
x="18,18"
y="20,19"
type="Elvish Ranger"
[/move_unit_fake]
[unit]
type="Elvish Ranger"
id="Delorfilith"
gender="male"
x="18"
y="19"
side="1"
[/unit]
[message]
speaker="Lomarfel"
message=_"My lord! We have ridden hard for five days to catch up with you! The council has deliberated, and asks you to defeat Rualsha quickly before he can muster a full invasion force."
sound=""
[/message]
[message]
speaker="Rualsha-Tan"
message=_"Puny elves! My full army will be here soon, and then we will crush you. You will beg for a quick death!"
sound=""
[/message]
[/event]
[event]
name="die"
[filter]
id="Rualsha-Tan"
[/filter]
[message]
speaker="unit"
message=_"You may slay me, Erlornas, but my people live on. They will not forget! They will pursue you, and destroy you utterly... we will... we... arrgh..."
sound=""
image=""
[/message]
[message]
speaker="narrator"
message=_"But Rualsha overestimated the will of his troops. With their leader dead, they scattered, and fled from the elves back to their fastnesses in the far north."
image=wesnoth-icon.png
sound=""
[/message]
[kill]
side="2"
[/kill]
[role]
type="Elvish Champion,Elvish Marshal,Elvish Captain,Elvish Hero,Elvish Outrider,Elvish Rider,Elvish Avenger,Elvish Ranger,Elvish Sharpshooter,Elvish Marksman,Elvish Shyde,Elvish Druid,Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout"
role="Advisor"
[/role]
[message]
speaker="Erlornas"
message=_"It grieves me to take life, even of a barbarian such as Rualsha."
sound=""
[/message]
[message]
role="Advisor"
message=_"If the orcs press us, we shall need to become more accustomed to fighting."
sound=""
[/message]
[message]
speaker="Erlornas"
message=_"I fear it will be so. We have won a first victory here, but dark times come upon its heels."
sound=""
[/message]
[music]
name=traveling_minstrels.ogg
immediate=yes
append=no
[/music]
[endlevel]
result="continue_no_save"
[/endlevel]
[/event]
[story]
[part]
[image]
x="378"
y="123"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="396"
y="128"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="412"
y="134"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="426"
y="138"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="442"
y="140"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="458"
y="142"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="476"
y="144"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="493"
y="146"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="511"
y="145"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="527"
y="139"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="541"
y="135"
file="misc/dot.png"
delay="250"
[/image]
[image]
x="525"
y="72"
file="units/elves-wood/lord.png~TC(1,magenta)"
delay="250"
[/image]
[image]
x="487"
y="84"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="506"
y="67"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="523"
y="56"
file="misc/cross.png"
delay="500"
[/image]
[image]
x="427"
y="9"
file="units/orcs/sovereign.png~TC(2,magenta)"
delay="250"
[/image]
background="map.jpg"
show_title="yes"
[/part]
[/story]
turns="24"
[/scenario]

View file

@ -1,65 +0,0 @@
#textdomain wesnoth-did
[textdomain]
name="wesnoth-did"
[/textdomain]
# wmlscope: set export=no
[campaign]
id=Descent_Into_Darkness
rank=210
icon=units/undead-necromancers/dark-sorcerer.png~RC(magenta>black)
name= _ "Descent Into Darkness"
abbrev= _ "DID"
define=CAMPAIGN_DESCENT
first_scenario=Saving_Parthyn
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/undead-necromancers/adept.png~RC(magenta>black)" _"Neophyte" _"(Normal)"} +
";*" + {MENU_IMG_TXT2 "units/undead-necromancers/dark-sorcerer.png~RC(magenta>black)" _"Evoker" _"(Challenging)"} +
";" + {MENU_IMG_TXT2 "units/undead-necromancers/lich.png~RC(magenta>black)" _"Summoner" _"(Difficult)"}
description=_ "Learn the dark arts of necromancy in order to save your people from an orcish incursion.
(Expert level, 11 scenarios.)
"
image=../data/add-ons/Descent_Into_Darkness/images/portraits/malyoung.png
[about]
title = _ "Campaign Design"
[entry]
name = "esci"
[/entry]
[/about]
[about]
title = _ "Campaign Maintenance"
[entry]
name = "Thomas Baumhauer (Baufo)"
[/entry]
[/about]
[/campaign]
#ifdef CAMPAIGN_DESCENT
[+units]
{add-ons/Descent_Into_Darkness/units}
[/units]
[binary_path]
path=data/add-ons/Descent_Into_Darkness
[/binary_path]
{add-ons/Descent_Into_Darkness/utils/deaths.cfg}
{add-ons/Descent_Into_Darkness/utils/macros.cfg}
{add-ons/Descent_Into_Darkness/utils/story.cfg}
{add-ons/Descent_Into_Darkness/utils/terrain.cfg}
{add-ons/Descent_Into_Darkness/scenarios}
#endif
#ifdef EDITOR
[binary_path]
path=data/add-ons/Descent_Into_Darkness
[/binary_path]
[editor_group]
id=did
name= _ "Descent into Darkness"
icon="group_custom"
[/editor_group]
{add-ons/Descent_Into_Darkness/utils/terrain.cfg}
#endif

View file

@ -1,68 +0,0 @@
#!WPY
import wesnoth
class AI:
def __init__(self):
self.do()
def do(self):
# loop over all enemy units
for enemy_loc, ed in wesnoth.get_enemy_destinations_by_unit().iteritems():
target_unit = wesnoth.get_units()[enemy_loc]
# see if unit is the leader of player's side
if target_unit.side == 1 and target_unit.can_recruit == 1:
# if so, get adjacent locations
for unit_loc, destinations in wesnoth.get_destinations_by_unit().iteritems():
attacked_flag = False
for destination in destinations:
if destination.adjacent_to(enemy_loc):
wesnoth.move_unit(unit_loc, destination)
wesnoth.attack_unit(destination, enemy_loc)
attacked_flag = True
break
if (not attacked_flag):
new_loc = self.go_to(unit_loc, enemy_loc, False)
if new_loc.adjacent_to(enemy_loc):
wesnoth.attack_unit(new_loc, enemy_loc)
def go_to(self, location, target, must_reach = False):
"""Make a unit at the given location go to the given target.
Returns the reached position.
"""
if location == target: return location
# If target is occupied, try to go near it
unit_locations = wesnoth.get_units().keys()
if target in unit_locations:
if must_reach: return location
adjacent = wesnoth.get_adjacent_tiles(target)
targets = [x for x in adjacent if not x in unit_locations]
if targets:
target = targets[0]
else:
return location
# find a path
for l, unit in wesnoth.get_units().iteritems():
if location == l:
path = unit.find_path(location, target, 1000)
break
else:
return location
if path:
possible_destinations = wesnoth.get_destinations_by_unit().get(location, [])
if must_reach:
if not target in path: return location
if not target in possible_destinations: return location
# find first reachable position in reversed path
path.reverse()
for p in path:
if p in possible_destinations and not p in unit_locations:
location = wesnoth.move_unit(location, p)
return location
return location
AI()

View file

@ -1,25 +0,0 @@
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Mm , Mm , Mm , Gg , Chr , Khr , Gg^Fet , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Ww , Gg , Gs^Fp , Gg , Ww , Gg , Gg , Gg , Gs^Fp , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Gs^Fp , Gs^Fp
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Mm , Mm , Mm , Mm , Hh , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww^Bw\ , Gg , Gg , Gs^Fp , Gg , Ggf , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Re^Gvs , Hh , Gg , Gg , Gg , Gg^Fet , Gg , Gs^Fp , Gs^Fp
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Mm , Mm , Mm , Mm , Hh , Hh , Hh , Gg , Ww , Ww , Ww , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Re , Re , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Gg , Gg
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Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Re , Re , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gs^Fp , Hh , Hh , Hh , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm
Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Mm , Hh^Vhh , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gg^Fet , Gg , Gs^Fp , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gs^Fp , Gg^Fet , Gg , Gg^Vh , Gs^Fp , Gs^Fp , Hh , Gg^Fet , Hh , Hh , Hh , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Ggf , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gg^Fet , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp
Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Gg , Ww , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Re , Gs^Fp , Gg , Gs^Fp , Re , Re
Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Re , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp
Gg , Gg , Ww , Ww , Wo , Wo , Wo , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Chr , Chr , Chr , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Hh , Hh , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Chr , 1 Khr , Chr , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp
Hh , Hh , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Ww , Ww , Ww^Bw| , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Chr , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Mm , Mm , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg
Mm , Mm , Mm , Ww , Hh , Ww , Gg , Ww , Ww , Ww , Gs^Fp , Gs^Fp , Gg , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gs^Fp , Ww , Ww , Ww , Ww , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gg , Gg
Mm , Mm , Mm , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Ww , Gg , Gg , Gg , Ss , Ss , Ss , Gs^Fp , Gs^Fp , Ww , Ww , Ww , Ww , Gg , Gs^Fp , Gg^Fet , Gg^Vh , Gg , Re , Re , Gg , Gs^Fp , Gg^Fet , Gs^Fp , Hh , Hh
Mm , Mm , Mm , Hh , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Ss , Gs^Fp , Ss , Ss , Ss , Ss , Ss , Ss , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Ww , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Hh , Hh
Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Re , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Ss , Ss , Ss , Ss , Gs^Fp , Gs^Fp , Ss^Vhs , Ss , Ss , Ss , Gs^Fp , Ss , Gg , Gg , Ww , Ww , Ww , Gg , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh
Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gs^Fp , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ss , Ss , Ss^Vhs , Ss , Gs^Fp , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Gs^Fp , Gs^Fp , Ww , Ww , Ww , Gg , Gg^Fet , Re , Gg , Gs^Fp , Gg , Hh , Hh , Hh , Hh
Mm , Mm , Mm , Mm , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss^Vhs , Ss , Ss , Ss , Ss , Gs^Fp , Gs^Fp , Gg , Ww , Ww , Gs^Fp , Gg , Gg , Gs^Fp , Hh^Vhh , Hh , Hh , Hh , Hh , Hh
Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gs^Fp , Gg , Ggf , Ggf , Gg , Gs^Fp , Gg , Gg , Gg , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ww , Ww , Ww , Ww , Ww , Ww^Bw/ , Re , Gg , Re , Re , Hh , Re , Hh , Hh , Hh
Mm^Xm , Mm^Xm , Mm , Mm , Mm , Mm , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Gs^Fp , Ss , Ss , Gg , Gg , Gg , Gg , Ww^Bw/ , Ww , Ww , Gs^Fp , Hh , Hh , Re , Gg , Re , Re , Re
Mm^Xm , Mm^Xm , Mm^Xm , Mm , Mm^Xm , Mm^Vhh , Mm , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Ce , Gs^Fp , Gs^Fp , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Gs^Fp , Gg , Re , Re , Gg , Gg , Ww , Ww , Ww , Gg , Ww , Gg , Gg , Gg , Gg , Gg
Mm , Mm , Mm^Xm , Mm^Xm , Mm , Mm , Mm , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Ce , 3 Ke , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ss , Gs^Fp , Gs^Fp , Gg , Gg , Re , Gs^Fp , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww
Mm , Mm , Mm , Mm , Gg , Mm , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Ce , Ce , Ce , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Ggf , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg^Vh , Re , Re , Re , Gg , Gg , Gg , Gg , Gg , Re , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Ww , Ww , Ww , Ww , Ww
Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gg^Fet , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Re , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gs^Fp , Ww , Ww , Ww
Gs^Fp , Gs^Fp , Re , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Re , Gg , Gg , Re , Re , Gg , Gg , Gg , Gs^Fp , Hh , Hh , Hh , Gg , Gg^Vh , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Re , Re , Gg , Re , Re , Gs^Fp , Re , Re , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Gg^Fet , Hh , Hh , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Ce , Ce , Ce , Re , Re , Gg , Gs^Fp , Gs^Fp , Gg , Gg
Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Hh , Hh , Gg^Fet , Hh , Hh , Hh , Hh^Vhh , Hh , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ce , 4 Ke , Ce , Gg , Gg , Re , Re , Gg , Gg , Gg
Mm , Mm , Mm , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Gg^Fet , Gg^Fet , Hh , Gg^Fet , Gg^Fet , Hh , Hh , Hh , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Re , Re
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg

View file

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Mm , Mm , Mm , Mm , Gs , Mm , Mm , Mm , Hh , Hh , Hh , Mm , Mm , Ww , Ww , Mm , Hh , Hh , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Gs^Vht , Mm , Mm , Mm , Hh , Hh , Hh , Mm , Mm , Ww , Ww , Mm , Hh , Hh , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Hh , Mm , Hh , Hh , Hh , Hh , Gg , Hh , Hh , Mm , Gs^Fp , Ww , Hh , Gs^Fp , Gs^Vht , Hh , Hh , Hh
Mm , Mm , Hh , Hh , Hh , Hh , Hh , Hh , 2 Ke , Ce , Re , Gg , Gs^Vht , Gs^Fp , Gs^Fp , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh
Hh , Hh , Hh , Hh , Gs^Vht , Hh , Gs^Fp , Ce , Ce , Ce , Gg , Re , Gg , Gg , Ww , Ww , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh
Hh , Hh , Gg , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Vht , Gg , Ggf , Ww , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg
Hh , Hh , Gs^Fp , Gg , Gg , Re , Gg , Gs^Fp , Gg , Gg , Re , Gg , Gg , Gg , Ww , Gg , Ss , Ss , Ss , Ss , Ss , Ss
Hh , Hh , Gs^Fp , Gg , Gs^Vht , Re , Re , Gg , Gs^Vht , Re , Gg , Re , Gs^Vht , Ww , Gg , Gg , Ss , Ss , Gs^Fp , Ss , Ss , Ss
Hh , Hh , Gs^Fp , Gs^Fp , Ggf , Ggf , Re , Re , Re , Re , Gg , Gg , Ggf , Ww , Ww , Ww , Ss , Ss , Ss , Gs^Fp , Ss , Ss
Gg , Gg , Gg , Gg , Re , Re , Gg , Gg , Gg , Re , Gg , Gs^Fp , Ggf , Ww , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss
Gg , Gg , Gs^Fp , Gs^Vht , Gs^Fp , Gs^Fp , Gg , Gs^Vht , Gg , Re , Gg , Gg , Gg , Ww , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss
Re , Re , Re , Gg , Re , Gg , Gs^Fp , Gg , Re , Re , Gs^Vht , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gs^Vht , Hh , Gs^Fp , Gs^Fp , Ss , Ss , Ss
Gg , Gg , Gg , Re , Gg , Re , Re , Gs^Fp , Re , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Hh , Hh , Hh , Gs^Fp , Hh , Hh
Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Vht , Re , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Hh , Gs^Fp , Hh , Hh , Hh
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Ce , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Ggf , Gs^Fp , Gs^Fp
Gg , Gg , Ggf , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Ce , 1 Ke , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ggf , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Ggf , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Mm , Mm
Mm , Mm , Mm , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Mm , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Mm , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm , Mm

View file

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Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Mm , Mm , Mm , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Mm , Hh , Mm , Hh , Hh , Hh , Hh , Gg , Gg
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Mm , Mm , Mm , Gg , Gg , Ce , Ce , Ce , Gg , Gg , Mm , Hh^Vhh , Mm , Hh , Hh , Hh , Hh , Gg , Gg
Mm , Mm , Mm , Mm , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Ce , 2 Ke , Ce , Gg , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gg , Ww , Ww
Hh , Hh^Vhh , Hh , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Hh , Gg , Gg , Ce , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ww , Ww , Ww
Hh , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg^Vh , Hh , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Ww , Ww , Ww , Ww
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Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gg , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg
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Mm^Xm , Mm^Xm , Mm , Mm , Hh , Hh , Gs^Fp , Ggf , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp , Wo , Wo , Ai , Wo , Ha , Wo , Wo , Mm , Mm , Mm , Mm , Gs^Fp , Hh , Gs^Fp , Gg , Gg , Gg , Hh , Mm , Mm
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Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Mm, Mm, Mm, Gg, Gg, Ce, Ce, Ce, Gg, Gg, Mm, Hh, Mm, Hh, Hh, Hh, Hh, Gg, Gg
Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Mm, Mm, Mm, Gg, Gg, Ce, Ce, Ce, Gg, Gg, Mm, Hh^Vhh, Mm, Hh, Hh, Hh, Hh, Gg, Gg
Mm, Mm, Mm, Mm, Hh, Hh, Hh, Hh, Hh, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Ce, 2 Ke, Ce, Gg, Gs^Fp, Hh, Hh, Hh, Hh, Hh, Gs^Fp, Gg, Ww, Ww
Hh, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg^Vh, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Gg, Hh, Gg, Gg, Ce, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Ww, Ww, Ww
Hh, Hh, Hh, Hh, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg^Vh, Hh, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Ww, Ww, Ww, Ww
Hh, Hh, Ww, Gg, Ww, Gg, Ww, Gg, Ww, Gg, Ww, Gg, Gg, Gg, Ww, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Vh, Ww, Ww, Ww, Ww, Ww, Ww
Ww, Ww, Wo, Ww, Wo, Ww, Wo, Ww, Wo, Ww, Wo, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Gg, Gg, Gg, Gg, Gg, Ww, Gg, Ww, Gg, Gs^Fp, Gg, Gg, Gs^Fp, Wwf, Ww, Ww, Ww, Ww, Ww, Ww, Ww
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Ww, Wo, Ww, Wo, Ww, Ww, Ww, Wwf, Ww, Wwf, Wwf, Ww, Ww, Ww, Ww, Ww, Ww
Wo, Wo, Ww, Wo, Ww, Wo, Ww, Wo, Ww, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Gs^Fp, Gs^Fp, Gs^Fp, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wwf, Ww, Wwf, Ww, Ww, Ww, Ww, Ww, Ww
Ww, Ww, Hh, Ww, Gg, Ww, Gs^Fp, Ww, Gs^Fp, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Wo, Wo, Gs^Fp, Wo, Gg, Wo, Wo, Wo, Wo, Ww, Wo, Ww, Ww, Ww, Ww, Ww, Wwf, Wwf, Wwf, Ww, Ww, Ww, Ww, Ww, Ww
Hh, Hh, Hh, Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Wwf, Ww, Ww, Ww, Ww, Ww
Hh, Hh, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg^Vh, Gg, Gg, Gg, Ww, Gg, Ww, Ce, Ww, Gg, Ww, Wwf, Wwf, Ww, Ww, Gg, Gg, Gg, Gg
Gg, Gg, Gg, Gg, Gg, Gg, Ce, Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg^Vh, Gg, Gg, Gg, Gg, Ce, 1 Ke, Ce, Gg, Gg, Gg, Ww, Gg, Gg, Gs^Fp, Gg, Gg, Gg
Gg, Gg, Gg^Vh, Gg, Gg, Gg, Gg, Ce, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Re, Gg, Re, Gg, Re, Gg, Re, Re, Ce, Ce, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg
Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gg^Vh, Gg, Gg, Ce, Ce, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Re, Gg, Re, Re, Gs^Fp, Re, Gg, Re, Gg, Re, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg
Gg, Gg, Ww, Gs^Fp, Ww, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Ce, Gg, Gg, Re, Re, Re, Re, Gg, Re, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Re, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg
Gg, Gg, Ww, Ww, Gg, Gg, Gg, Gg, Gg, Gg^Vh, Gg, Gg, Re, Re, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Re, Gg, Gg, Gg, Gs^Fp, Gg^Vh, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg^Vh, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Gg
Gg, Gg, Gg, Gg, Gg, Ce, Ce, Re, Re, Re, Re, Re, Ce, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Re, Re, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg
Gg, Gg, Gg, Gg, Gg, 3 Ke, Ce, Gg, Gs^Fp, Gg, Gg^Vh, Gg, Ce, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gg, Re, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg
Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Ce, Gg, Gg, Gs^Fp, Gg, Gg, Gs^Fp, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Re, Gs^Fp, Gs^Fp, Gs^Fp, Hh, Gs^Fp, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg
Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Re, Gg, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg
Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gs^Fp, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gs^Fp, Gs^Fp, Gs^Fp, Re, Gg, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Gs^Fp, Gs^Fp, Gs^Fp, Gs^Fp, Gg, Gg, Gg, Gg, Gg

View file

@ -1,239 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Saving_Parthyn
next_scenario=Peaceful_Valley
name=_ "Saving Parthyn"
map_data="{add-ons/Descent_Into_Darkness/maps/Saving_Parthyn.map}"
turns=15
{SCENARIO_MUSIC northerners.ogg}
victory_when_enemies_defeated=no
{STORY_SAVING_HALAL}
{DEFAULT_SCHEDULE}
[side]
side=1
controller=human
team_name=town guard
user_team_name=_"Defenders"
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
profile=portraits/malyoung.png
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse
fog=no
experience=0
gold=70
[/side]
[side]
side=2
controller=ai
team_name=orcs
user_team_name=_"Orcs"
type=Orcish Warrior
id="Kreg'a'shar Trr"
name=_ "Kreg'a'shar Trr"
canrecruit=yes
recruit=Orcish Grunt,Orcish Archer,Wolf Rider,Orcish Crossbowman
{GOLD 100 140 160}
{INCOME 17 22 24}
[ai]
aggression=0.8
leader_value=3
grouping=offensive
caution=0.1
recruitment_pattern=fighter,archer,scout
[/ai]
[/side]
[side]
side=3
controller=ai
team_name=town guard
user_team_name=_"Defenders"
type=Sergeant
id=Drogan
name=_ "Drogan"
unrenamable=yes
{GOLD 50 25 25}
canrecruit=yes
recruit=Peasant,Woodsman,Spearman
[ai]
village_value=0
[protect_unit]
id=Malin Keshar
value=4
[/protect_unit]
caution=0.5
#don't block Malins keep
[avoid]
x=30
y=12
[/avoid]
[/ai]
[/side]
{STARTING_VILLAGES 3 10}
[event]
name=prestart
# FIXME: Merge this map with the one for Return To Parthyn.
# Scattering random trees on here would be a bad idea,
# since we visit it twice.
[objectives]
side=1
[objective]
condition=win
description=_ "Defend the river fort for two nights"
[/objective]
[objective]
condition=lose
description=_ "Orcs break through the river fort defenses"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Drogan"
[/objective]
[/objectives]
# Place signpost to mark area defended
{PLACE_IMAGE scenery/signpost.png 27 13}
{PLACE_IMAGE scenery/signpost.png 23 20}
# Place starting units for Drogan and Malin
{LOYAL_UNIT 1 (Spearman) 30 11 (Kerith) ( _ "Kerith")}
{LOYAL_UNIT 1 (Bowman) 31 12 (Owain) ( _ "Owain")}
{LOYAL_UNIT 1 (Spearman) 31 13 (Aethun) ( _ "Aethun")}
{LOYAL_UNIT 3 (Spearman) 5 17 (Yran) ( _ "Yran")}
{LOYAL_UNIT 3 (Swordsman) 6 17 (Luddry) ( _ "Luddy")}
{LOYAL_UNIT 3 (Spearman) 6 18 (Gwilam) ( _ "Gwilam")}
{VARIABLE malin_used_necromancy 0}
[/event]
[event]
name=start
{DIALOGUE_SH_START}
[/event]
# In-scenario Events
[event]
name=recruit
first_time_only=yes
[filter]
type=Walking Corpse
[/filter]
{DIALOGUE_SH_CORPSE}
{VARIABLE malin_used_necromancy 1}
[/event]
[event]
name=moveto
[filter]
side=1
x,y=27,13
[/filter]
[message]
speaker=narrator
message=_ "Welcome to Parthyn"
image=scenery/signpost.png
[/message]
[allow_undo][/allow_undo]
[/event]
{EVENT_SH_EE}
# Defeat Conditions
[event]
name=moveto
[filter]
side=2
x=0-27
y=13-20
[/filter]
[message]
speaker=Drogan
message=_ "The orcs have broken through our line. Parthyn is open to attack!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
{MALIN_DEATH}
[event]
name=die
[filter]
speaker=Drogan
[/filter]
[message]
speaker=unit
message=_ "Who will be left to defend Parthyn?"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#define VICTORY
[kill]
side=2
animate=no
event_fire=no
[/kill]
[if]
[variable]
name=malin_used_necromancy
numerical_equals=1
[/variable]
[then]
{DIALOGUE_SH_EXILE}
[/then]
[else]
{DIALOGUE_SH_PURSUE}
[/else]
[/if]
[kill]
side=1
race=human
[not]
id=Malin Keshar
[/not]
animate=no
fire_event=no
[/kill]
[endlevel]
result=victory
[/endlevel]
#enddef
# Victory Conditions
[event]
name=time over
{DIALOGUE_SH_TIME_OVER}
{VICTORY}
[/event]
# This is very unlikely, but just in case...
[event]
name=enemies defeated
{DIALOGUE_SH_ENEMIES_DEFEATED}
{VICTORY}
[/event]
[/scenario]

View file

@ -1,269 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Peaceful_Valley
next_scenario=A_Haunting_in_Winter
name=_ "Peaceful Valley"
map_data="{add-ons/Descent_Into_Darkness/maps/Peaceful_valley.map}"
{TURNS 29 26 23}
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
victory_when_enemies_defeated=no
{STORY_PEACEFUL_VALLEY}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat
{GOLD 120 100 80}
fog=yes
shroud=yes
[/side]
[side]
side=2
controller=ai
type=Goblin Knight
id="T'shar Lggi"
name=_ "T'shar Lggi"
canrecruit=yes
recruit=Goblin Rouser,Goblin Impaler,Wolf Rider
{GOLD 70 90 110}
fog=yes
shroud=no
[ai]
village_value=2
caution=0.5
recruitment_pattern=scout,fighter
[/ai]
[/side]
{STARTING_VILLAGES 2 99}
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Occupy all of the goblin villages"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
[/event]
[event]
name=start
# {SCATTER_IMAGE (terrain=Ss) 3 scenery/pine1.png}
[unit]
id=Darken Volk
name=_ "Darken Volk"
profile=portraits/darken_volk.png
type=Dark Sorcerer DiD
unrenamable=yes
random_traits=no
[modifications]
[trait]
id=loyal
name= _ "loyal"
description= _ "to himself"
[effect]
apply_to=loyal
[/effect]
[/trait]
{TRAIT_QUICK}
[/modifications]
side=1
x=15
y=16
{IS_HERO}
[/unit]
{DIALOGUE_PV_START}
[/event]
# Generate a random number of guards between 0 and 2 around X,Y
#define RANDOM_GUARDS TYPE NAME_STRING SIDE X Y
{VARIABLE_OP number_of_guards random 0..2}
{REPEAT $number_of_guards (
[store_locations]
[filter_adjacent_location]
x,y={X},{Y}
[/filter_adjacent_location]
[not]
[filter]
[/filter]
[/not]
variable=possible_guard_locations
[/store_locations]
{IF_VAR possible_guard_locations.length greater_than 0 (
[then]
{VARIABLE_OP random_location_index random 0..$possible_guard_locations.length}
[move_unit_fake]
side={SIDE}
type={TYPE}
x={X},$possible_guard_locations[$random_location_index].x
y={Y},$possible_guard_locations[$random_location_index].y
[/move_unit_fake]
[unit]
name={NAME_STRING} # wmllint: ignore
type={TYPE}
side={SIDE}
x,y=$possible_guard_locations[$random_location_index].x,$possible_guard_locations[$random_location_index].y
random_traits=yes
[/unit]
[/then]
)}
)}
{CLEAR_VARIABLE number_of_guards}
{CLEAR_VARIABLE possible_guard_locations}
{CLEAR_VARIABLE random_location_index}
#enddef
# In-scenario events
[event]
name=capture
first_time_only=yes
[filter]
side=1
[/filter]
{DIALOGUE_PV_CAPTURE}
[/event]
[event]
name=capture
first_time_only=no
[filter]
side=1
[/filter]
{IF_VAR village_$x1|_$y1|_cleared not_equals yes (
[then]
{RANDOM_GUARDS (Goblin Spearman) (_ "Villager") 2 $x1 $y1}
{VARIABLE village_$x1|_$y1|_cleared yes}
[/then]
[else]
[allow_undo][/allow_undo]
[/else]
)}
[/event]
[event]
name=moveto
[filter]
side=1
x,y=15,11
[/filter]
{DIALOGUE_PV_SWAMP1}
[allow_undo][/allow_undo]
[/event]
[event]
name=moveto
[filter]
[not]
[not]
id=Darken Volk
[/not]
[not]
id=Malin Keshar
[/not]
[/not]
x=14-15,16-20,19-20
y=9-10,6-10,11
[/filter]
{DIALOGUE_PV_SWAMP2}
[scroll_to]
x,y=17,8
[/scroll_to]
{LOYAL_UNDEAD_UNIT 1 Ghoul 19 7}
{LOYAL_UNDEAD_UNIT 1 Ghoul 17 9}
{LOYAL_UNDEAD_UNIT 1 Ghoul 17 8}
{DIALOGUE_PV_SWAMP3}
[/event]
{DIALOGUE_PV_EE}
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH}
{TIME_OUT_LOSE}
# Victory Condition
[event]
name=capture
first_time_only=no
[filter]
side=1
[/filter]
# {VARIABLE_OP villages_owned add 1}
#when capturing a village we check if we own all villages of the map
[if]
[have_location]
terrain=*^V*
[not]
owner_side=1
[/not]
[/have_location]
[else]
{DIALOGUE_PV_END}
[endlevel]
bonus=yes
result=victory
[/endlevel]
[/else]
[/if]
[/event]
[event]
name=victory
[store_villages]
variable=villages
[/store_villages]
{FOREACH villages i}
{VARIABLE_OP village_var format "village_$villages[$i].x|_$villages[$i].y|_cleared"}
{CLEAR_VARIABLE $village_var}
{NEXT i}
{CLEAR_VARIABLE villages}
{CLEAR_VARIABLE village_var}
[/event]
[/scenario]

View file

@ -1,258 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=A_Haunting_in_Winter
next_scenario=Beginning_of_the_Revenge
name=_ "A Haunting in Winter"
map_data="{add-ons/Descent_Into_Darkness/maps/A_haunting_in_winter.map}"
{TURNS 36 34 32}
{SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
victory_when_enemies_defeated=yes
{STORY_A_HAUNTING_IN_WINTER}
{UNDERGROUND}
[time_area]
x=12-24,12-21,12-20,14-18,16-18
y=19-20,18,17,16,15
{DEFAULT_SCHEDULE}
[/time_area]
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul
fog=yes
shroud=yes
gold=150
[/side]
[side]
side=2
controller=ai
team_name=outlaws
user_team_name=_"Outlaws"
type=Dwarvish Steelclad
id=Dap Horner
name=_ "Dap Horner"
canrecruit=yes
recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer
{GOLD 0 20 40}
fog=yes
shroud=no
[ai]
agression=0.6
grouping=offensive
recruitment_pattern=mixed fighter,fighter
[/ai]
[/side]
[side]
side=3
controller=ai
team_name=outlaws
user_team_name=_"Outlaws"
type=Bandit
id=Gorak Cole
name=_ "Gorak Cole"
canrecruit=yes
recruit=Footpad,Poacher,Thug,Thief
{GOLD 60 80 100}
fog=yes
shroud=no
[ai]
aggression=0.7
[/ai]
[/side]
[side]
side=4
controller=ai
team_name=free undead
user_team_name=_"Free Undead"
no_leader=yes
fog=no
shroud=no
# kamikaze.py heads straight for the leader of side 1 and attacks
[ai]
ai_algorithm=python_ai
python_script="../add-ons/Descent_Into_Darkness/ais/kamikaze.py"
[/ai]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Clear the cave of enemies"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
# {SCATTER_IMAGE (terrain=Uu) 5 scenery/rubble.png}
# Set outlaw villages
{SET_VILLAGE 2 28 1}
{SET_VILLAGE 2 23 7}
{SET_VILLAGE 2 29 8}
{SET_VILLAGE 2 28 10}
{SET_VILLAGE 3 12 15}
{SET_VILLAGE 3 9 18}
{SET_VILLAGE 3 9 20}
{SET_VILLAGE 3 10 10}
# Set dwarf watchman
{LOYAL_UNIT 2 (Dwarvish Guardsman) 14 12 Watchman (_ "Watchman")}
# Ghost variable
{VARIABLE ghost_was_freed no}
# Set ghost leader rebellion turn
[set_variable]
name=free_ghost_turn
random=5..16
[/set_variable]
[/event]
[event]
name=start
[recall]
id=Darken Volk
[/recall]
{DIALOGUE_AHIW_START}
[/event]
# In-scenario events
# Warn player about the rebellion
[event]
name=recruit
first_time_only=yes
[filter]
type=Ghost
[/filter]
{DIALOGUE_AHIW_GHOSTWARN}
[/event]
[event]
name=sighted
[filter]
side=2
[/filter]
[filter_second]
side=1
[/filter_second]
[scroll_to]
x,y=$x1,$y1
[/scroll_to]
[delay]
time=250
[/delay]
{DIALOGUE_AHIW_DWARVES1}
[scroll_to]
x,y=$x1,$y1
[/scroll_to]
{DIALOGUE_AHIW_DWARVES2}
[/event]
[event]
name=new turn
first_time_only=no
[if]
# Reach or pass ghost turn, and ghost wasn't already freed
[have_unit]
type=Ghost
[/have_unit]
[variable]
name=free_ghost_turn
less_than_equal_to=$turn_number
[/variable]
[variable]
name=ghost_was_freed
equals=no
[/variable]
[then]
# Set free the ghost event
[event]
name=side turn
first_time_only=yes
{MODIFY_ONE_UNIT type=Ghost side 4}
{MODIFY_ONE_UNIT side=4 id (Tortured Soul)}
{MODIFY_ONE_UNIT side=4 name (_ "Tortured Soul")}
{MODIFY_ONE_UNIT side=4 canrecruit yes}
{VARIABLE ghost_was_freed yes}
{DIALOGUE_AHIW_GHOSTFREE}
[/event]
[/then]
[/if]
[/event]
# When the free ghost leader is around, one random unit per turn is freed
[event]
name=new turn
first_time_only=no
[if]
[have_unit]
side=4
canrecruit=yes
[/have_unit]
[then]
{MODIFY_ONE_UNIT (race=undead
side=1) side 4}
[/then]
[/if]
[/event]
[event]
name=die
[filter]
side=4
canrecruit=yes
[/filter]
# Regain control of "rebel" ghosts
{MODIFY_UNIT (side=4
canrecruit=no) side 1}
{DIALOGUE_AHIW_GHOSTDIE}
[/event]
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH}
{TIME_OUT_LOSE}
# Victory Condition
[event]
name=enemies defeated
[endlevel]
bonus=yes
result=victory
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE free_ghost_turn}
{CLEAR_VARIABLE ghost_was_freed}
[/event]
[/scenario]

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@ -1,203 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Beginning_of_the_Revenge
next_scenario=Orc_war
name=_ "Beginning of the Revenge"
map_data="{add-ons/Descent_Into_Darkness/maps/Revenge.map}"
turns=36
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
victory_when_enemies_defeated=yes
{STORY_BEGINNING_OF_THE_REVENGE}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton
fog=no
shroud=no
gold=140
[/side]
[side]
side=2
controller=ai
team_name=orcs
user_team_name=_"Orcs"
type=Orcish Warlord
id="Gron'r Hronk"
name=_ "Gron'r Hronk"
canrecruit=yes
recruit=Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Grunt
{GOLD 120 150 180}
fog=no
shroud=no
[ai]
agression=0.5
caution=0.1
villages_per_scout=8
village_value=0.5
recruitment_pattern=scout,archer,archer,fighter
[/ai]
[/side]
{STARTING_VILLAGES 2 8}
[side]
side=3
controller=ai
team_name=orcs
user_team_name=_"Orcs"
type=Orcish Warlord
id="K'rrlar Oban"
name=_ "K'rrlar Oban"
canrecruit=yes
recruit=Orcish Crossbowman,Wolf Rider,Goblin Pillager,Orcish Grunt
{GOLD 130 170 210}
fog=no
shroud=no
[ai]
aggression=0.5
caution=0.2
villages_per_scout=6
recruitment_pattern=archer,scout,fighter
[/ai]
[/side]
{STARTING_VILLAGES 3 8}
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Move Malin to the end of the mountain pass"
[/objective]
[objective]
condition=win
description=_ "Kill the orc leaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
# Signpost at the end of the pass
{PLACE_IMAGE scenery/signpost.png 18 1}
# {SCATTER_IMAGE (terrain=Gg) 2 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/snowbits.png}
[recall]
id=Darken Volk
[/recall]
{MODIFY_UNIT (id=Malin Keshar) profile (portraits/malold.png)}
[/event]
[event]
name=start
{DIALOGUE_BOTR_START}
[/event]
# In-scenario events
[event]
name=die
first_time_only=yes
[filter]
race=orc
[/filter]
{DIALOGUE_BOTR_ORCDIE}
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
x=7,8,9-10,11,11,12,12,13,14,15,18,19,20,22
y=21-22,18-22,18-23,19,21-24,18-19,21-23,18-24,18-23,20-23,24,25,26,27
[filter_location]
terrain=Ai
[/filter_location]
[not]
type=Ghost,Wraith,Spectre,Shadow,Nightgaunt,Vampire Bat,Blood Bat
[/not]
[/filter]
# Warn the player
{DIALOGUE_BOTR_ICE_WARNING}
# Separate falling-through the ice events for undead and living creatures
[event]
# THIS MACRO NEEDS WORK -- UNDEAD UNIT CAN STILL DIE IN ALREADY-BROKEN ICE
name=moveto
first_time_only=no
[filter]
x=7,8,9-10,11,11,12,12,13,14,15,18,19,20,22
y=21-22,18-22,18-23,19,21-24,18-19,21-23,18-24,18-23,20-23,24,25,26,27
race=undead,bats
[filter_location]
terrain=Ai
[/filter_location]
[not]
type=Ghost,Wraith,Spectre,Shadow,Nightgaunt,Vampire Bat,Blood Bat
[/not]
[/filter]
{IF_ICE_BREAKS {DIALOGUE_BOTR_ICE_UNDEAD}}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=7,8,9-10,11,11,12,12,13,14,15,18,19,20,22
y=21-22,18-22,18-23,19,21-24,18-19,21-23,18-24,18-23,20-23,24,25,26,27
[filter_location]
terrain=Ai
[/filter_location]
[not]
race=undead
[/not]
[/filter]
{IF_ICE_BREAKS {DIALOGUE_BOTR_ICE_LIVING}}
[/event]
[/event]
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH}
{TIME_OUT_LOSE}
# Victory Condition
[event]
name=moveto
[filter]
id=Malin Keshar
x,y=18,1
[/filter]
[endlevel]
bonus=yes
result=victory
[/endlevel]
[/event]
[/scenario]

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@ -1,268 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Orc_war
next_scenario=Return_to_Parthyn
name=_ "Orc War"
map_data="{add-ons/Descent_Into_Darkness/maps/Orc_war.map}"
turns=30
{SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
victory_when_enemies_defeated=yes
{STORY_ORC_WAR}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
fog=no
shroud=no
gold=200
[/side]
[side]
side=2
controller=ai
team_name=orcs
user_team_name=_"Orcs"
type=Orcish Warlord
id=Borth
name=_ "Borth"
profile=portraits/James_Woo/orc-warlord2.png
canrecruit=yes
recruit=Goblin Spearman,Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Grunt,Goblin Knight,Orcish Warrior,Troll Whelp
{GOLD 110 130 150}
{INCOME 0 3 6}
fog=no
shroud=no
[ai]
villages_per_scout=8
village_value=0.5
[target]
id=Malin Keshar
value=1
[/target]
[target]
id=Darken Volk
value=1
[/target]
[/ai]
[/side]
{STARTING_VILLAGES 2 10}
[side]
side=3
controller=ai
team_name=orcs
user_team_name=_"Orcs"
type=Orcish Slurbow
id="P'Gareth"
name=_ "P'Gareth"
profile=portraits/James_Woo/orc-warlord2.png
canrecruit=yes
recruit=Orcish Archer,Orcish Crossbowman,Goblin Pillager,Orcish Grunt,Orcish Assassin
{GOLD 110 130 150}
{INCOME 0 3 6}
fog=no
shroud=no
[ai]
scout_village_targetting=2
village_value=0.5
[target]
id=Malin Keshar
value=1
[/target]
[target]
id=Darken Volk
value=1
[/target]
[/ai]
[/side]
[side]
side=4
controller=ai
team_name=orcs
user_team_name=_"Orcs"
type=Orcish Warlord
id="K'Vark"
name=_ "K'Vark"
profile=portraits/James_Woo/orc-warlord2.png
canrecruit=yes
recruit=Orcish Archer,Orcish Crossbowman,Troll Whelp,Wolf Rider,Orcish Grunt
{GOLD 110 130 150}
{INCOME 0 3 6}
fog=no
shroud=no
[ai]
villages_per_scout=6
village_value=0.5
[target]
id=Malin Keshar
value=1
[/target]
[target]
id=Darken Volk
value=1
[/target]
[/ai]
[/side]
{STARTING_VILLAGES 4 8}
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
[objectives]
side=1
[objective]
condition=win
description=_ "Kill the orc leaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
[recall]
id=Darken Volk
[/recall]
{VARIABLE orc_leaders_killed 0}
[/event]
[event]
name=start
{DIALOGUE_OW_START}
# Set orc villages
{SET_VILLAGE 3 3 29}
{SET_VILLAGE 3 7 33}
{SET_VILLAGE 3 5 25}
{SET_VILLAGE 3 17 28}
{SET_VILLAGE 4 22 30}
{SET_VILLAGE 4 20 33}
[/event]
# In-scenario events
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH}
{TIME_OUT_LOSE}
# Victory Condition
[event]
name=die
first_time_only=no
[filter]
canrecruit=yes
[not]
side=1
[/not]
[/filter]
{VARIABLE_OP orc_leaders_killed add 1}
[if]
[variable]
name=orc_leaders_killed
numerical_equals=2
[/variable]
[then]
{CLEAR_VARIABLE orc_leaders_killed}
[endlevel]
bonus=yes
result=victory
[/endlevel]
[/then]
[/if]
[/event]
[event]
name=victory
[if]
[have_unit]
side=2
canrecruit=yes
[/have_unit]
[then]
{VARIABLE orc_leader_side 2}
{MOVE_UNIT (side=2
canrecruit=yes) 13 1}
[/then]
[else]
[if]
[have_unit]
side=3
canrecruit=yes
[/have_unit]
[then]
{VARIABLE orc_leader_side 3}
{MOVE_UNIT (side=3
canrecruit=yes) 1 31}
[/then]
[else]
# must have side 4 leader left
{VARIABLE orc_leader_side 4}
{MOVE_UNIT (side=4
canrecruit=yes) 40 34}
[/else]
[/if]
[/else]
[/if]
# Store the 3rd orc leader for use in Return to Parthyn
[store_unit]
[filter]
canrecruit=yes
side=$orc_leader_side
[/filter]
variable=orc_leader_store
kill=yes
[/store_unit]
{CLEAR_VARIABLE orc_leader_side}
{DIALOGUE_OW_END}
# Heal Darken Volk and store him for his return in A Small Favor
[object]
silent=yes
[filter]
id=Darken Volk
[/filter]
[effect]
apply_to=hitpoints
heal_full=yes
[/effect]
[/object]
[store_unit]
[filter]
id=Darken Volk
[/filter]
variable=darken_volk_store
kill=yes
[/store_unit]
[/event]
[/scenario]

View file

@ -1,249 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Return_to_Parthyn
next_scenario=A_Small_Favor
name=_ "Return to Parthyn"
map_data="{add-ons/Descent_Into_Darkness/maps/Return_to_Parthyn.map}"
turns=-1
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
victory_when_enemies_defeated=no
{STORY_RETURN_TO_HALAL}
{DEFAULT_SCHEDULE}
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
gold=100
[/side]
[side]
side=2
controller=ai
no_leader=yes
{GOLD 120 160 200}
recruit=Wolf Rider,Goblin Knight,Orcish Archer,Orcish Crossbowman,Orcish Grunt,Troll Whelp
[ai]
aggression=0.8
villages_per_scout=8
village_value=0.5
[/ai]
[/side]
[side]
side=3
controller=ai
team_name=guardsmen
user_team_name=_"Guardsmen"
type=Lieutenant
id=Drogan
name=_ "Drogan"
{GOLD 16 30 45}
canrecruit=yes
recruit=Spearman,Archer
[ai]
aggression=0.2
caution=0.5
[/ai]
[/side]
{STARTING_VILLAGES 3 6}
[side]
side=4
controller=ai
team_name=guardsmen
user_team_name=_"Defenders"
type=Frontier Baroness
id=Dela Keshar
name=_ "Dela Keshar"
gold=200
income=25
canrecruit=yes
recruit=Spearman,Archer,Swordsman,Pikeman,Longbowman,Thug,Poacher,Footpad
profile=portraits/dela.png
[ai]
[protect_unit]
id=Drogan
value=2
[/protect_unit]
[target]
id=Malin Keshar
value=2
[/target]
[/ai]
[/side]
{STARTING_VILLAGES 4 10}
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description= _ "Remove the traitor Drogan"
[/objective]
[objective]
condition=lose
description= _ "Kill any people from Parthyn but Drogan"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[/objectives]
# Place orcish leader
[set_variable]
name=orc_leader_store.x
value=29
[/set_variable]
[set_variable]
name=orc_leader_store.y
value=2
[/set_variable]
[set_variable]
name=orc_leader_store.side
value=2
[/set_variable]
[unstore_unit]
variable=orc_leader_store
find_vacant=no
[/unstore_unit]
{CLEAR_VARIABLE orc_leader_store}
# FIXME: Merge this map with the one for Saving Parthyn.
# Scattering random trees on here would be a bad idea,
# since we visit it twice.
# Place signpost
{PLACE_IMAGE scenery/signpost.png 27 13}
# Drogan has some guards at the river fort
{LOYAL_UNIT 3 (Spearman) 30 11 (River fort guard) ( _ "River fort guard")}
{LOYAL_UNIT 3 (Bowman) 31 12 (River fort guard) ( _ "River fort guard")}
{LOYAL_UNIT 3 (Spearman) 31 13 (River fort guard) ( _ "River fort guard")}
[/event]
[event]
name=start
{CREATE_ADVISOR}
{DIALOGUE_RTH_START}
[/event]
# In-scenario Events
[event]
name=moveto
[filter]
side=1
x,y=27,13
[/filter]
[message]
speaker=narrator
message=_ "Welcome to Parthyn"
image=scenery/signpost.png
[/message]
[allow_undo][/allow_undo]
[/event]
# Defeat Conditions
[event]
name=die
[filter]
side=3,4
[/filter]
[filter_second]
side=1
[/filter_second]
[if]
[have_unit]
id=Drogan
[/have_unit]
[then]
[message]
speaker=Malin Keshar
message=_ "Now the people of Parthyn will never accept me back!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[/event]
{MALIN_DEATH}
# Victory Conditions
#define ESCAPE_EVENT
{PLACE_IMAGE scenery/signpost.png 8 1}
[scroll_to]
x,y=8,1
[/scroll_to]
[objectives]
side=1
[objective]
condition=win
description=_ "Escape to the northwest"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[/objectives]
[music]
name=loyalists.ogg
append=no
immediately=yes
[/music]
[event]
name=moveto
[filter]
id=Malin Keshar
x,y=8,1
[/filter]
{DIALOGUE_RTH_END}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/event]
#enddef
[event]
name=die
[filter]
id=Drogan
[/filter]
{DIALOGUE_RTH_DROGANDEATH}
{ESCAPE_EVENT}
[event]
name=die
[filter]
side=3,4
[not]
id=Drogan
[/not]
[/filter]
[filter_second]
side=1
[/filter_second]
{DIALOGUE_RTH_GUARDDEATH}
[/event]
[/event]
[/scenario]

View file

@ -1,318 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=A_Small_Favor
next_scenario=A_Small_Favor2
name=_ "A Small Favor"
map_data="{add-ons/Descent_Into_Darkness/maps/A_small_favor.map}"
{TURNS 28 26 22}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
victory_when_enemies_defeated=no
{STORY_A_SMALL_FAVOR}
{FIRST_WATCH}
[side]
side=1
controller=human
team_name=intruders
user_team_name=_"Intruders"
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
{GOLD 170 130 110}
shroud=no
fog=yes
[/side]
[side]
side=2
colour=green
controller=ai
team_name=defenders
user_team_name=_"Defenders"
type=General
id=Taylor
name=_ "Taylor"
unrenamable=yes
canrecruit=yes
recruit=Swordsman,Pikeman,Longbowman,Cavalryman,Dragoon,Mage,Heavy Infantryman,Shock Trooper
gold=0
village_gold=0
income=-2
[ai]
passive_leader=yes
aggression=1.0
caution=0.4
[protect_area]
# Manor entrance
x,y=7,8
radius=5
value=4
[/protect_area]
[protect_area]
# Rest of city
x=3-22
y=6-22
radius=1
value=2
[/protect_area]
grouping=offensive
protect_leader=2
[/ai]
shroud=no
fog=yes
[/side]
{STARTING_VILLAGES 2 15}
[event]
name=prestart
# wmllint: recognize Darken Volk
[objectives]
side=1
[objective]
condition=win
description= _ "Malin and Darken Volk enter the Mage Lord's manor"
[/objective]
[objective]
condition=lose
description= _ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description= _ "Death of Darken Volk"
[/objective]
[/objectives]
# Add a little randomness to the forest
# {SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 2 scenery/oak-leaning.png}
# Place city pictures
{PLACE_IMAGE scenery/well.png 17 11}
{PLACE_IMAGE scenery/well.png 8 12}
{PLACE_IMAGE items/dummy.png 18 15}
{PLACE_IMAGE items/dummy.png 19 15}
{PLACE_IMAGE items/armor.png 19 17}
{PLACE_IMAGE items/armor.png 21 17}
{PLACE_IMAGE items/armor.png 22 16}
{PLACE_IMAGE scenery/tent-shop-weapons.png 17 16}
{PLACE_IMAGE items/flower2.png 9 19}
{PLACE_IMAGE items/flower1.png 10 18}
{PLACE_IMAGE items/flower3.png 12 18}
{PLACE_IMAGE items/flower4.png 13 19}
{PLACE_IMAGE scenery/fire1.png 19 23}
{PLACE_IMAGE scenery/fire2.png 25 20}
{PLACE_IMAGE scenery/fire3.png 11 8}
{PLACE_IMAGE scenery/monolith1.png 11 5}
{PLACE_IMAGE scenery/monolith1.png 12 4}
{PLACE_IMAGE scenery/monolith1.png 13 5}
{PLACE_IMAGE items/altar.png 12 5}
# Place manor pictures
{PLACE_IMAGE items/cloak-green.png 5 7}
{PLACE_IMAGE items/ornate1.png 5 5}
{PLACE_IMAGE items/potion-blue.png 4 5}
{PLACE_IMAGE items/potion-red.png 6 5}
{PLACE_IMAGE scenery/trapdoor-closed.png 3 7}
# Place city guards
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 11 3}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 17 6}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 23 9}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 25 14}
{GEN_GUARDIAN Pikeman (Gate Guard) (_ "Gate Guard") 2 20 22}
{GEN_GUARDIAN Pikeman (Gate Guard) (_ "Gate Guard") 2 24 20}
{GEN_GUARDIAN (Heavy Infantryman) (Gate Guard) (_ "Gate Guard") 2 19 22}
{GEN_GUARDIAN (Heavy Infantryman) (Gate Guard) (_ "Gate Guard") 2 24 19}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 13 23}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 7 23}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 4 18}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 2 14}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Night Watchman") 2 16 28}
# More guards, depending on the difficulty
#ifdef EASY
{GEN_GUARDIAN Mage (Night Watchman) (_ "Night Watchman") 2 6 8}
{GEN_GUARDIAN Mage (Night Watchman) (_ "Night Watchman") 2 8 7}
{GEN_GUARDIAN Sergeant (Head Trainer) (_ "Head Trainer") 2 21 15}
#endif
#ifdef NORMAL
{GEN_GUARDIAN (Mage) (Night Watchman) (_ "Night Watchman") 2 6 8}
{GEN_GUARDIAN (Red Mage) (Night Watchman) (_ "Night Watchman") 2 8 7}
{PLACE_IMAGE scenery/fire4.png 11 8}
{GEN_GUARDIAN Spearman (Night Watchman) (_ "Townperson") 2 12 7}
{GEN_GUARDIAN Lieutenant (Head Trainer) (_ "Head Trainer") 2 21 15}
#endif
#ifdef HARD
{GEN_GUARDIAN (Silver Mage) (Night Watchman) (_ "Night Watchman") 2 6 8}
{GEN_GUARDIAN (Red Mage) (Night Watchman) (_ "Night Watchman") 2 8 7}
{PLACE_IMAGE scenery/fire4.png 11 8}
{GEN_GUARDIAN Pikeman (Night Watchman) (_ "Night Watchman") 2 12 7}
{GEN_GUARDIAN Lieutenant (Head Trainer) (_ "Head Trainer") 2 21 15}
#endif
# Place Darken Volk
{VARIABLE_OP darken_volk_store.x value 43}
{VARIABLE_OP darken_volk_store.y value 14}
[unstore_unit]
variable=darken_volk_store
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE darken_volk_store}
# Event variables
{VARIABLE undeadWarning no}
[/event]
[event]
name=start
{DIALOGUE_ASF_START}
[/event]
# In-scenario Events
[event]
# Sentry attacks an undead
# This would be better to do when a sentry can see my units on his turn, but Wesnoth doesn't generate a "sighted" event if I move into their sight range during my turn
name=attack
first_time_only=no
[filter]
side=2
[/filter]
[filter_second]
side=1
[/filter_second]
[if]
[variable]
name=undeadWarning
equals=no
[/variable]
[then]
# Sound a warning and give gold to the general
{DIALOGUE_ASF_ALARM}
{VARIABLE undeadWarning yes}
[modify_side]
side=2
{GOLD 150 300 600}
[/modify_side]
[/then]
[/if]
[/event]
[event]
# undead unit kicks the holy water
name=moveto
[filter]
x,y=5,5
race=undead
[/filter]
{DIALOGUE_ASF_KICKEDWATER}
[kill]
x,y=5,5
animate=yes
fire_event=yes
[/kill]
[removeitem]
x,y=5,5
[/removeitem]
[/event]
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH}
[event]
name=time over
#[message]
# speaker=narrator
# message=_ "Day break and stuff."
# image=wesnoth-icon.png
#[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
# Victory Conditions
[event]
name=moveto
first_time_only=no
[filter]
id=Malin Keshar
x=3,4,5,6
y=7,6,5-7,5-6
[/filter]
[if]
[have_unit]
id=Darken Volk
x=3,4,5,6
y=7,6,5-7,5-6
[/have_unit]
[then]
{DIALOGUE_ASF_FOUNDENTRANCE}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
id=Darken Volk
x=3,4,5,6
y=7,6,5-7,5-6
[/filter]
[if]
[have_unit]
id=Malin Keshar
x=3,4,5,6
y=7,6,5-7,5-6
[/have_unit]
[then]
{DIALOGUE_ASF_FOUNDENTRANCE}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/then]
[/if]
[/event]
[event]
name=victory
{CLEAR_VARIABLE undeadWarning}
[store_unit]
[filter]
id=Darken Volk
[/filter]
variable=darkenVolkStore
kill=yes
[/store_unit]
[store_unit]
[filter]
side=1
canrecruit=no
x=1-50
y=1-29
[/filter]
variable=ASFUnit_store
kill=yes
[/store_unit]
[/event]
[/scenario]

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@ -1,277 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=A_Small_Favor2
next_scenario=A_Small_Favor3
name=_ "A Small Favor - Part 2"
map_data="{add-ons/Descent_Into_Darkness/maps/A_small_favor2.map}"
{TURNS 30 27 25}
{SCENARIO_MUSIC loyalists.ogg}
victory_when_enemies_defeated=no
# no story -- this occurs immediately after the previous scenario
{UNDERGROUND}
[side]
side=1
controller=human
team_name=intruders
user_team_name=_"Intruders"
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=
gold=0
shroud=yes
fog=no
share_maps=yes
share_view=yes
[/side]
[side]
# Mages
side=2
controller=ai
team_name=defenders
user_team_name=_"Defenders"
no_leader=yes
[ai]
village_value=0
agression=0.8
[/ai]
[/side]
# wmllint: recognize Darken Volk
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Find the mage Lord Karres"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
# Place doors
{PLACE_DOOR 5 13 se 4 12 6 13}
{PLACE_DOOR 11 9 se 10 8 12 9}
{PLACE_DOOR 12 2 se 11 2 13 3}
{PLACE_DOOR 23 4 se 22 3 24 4}
{PLACE_DOOR 24 2 se 23 2 25 3}
{PLACE_DOOR 25 10 se 24 9 26 10}
{PLACE_DOOR 21 12 se 20 11 22 12}
{PLACE_DOOR 24 19 se 23 19 25 20}
{PLACE_DOOR 4 15 sw 5 15 3 16}
{PLACE_DOOR 25 16 sw 26 15 24 16}
{PLACE_IMAGE scenery/signpost.png 1 1}
# Place manor guards in hallways
{GEN_GUARDIAN (Heavy Infantryman) (Guard) (_ "Guard") 2 6 14}
{GEN_GUARDIAN (Pikeman) (Guard) (_ "Guard") 2 7 14}
{GEN_GUARDIAN (Swordsman) (Guard) (_ "Guard") 2 19 10}
{GEN_GUARDIAN (Heavy Infantryman) (Guard) (_ "Guard") 2 15 10}
{GEN_GUARDIAN (Halberdier) (Guard) (_ "Guard") 2 2 2}
# Place mages in rooms
{GEN_UNIT Mage 2 4 17}
{GEN_UNIT Mage 2 3 12}
{GEN_UNIT (White Mage) 2 2 10}
{GEN_UNIT (Red Mage) 2 7 8}
{GEN_UNIT (Mage) 2 8 1}
{GEN_UNIT (Mage) 2 23 6}
{GEN_UNIT (White Mage) 2 24 6}
{GEN_UNIT (Mage) 2 28 3}
{GEN_UNIT (Red Mage) 2 27 10}
{GEN_UNIT (Silver Mage) 2 23 13}
{GEN_UNIT (Silver Mage) 2 27 15}
{GEN_UNIT (Silver Mage) 2 29 14}
{GEN_UNIT (Mage) 2 26 19}
# More mages, depending on the difficulty?
#ifdef NORMAL
#ifdef HARD
{GEN_UNIT Mage 2 27 19}
{GEN_UNIT Mage 2 29 14}
{GEN_UNIT Mage 2 9 9}
{GEN_UNIT Mage 2 29 3}
{GEN_UNIT Mage 2 2 16}
#endif
#endif
# Put the mage lord randomly in one of the rooms
{VARIABLE mageLordStart[0].x 29}
{VARIABLE mageLordStart[0].y 13}
{VARIABLE mageLordStart[1].x 28}
{VARIABLE mageLordStart[1].y 2}
{VARIABLE mageLordStart[2].x 22}
{VARIABLE mageLordStart[2].y 6}
{VARIABLE mageLordStart[3].x 4}
{VARIABLE mageLordStart[3].y 7}
{VARIABLE mageLordStart[4].x 5}
{VARIABLE mageLordStart[4].y 19}
{VARIABLE mageLordStart[5].x 29}
{VARIABLE mageLordStart[5].y 9}
{VARIABLE mageLordStart[6].x 2}
{VARIABLE mageLordStart[6].y 9}
{VARIABLE_OP i random (0..6)}
{VARIABLE_OP actualStart.x format $mageLordStart[$i].x}
{VARIABLE_OP actualStart.y format $mageLordStart[$i].y}
{CLEAR_VARIABLE i}
{CLEAR_VARIABLE mageLordStart}
{GEN_GUARDIAN (Great Mage) (Lord Karres) (_ "Lord Karres") 2 $actualStart.x $actualStart.y}
{CLEAR_VARIABLE actualStart}
# wmllint: recognize Lord Karres
{VARIABLE_OP i random (0..2)}
{IF_VAR i numerical_equals 0 (
[then]
[terrain]
x=6
y=3
terrain=Rr
[/terrain]
[/then]
)}
{IF_VAR i numerical_equals 1 (
[then]
[terrain]
x=6
y=5
terrain=Rr
[/terrain]
[/then]
)}
{IF_VAR i numerical_equals 2 (
[then]
[terrain]
x=2
y=5
terrain=Rr
[/terrain]
[/then]
)}
{CLEAR_VARIABLE i}
#TODO: Create some scenery (fire, torches, ...)
[/event]
[event]
name=start
{FOREACH ASFUnit_store i}
{VARIABLE ASFUnit_store[$i].x 19}
{VARIABLE ASFUnit_store[$i].y 18}
[unstore_unit]
variable=ASFUnit_store[$i]
find_vacant=yes
[/unstore_unit]
{NEXT i}
{CLEAR_VARIABLE ASFUnit_store}
# All undead at this point are Malin's
{MODIFY_UNIT (race=undead) upkeep loyal}
{VARIABLE darkenVolkStore.x 19}
{VARIABLE darkenVolkStore.y 18}
[unstore_unit]
variable=darkenVolkStore
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE darkenVolkStore}
{DIALOGUE_ASF2_START}
[/event]
[event]
name=die
[filter]
id=Lord Karres
[/filter]
{DIALOGUE_ASF2_TOBOOK}
[objectives]
side=1
[objective]
condition=win
description=_ "Move through the passage way in the northwest leading to the great hall"
[/objective]
[/objectives]
[event]
name=moveto
[filter]
id=Malin Keshar
x,y=1,1
[/filter]
{DIALOGUE_ASF2_FOUNDPASSAGE}
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=moveto
[filter]
id=Darken Volk
x,y=1,1
[/filter]
{DIALOGUE_ASF2_FOUNDPASSAGE}
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[/event]
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH2}
[event]
name=time over
[message]
speaker=narrator
message=_ "As dawn breaks, the city guards force their way into the manor and capture the two necromancers."
image=wesnoth-icon.png
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
[store_unit]
[filter]
race=undead
x=1-50
y=1-50
[/filter]
variable=ASFUnit_store
kill=yes
[/store_unit]
[store_unit]
[filter]
id=Darken Volk
[/filter]
variable=darkenVolkStore
kill=yes
[/store_unit]
[/event]
[/scenario]

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@ -1,335 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=A_Small_Favor3
next_scenario=Alone_at_Last
name=_ "A Small Favor - Part 3"
map_data="{add-ons/Descent_Into_Darkness/maps/A_small_favor3.map}"
{TURNS 30 27 25}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
victory_when_enemies_defeated=no
# no story -- this occurs immediately after the previous scenario
{UNDERGROUND}
[time_area]
# The great hall is lit up
{DUSK}
x=1-12
y=1-10
[/time_area]
[side]
side=1
controller=human
team_name=intruders
user_team_name=_"Intruders"
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=
gold=0
shroud=yes
fog=no
share_maps=yes
share_view=yes
[/side]
[side]
# Mages
side=2
controller=ai
team_name=defenders
user_team_name=_"Defenders"
no_leader=yes
[ai]
village_value=0
agression=0.8
[/ai]
[/side]
[side]
side=3
controller=ai
team_name=intruders
user_team_name=_"Intruders"
no_leader=yes
[ai]
village_value=0
aggression=0.8
protect_leader=5
[protect_unit]
id=Darken Volk
radius=6
value=20
[/protect_unit]
[/ai]
shroud=yes
fog=no
share_maps=no
share_view=no
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Find the book"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[objective]
condition=lose
description=_ "Death of Darken Volk"
[/objective]
[/objectives]
# Place doors
{PLACE_DOOR 12 11 se 11 11 13 12}
{PLACE_DOOR 10 13 se 9 13 11 14}
{PLACE_DOOR 17 11 sw 16 11 18 10}
{PLACE_DOOR 22 10 sw 21 11 23 10}
#TODO: Create some scenery (fire, torches, ...)
{PLACE_IMAGE items/book5.png 5 5}
{PLACE_IMAGE scenery/signpost.png 25 1}
# Place manor guards
{GEN_GUARDIAN (Pikeman) (Guard) (_ "Guard") 2 14 12}
{GEN_GUARDIAN (Duelist) (Guard) (_ "Guard") 2 16 12}
{GEN_GUARDIAN (Pikeman) (Guard) (_ "Guard") 2 23 5}
{GEN_GUARDIAN (Spearman) (Guard) (_ "Guard") 2 11 9}
{GEN_GUARDIAN (Pikeman) (Guard) (_ "Guard") 2 4 9}
{GEN_GUARDIAN (Swordsman) (Guard) (_ "Guard") 2 5 10}
# Place mages in great hall
{GEN_GUARDIAN (Silver Mage) (Guardian) (_ "Guardian") 2 8 4}
{GEN_GUARDIAN (Red Mage) (Guardian) (_ "Guardian") 2 8 4}
{GEN_GUARDIAN (White Mage) (Guardian) (_ "Guardian") 2 8 4}
# Place mages in rooms
{GEN_UNIT (White Mage) 2 8 12}
{GEN_UNIT (Red Mage) 2 24 9}
# More guards, depending on the difficulty?
#ifdef NORMAL
#ifdef HARD
{GEN_GUARDIAN (Swordsman) (Guard) (_ "Guard") 2 14 6}
{GEN_GUARDIAN (Spearman) (Guard) (_ "Guard") 2 19 4}
#endif
#endif
# Who has the book?
{VARIABLE hasBook none}
[/event]
[event]
name=start
{FOREACH ASFUnit_store i}
{VARIABLE ASFUnit_store[$i].x 13}
{VARIABLE ASFUnit_store[$i].y 17}
[unstore_unit]
variable=ASFUnit_store[$i]
find_vacant=yes
[/unstore_unit]
{NEXT i}
{CLEAR_VARIABLE ASFUnit_store}
# All undead at this point are Malin's
{MODIFY_UNIT (race=undead) upkeep loyal}
{VARIABLE darkenVolkStore.x 5}
{VARIABLE darkenVolkStore.y 18}
{VARIABLE darkenVolkStore.side 3}
[unstore_unit]
variable=darkenVolkStore
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE darkenVolkStore}
# Create DV's units
{GEN_UNIT (Revenant) 3 5 18}
{GEN_UNIT (Spectre) 3 5 18}
{GEN_UNIT (Deathblade) 3 5 18}
{GEN_UNIT (Necrophage) 3 5 18}
{GEN_UNIT (Banebow) 3 5 18}
{GEN_UNIT (Nightgaunt) 3 5 18}
{MODIFY_UNIT (id=Darken Volk) canrecruit yes}
#Go for the book
{MODIFY_UNIT (id=Darken Volk) goto_x 5}
{MODIFY_UNIT (id=Darken Volk) goto_y 5}
{DIALOGUE_ASF3_START}
[/event]
[event]
# Malin gets the book
name=moveto
[filter]
id=Malin Keshar
x,y=5,5
[/filter]
[if]
[variable]
name=hasBook
equals=none
[/variable]
[then]
{VARIABLE hasBook Malin}
{DIALOGUE_ASF3_TOEXIT1}
[removeitem]
x,y=5,5
[/removeitem]
# new goal for DV
{MODIFY_UNIT (id=Darken Volk) goto_x 25}
{MODIFY_UNIT (id=Darken Volk) goto_y 1}
[objectives]
side=1
[objective]
condition=win
description=_ "Escape via the tunnel in the northeast cellar"
[/objective]
[/objectives]
[event]
name=moveto
[filter]
id=Darken Volk
x,y=25,1
[/filter]
[store_unit]
[filter]
id=Darken Volk
[/filter]
variable=darkenVolkStore
kill=yes
[/store_unit]
[/event]
[event]
name=moveto
[filter]
id=Malin Keshar
x,y=25,1
[/filter]
{DIALOGUE_ASF3_END}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/event]
[/then]
[/if]
[/event]
[event]
# DV gets the book
name=moveto
[filter]
id=Darken Volk
x,y=5,5
[/filter]
[if]
[variable]
name=hasBook
equals=none
[/variable]
[then]
{VARIABLE hasBook Darken}
[removeitem]
x,y=5,5
[/removeitem]
# new goal for DV
{MODIFY_UNIT (id=Darken Volk) goto_x 25}
{MODIFY_UNIT (id=Darken Volk) goto_y 1}
[objectives]
side=1
[objective]
condition=win
description=_ "Escape the manor"
[/objective]
[/objectives]
[event]
name=moveto
[filter]
id=Darken Volk
side=3
[/filter]
{DIALOGUE_ASF3_TOEXIT2}
[/event]
[event]
name=moveto
[filter]
id=Darken Volk
x,y=25,1
[/filter]
{DIALOGUE_ASF3_LEFT}
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=moveto
[filter]
id=Malin Keshar
x,y=25,1
[/filter]
{DIALOGUE_ASF3_END}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/event]
[/then]
[/if]
[/event]
# Defeat Conditions
{MALIN_DEATH}
{VOLK_DEATH2}
[event]
name=time over
[message]
speaker=narrator
message=_ "As dawn breaks, the city guards force their way into the manor and capture the two necromancers."
image=wesnoth-icon.png
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
# Victory Conditions are in the massive event on the mage lord's death
[event]
name=victory
{MODIFY_UNIT (race=undead
side=1) upkeep full}
[if]
[have_unit]
id=Darken Volk
[/have_unit]
[then]
[store_unit]
[filter]
id=Darken Volk
[/filter]
variable=darkenVolkStore
kill=yes
[/store_unit]
# Full heal for DV since I had some reports DV would
# refuse to recruit if heavily injured
{VARIABLE (darkenVolkStore.hitpoints) ($darkenVolkStore.max_hitpoints)}
[/then]
[/if]
[/event]
[/scenario]

View file

@ -1,400 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Alone_at_Last
next_scenario=Descent_into_Darkness
name=_ "Alone at Last"
map_data="{add-ons/Descent_Into_Darkness/maps/Alone_at_last.map}"
turns=-1
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
victory_when_enemies_defeated=no
{STORY_ALONE_AT_LAST}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
fog=no
shroud=no
gold=180
[/side]
[side]
# Darken Volk
side=2
controller=ai
no_leader=yes
gold=430
recruit=Soulless,Blood Bat,Wraith,Ghost,Shadow,Necrophage,Bone Shooter,Skeleton,Revenant,Deathblade,Dark Sorcerer_DiD
[ai]
village_value=0.2
villages_per_scout=10
[target]
id=Malin Keshar
value=1
[/target]
[target]
side=3
value=5
[/target]
protect_leader=4
[/ai]
[/side]
[side]
# Paladins and co.
side=3
team_name=wesnothians
user_team_name=_"Wesnothians"
controller=ai
no_leader=yes
gold=150
income=20
recruit=Spearman,Heavy Infantryman,White Mage,Mage,Paladin
[ai]
village_value=0.1
villages_per_scout=10
[target]
id=Darken Volk
value=2
[/target]
#recruitment_pattern=fighter,healer
[/ai]
[/side]
[side]
# Dela Keshar
side=4
team_name=wesnothians
user_team_name=_"Wesnothians"
controller=ai
no_leader=yes
gold=250
recruit=Spearman,Archer,Swordsman,Longbowman,Thug,Poacher,Footpad
profile=portraits/dela.png
[ai]
[target]
id=Malin Keshar
value=2
[/target]
[/ai]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Take the book back from Darken Volk"
[/objective]
[objective]
condition=lose
description=_ "Death of Malin Keshar"
[/objective]
[/objectives]
# Ditch the starting point keep
[terrain]
x,y=2,26
terrain=Uu
[/terrain]
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
# Place DV
{VARIABLE darkenVolkStore.x 2}
{VARIABLE darkenVolkStore.y 27}
{VARIABLE darkenVolkStore.side 1}
[unstore_unit]
variable=darkenVolkStore
[/unstore_unit]
{CLEAR_VARIABLE darkenVolkStore}
# Scenario variables
{VARIABLE bookX 0}
{VARIABLE bookY 0}
[/event]
[event]
name=start
{MOVE_UNIT (id=Malin Keshar) 7 22}
{DIALOGUE_AAL_START}
{MOVE_UNIT (id=Darken Volk) 8 21}
[if]
[variable]
name=hasBook
equals=Malin
[/variable]
[then]
# Malin has the book
{DIALOGUE_AAL_START2A}
[/then]
[else]
# DV already has book
{DIALOGUE_AAL_START2B}
[/else]
[/if]
{CLEAR_VARIABLE hasBook}
{MODIFY_UNIT (id=Darken Volk) role book_carrier}
[unit_overlay]
x,y=8,21
image="misc/book-icon.png"
[/unit_overlay]
{MOVE_UNIT (id=Darken Volk) 19 19}
{MODIFY_UNIT (id=Darken Volk) side 2}
{MODIFY_UNIT (id=Darken Volk) canrecruit yes}
{DELAY 500}
{MOVE_UNIT (id=Malin Keshar) 7 21}
{DELAY 500}
{MOVE_UNIT (id=Malin Keshar) 8 20}
{DELAY 500}
{MOVE_UNIT (id=Malin Keshar) 9 20}
{DELAY 500}
{CREATE_ADVISOR}
{DIALOGUE_AAL_START3}
{MOVE_UNIT (id=Malin Keshar) 5 17}
{MOVE_UNIT (id=Darken Volk) 26 10}
# Make camp
[terrain]
x=25-27,26
y=10-11,9
terrain=Ce
[/terrain]
[terrain]
x,y=26,10
terrain=Ke
[/terrain]
[/event]
# In-scenario events
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
side=2
[/filter_second]
{DIALOGUE_AAL_REALIZE}
[/event]
[event]
name=attack
[filter]
side=1
[/filter]
[filter_second]
id=Darken Volk
[/filter_second]
{DIALOGUE_AAL_TAUNT}
[/event]
[event]
# Paladins!
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals=5
[/variable]
[then]
# Fake move the paladin in, set up a camp, have some dialog, and give him another paladin and a mage of light
[move_unit_fake]
type=Paladin
x=34,32
y=27,23
side=3
[/move_unit_fake]
[unit]
type=Paladin
side=3
x,y=32,23
id=Sir Cadaeus
name=_ "Sir Cadaeus"
canrecruit=yes
random_traits=yes
animate=no
[/unit]
{GEN_UNIT (Paladin) 3 31 24}
{GEN_UNIT (Paladin) 3 31 23}
{GEN_UNIT (Mage of Light) 3 33 24}
# Make camp
[terrain]
x=31-33,32
y=23-24,22
terrain=Ce
[/terrain]
[terrain]
x,y=32,23
terrain=Ke
[/terrain]
{DIALOGUE_AAL_PALADIN}
[/then]
[/if]
[/event]
[event]
# Dela joins the party
name=new turn
first_time_only=no
[if]
[variable]
name=turn_number
numerical_equals=10
[/variable]
[then]
# Fake move Dela in, set up camp, have some dialog. She doesn't bring anyone with her.
[move_unit_fake]
type=Frontier Baroness
x=27,21
y=1,4
side=4
[/move_unit_fake]
[unit]
type=Frontier Baroness
side=4
x,y=21,4
id=Dela Keshar
name=_ "Dela Keshar"
canrecruit=yes
animate=no
[/unit]
# Make camp
[terrain]
x=20-22,21
y=3-4,5
terrain=Ce
[/terrain]
[terrain]
x,y=21,4
terrain=Ke
[/terrain]
{DIALOGUE_AAL_DELA}
[/then]
[/if]
[/event]
[event]
name=die
[filter]
id=Darken Volk
[/filter]
{DIALOGUE_AAL_DVDIE}
[objectives]
side=1
[objective]
condition=win
description=_ "Bring the book back to Malin's castle"
[/objective]
[/objectives]
{DIALOGUE_AAL_NOTE}
[/event]
[event]
name=die
first_time_only=no
[filter]
role=book_carrier
[/filter]
{VARIABLE_OP bookX format $x1}
{VARIABLE_OP bookY format $y1}
{PLACE_IMAGE (items/book5.png) ($bookX) ($bookY)}
[event]
name=moveto
first_time_only=yes
[filter]
x=$bookX
y=$bookY
side=1
[not]
type=Ghost,Wraith,Spectre,Shadow,Nightgaunt,Vampire Bat,Blood Bat
[/not]
[/filter]
[removeitem]
x=$bookX
y=$bookY
[/removeitem]
[role]
role=book_carrier
x=$bookX
y=$bookY
[/role]
[unit_overlay]
x=$bookX
y=$bookY
image="misc/book-icon.png"
[/unit_overlay]
{DIALOGUE_AAL_GOTIT}
[/event]
[/event]
#Inform the player if a unit cannot pick up the book
[event]
name=moveto
first_time_only=no
[filter]
x=$bookX
y=$bookY
side=1
type=Ghost,Wraith,Spectre,Shadow,Nightgaunt,Vampire Bat,Blood Bat
[/filter]
[if]
[have_unit]
role=book_carrier
[/have_unit]
[else]
{DIALOGUE_AAL_TOOHEAVY}
[/else]
[/if]
[allow_undo][/allow_undo]
[/event]
# Defeat Conditions
{MALIN_DEATH}
# Victory Condition
[event]
name=moveto
[filter]
role=book_carrier
x=4-6,5-7
y=16-17,18
[/filter]
{MOVE_UNIT (id=Malin Keshar) 1 12}
{DIALOGUE_AAL_END}
[endlevel]
bonus=no
result=continue
[/endlevel]
[/event]
[event]
name=victory
{CLEAR_VARIABLE bookX}
{CLEAR_VARIABLE bookY}
{MODIFY_UNIT (role=book_carrier) overlays none}
[/event]
[/scenario]

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@ -1,466 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Descent_into_Darkness
next_scenario=Forever_and_Ever_Amen
name=_ "Descent into Darkness"
map_data="{add-ons/Descent_Into_Darkness/maps/Descent_into_darkness.map}"
turns=-1
{SCENARIO_MUSIC silence.ogg}
victory_when_enemies_defeated=no
{STORY_DESCENT_INTO_DARKNESS}
{UNDERGROUND}
[side]
side=1
controller=human
type=Apprentice Mage
id=Malin Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
income=0
{GOLD 100 80 60}
fog=yes
shroud=yes
[/side]
[side]
# Troll leader
side=2
team_name=trolls
user_team_name=_"Trolls"
controller=ai
# place leader later
no_leader=yes
gold=60
recruit=Troll Whelp,Troll,Troll Rocklobber,Troll Warrior,Troll Shaman
[ai]
caution=0.5
grouping=defensive
protect_leader=10
recruitment_pattern=fighter,fighter,mixed fighter
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Eastern village trolls
side=3
team_name=trolls
user_team_name=_"Trolls"
controller=ai
no_leader=yes
[ai]
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Western village trolls
side=4
team_name=trolls
user_team_name=_"Trolls"
controller=ai
no_leader=yes
[ai]
# Avoid the spiders, the wose, and the beginning area
[avoid]
x=2-9,2-27,5-9
y=11-15,30-35,19-23
[/avoid]
[/ai]
fog=yes
shroud=no
[/side]
[side]
# Monsters
side=5
controller=ai
no_leader=yes
[ai]
# This is mostly for the Wose -- the others are guardians
[target]
side=1
value=5
[/target]
[/ai]
fog=yes
shroud=yes
[/side]
[side]
# mirror
side=6
colour=black
controller=ai
no_leader=yes
ai_algorithm=idle_ai
fog=yes
shroud=yes
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
condition=win
description=_ "Become a Lich"
[/objective]
[/objectives]
# Ditch the starting keep
[terrain]
x,y=3,34
terrain=Uu
[/terrain]
# Place the "mirror"
[unit]
type=Mirror
side=6
x,y=6,31
id=makeshift altar
name=_ "makeshift altar"
animate=no
[/unit]
# Malin starts injured and poisoned
{MODIFY_UNIT (id=Malin Keshar) hitpoints 12}
{MODIFY_UNIT (id=Malin Keshar) status.poisoned on}
# Castle trolls - all difficulties
{GEN_GUARD (Troll) 2 14 7}
{GEN_GUARD (Troll) 2 8 7}
{GEN_GUARD (Troll) 2 16 3}
{GEN_GUARD (Troll Rocklobber) 2 12 1}
{GEN_GUARD (Troll Shaman) 2 7 4}
# Eastern village trolls - all difficulties
{GEN_GUARD (Troll) 3 30 19}
{GEN_GUARD (Troll) 3 31 12}
{GEN_GUARD (Troll Shaman) 3 33 14}
# Western village trolls - all difficulties
{GEN_GUARD (Troll Shaman) 4 4 21}
{GEN_GUARD (Troll) 4 10 26}
{GEN_GUARD (Troll Whelp) 4 2 25}
{GEN_GUARD (Troll) 4 10 16}
# Monsters
{GEN_GUARD (Giant Rat) 5 14 29}
{GEN_GUARD (Giant Rat) 5 21 28}
{GEN_GUARD (Giant Rat) 5 24 34}
{GEN_GUARD (Giant Rat) 5 18 18}
{GEN_GUARD (Giant Rat) 5 22 5}
{GEN_GUARD (Vampire Bat) 5 29 26}
{GEN_GUARD (Vampire Bat) 5 26 31}
{GEN_GUARD (Vampire Bat) 5 19 32}
{GEN_GUARD (Vampire Bat) 5 19 23}
{GEN_GUARD (Vampire Bat) 5 18 13}
{GEN_GUARD (Vampire Bat) 5 18 34}
{GEN_GUARD (Giant Spider) 5 7 12}
{GEN_GUARD (Giant Spider) 5 8 13}
{GEN_GUARD (Giant Spider) 5 6 15}
#ifdef NORMAL
{GEN_GUARD (Troll) 2 7 7}
{GEN_GUARD (Troll Whelp) 4 4 19}
{GEN_GUARD (Troll Whelp) 3 31 16}
#endif
#ifdef HARD
{GEN_GUARD (Troll) 2 7 7}
{GEN_GUARD (Troll Rocklobber) 4 8 18}
{GEN_GUARD (Troll Rocklobber) 3 27 16}
#endif
[/event]
[event]
name=start
{MOVE_UNIT (id=Malin Keshar) 4 33}
{CREATE_ADVISOR}
{DIALOGUE_DID_START}
{PUT_TO_RECALL_LIST (role=advisor)}
{DIALOGUE_DID_START2}
[/event]
# In-scenario events
[event]
# Malin becomes a lich
name=attack_end
first_time_only=no
[filter]
id=Malin Keshar
[/filter]
[store_unit]
variable=deathTest
[filter]
id=Malin Keshar
[/filter]
kill=no
[/store_unit]
[if]
[variable]
name=deathTest.hitpoints
less_than_equal_to=0
[/variable]
[then]
[kill]
id=makeshift altar
[/kill]
{PLACE_IMAGE (scenery/slab1.png) 6 31}
# Malin dies
[kill]
id=Malin Keshar
fire_event=no
[/kill]
{FADE_TO_BLACK}
[redraw]
[/redraw]
{DELAY 1000}
{DIALOGUE_DID_LICH1}
{FADE_IN}
# and is reborn as a lich
[unit]
type=Lich DiD
side=1
id=Mal Keshar
name=_ "Mal Keshar"
unrenamable=yes
canrecruit=yes
profile=portraits/malinlich.png
x,y=$x1,$y1
hitpoints=7
advanceto="Ancient Lich"
animate=yes
[/unit]
[redraw]
[/redraw]
# He's not necessariliy totally happy about this
{DIALOGUE_DID_LICH2}
{DELAY 500}
# Blow open a wall
[move_unit_fake]
type=Iceball
side=1
x=6,7,8,9,10
y=31,32,31,32,31
[/move_unit_fake]
{TREMOR}
[terrain]
x,y=10,31
terrain=Uh
[/terrain]
[objectives]
side=1
[objective]
condition=win
description=_ "Regain your strength"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
# Previously recruited and new adepts can now also become liches
{MODIFY_UNIT (type=Dark Adept DiD) type (Dark Adept)}
{MODIFY_UNIT (type=Dark Sorcerer DiD) type (Dark Sorcerer)}
[disallow_recruit]
side=1
type=Dark Adept DiD
[/disallow_recruit]
[allow_recruit]
side=1
type=Dark Adept
[/allow_recruit]
[music]
name=knalgan_theme.ogg
immediate=yes
[/music]
[/then]
[/if]
[/event]
[event]
name=attacker_hits
first_time_only=yes
[filter]
id=Mal Keshar
[/filter]
[filter_attack]
weapon=touch
[/filter_attack]
{DIALOGUE_DID_ATTACK}
[/event]
[event]
# See your goal
name=moveto
[filter]
id=Mal Keshar
x=20-25
y=27-29
[/filter]
[remove_shroud]
# See the road to the castle and the castle itself
side=1
x=3-13,20-22,18-20,17-19,13-16,11-15
y=2-8,18-28,15-17,14-16,12-13,9-11
[/remove_shroud]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=8,5
[/scroll_to]
{DELAY 2000}
{DIALOGUE_DID_CASTLE1}
[remove_shroud]
x=27-32
y=23-27
[/remove_shroud]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=34,24
[/scroll_to]
{DELAY 1500}
{DIALOGUE_DID_CASTLE2}
[objectives]
side=1
[objective]
condition=win
description=_ "Clear your new home of trolls"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
# Turns are measured from here
{VARIABLE_OP totalTurns to_variable turn_number}
{VARIABLE_OP totalTurns add 50}
[modify_turns]
value=$totalTurns
[/modify_turns]
{CLEAR_VARIABLE totalTurns}
[/event]
[event]
# Set the troll enemy and return income to normal when you reach your keep
name=moveto
[filter]
id=Mal Keshar
x,y=30,25
[/filter]
[unit]
# Troll leader
type=Troll Hero
side=2
id=Grnknrr
x,y=10,6
canrecruit=yes
[/unit]
[modify_side]
side=1
income=2
[/modify_side]
[/event]
[event]
# Fun with a wose
name=moveto
[filter]
x,y=7,22
[/filter]
{GEN_UNIT (Ancient Wose) 5 7 21}
[terrain]
x,y=7,21
terrain=Gg
[/terrain]
[message]
type=Ancient Wose
message=_ "Who has awoken me from my slumber? Undead? I shall not suffer the existence of such foul creatures."
[/message]
[/event]
[event]
# Have a nice trip, see you in the fall. . .
name=moveto
first_time_only=no
[filter]
x,y=24,13
[not]
type=Vampire Bat,Blood Bat,Ghost,Wraith,Spectre,Shadow,Nightgaunt
[/not]
[/filter]
[message]
x,y=24,13
message=_ "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ."
[/message]
{MOVE_UNIT (x,y=24,13) 25 13}
[kill]
x,y=25,13
animate=no
fire_event=yes
[/kill]
[/event]
# Defeat Conditions
{MAL_DEATH}
# Victory Condition
[event]
# Kill the troll leader
name=die
[filter]
side=2
canrecruit=yes
[/filter]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=victory
{VARIABLE timesForever 0}
[/event]
[/scenario]

View file

@ -1,360 +0,0 @@
#textdomain wesnoth-did
[scenario]
id=Forever_and_Ever_Amen
next_scenario=Forever_and_Ever_Amen
name=_ "Forever and Ever, Amen"
map_data="{add-ons/Descent_Into_Darkness/maps/Forever_and_ever_amen.map}"
turns=-1
victory_when_enemies_defeated=yes
{STORY_FOREVER_AND_EVER_AMEN}
{UNDERGROUND}
[side]
side=1
controller=human
type=Lich
id=Mal Keshar
name=_ "Malin Keshar"
unrenamable=yes
canrecruit=yes
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept
gold=200
save_id=Malin Keshar
profile=portraits/malinlich.png
[/side]
{STARTING_VILLAGES 1 6}
[side]
# Foolish Hero
side=2
controller=ai
# place leader, grant gold and recruits later
no_leader=yes
gold=0
recruit=
[ai]
villages_per_scout=10
village_value=0.5
[/ai]
fog=no
shroud=no
#After I have greatly reduced the number of villages in this scenario
#it might be a good idea to give our foolish hero some income
{INCOME 5 7 9}
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Uu) 3 scenery/rubble.png}
[objectives]
side=1
[objective]
condition=win
description=_ "Defeat the foolish hero"
[/objective]
[objective]
condition=lose
description=_ "Destruction of Mal Keshar"
[/objective]
[/objectives]
[if]
[variable]
name=timesForever
greater_than=0
[/variable]
[then]
# after the first repetition, we'll let the campaign really end
# when Malin dies
[event]
name=die
[filter]
id="Mal Keshar"
[/filter]
[role]
side=2
[not]
canrecruit=yes
[/not]
role=second
[/role]
[music]
name=elvish-theme.ogg
immediate=yes
append=no
[/music]
{DIALOGUE_FAEA_END}
[endlevel]
result=continue_no_save
next_scenario=null
[/endlevel]
[/event]
{VARIABLE previous_randomHero $randomHero}
[/then]
[else]
# Normal defeat condition on the first repeat
{MAL_DEATH}
{VARIABLE previous_randomHero -1}
[/else]
[/if]
# let's pick a random hero type...
{VARIABLE_OP randomHero random (0..4)}
# and make sure it's not the same as last time
[while]
[variable]
name=randomHero
equals=$previous_randomHero
[/variable]
[do]
{VARIABLE_OP randomHero random (0..4)}
[/do]
[/while]
[if]
[variable]
name=randomHero
numerical_equals=0
[/variable]
[then]
[unit]
side=2
type=Royal Guard
id=Foolish Hero
name=_ "Foolish Hero"
x,y=20,3
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Spearman,Swordsman,Pikeman,Bowman,Longbowman,Heavy Infantry,Shock Trooper,Mage,Red Mage,White Mage,Horseman,Knight,Lancer)}
[music]
name=loyalists.ogg
immediate=yes
append=no
[/music]
[music]
name=the_city_falls.ogg
append=yes
[/music]
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=1
[/variable]
[then]
[unit]
side=2
type=Assassin
id=Foolish Hero
name=_ "Foolish Hero"
x,y=20,3
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Thug,Bandit,Footpad,Outlaw,Poacher,Trapper,Thief,Rogue)}
[music]
name=battle.ogg
append=no
[/music]
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=2
[/variable]
[then]
[unit]
side=2
type=Elvish Marshal
id=Foolish Hero
name=_ "Foolish Hero"
x,y=20,3
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Elvish Figher,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Ranger,Elvish Marksman,Elvish Shaman,Elvish Sorceress,Elvish Druid,Elvish Scout,Elvish Rider,Wose)}
[music]
name=knolls.ogg
immediate=yes
append=no
[/music]
[music]
name=the_city_falls.ogg
append=yes
[/music]
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=3
[/variable]
[then]
[unit]
side=2
type=Dwarvish Lord
id=Foolish Hero
name=_ "Foolish Hero"
x,y=20,3
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Dwarvish Figher,Dwarvish Steelclad,Dwarvish Thunderer,Dwarvish Thunderguard,Dwarvish Stalwart,Dwarvish Guardsman,Dwarvish Ulfserker,Dwarvish Berserker,Gryphon Rider,Gryphon Master)}
[music]
name=battle.ogg
immediate=yes
append=no
[/music]
[music]
name=underground.ogg
append=yes
[/music]
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=4
[/variable]
[then]
[unit]
side=2
type=Orcish Warlord
id=Foolish Hero
name=_ "Foolish Hero"
x,y=20,3
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Orcish Warrior,Orcish Slayer,Orcish Crossbowman,Troll,Troll Rocklobber)}
[music]
name=northerners.ogg
immediate=yes
append=no
[/music]
[music]
name=battle.ogg
append=yes
[/music]
[/then]
[/if]
# Give the foolish hero gold = 100*timesForever + 100
{VARIABLE_OP heroGold format $timesForever}
{VARIABLE_OP heroGold multiply 100}
{VARIABLE_OP heroGold add 100}
[gold]
side=2
amount=$heroGold
[/gold]
{CLEAR_VARIABLE heroGold}
# play only sad music after a few repetitions
[if]
[variable]
name=timesForever
greater_than=4
[/variable]
[then]
[music]
name=the_king_is_dead.ogg
immediate=yes
append=no
[/music]
[music]
name=elvish-theme.ogg
append=yes
[/music]
[music]
name=nunc_dimittis.ogg
append=yes
[/music]
[/then]
[/if]
[/event]
[event]
name=start
[if]
[variable]
name=randomHero
numerical_equals=0
[/variable]
[then]
{DIALOGUE_FAEA_START0}
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=1
[/variable]
[then]
{DIALOGUE_FAEA_START1}
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=2
[/variable]
[then]
{DIALOGUE_FAEA_START2}
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=3
[/variable]
[then]
{DIALOGUE_FAEA_START3}
[/then]
[/if]
[if]
[variable]
name=randomHero
numerical_equals=4
[/variable]
[then]
{DIALOGUE_FAEA_START4}
[/then]
[/if]
# Some more harassment once the scanario's been played a few times
[if]
[variable]
name=timesForever
numerical_equals=7
[/variable]
[then]
{DIALOGUE_FAEA_SASS1}
[/then]
[/if]
[/event]
# In-scenario events defined within the prestart event
[event]
name=victory
{VARIABLE_OP timesForever add 1}
[/event]
[/scenario]

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@ -1,96 +0,0 @@
#textdomain wesnoth-did
[unit_type]
id=Apprentice Mage
name=_ "Apprentice Mage"
race=human
gender=male
image="units/apprentice-mage.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=38
movement_type=smallfoot
movement=6
experience=60
level=1
alignment=neutral
advanceto=Apprentice Necromancer
cost=15
usage=mixed fighter
description=_ "Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/apprentice-mage-defend.png" "units/apprentice-mage-sword.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=short sword
description=_ "short sword"
icon=attacks/sword-human-short.png
type=blade
range=melee
damage=4
number=3
[/attack]
[attack]
name=magic_blast
description=_ "magic blast"
icon="attacks/mud-glob.png" # dark missile is next level up
type=impact
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=2
[/attack]
[attack_anim]
[filter_attack]
name=magic_blast
[/filter_attack]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -200}
[frame]
begin=-200
end=-100
image=units/apprentice-mage-magic-1.png
[/frame]
[frame]
begin=-100
end=0
image=units/apprentice-mage-magic-2.png
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
[frame]
begin=-200
end=-175
image=units/apprentice-mage-sword.png
[/frame]
[frame]
begin=-175
end=-100
image=units/apprentice-mage-sword-1.png
[/frame]
{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
[frame]
begin=-100
end=50
image=units/apprentice-mage-sword-2.png
[/frame]
[frame]
begin=50
end=125
image=units/apprentice-mage-sword-3.png
[/frame]
[frame]
begin=125
end=175
image=units/apprentice-mage.png
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,113 +0,0 @@
#textdomain wesnoth-did
[unit_type]
id=Apprentice Necromancer
name=_ "Apprentice Necromancer"
race=human
image="units/apprentice-necromancer.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=52
movement_type=smallfoot
movement=6
experience=90
level=2
alignment=neutral
advanceto=Dark Mage
gender=male
usage=mixed fighter
description=_ "Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
{DEFENSE_ANIM "units/apprentice-necromancer-defend.png" "units/apprentice-necromancer.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=short sword
description=_ "short sword"
icon=attacks/sword-human-short.png
type=blade
range=melee
damage=6
number=3
[/attack]
[attack]
name=chill wave
description=_"chill wave"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=13
number=2
icon=attacks/iceball.png
[/attack]
[attack]
name=shadow wave
description=_"shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=2
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=chill wave
[/filter_attack]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/apprentice-necromancer-magic-1.png"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -200}
[frame]
begin=-200
end=-100
image="units/apprentice-necromancer-magic-2.png"
[/frame]
[frame]
begin=-100
end=0
image="units/apprentice-necromancer-magic-3.png"
[/frame]
[frame]
begin=0
end=100
image="units/apprentice-necromancer-magic-1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
[frame]
begin=-200
end=-175
image=units/apprentice-necromancer.png
[/frame]
[frame]
begin=-175
end=-100
image=apprentice-necromancer-sword-1.png
[/frame]
{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
[frame]
begin=-100
end=100
image=units/apprentice-necromancer-sword-2.png
[/frame]
[frame]
begin=100
end=175
image=units/apprentice-necromancer-defend.png
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,11 +0,0 @@
#textdomain wesnoth-did
# Same as normal, except advances to Dark Sorcerer DiD
[unit_type]
id=Dark Adept DiD
[base_unit]
id=Dark Adept
[/base_unit]
advanceto=Dark Sorcerer DiD
hide_help=true
do_not_list=yes
[/unit_type]

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@ -1,151 +0,0 @@
#textdomain wesnoth-did
[unit_type]
id=Dark Mage
name= _ "Dark Mage"
race=human
image="units/dark-mage.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=67
movement_type=smallfoot
movement=6
experience=150
level=3
alignment=chaotic
advanceto=null
{AMLA_DEFAULT}
cost=50
usage=mixed fighter
description= _ "Although Malin's sword has grown rusty from lack of proper care, his increasing skill with magic more than compensates."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "units/dark-mage-defend.png" "units/dark-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[attack]
name=short sword
description=_ "short sword"
icon=attacks/sword-human-short.png
type=blade
range=melee
damage=5
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[+chance_to_hit]
[filter_opponent]
[not]
type=Mirror
[/not]
[/filter_opponent]
[/chance_to_hit]
[/specials]
[/attack]
[attack]
name=chill wave
description=_"chill wave"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/iceball.png
[/attack]
[attack]
name=shadow wave
description=_"shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=10
number=2
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=chill wave
[/filter_attack]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/dark-mage-magic1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/dark-mage-magic2.png"
sound=magic-dark-big-miss.ogg
[/frame]
[frame]
begin=-100
end=0
image="units/dark-mage-magic3.png"
[/frame]
[frame]
begin=0
end=100
image="units/dark-mage-magic1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=chill wave
[/filter_attack]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/dark-mage-magic1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/dark-mage-magic2.png"
sound=magic-dark-big.ogg
[/frame]
[frame]
begin=-100
end=0
image="units/dark-mage-magic3.png"
[/frame]
[frame]
begin=0
end=100
image="units/dark-mage-magic1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
[frame]
begin=-200
end=-150
image=units/dark-mage.png
[/frame]
[frame]
begin=-150
end=0
image=units/dark-mage-sword1.png
[/frame]
{SOUND:HIT_AND_MISS sword-1.ogg {SOUND_LIST:MISS} -100}
[frame]
begin=0
end=200
image=units/dark-mage-sword1.png
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,12 +0,0 @@
#textdomain wesnoth-did
# Dark Sorcerer here is identical to normal except can't advance to lich
[unit_type]
[base_unit]
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer DiD
advanceto=Necromancer
hide_help=true
do_not_list=yes
[/unit_type]

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@ -1,186 +0,0 @@
#textdomain wesnoth-did
[unit_type]
# Malin's older sister, an Outlaw Princess with altered description.
# Pictures taken from The Rise of Wesnoth.
id=Frontier Baroness
name= _ "female^Frontier Baroness"
race=human
gender=female
image="neutral-outlaw-princess.png"
image_defensive="neutral-outlaw-princess.png"
hitpoints=46
movement_type=elusivefoot
movement=7
experience=150
level=2
alignment=neutral
advanceto=null
{AMLA_DEFAULT}
cost=50
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
description= _ "On the frontiers of Wesnoth, all able-bodied men and women must be able to defend the town at need. While the men are most often trained in the use of sword or bow, the women learn the use of staff and sling. The most proficient are more than a match for any orcs foolish enough to engage them in combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
hits=miss
[frame]
begin=-126
end=-125
image="neutral-outlaw-princess.png"
[/frame]
[frame]
begin=-125
end=-42
image="neutral-outlaw-princess-defend-1-1.png"
[/frame]
[frame]
begin=-42
end=41
image="neutral-outlaw-princess-defend-1-2.png"
[/frame]
[frame]
begin=41
end=125
image="neutral-outlaw-princess-defend-1-1.png"
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-princess.png"
[/frame]
[/defend]
[defend]
hits=hit
[frame]
begin=-126
end=-125
image="neutral-outlaw-princess.png"
[/frame]
[frame]
begin=-125
end=125
image="neutral-outlaw-princess-defend.png"
sound={SOUND_LIST:HUMAN_FEMALE_HIT}
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-princess.png"
[/frame]
[/defend]
[defend]
hits=kill
[frame]
begin=-126
end=-125
image="neutral-outlaw-princess.png"
[/frame]
[frame]
begin=-125
end=125
image="neutral-outlaw-princess-defend.png"
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-princess.png"
[/frame]
[/defend]
[attack]
name=staff
description= _"staff"
type=impact
range=melee
damage=7
number=2
icon=attacks/quarterstaff.png
[/attack]
[attack]
name=sling
description= _"sling"
type=impact
range=ranged
damage=6
number=3
icon=attacks/sling.png
[/attack]
[attack_anim]
[filter_attack]
name=sling
[/filter_attack]
[missile_frame]
begin=-150
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[if]
hits=yes
[frame]
begin=-400
end=-100
image="neutral-outlaw-princess-attack-sling1.png"
sound=sling.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-400
end=-100
image="neutral-outlaw-princess-attack-sling1.png"
sound=sling-miss.ogg
[/frame]
[/else]
[frame]
begin=-100
end=50
image="neutral-outlaw-princess-attack-sling2.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
[frame]
begin=-175
end=-150
image="neutral-outlaw-princess.png"
[/frame]
[frame]
begin=-150
end=-75
image="neutral-outlaw-princess-attack-staff1.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=100
image="neutral-outlaw-princess-attack-staff2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-75
end=100
image="neutral-outlaw-princess-attack-staff2.png"
sound=staff.wav
[/frame]
[/else]
[frame]
begin=100
end=150
image="neutral-outlaw-princess-defend-1-2.png"
[/frame]
[frame]
begin=150
end=175
image="neutral-outlaw-princess.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,113 +0,0 @@
#textdomain wesnoth-did
[unit_type]
id=Ghast
name= _ "Ghast"
race=undead
image="units/ghast.png"
{TRAIT_FEARLESS_MUSTHAVE}
# [advancefrom]
# unit=Necrophage
# experience=60
# [/advancefrom]
hitpoints=65
movement_type=undeadfoot
movement=5
level=3
alignment=chaotic
advanceto=null
experience=50
cost=41
usage=fighter
description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FEEDING}+{SPECIAL_NOTES_POISON}
hide_help=true
[abilities]
{ABILITY_FEEDING}
[/abilities]
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "units/ghast-defend.png" "units/ghast.png" ghoul-hit.wav }
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
[resistance]
impact=100
fire=90
cold=60
[/resistance]
[attack]
name=bite
description=_ "bite"
icon=attacks/fangs.png
type=blade
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
hits=yes
[frame]
begin=-250
end=-200
image="units/ghast.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/ghast-attack2.png"
sound=bite.ogg
[/frame]
[frame]
begin=100
end=150
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=150
end=200
image="units/ghast.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
hits=no
[frame]
begin=-250
end=-200
image="units/ghast.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/ghast-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/ghast-attack1.png"
[/frame]
[frame]
begin=150
end=200
image="units/ghast.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,50 +0,0 @@
#textdomain wesnoth-did
[unit_type]
id=Giant Rat
name= _ "Giant Rat"
race=monster
image="units/giant-rat.png"
ellipse="misc/ellipse-nozoc"
hitpoints=15
movement_type=smallfoot
movement=4
experience=14
level=0
alignment=chaotic
advanceto=null
{AMLA_TOUGH 2}
cost=13
usage=scout
description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite agressive."
[attack]
name=bite
description=_ "bite"
icon=attacks/fangs-animal.png
type=blade
range=melee
damage=2
number=4
[/attack]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
hits=yes
[frame]
begin=-250
end=-100
image="units/giant-rat.png"
[/frame]
[frame]
begin=-100
end=200
image="units/giant-rat-attack.png"
sound=bite-small.ogg
[/frame]
[frame]
begin=50
end=200
image="units/giant-rat.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -1,23 +0,0 @@
#textdomain wesnoth-did
#This is for a 'Move_Unit_Fake', if you use this for anything but, you're just nutty.
[unit_type]
id=Iceball
name= "Iceball"
race=mechanical
image="projectiles/icemissile-ne-3.png"
hitpoints=1
movement_type=fly
[movement_costs]
impassable=1
[/movement_costs]
movement=5
experience=100
level=0
alignment=neutral
advanceto=null
cost=1
usage=fighter
description= "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
hide_help=true
do_not_list=yes
[/unit_type]

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@ -1,11 +0,0 @@
#textdomain wesnoth-did
# Same as normal, except advances to Ancient Lich
[unit_type]
id=Lich DiD
[base_unit]
id=Lich
[/base_unit]
advanceto=Ancient Lich
hide_help=true
do_not_list=yes
[/unit_type]

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@ -1,108 +0,0 @@
#textdomain wesnoth-did
# Reflects (melee) damage
[unit_type]
id=Mirror
name=""
race=mechanical
image="scenery/slab1.png"
[defend]
[frame]
begin=-150
end=150
image="scenery/slab1.png"
[/frame]
[/defend]
hitpoints=100
movement_type=none
movement=1
[defense]
deep_water=1
shallow_water=1
swamp_water=1
flat=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
frozen=1
unwalkable=1
impassable=1
fungus=1
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
arcane=80
[/resistance]
experience=150
level=0
alignment=chaotic
advanceto=null
{AMLA_DEFAULT}
cost=1
usage=fighter
hide_help=true
do_not_list=yes
description=_ "A slab of rock. It vaguely resembles an altar."
# NEED HIGH RESISTANCES AND NO MOVEMENT
[attack]
name=reflect
description=_ "reflect"
type=blade
range=melee
damage=1
number=0
icon=attacks/blank-attack.png
[specials]
[chance_to_hit]
id=reflect_cth
name=""
description=""
value=100
cumulative=yes
apply_to=both
[/chance_to_hit]
[/specials]
[/attack]
[event]
name=start
[store_unit]
[filter]
id=Malin Keshar
[/filter]
kill=no
variable=stored_Malin
[/store_unit]
[store_unit]
[filter]
type=Mirror
[/filter]
kill=no
variable=stored_mirror
[/store_unit]
{VARIABLE stored_mirror.attack.damage $stored_Malin.attack[0].damage}
{VARIABLE stored_mirror.attack.number $stored_Malin.attack[0].number}
{VARIABLE stored_mirror.attack.type $stored_Malin.attack[0].type}
{VARIABLE stored_mirror.attack.icon $stored_Malin.attack[0].icon}
[unstore_unit]
variable=stored_mirror
find_vacant=no
[/unstore_unit]
{CLEAR_VARIABLE stored_Malin}
{CLEAR_VARIABLE stored_mirror}
[/event]
[/unit_type]

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@ -1,79 +0,0 @@
#textdomain wesnoth-did
# This file contains all death sequences
#define MALIN_DEATH
[event]
name=die
[filter]
id=Malin Keshar
[/filter]
[message]
speaker=unit
message=_ "I'm not ready to die..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef
#define VOLK_DEATH
[event]
name=die
[filter]
id=Darken Volk
[/filter]
[message]
speaker=unit
message=_ "Fool boy! You have allowed my death, and now none in this world will aid you."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef
#define VOLK_DEATH2
[event]
name=die
[filter]
id=Darken Volk
[/filter]
[message]
speaker=unit
message=_ "No! I will not fall this close to achieving the goal of so many years!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef
#define TIME_OUT_LOSE
[event]
name=time over
[message]
speaker=Darken Volk
message=_ "Your incompetence at this simple task is appalling. You will never grow strong enough to be of use to me."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef
#define MAL_DEATH
[event]
name=die
[filter]
id=Mal Keshar
[/filter]
[message]
speaker=unit
message=_ "Then my battle against the orcs is lost!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
#enddef

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@ -1,211 +0,0 @@
#textdomain wesnoth-did
# New Macros
# Define starting villages
#define SET_VILLAGE SIDE X Y
[capture_village]
x={X}
y={Y}
side={SIDE}
[/capture_village]
#enddef
# Shorthand for messages, useful for lots of short messages
#define SPEAK SPEAKER MESSAGE
[message]
speaker={SPEAKER}
message={MESSAGE}
[/message]
#enddef
# MODIFY_ONE_UNIT alters a unit variable for a single unit
# Warning: moving the unit will create a copy, since kill is set to no by necessity
#define MODIFY_ONE_UNIT FILTER NAME VALUE
[store_unit]
[filter]
{FILTER}
[/filter]
variable=MODIFY_UNIT_store
kill=no
[/store_unit]
[set_variable]
name=MODIFY_UNIT_store[0].{NAME}
value={VALUE}
[/set_variable]
[unstore_unit]
variable=MODIFY_UNIT_store[0]
find_vacant=no
[/unstore_unit]
{CLEAR_VARIABLE MODIFY_UNIT_store}
#enddef
# Just like UNIT except use guardian ai special
#define GEN_GUARDIAN TYPE ID_STRING NAME_STRING SIDE X Y
[unit]
type={TYPE}
id={ID_STRING}
name={NAME_STRING}
side={SIDE}
x,y={X},{Y}
[modifications]
{TRAIT_LOYAL}
[/modifications]
ai_special=guardian
[/unit]
#enddef
# Generates a normal unit except with the guardian attribute
#define GEN_GUARD TYPE SIDE X Y
[unit]
type={TYPE}
side={SIDE}
x={X}
y={Y}
generate_name=yes
random_traits=yes
upkeep=loyal
animate=no
ai_special=guardian
[/unit]
#enddef
# Generate a unit with random name and random traits
#define GEN_UNIT TYPE SIDE X Y
[unit]
type={TYPE}
side={SIDE}
x={X}
y={Y}
generate_name=yes
random_traits=yes
upkeep=loyal
animate=no
[/unit]
#enddef
# Ice randomly breaks and kills the unit (0.25 probability).
# This event should filter out flying units, but doesn't yet.
#define IF_ICE_BREAKS ACTION_WML
[set_variable]
name=ice_random
random=1,2,3,4
[/set_variable]
[if]
[variable]
name=ice_random
numerical_equals=1
[/variable]
[then]
{ACTION_WML}
[terrain]
terrain=Wo
x,y=$x1,$y1
[/terrain]
[redraw]
side=1
[/redraw]
[kill]
x,y=$x1,$y1
animate=yes
fire_event=yes
[/kill]
[/then]
[/if]
{CLEAR_VARIABLE ice_random}
#enddef
# Create a new ghost-type "advisor" if Malin doesn't already have one
#define CREATE_ADVISOR
[recall]
# recall an advisor if one already exists
role=advisor
[/recall]
[if]
# check if that worked, if not make another unit the advisor
[have_unit]
role=advisor
[/have_unit]
[then]
# do nothing
[/then]
[else]
[role]
role=advisor
type=Spectre,Nightgaunt,Wraith,Shadow,Ghost
[/role]
[recall]
role=advisor
[/recall]
[if]
# If player has no such units on the recall list, make a new ghost
[have_unit]
role=advisor
[/have_unit]
[then]
# do nothing
[/then]
[else]
[store_unit]
# store to get location
[filter]
id=Malin Keshar
[/filter]
kill=no
variable=tempStore
[/store_unit]
[unit]
type=Ghost
side=1
x=$tempStore.x
y=$tempStore.y
role=advisor
[/unit]
{CLEAR_VARIABLE tempStore}
[/else]
[/if]
[/else]
[/if]
#enddef
# Place a door at DOOR_X, DOOR_Y, which is opened by moving a unit of side 1 to location X1,Y1 or X2,Y2. FACING should be one of two values: "sw" OR "se", depending on which direction the door should face. This last selects which graphic to use.
# This macro must be used inside an [event]
#define PLACE_DOOR DOOR_X DOOR_Y FACING X1 Y1 X2 Y2
[terrain]
x={DOOR_X}
y={DOOR_Y}
terrain=xx # wmllint: ignore
[/terrain]
{PLACE_IMAGE (scenery/gate-rusty-{FACING}.png) {DOOR_X} {DOOR_Y}}
[event]
name=moveto
first_time_only=yes
[filter]
side=1
x={X1},{X2}
y={Y1},{Y2}
[/filter]
# set new terrain at the door location
[terrain]
x={DOOR_X}
y={DOOR_Y}
terrain=Rr
[/terrain]
[removeitem]
x={DOOR_X}
y={DOOR_Y}
[/removeitem]
[/event]
#enddef
#define DELAY NUMBER
[delay]
time={NUMBER}
[/delay]
#enddef
#define ALLOW_RECRUIT LIST_VALUE
[allow_recruit]
side=2
type={LIST_VALUE}
[/allow_recruit]
#enddef

File diff suppressed because it is too large Load diff

View file

@ -1,15 +0,0 @@
#textdomain wesnoth-did
# Door-related terrain and macros ########################################
[terrain]
symbol_image=flat/road
id=door
name=_ "Door"
string=xx
aliasof=Xu
no_overlay=false
recruit_onto=false
recruit_from=false
editor_group=did
[/terrain]
{TERRAIN_BASE xx flat/road}

View file

@ -1,66 +0,0 @@
#textdomain wesnoth-ei
[textdomain]
name="wesnoth-ei"
[/textdomain]
# wmlscope: set export=no
[campaign]
id=Eastern_Invasion
rank=130
icon=units/human-loyalists/general.png~RC(magenta>red)
name= _ "The Eastern Invasion"
abbrev= _ "EI"
define=CAMPAIGN_EASTERN_INVASION
first_scenario=The_Outpost
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-loyalists/spearman.png~RC(magenta>red)" _"Spearman" _"(Easy)"} +
";*" + {MENU_IMG_TXT2 "units/human-loyalists/swordsman.png~RC(magenta>red)" _"Swordsman" _"(Normal)"} +
";" + {MENU_IMG_TXT2 "units/human-loyalists/royalguard.png~RC(magenta>red)" _"Royal Guard" _"(Challenging)"}
description= _ "There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening.
(Intermediate level, 18 scenarios.)"
image=../data/add-ons/Eastern_Invasion/images/portraits/gweddry.png
[about]
title = _ "Campaign Design"
[entry]
name = "Joseph Simmons (turin)"
[/entry]
[/about]
[about]
title = _ "Campaign Maintenance"
[entry]
name = "Dimitar Ilccov (Mythological)"
[/entry]
[/about]
[about]
title = _ "Campaign Epilog and Continuity"
[entry]
name = "Eric S. Raymond (ESR)"
[/entry]
[/about]
[about]
title = _ "Artwork and Graphics Design"
[entry]
name = "James Woo (Pickslide)"
[/entry]
[entry]
name = "Neoriceisgood"
[/entry]
[/about]
# [about]
# title = _ "Miscellaneous"
# text = ""
# [/about]
[/campaign]
#ifdef CAMPAIGN_EASTERN_INVASION
[binary_path]
path=data/add-ons/Eastern_Invasion
[/binary_path]
[+units]
{add-ons/Eastern_Invasion/units}
[/units]
{add-ons/Eastern_Invasion/utils}
{add-ons/Eastern_Invasion/scenarios}
#endif

View file

@ -1,29 +0,0 @@
border_size=1
usage=map
Gg ,Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Re , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Gg ,Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Re , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Re ,Re , Re , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Re , Re , Cud , Gg^Vh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Hh ,Hh , Hh , Re , Re , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Re , Cud , 3 Kud , Cud , Hh , Hh , Mm , Mm , Hh , Hh , Mm , Hh , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Hh ,Hh , Hh , Hh , Re , Gg , Gg , Gg , Re , Gg , Hh , Hh , Hh , Gg , Hh , Re , Gg , Cud , Hh , Hh , Gg^Vh , Hh , Hh , Hh , Hh , Gg , Hh , Hh , Gg , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm
Gs^Fp ,Gs^Fp , Hh , Gg , Hh , Re , Gg , Re , Gg , Re , Gg , Gg , Gg , Gg , Re , Re , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Hh , Gg , Hh , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm
Hh ,Hh , Hh , Hh , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Hh , Mm , Hh , Gs^Fp , Gs^Fp , Hh , Mm , Mm , Mm , Hh , Hh , Hh , Mm , Mm , Mm
Hh ,Hh , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Re , Re , Gg^Ve , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Mm , Mm , Mm , Hh , Gs^Fp , Gg , Hh , Hh , Mm , Hh , Hh , Hh , Mm , Hh , Hh
Hh ,Hh , Hh , Hh , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Re , Gs^Fp , Re , Re , Gs^Fp , Gs^Fp , Hh , Gg^Ve , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Gs^Fp , Gs^Fp , Gg , Hh , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg , Gg
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Hh , Gs^Fp , Gg , Gg , Gg , Gg
Hh ,Hh , Gs^Fp , Gg , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Re , Hh , Hh , Gs^Fp , Gg , Gg , Hh , Gg , Gs^Fp , Gs^Fp , Gg , Gg^Vh , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Re , Re , Re , Re
Hh ,Hh , Hh , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg^Vh , Gg , Gg , Gg , Gs^Fp , Hh , Gg , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp
Hh ,Hh , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Re , Re , Gg , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Re , Re , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Hh ,Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg^Ve , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Re , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Re , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ch , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Re , Ce , Gg , Re , Re , Re , Re , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ch , 2 Kh , Ch , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Ce , 1 Ke , Ce , Gg , Gg^Vh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ch , Ch , Ch , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ce , Ce , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg , Gs^Fp , Gg^Ve , Gs^Fp , Gg , Gg , Hh , Hh , Hh , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gg , Gg , Hh , Hh , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg^Vh , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp

View file

@ -1,23 +0,0 @@
border_size=1
usage=map
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Hh , Hh , Gg , Ww , Ww , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm^Vhh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Hh , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Hh , Hh , Gg , Ww , Ww , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Ww , Gg , Gg , Hh , Mm , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Gg , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Mm , Mm , Mm , Mm^Vhh , Mm , Mm , Hh , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Gg , Ww , Ww , Gg , Gg , Mm , Mm , Mm , Hh , Hh , Mm , Mm , Mm , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm
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Mm , Mm , Mm , Hh , Hh , Hh , Hh , Hh , Gg , Hh , Hh , Mm , Hh , Hh , Mm , Mm , Hh , Hh , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gs , Gg , Hh , Hh , Hh , Gs , Hh , Ss , Ss , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm
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Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gg^Vh , Gg , Ch , Gg^Vh , Ww^Bw/ , Rr , Gg^Vh , Ce , Ce , Gg , Hh , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Ggf , Gg , Ggf , Ggf , Gg , Gg , Gg , Ce , Gg^Vh , Gg , Gg^Vh , Ww , Gg^Vh , Ch , 5 Kh , Ch , Gg^Vh , Ww , Gg^Vh , Gg , Ce , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg
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Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Ce , Ce , Gg , Gg , Ggf , Rr , Gg , Rr , Rr , Ce , Rr , Gg , Gg^Vh , Ww , Gg^Vh , Gg , Rr , Gg^Vh , Ww , Ww , Ww , Ww , Gg , Gg , Rr , Gg , Gg , Gg , Gg , Ww , Ww
Gs^Fp , Gs^Fp , Gs^Fp , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg^Vh , 4 Ke , Ce , Rr , Rr , Gg , Rr , Gg , Gg , Gg , Ce , Ww , Ww , Ss , Gg , Gg , Rr , Rr , Gg , Ss , Ww , Ww , Ww , Ww , Rr , Ww^Bw\ , Ww , Ww , Ww , Wo , Wo
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Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Ce , Gg , Gg , Gg , Gg , Gg , Hh , Ww , Ww , Ww , Ww , Ww , Wo , Wo , Wo , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Gg
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Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Wo , Wo , Wo , Wo , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg
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Gg , Gg , Hh , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Ggf , Gg , Ggf , Gg , Gg , Hh , Gs^Fp , Gg , Gg , Gg , Ce , 2 Ke , Ce , Gg , Gg , Rd , Gg , Hh , Gg , Hh , Gg , Ggf , Ggf , Gg , Hh , Gg , Hh , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Gg , Ggf , Hh , Gg , Gg , Gg , Ce , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Gg , Gg , Ggf , Ggf , Gg , Gg , Hh , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ggf , Gg , Gg , Hh , Gg , Gg , Hh , Gg , Gg , Gg , Ce , Gg , Gg , Gg , Rd , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Gg , Gg , Gg , Gg , Gg

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Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gs^Fp , Gg , Gg , Gg , Hh , Mm , Mm , Hh , Hh , Hh , Mm , Mm , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re^Gvs , Gg , Ww , Ww , Gg , Ww , Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg^Vh , Hh , Hh , Gg , Gg , Gg , Hh , Gg , Hh , Gs , Hh , Hh , Mm , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Re^Gvs , Re^Gvs , Gg , Gs^Fp , Ww , Hh , Re^Gvs , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Gg , Gg , Gg , Ce , Gg^Vh , Gg , Gs , Hh , Gs , Gs , Hh , Hh , Mm , Mm
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Rr , Rr , Rr , Rr , Rr , Re^Gvs , Rr , Ww , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Rr , Gg , Rr , Gg , Gg , Gg^Vh , Rr , Rr , Hh , Gg , Gg , Gg , Ce , Ce , Ce , Gg , Gs , Rd , Gs , Hh , Hh , Hh , Gs , Gs
Gg , Gg , Re^Gvs , Re^Gvs , Gs^Fp , Rr , Gs^Fp , Ww^Bw\ , Rr , Re^Gvs , Ch , Ch , Ch , Gg , Rr , Rr , Gg^Vh , Gg , Re^Gvs , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Rr , Rd , Gg , Gg , Gg , Rd , Gg , Gg^Vh , Rd , Gs , Rd , Rd , Rd , Rd
Gs^Fp , Gs^Fp , Gs^Fp , Re^Gvs , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Gg , Rr , Ch , 1 Kh , Ch , Gg , Rr , Gg , Re^Gvs , Re^Gvs , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Hh , Hh , Gg , Rd , Gg , Hh , Hh , Hh , Gs , Hh , Hh , Hh , Hh
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Ww , Ggf , Rr , Rr , Ch , Rr , Rr , Re^Gvs , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Gg , Hh , Hh , Hh , Hh , Gg^Vh , Hh , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Ggf , Ggf , Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Gg , Hh , Hh , Mm , Mm , Hh , Hh , Hh , Mm , Hh , Mm , Mm , Mm , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Gg^Vh , Gg , Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg^Vh , Re^Gvs , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Hh , Mm , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Mm , Mm , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Gg , Gs^Fp , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Gs^Fp , Gs^Fp , Ww , Gg , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Gg^Vh , Re^Gvs , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Hh , Gg , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
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Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Ww , Hh , Hh , Gs^Fp , Re^Gvs , Re^Gvs , Re^Gvs , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gs^Fp , Gg , Hh , Hh , Mm , Hh , Gg , Gg , Ce , Hh , Hh , Gs , Hh , Mm , Mm , Mm , Mm
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Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm

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Re , Re , Re , Hh , Re , Re , Gg , Gg , Ds , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ds , Ds , Gg , Gg , Gg , Re , Hh , Hh , Hh , Re , Ds , Ds , Ds , Ww , Ww , Ds , Ss , Ss , Ds , Ds , Ss , Ss , Ss , Re , Re , Ds , Ds
Hh , Hh , Hh , Re , Hh , Re , Re , Ds , Ds , Ds , Gg , Re , Re , Re , Re , Ds , Ds , Ds , Ds , Ds , Ds , Re , Re , Re , Ds , Ds , Re , Gg^Vh , Hh , Hh , Re , Ds , Ds , Ww , Ds , Ds , Ss , Re , Re , Re , Re , Ss , Re , Re , Ss , Ss , Ss
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Mm , Mm , Hh , Hh , Hh , Re , Re , Re , Gg , Gg , Gg , Gg , Ds , Ds , Gg , Gg , Gs , Gs , Ds , Ds , Ds , Ds , Ds , Re , Re , Re , Gg , Gg , Gs , Gg , Gg , Ds , Ww , Ww , Ds , Ss , Ss , Ss , Re , Re , Ss , Ss , Re , Ss , Ss , Gg^Vh , Gg
Mm , Mm , Mm , Gg^Vh , Hh , Re , Hh , Re , Re , Re , Re , Ds , Ds , Gg , Gg , Gg , Gg , Gg , Gg , Ds , Ds , Ds , Ds , Re , Ds , Ds , Ds , Gg , Gs , Gs , Ds , Ds , Ww , Ds , Ss , Ss , Ss , Re , Re , Ss , Ss , Ds , Ds , Ds , Ds , Re , Re
Mm , Mm , Mm , Hh , Hh , Hh , Re , Re , Re , Re , Ds , Ds , Ds , Ds , Gg , Gg , Gg^Vh , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Ds , Ds , Gg , Gs , Ds , Ds , Ww , Ww , Ds , Ss , Ss , Ds , Gg^Vh , Re , Ss , Ss , Ss , Ss , Ds , Ds , Ss , Ss
Mm , Mm , Mm , Mm , Mm , Hh , Re , Re , Re , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ch , 1 Kh , Ch , Gg , Gg , Gg , Ds , Ds , Ds , Ds , Ds , Ds , Ds , Ww , Ds , Re , Re , Ds , Ds , Ss , Re , Re , Re , Ss , Ss , Ss , Gg^Vh , Ss , Ss
Mm , Mm , Mm , Mm , Hh , Hh , Re , Re , Ds , Ds , Ds , Re , Re , Gg , Gg , Gg , Ds , Ds , Ds , Ch , Gg , Gg , Gg , Gg , Gg^Vh , Re , Re , Re , Ds , Ds , Ds , Ww , Ww , Ds , Ss , Ss , Ss , Ss , Ss , Ss , Ds , Ds , Ds , Ss , Ss , Ss , Ss
Mm , Mm , Mm , Hh , Hh , Hh , Re , Re , Ds , Ds , Re , Re , Re , Re , Re , Ds , Ds , Ds , Gg^Vh , Ds , Ds , Re , Re , Re , Gs , Gg , Re , Re , Re , Re , Ds , Ds , Ww , Ds , Ss , Ss , Gg^Vh , Ss , Ss , Re , Re , Ds , Ds , Ds , Re , Re , Re
Mm , Mm , Mm , Mm , Mm , Hh , Re , Re , Ds , Ds , Re , Re , Re , Re , Re , Gg , Ds , Ds , Ds , Ds , Ds , Re , Re , Gs , Gg , Gg , Re , Re , Gg , Ds , Ds , Ds , Ww , Ds , Ss , Ss , Ss , Ss , Re , Re , Ss , Ss , Ss , Ss , Ss , Re , Re
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Mm , Mm , Mm , Mm , Mm , Hh , Re , Re , Re , Re , Re , Gs , Gg , Gg , Gg , Gs , Gs , Gg , Gg , Gg , Gg , Ds , Ds , Ds , Gg^Vh , Ds , Ds , Gg , Gs , Ds , Ww , Ww , Ds , Ss , Ss , Ss , Ss , Ss , Ds , Ds , Gg^Vh , Re , Re , Re , Re , Ss , Ss
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Mm , Mm , Mm , Gg^Vh , Mm , Mm , Hh , Re , Re , Gg , Gg , Gg , Gg^Vh , Gg , Ds , Ds , Ds , Ds , Re , Re , Gg^Vh , Re , Gg , Gg , Gg , Gs , Ds , Ww , Ww , Ww , Ds , Ss , Ss , Ds , Ds , Ss , Ss , Ss , Ch , Ch , Ch , Ss , Ds , Ds , Re , Re , Re
Mm , Mm , Mm , Mm , Mm , Hh , Hh , Re , Re , Re , Gg , Gg , Gg , Gg , Gs , Gg , Ds , Ds , Ds , Re , Re , Re , Re , Gg , Gg , Gs , Ds , Ww , Ds , Ds , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ss , Ch , 3 Kh , Ch , Ds , Ds , Ds , Ss , Ss , Ss
Mm , Mm , Mm , Mm , Mm , Mm , Hh , Re , Re , Gg , Gg , Gg , Gs , Gs , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Ds , Ww , Ww , Ds , Re , Re , Re , Re , Ss , Ss , Gg^Vh , Re , Re , Ch , Re , Re , Ss , Ss , Ss , Ss , Ss
Mm , Mm , Mm , Mm , Mm , Mm , Hh , Re , Re , Gg^Vh , Ds , Ds , Ds , Gg , Gg , Gg^Vh , Gg , Gg , Ds , Ds , Gg , Gg , Re , Re , Re , Ds , Ds , Ds , Ww , Ds , Ss , Ss , Ss , Ds , Ds , Ss , Ds , Ss , Ss , Ss , Ss , Re , Gg^Vh , Ss , Ss , Ss , Ss
Mm , Mm , Mm , Mm , Hh , Hh , Hh , Re , Hh , Re , Ds , Ds , Ds , Ds , Ds , Re , Re , Ds , Ds , Ds , Ds , Re , Re , Re , Gg , Ds , Ds , Ww , Ww , Ds , Gg^Vh , Ss , Ss , Ss , Ds , Ds , Ds , Ss , Ss , Ss , Ss , Re , Re , Re , Ss , Ss , Ss
Mm , Mm , Mm , Mm , Gg^Vh , Mm , Hh , Hh , Re , Hh , Re , Ds , Ds , Ds , Re , Re , Re , Re , Re , Ds , Ds , Ds , Ds , Ds , Ds , Ds , Ww , Ww , Ds , Ss , Ss , Ss , Ss , Re , Re , Ss , Ss , Gg^Vh , Ss , Ss , Ss , Ss , Ds , Ds , Ds , Ss , Ss
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Re , Re , Re , Re , Re , Re , Re , Gg^Vh , Re , Re , Re , Re , Ds , Ds , Ds , Ds , Ww , Ww , Ds , Ss , Ss , Ss , Ss , Re , Re , Ss , Ss , Ss , Ss , Ss , Re , Re , Re , Ds , Ds , Ds , Ds , Ds
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Re , Re , Re , Re , Re , Re , Re , Gg , Re , Re , Re , Re , Ds , Ds , Ds , Ds , Ww , Ww , Ds , Ss , Ss , Ss , Ss , Re , Re , Ss , Ss , Ss , Ss , Ss , Re , Re , Re , Ds , Ds , Ds , Ds , Ds

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Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu , Cud , Qxu , Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Qxu , Cud , Cud , 2 Kud , Cud , Cud , Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Qxu , Qxu , Rd , Cud , 1 Kud , Cud , Cud , Cud , 3 Kud , Cud , Rd , Qxu , Qxu , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Qxu , Qxu , Rd , Rd , Rd , Cud , Cud , Cud , Cud , Cud , Cud , Cud , Rd , Rd , Rd , Qxu , Qxu , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Rd , Qxu , Qxu
Qxu ,Qxu , Qxu , Rd , Qxu , Rd , Qxu , Rd , Rd , Rr , Rr , Rr , Rd , Rd , Qxu , Rd , Qxu , Rd , Qxu , Qxu , Qxu , Qxu
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Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Hh , Hh , Gg , Hh , Gg , Gg , Ggf , Gg , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Hh , Gs^Fp , Gg , Gs^Fp , Gg , Ggf , Hh , Gg , Gg , Gg , Gg , Hh , Hh , Mm , Mm
Mm , Mm , Hh , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Ggf , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Hh , Mm , Mm
Mm , Mm , Hh , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Hh , Mm , Mm
Mm , Mm , Hh , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm , Mm
Mm , Mm , Hh , Gg , Gg , Gg , Hh , Hh , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Gg , Hh , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Ggf , Gg , Hh , Gg , Hh , Gg , Hh , Hh , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gs^Fp , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Hh , Hh , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Hh , Hh , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Hh , Gg , Hh , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Hh , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Hh , Gg , Hh , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Hh , Mm , Mm , Mm , Mm
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Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Gs^Fp , Gg , Gg , Hh , Hh , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh , Hh , Ggf , Ggf , Gg , Gg , Gg , Gg , Hh , Gg , Hh , Gg , Hh , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gg , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Gs^Fp , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
Mm , Mm^Vhh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gg , Gs^Fp , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm^Vhh , Mm
Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Gg , Gs^Fp , Gg , Hh , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm

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Gs^Fp ,Gs^Fp , Aa^Fpa , Aa^Fpa , Aa^Fpa , Aa^Fpa , Gg , Gg , Gg , Gg , Aa^Fpa , Aa^Fpa , Gs^Fp , Gs^Fp , Aa^Fpa , Aa^Fpa , Aa^Fpa , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Aa , Aa , Aa , Gg , Gg
Aa^Fpa ,Aa^Fpa , Gs^Fp , Aa^Fpa , Gs^Fp , Gg , Hh , Hh , Hh , Gg , Gg , Gs^Fp , Gs^Fp , Aa , Aa , Aa^Fpa , Aa^Fpa , Gs^Fp , Aa^Fpa , Aa^Fpa , Aa^Fpa , Gs^Fp , Gg , Gg , Gg , Gg , Hh , Hh , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Aa , Aa , Gg , Aa , Aa , Aa
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Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Ch , 4 Kh , Ch , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Aa , Aa , Aa , Aa , Aa , Aa , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ch , Ch , Ch , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gg^Ve , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gs^Fp ,Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh , Hh , Hh , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Hh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg

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Gg , Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Rd , Re , Gg , Hh , Hh , Mm , Mm , Mm , Mm
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Gg ,Gg , Gg , Ce , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Rr , Ww^Bw\ , Ww , Ww^Bw| , Ww , Ww , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gg^Vh , Gg , Ch , Gg^Vh , Ww^Bw/ , Rr , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg^Vh , Ww , Gg^Vh , Ch , 1 Kh , Ch , Gg^Vh , Ww , Gg^Vh , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww^Bw/ , Ch , Ch , Ch , Ww^Bw\ , Ww , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Rr , Rr , Ww , Gg^Vh , Rr , Gg^Vh , Ww , Rr , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg^Vh , Gg , Ww , Ww , Ww^Bw| , Gg^Vh , Ww , Ww , Gg^Vh , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg^Vh , Gg , Gg^Vh , Gg , Rr , Gg , Gg , Ww , Ww , Ww , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Ww , Ww , Ww , Ww , Gg , Ww , Ww^Bw\ , Ww^Bw\ , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg
Gg ,Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw\ , Ww^Bw\ , Ww , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg^Vh , Gg , Rr , Rr , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gg , Ce , 6 Ke , Ce , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Ce , 4 Ke , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gg , Ce , Ce , Ce , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Rr , Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Ce , Ce , Ce , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gg ,Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Ce , 5 Ke , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg
Gg ,Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg
Gg ,Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Rr , Gg , Gg , Gg , Gg

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Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Rr , Rr , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Ce , Ce , Ce , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Rr , Rr , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Ggf , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Ce , 5 Ke , Ce , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Ggf , Gg , Gg , Ww , Gg , Ww , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Gg^Vh , Ww , Gg , Rr , Ce , Gg , Gg , Gg^Vh , Gg , Ww , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Rr , Rr , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Wo , Wo , Wo , Ww , Ww , Ww , Rr , Rr , Gg , Gg , Gg , Gg^Vh , Gg , Gg
Rr , Rr , Rr , Gg , Gg , Gg^Vh , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ch , Ch , Ww , Ww , Rr , Ww , Ch , Ww , Ww , Ww , Wo , Ww , Wo , Ww , Wo , Wo , Wo , Wo , Hh , Ch , Ch , Ww , Ww^Bw/ , Ww^Bw/ , Ww , Gg , Ww , Gg^Vh , Gg , Gg , Gg , Gg
Gs^Fp , Gs^Fp , Gs^Fp , Rr , Rr , Ww , Ww , Ww , Wo , Wo , Ch , Wo , Wo , Wo , Gg^Vh , Gg , Ggf , Gg , Rr , Gg , Gg , Ch , Gg^Vh , Hh , Hh , Wo , Hh , Wo , Hh , Hh , Hh , Hh , Rr , Gg^Vh , Rr , Gg , Rr , Ww , Ww , Ww , Ww , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Gg , Gg^Vh , Gg , Gg , Ww , Ww^Bw\ , Ww^Bw\ , Ww , Rr , Ch , Gg^Vh , Hh , Hh , Hh , Gg , Gg , Gg , Gg , Rr , Gg , Ggf , Gg , Gg , Gg , Gg , Hh , Rr , Hh , Rr , Rr , Rr , Rr , Gg , Gg , Gg , Rr , Rr , Ch , Ch , Ww , Ww , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gg , Gg^Vh , Ww , Ww , Rr , Rr , Gg , Rr , Rr , Gg , Rr , Rr , Rr , Rr , Rr , Rr , Rr , Rr , Rr , Gg , Rr , Gg , Rr , Rr , Gg , Rr , Ch , Ch , Gg , Rr , Gg , Ch , Ch , Gg , Rr , Gg , Gg^Vh , Wo , Ww , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Gg , Ww , Ww , Ww , Rr , Gg , Gg , Gg , Gg , Rr , Gg , Gg , Gg , Gg , Ggf , Gg , Rr , Gg , Gg , Rr , Rr , Rr , Gs^Fp , Rr , Rr , Gg , Ch , Gg^Vh , Ch , Ch , Ch , Gg^Vh , Ch , Gg , Rr , Gg , Hh , Wo , Ww , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Ww , Ww , Wo , Ch , Rr , Gg , Ch , Ch , Gg , Rr , Gg , Ch , Ch , Gg , Rr , Rr , Gs^Fp , Rr , Ce , Ce , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Rr , Gg , Gg , Gg , Ch , 3 Kh , Ch , Gg , Gg , Gg , Rr , Gg , Hh , Wo , Ww , Gg , Gg , Gg , Gs^Fp , Gs^Fp
Gs^Fp , Gs^Fp , Ww , Wo , Wo , Ch , Rr , Gg , Ch , Gg^Vh , Ch , Ch , Ch , Gg^Vh , Ch , Gg , Rr , Gs^Fp , Gs^Fp , Rr , Gg , Ce , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Rr , Gg , Rr , Rr , Gg , Ch , Gg , Rr , Rr , Rr , Rr , Gg , Hh , Wo , Wo , Ww , Gg , Gg , Gs^Fp , Gs^Fp
Gg , Gg , Ww , Ww , Wo , Gg^Vh , Rr , Gg , Gg , Gg , Ch , 2 Kh , Ch , Gg , Gg , Gg , Rr , Gs^Fp , Gs^Fp , Rr , Rr , Gg , Rr , Rr , Rr , Rr , Gg , Rr , Gg , Gg , Ch , Gg^Vh , Ch , Gg , Ce , Gg , Rr , Gg , Gg , Hh , Wo , Ww , Gg , Gg , Gg , Gg
Gg , Gg , Ww , Wo , Wo , Hh , Gg , Rr , Rr , Rr , Gg , Ch , Gg , Rr , Rr , Rr , Gs^Fp , Gs^Fp , Rr , Rr , Rr , Rr , Rr , Gg , Gg , Ce , Ce , Rr , Gg , Gg , Gg , Ch , Gg , Gg , Ce , Ce , Rr , Gg , Gg , Hh , Wo , Ww , Gg , Gg , Gg , Gg
Gg , Gg , Ww , Wo , Wo , Hh , Gg , Rr , Gg , Gg , Ch , Gg^Vh , Ch , Gg , Ggf , Rr , Rr , Rr , Gg , Gg , Rr , Gg , Gg , Rr , Rr , Ce , Rr , Rr , Rr , Rr , Rr , Gg , Rr , Gg , Rr , Gg , Rr , Ggf , Gg , Hh , Wo , Ww , Gg , Gg , Ggf , Gg
Gg , Gg , Ww , Wo , Wo , Hh , Gg , Rr , Gg , Gg , Gg , Ch , Gg , Gg , Rr , Rr , Gg , Gg , Ww , Ww , Ww^Bw| , Ww , Ww , Gg , Gg , Rr , Rr , Rr , Gg , Gg , Ggf , Rr , Gs^Fp , Rr , Gs^Fp , Rr , Rr , Gg , Gg , Hh , Wo , Ww , Gg , Gg , Gg , Gg
Gg , Gg , Ww , Ww , Wo , Hh , Hh , Rr , Rr , Rr , Rr , Gg , Rr , Gg , Rr , Gg , Wo , Ww , Ch , Gg^Vh , Rr , Gg^Vh , Ch , Ww , Wo , Gg , Rr , Gg , Ce , Ce , Gg , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Rr , Gg , Hh , Hh , Wo , Ww , Gg , Ggf , Gg , Gg
Gg , Gg , Ww , Ww , Wo , Wo , Hh , Gg , Rr , Gg , Ce , Rr , Gs^Fp , Rr , Rr , Wo , Ch , Ch , Gg , Gg , Rr , Ggf , Gg , Ch , Ch , Wo , Rr , Gg , Gg , Ce , Gg , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Rr , Gg , Ggf , Hh , Wo , Ww , Ww , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Ww , Wo , Wo , Hh , Gg , Rr , Ce , Ce , Rr , Gs^Fp , Gs^Fp , Rr , Wo , Ch , Gg , Gg , Gg , Ch , Gg , Ggf , Gg , Ch , Wo , Rr , Rr , Rr , Gg , Rr , Rr , Rr , Rr , Rr , Rr , Gg , Gg^Vh , Wo , Wo , Ww , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Ww , Wo , Wo , Hh , Gg , Rr , Gg , Gg , Rr , Gs^Fp , Gs^Fp , Rr , Ww , Ch , Gg , Gg , Ch , 1 Kh , Ch , Gg , Gg , Ch , Ww , Rr , Gg , Ce , Rr , Rr , Gg , Ce , Gg , Rr , Gg , Gg , Ch , Ww , Ww , Gg , Gg , Gg , Ggf , Gg , Gg
Gs^Fp , Gs^Fp , Ww , Ww , Ww , Wo , Gg^Vh , Gg , Rr , Gg , Rr , Rr , Rr , Rr , Rr , Ww , Gg^Vh , Gg , Rr , Ch , Ch , Ch , Rr , Ggf , Gg^Vh , Ww , Rr , Ce , Ce , Gg , Rr , Ce , Ce , Gg , Rr , Gg , Ww , Ch , Ww , Ww , Gg , Gg , Gg , Gg , Gg , Gg
Gs^Fp , Gs^Fp , Gg , Ww , Ww , Wo , Ch , Gg , Gg , Rr , Gg , Gg , Ggf , Ggf , Rr , Ww , Ww^Bw/ , Rr , Gg , Gg , Ggf , Gg , Gg , Rr , Ww^Bw\ , Ww , Rr , Rr , Rr , Rr , Rr , Rr , Rr , Rr , Rr , Gg , Ww , Ww , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg
Gs^Fp , Gs^Fp , Gg , Gg , Ww , Ww , Ww , Ch , Gg , Rr , Gg , Ce , Ce , Gg , Rr , Rr , Ww , Gg^Vh , Ch , Gg , Gg , Gg , Ch , Gg^Vh , Ww , Rr , Rr , Gg , Ce , Gg , Gg , Rr , Gg , Gg , Gg , Rr , Ww^Bw\ , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg
Gg , Gg , Gg , Gg^Vh , Gg , Ww , Ww , Gg , Gg , Rr , Gg , Ce , Rr , Rr , Gs^Fp , Rr , Rr , Ww , Ww , Ch , Ch , Ch , Ww , Ww , Rr , Rr , Rr , Gg , Ce , Ce , Gg , Rr , Gg , Ggf , Ch , Ww , Ww , Rr , Rr , Gg , Ce , Gg , Gg , Gg^Vh , Gg , Gg
Gg , Gg^Vh , Gg , Gg , Gg , Gg^Vh , Ww , Ww , Ww^Bw/ , Rr , Rr , Rr , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Rr , Rr , Rr , Wo , Wo , Wo , Rr , Rr , Ce , Gg , Gg , Rr , Rr , Gg , Rr , Rr , Gg , Gg , Ch , Ww , Ww , Gg , Gg , Ce , 6 Ke , Ce , Gg , Gg , Gg , Gg
Gg , Gg , Gs^Fp , Gg , Gg , Gg , Rr , Ww^Bw/ , Ww , Ww , Ch , Gg , Rr , Gs^Fp , Rr , Rr , Gg , Gg , Ce , Rr , Rr , Rr , Ggf , Gg , Ce , Ce , Rr , Rr , Gs^Fp , Rr , Gs^Fp , Rr , Hh , Gg^Vh , Wo , Ww , Ww , Gg , Gg , Ce , Ce , Ce , Rr , Gg , Gg , Gg
Gs^Fp , Gs^Fp , Ce , Ce , Ce , Rr , Gg , Ww , Wo , Ww , Ch , Gg , Rr , Rr , Gg , Rr , Rr , Ce , Ce , Gg , Rr , Gg , Rr , Rr , Rr , Rr , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Rr , Rr , Hh , Wo , Ww , Wo , Ww , Ww , Gg^Vh , Gg , Gg , Gg , Gg , Rr , Rr , Rr
Gs^Fp , Gs^Fp , Ce , 7 Ke , Ce , Gg , Gg , Ww , Wo , Wo , Wo , Gg^Vh , Gg , Rr , Ce , Ce , Gg , Rr , Rr , Rr , Gg , Rr , Rr , Gg , Gg , Rr , Gg , Rr , Rr , Gs^Fp , Rr , Gg , Hh , Wo , Ww , Wo , Wo , Ww , Ww , Gg , Gg^Vh , Gg , Gg , Gg , Gg , Gg
Rr , Rr , Gs^Fp , Ce , Gg , Gg , Gg^Vh , Ww , Ww , Ww , Wo , Hh , Gg , Rr , Rr , Ce , Rr , Rr , Gg , Gg , Ch , Gg , Rr , Gg , Ch , Gg , Gg , Ggf , Gg , Rr , Gg , Hh , Wo , Wo , Ww , Wo , Wo , Wo , Ww , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg
Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Wo , Hh , Hh , Gg , Gg , Rr , Gg , Gg , Gg , Ch , Gg^Vh , Gg , Ch , Gg , Gg^Vh , Ch , Gg , Ggf , Rr , Rr , Hh , Hh , Wo , Ww , Ww , Wo , Wo , Wo , Wo , Ww , Ww , Gg , Gg , Gg , Gg , Gg
Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Ww , Ww , Ww , Wo , Wo , Hh , Gg , Rr , Gg , Gg , Gg , Ch , Gg , Ch , 4 Kh , Ch , Gg , Ch , Gg , Gg , Rr , Gg , Hh , Wo , Wo , Ww , Ww , Ww , Wo , Wo , Wo , Ww , Ww , Ww , Ww , Gg , Gg , Gg
Gs^Fp , Gs^Fp , Gg^Vh , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Wo , Ww , Wo , Hh , Hh , Rr , Rr , Gg , Gg , Gg , Rr , Ch , Ch , Ch , Rr , Gg , Gg , Rr , Gg , Hh , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Ww , Ww , Ww , Ww , Ww
Gg , Gg , Gg , Gg , Gg , Gg^Vh , Gg , Gg , Gg , Ww , Wo , Wo , Wo , Wo , Hh , Gg , Gg , Rr , Rr , Rr , Gg , Gg , Gg^Vh , Gg , Gg , Rr , Rr , Rr , Gg , Hh , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Ww , Ww , Ww , Ww
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Wo , Wo , Wo , Hh , Hh , Gg , Rr , Gg , Gg , Ch , Ch , Ch , Gg , Rr , Gg , Gg , Hh , Hh , Wo , Wo , Wo , Wo , Wo , Wo , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Ww , Ww
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gg , Gg , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Gg^Vh , Ch , Rr , Rr , Gg , Gg , Gg , Rr , Rr , Ch , Gg^Vh , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Ww , Wo , Wo , Wo , Ww , Ww , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Gg , Gg , Ww , Ww , Ww , Wo , Ww , Ww , Ww , Wo , Wo , Ww , Ch , Gg , Rr , Rr , Rr , Gg , Ch , Wo , Wo , Wo , Wo , Wo , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Ww , Wo , Ww , Wo , Wo , Wo , Wo , Wo , Ww , Ww , Ww , Ww^Bw| , Ww , Wo , Wo , Wo , Wo , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Wo , Wo , Ww , Wo , Ww , Wo , Ww , Wo , Ww , Wo , Wo , Ww , Ww^Bw| , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Ww , Wo , Ww , Wo , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Ww , Wo , Wo , Wo , Ss , Ss , Gg^Vh , Gg , Ww , Ww , Ww , Ww , Ww , Ww , Ww^Bw| , Ww , Gg , Ww , Gg^Vh , Gg , Gg , Gg , Gg , Ww , Ss , Ww , Ss , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Wo , Ww , Wo , Wo , Ww , Ss , Ss , Gg , Gg , Gg , Gg , Ww , Gg , Ww , Ww , Ww , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss , Ss , Ss , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Wo , Wo , Wo , Wo , Ww , Ww , Ss , Ss , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss , Ss , Ss , Ss , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo
Gs^Fp , Gs^Fp , Gs^Fp , Ww , Ww , Wo , Wo , Wo , Wo , Ww , Ww , Ss , Ss , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss , Ss , Ss , Ss , Ww , Ww , Wo , Wo , Wo , Wo , Wo , Wo , Wo , Wo

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@ -1,307 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=The_Outpost
name= _ "The Outpost"
map_data="{add-ons/Eastern_Invasion/maps/The_Outpost.map}"
turns=16
{add-ons/Eastern_Invasion/utils/intro.cfg}
{DEFAULT_SCHEDULE}
next_scenario=Escape_Tunnel
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Sergeant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
controller=human
profile=portraits/gweddry.png
{GOLD 180 130 80}
[unit]
type=White Mage
id=Dacyn
name= _ "Dacyn"
{IS_HERO}
side=1
x=9
y=16
profile=portraits/dacyn.png
[/unit]
[/side]
# The intent here is that Gweddry starts with control of all
# villages west of the river (e.g. within Wesnoth) and those very
# close to the outpost east of the river. This will be worth
# about unit-build per turn. But he won't keep all of these
# for long...
{STARTING_VILLAGES 1 9}
{STARTING_VILLAGES_AREA 1 15 2 7}
{STARTING_VILLAGES_AREA 1 5 4 4}
#define OUTPOST_AI_STUFF
[ai]
passive_leader=yes
grouping=no
aggression=0.6
[/ai]
#enddef
[side]
type=Dark Sorcerer
id=Mal-Sakkat
name= _ "Mal-Sakkat"
side=2
canrecruit=yes
facing=sw
#ifdef EASY
recruit=Walking Corpse,Skeleton Archer
#else
recruit=Walking Corpse,Skeleton,Skeleton Archer
#endif
[ai]
recruitment_pattern=fighter, fighter, archer, fighter
[/ai]
team_name=undead
user_team_name=_"Undead"
{GOLD 40 60 120}
{OUTPOST_AI_STUFF}
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Dark Sorcerer
id=Mal-Talar
name= _ "Mal-Talar"
facing=sw
#ifdef EASY
recruit=Vampire Bat,Skeleton Archer
#else
recruit=Vampire Bat,Skeleton,Skeleton Archer
#endif
side=3
canrecruit=yes
team_name=undead
user_team_name=_"Undead"
{GOLD 50 70 140}
{OUTPOST_AI_STUFF}
[/side]
{STARTING_VILLAGES 3 5}
[side]
type=Lich
id=Mal-Uldhar
name= _ "Mal-Uldhar"
facing=sw
#ifdef EASY
recruit=Vampire Bat,Revenant
#else
recruit=Vampire Bat,Revenant,Bone Shooter
#endif
side=4
canrecruit=yes
team_name=undead
user_team_name=_"Undead"
{GOLD 80 110 180}
{OUTPOST_AI_STUFF}
[/side]
{STARTING_VILLAGES 4 8}
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
[objectives]
side=1
[objective]
#ifdef EASY
description= _ "Resist until Dacyn's return tomorrow night"
#else
description= _ "Resist until Dacyn's return in two days"
#endif
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[/objectives]
#ifdef EASY
[terrain]
x,y=4,13
terrain=Gg
[/terrain]
[terrain]
x,y=5,14
terrain=Gg^Ve
[/terrain]
#endif
[/event]
#start event
[event]
name=start
[message]
speaker=Gweddry
message= _ "What? What is going on?"
[/message]
[message]
speaker=Dacyn
message= _ "Look. To the east. Undead approach! But wait... I sense something... They cannot see me..."
[/message]
[kill]
id=Dacyn
[/kill]
[move_unit_fake]
type=Ancient Lich
side=1
x=39,34
y=16,14
[/move_unit_fake]
[unit]
type=Ancient Lich
id=Mal-Ravanal
name= _ "Mal-Ravanal"
x,y=34,14
side=1
facing=sw
profile=portraits/mal-ravanal.png
[/unit]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "Hm. I do not sense anything out of the ordinary here. My scouts must have deceived me. Very well; destroy them."
[/message]
[message]
speaker=Mal-Sakkat
message= _ "Very well, Dark Archon. They will die. And then?"
[/message]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "On with the search. I trust you can defeat these men yourself? I have no time to waste here."
[/message]
[kill]
id=Mal-Ravanal
[/kill]
[move_unit_fake]
type=Ancient Lich
side=1
x=34,39
y=14,16
[/move_unit_fake]
[message]
speaker=Gweddry
message= _ "What?! Men, to arms! And where did Dacyn go?!"
[/message]
[message]
speaker=Gweddry
message= _ "There are too many undead, I cannot defeat them... but my orders are to hold this outpost at all costs. It may be we will die this day."
[/message]
[message]
speaker=Gweddry
message= _ "But... somehow, I do not think Dacyn has abandoned us. He must have had a reason for leaving."
[/message]
[/event]
#Dacyn pops out on keep and gives message about trapdoor.
[event]
#ifdef EASY
name=turn 10
#else
name=turn 12
#endif
[unit]
type=White Mage
id=Dacyn
name= _ "Dacyn"
{IS_HERO}
side=1
x=9
y=16
profile=portraits/dacyn.png
[/unit]
[message]
speaker=Dacyn
message= _ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
[/message]
[message]
speaker=Gweddry
message= _ "Where did you go?! And where did you come from?"
[/message]
[message]
speaker=Dacyn
message= _ "There is no time to explain. If you wish to survive, you will escape through this trapdoor."
[/message]
[message]
speaker=Gweddry
message= _ "But what about the outpost?"
[/message]
[message]
speaker=Dacyn
message= _ "It is pointless to try to defend it. Now, come on, we do not have much time to spare!"
[/message]
[objectives]
side=1
[objective]
description= _ "Move Gweddry to the trapdoor"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
#you win when you move to the trapdoor
[item]
x=9
y=16
image=scenery/trapdoor-open.png
[/item]
[event]
name=moveto
[filter]
x=9
y=16
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "Follow me, men! Through the trapdoor!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[/event]
#you are urged to hurry
[event]
name=turn 14
[message]
speaker=Dacyn
message= _ "Hurry! Before long enemy reinforcements will arrive, and we will all die! Go to the trapdoor!"
[/message]
[/event]
[/scenario]

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@ -1,359 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Escape_Tunnel
name= _ "The Escape Tunnel"
map_data="{add-ons/Eastern_Invasion/maps/The_Escape_Tunnel.map}"
{TURNS 26 24 22}
{UNDERGROUND}
next_scenario=Unexpected_Appearance
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
shroud=yes
team_name=good
user_team_name=_"Wesnothians"
#ifdef EASY
gold=200
#endif
[/side]
[side]
type=Troll
id=Kabak
name= _ "Kabak"
side=2
canrecruit=yes
controller=ai
recruit=Troll Whelp
{GOLD 60 70 90}
[/side]
[side]
type=Dwarvish Steelclad
id=Knutan
name= _ "Knutan"
side=3
canrecruit=yes
controller=ai
recruit=Dwarvish Fighter,Dwarvish Thunderer
{GOLD 70 60 50}
team_name=good
user_team_name=_"Wesnothians"
[ai]
grouping=no
[target]
side=2
value=100
[/target]
[target]
side=3
value=1
[/target]
[/ai]
[/side]
[side]
type=Dark Sorcerer
id=Mal-Bakral
name= _ "Mal-Bakral"
side=4
canrecruit=yes
controller=ai
recruit=Vampire Bat,Ghost
{GOLD 150 200 250}
[ai]
{NO_SCOUTS}
[/ai]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Reach the end of the tunnel"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[/objectives]
[/event]
#beginning talking
[event]
name=start
[recall]
id=Dacyn
[/recall]
[message]
speaker=Gweddry
message= _ "Where are we? I can't see where we are going."
[/message]
[message]
speaker=Dacyn
message= _ "I do not know. There are trolls in here, which may try to fight us. Now hurry, we have to move quickly with those liches still behind us."
[/message]
[message]
speaker=Gweddry
message= _ "Wait, before we go anywhere - who were those undead?"
[/message]
[message]
speaker=Dacyn
message= _ "It doesn't matter. They are much too powerful for us; our only hope is to get away, far away. Perhaps we should go north, and meet with Owaec."
[/message]
[unit]
type=Troll Whelp
x,y=32,10
side=2
[/unit]
[/event]
#the signpost
[item]
x=29
y=10
image=scenery/signpost.png
[/item]
[event]
name=moveto
[filter]
x=29
y=10
side=1
[/filter]
[message]
speaker=unit
image=scenery/signpost.png
message= _ "TROL TREZZUR HOLE: KEEP OWT"
[/message]
[allow_undo]
[/allow_undo]
[/event]
#find the dwarves
[event]
name=sighted
[filter]
side=3
[/filter]
[message]
speaker=unit
message= _ "Who goes there?"
[/message]
[message]
speaker=Gweddry
message= _ "We are soldiers of the king of Wesnoth. Will you help us escape these trolls?"
[/message]
[message]
speaker=unit
message= _ "Aye, we'll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think."
[/message]
[if]
[variable]
name=undead
equals=yes
[/variable]
[then]
[message]
speaker=Dacyn
message= _ "Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind."
[/message]
[/then]
[else]
[message]
speaker=Dacyn
message= _ "Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves."
[/message]
[/else]
[/if]
[message]
speaker=unit
message= _ "My clan ha' lived in these caves for centuries. We'll no' be scattered now by a few undead."
[/message]
[message]
speaker=Dacyn
message= _ "Very well. The best of luck in your battle."
[/message]
[/event]
#eternal holy water!
[item]
x=12
y=2
image=items/ankh-necklace.png
[/item]
[event]
name=moveto
[filter]
side=1
x=12
y=2
[/filter]
[object]
id=holyamulet
name= _ "Holy Amulet"
image=items/ankh-necklace.png
duration=forever
description= _ "Wearing this amulet will cause every blow you deal to inflict arcane damage!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=12
y=2
[/removeitem]
[/then]
[effect]
apply_to=attack
range=melee
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=arcane
[/effect]
[/object]
[/event]
#treasure chest
[item]
x=35
y=8
image=items/chest.png
[/item]
[event]
name=moveto
[filter]
x=35
y=8
side=1
[/filter]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold."
[/message]
[gold]
side=1
amount=200
[/gold]
[removeitem]
[/removeitem]
[/event]
#Mal-Bakral arrives
[event]
name=turn 6
[set_variable]
name=undead
value=yes
[/set_variable]
[terrain]
x=2,3,4,2
y=4,4,4,5
terrain=Uu^Ii
[/terrain]
[unit]
type=Revenant
side=4
x=2
y=5
[/unit]
[unit]
type=Revenant
side=4
x=4
y=5
[/unit]
[unit]
type=Revenant
side=4
x=2
y=4
ai_special=guardian
[/unit]
[unit]
type=Revenant
side=4
x=4
y=4
ai_special=guardian
[/unit]
#ifdef HARD
[unit]
type=Bone Shooter
side=4
x=3
y=5
[/unit]
[unit]
type=Bone Shooter
side=4
x=3
y=4
ai_special=guardian
[/unit]
#endif
[remove_shroud]
x,y=3,3
[/remove_shroud]
[teleport]
[filter]
id=Mal-Bakral
[/filter]
x,y=3,3
[/teleport]
[message]
speaker=Mal-Bakral
message= _ "We have found you, fleshbag! Prepare to die!"
[/message]
[message]
speaker=Dacyn
message= _ "They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us further from Weldyn. But it is our only option."
[/message]
[/event]
[event]
name=moveto
[filter]
x=39
y=6
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "We have reached the end of the tunnel. I see daylight above us!"
[/message]
[clear_variable]
name=undead
[/clear_variable]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[/scenario]

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@ -1,173 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Unexpected_Appearance
name= _ "An Unexpected Appearance"
map_data="{add-ons/Eastern_Invasion/maps/An_Unexpected_Appearance.map}"
next_scenario=Elven_Alliance
turns=18
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
{GOLD 200 150 100}
[/side]
[side]
type=Dark Sorcerer
id=Mal-Skraat
name= _ "Mal-Skraat"
side=2
canrecruit=yes
#ifdef HARD
recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
#else
recruit=Skeleton,Skeleton Archer,Walking Corpse
#endif
[ai]
recruitment_pattern=scout,fighter,fighter,archer
[/ai]
{GOLD 80 120 160}
{INCOME 5 8 10}
team_name=undead
user_team_name=_"Undead"
[/side]
[side]
type=Dark Adept
id=Mal-Tar
name= _ "Mal-Tar"
facing=sw
experience=24
side=3
canrecruit=yes
recruit=Walking Corpse,Vampire Bat
team_name=undead
user_team_name=_"Undead"
{GOLD 11 25 50}
{INCOME 0 3 5}
[/side]
[side]
type=Dark Sorcerer
id=Mal-Kallat
name= _ "Mal-Kallat"
facing=sw
side=4
canrecruit=yes
#ifdef HARD
recruit=Vampire Bat,Skeleton,Skeleton Archer,Walking Corpse
#else
recruit=Skeleton,Skeleton Archer,Walking Corpse
#endif
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
team_name=undead
user_team_name=_"Undead"
{GOLD 75 100 200}
{INCOME 5 8 10}
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/pine1.png}
[objectives]
side=1
[objective]
description= _ "Defeat either enemy dark sorcerer"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[message]
speaker=Gweddry
message= _ "We have escaped from those dark tunnels! But where are we now?"
[/message]
[message]
speaker=Dacyn
message= _ "We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, to meet Owaec, but we cannot go through the mountains... we must go east, or west, and hope we can get around them."
[/message]
[message]
speaker=Mal-Kallat
message= _ "Hahaha! We have you surrounded!"
[/message]
[message]
speaker=Mal-Skraat
message= _ "Why don't we see if the new recruit can handle them. After all, there are only two!"
[/message]
[message]
speaker=Mal-Tar
message= _ "No!!! They'll kill me!"
[/message]
[message]
speaker=Mal-Kallat
message= _ "That would be your problem, then."
[/message]
[message]
speaker=Gweddry
message= _ "These undead are toying with us! This adept is weak - we may be able to take his castle."
[/message]
[message]
speaker=Dacyn
message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can get closer to Wesnoth."
[/message]
[/event]
[event]
name=die
[filter]
id=Mal-Skraat
[/filter]
[message]
speaker=Mal-Skraat
message= _ "No! You have defeated me, and can re-enter Wesnoth!"
[/message]
[endlevel]
result=victory
next_scenario=Elven_Alliance
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Mal-Kallat
[/filter]
[message]
speaker=Mal-Skraat
message= _ "You have defeated my brother, but I will follow you and kill you!"
[/message]
[endlevel]
result=victory
next_scenario=Undead_Border_Patrol
bonus=yes
[/endlevel]
[/event]
[/scenario]

View file

@ -1,243 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Elven_Alliance
name= _ "An Elven Alliance"
map_data="{add-ons/Eastern_Invasion/maps/An_Elven_Alliance.map}"
{TURNS 24 22 20}
next_scenario=Northern_Outpost
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Allies"
[/side]
[side]
type=Elvish Ranger
id=Volas
name= _ "Volas"
side=2
canrecruit=yes
controller=ai
recruit=Elvish Fighter,Elvish Shaman,Elvish Scout
{GOLD 150 100 75}
team_name=good
user_team_name=_"Allies"
[ai]
passive_leader=yes
[/ai]
[/side]
[side]
type=Orcish Warrior
id=Gruga-Har
name= _ "Gruga-Har"
side=3
canrecruit=yes
controller=ai
recruit=Troll Whelp,Wolf Rider,Orcish Grunt,Orcish Archer
{GOLD 125 150 175}
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gs^Fp) 20 scenery/pine1.png}
[objectives]
side=1
[objective]
description= _ "Defeat enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Volas"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
#hide Gruga-Har until he arrives
[hide_unit]
x=17
y=3
[/hide_unit]
[recall]
id=Dacyn
[/recall]
[message]
speaker=Volas
message= _ "Greetings, travelers! Welcome to my realm."
[/message]
[message]
speaker=Gweddry
message= _ "Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare to enter the forest... yet."
[/message]
[message]
speaker=Volas
message= _ "Certainly."
[/message]
[message]
speaker=Dacyn
message= _ "Good. Now, you should be warned. This undead warlord is very powerful. If you choose to battle with him then, even if you are victorious, few will survive. I invite you to join us, and head north. We may be able to leave the area he wishes to conquer."
[/message]
[message]
speaker=Volas
message= _ "I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say; I will fight them."
[/message]
[message]
speaker=Dacyn
message= _ "This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there."
[/message]
[message]
speaker=Volas
message= _ "I will aid you. Although, I too, think that yours is the foolish choice. You should stay, and fight."
[/message]
[message]
speaker=Dacyn
message= _ "After we rest for a short while, we will leave. We have little time to spare."
[/message]
#Gruga-Har arrives
[move_unit_fake]
type=Orcish Warrior
side=3
x=17,17,17
y=1,2,3
[/move_unit_fake]
[unhide_unit]
[/unhide_unit]
[message]
speaker=Gruga-Har
message= _ "Intruders!"
[/message]
[message]
speaker=Dacyn
message= _ "What? Orcs! Where did they come from?"
[/message]
[message]
speaker=Volas
message= _ "I know not. But they are right in the Northern Path. You will have to fight them to move on."
[/message]
[message]
speaker=Gruga-Har
message= _ "Bring forth the assassins, we may be able to poison them!"
[/message]
[move_unit_fake]
type=Orcish Slayer
side=3
x=18,18,18
y=1,2,3
[/move_unit_fake]
[unit]
type=Orcish Slayer
id=Nafga
name= _ "Nafga"
side=3
x=18
y=3
[/unit]
[message]
speaker=Nafga
message= _ "Your Warlordship, I am the only assassin left! Do you want me to go poison their leader?"
[/message]
[message]
speaker=Gruga-Har
message= _ "Perfect! Go, into the forest!"
[/message]
[kill]
id=Nafga
[/kill]
[move_unit_fake]
type=Orcish Slayer
side=3
x=18,18,18,18
y=3,4,5,6
[/move_unit_fake]
[message]
speaker=Gweddry
message= _ "They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly."
[/message]
[/event]
[event]
name=turn 6
[unit]
type=Orcish Slayer
id=Nafga
name= _ "Nafga"
side=3
x=20
y=16
[/unit]
[message]
speaker=Nafga
message= _ "Hahaha! Nafga will kill the elves!"
[/message]
[/event]
[event]
name=die
[filter]
id=Nafga
[/filter]
[message]
speaker=Nafga
message= _ "No! This is the first time I have failed a mission, and it is my last!"
[/message]
[message]
speaker=Gruga-Har
message= _ "My assassin is dead! The elves must pay, not for his death, but for stopping him in his mission!"
[/message]
[/event]
[event]
name=die
[filter]
id=Volas
[/filter]
[message]
speaker=Volas
message= _ "You have failed me, man of Wesnoth..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
[message]
speaker=Volas
message= _ "We have defeated the orcs! Now you can rest, and then leave."
[/message]
[message]
speaker=Dacyn
message= _ "We have not the time. This battle has wasted too much of it already. We must leave now."
[/message]
[message]
speaker=Volas
message= _ "Very well. I will send guides to lead you to your allies."
[/message]
[/event]
[/scenario]

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@ -1,191 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Undead_Border_Patrol
name= _ "The Undead Border Patrol"
map_data="{add-ons/Eastern_Invasion/maps/The_Undead_Border_Patrol.map}"
turns=18
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
race=Humans
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=wesnothians
user_team_name=_"Wesnothians"
{GOLD 200 150 100}
[/side]
[side]
type=Dark Sorcerer
id=Mal-Skraat
name= _ "Mal-Skraat"
side=2
canrecruit=yes
recruit=Vampire Bat,Skeleton,Skeleton Archer
{GOLD 60 120 200}
team_name=undead
user_team_name=_"Undead"
[/side]
[side]
type=Lich
id=Mal-Telnarad
name= _ "Mal-Telnarad"
side=3
canrecruit=yes
#ifdef HARD
recruit=Blood Bat,Skeleton Archer,Skeleton,Dark Adept,Ghost
#else
recruit=Vampire Bat,Skeleton Archer,Skeleton,Dark Adept
#endif
{GOLD 120 200 300}
{INCOME 4 8 12}
team_name=undead
user_team_name=_"Undead"
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 5 scenery/pine1.png}
[objectives]
side=1
[objective]
description= _ "Defeat either enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[message]
speaker=Dacyn
message= _ "We have gotten out of that mountain range now, and the path northwards is clear. Let us go north, now, and try to reach Owaec at the outpost."
[/message]
[message]
speaker=Gweddry
message= _ "Wait. I am not sure that is the best option. If we go east now, we may be able to find the lich Mal-Ravanal who attacked us, and destroy him before he can attack Wesnoth again. After we escaped, I suspect he went back east to find us."
[/message]
[message]
speaker=Mal-Skraat
message= _ "They run from me! Still, it will not help them, the border patrol will destroy them. I may even be promoted!"
[/message]
[/event]
[event]
name=die
[filter]
id=Mal-Skraat
[/filter]
[message]
speaker=Mal-Skraat
message= _ "Now I will never get promoted!"
[/message]
[message]
speaker=Dacyn
message= _ "Come, let us return to Wesnoth and aid the Northern Outpost."
[/message]
[endlevel]
result=victory
bonus=yes
next_scenario=Northern_Outpost
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Mal-Telnarad
[/filter]
[message]
speaker=Dacyn
message= _ "We have defeated this patrol, but we can still turn back! Do we want to go further into these lands now, or do we want to try to turn back and defeat this dark sorcerer?"
[/message]
[message]
speaker=Gweddry
message= _ "Hmm..."
[option]
message= _ "I wish to destroy the evil before it can spread. East we go!"
[command]
[message]
speaker=Dacyn
message= _ "I cannot say if this is a good decision, but I will follow you."
[/message]
[message]
speaker=Mal-Skraat
message= _ "Noo!!! I can't be promoted if they run away!"
[/message]
[endlevel]
result=victory
bonus=yes
next_scenario=Mal-Ravanals_Capital
[/endlevel]
[/command]
[/option]
[option]
message= _ "You are right. It is foolish to go onward - we must defeat Mal-Skraat and turn back, going to the Northern Outpost."
[command]
[message]
speaker=Mal-Skraat
message= _ "Good! If I defeat them, I can become a lich!"
[/message]
[/command]
[/option]
[/message]
[/event]
[event]
name=time over
[if]
[have_unit]
id=Mal-Telnarad
[/have_unit]
[then]
[message]
speaker=Dacyn
message= _ "We failed to defeat either enemy! Now more liches will come, and we will be overwhelmed!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[else]
[message]
speaker=Gweddry
message= _ "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or not, we must go further into these undead lands."
[/message]
[message]
speaker=Mal-Skraat
message= _ "Noo!!! He will reach Mal-Ravanal's capital, and I shall be punished for letting him escape!"
[/message]
[endlevel]
result=victory
next_scenario=Mal-Ravanals_Capital
[/endlevel]
[/else]
[/if]
[/event]
[/scenario]

View file

@ -1,266 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Mal-Ravanals_Capital
name= _ "Mal-Ravanal's Capital"
map_data="{add-ons/Eastern_Invasion/maps/Mal-Ravanals_Capital.map}"
turns=36
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario=Northern_Outpost
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
[/side]
[side]
type=Dark Sorcerer
id=Mal-Marak
name= _ "Mal-Marak"
side=2
canrecruit=yes
recruit=Walking Corpse,Skeleton,Skeleton Archer
{GOLD 100 150 200}
team_name=undead
user_team_name=_"Undead"
[/side]
[side]
type=Dark Sorcerer
id=Mal-Galkar
name= _ "Mal-Galkar"
recruit=Vampire Bat,Skeleton,Skeleton Archer
side=3
canrecruit=yes
{GOLD 100 150 200}
team_name=undead
user_team_name=_"Undead"
[/side]
[side]
type=Death Knight
id=Ravanal-Guard
name= _ "Rava-Krodaz"
recruit=Revenant,Bone Shooter
side=4
canrecruit=yes
{GOLD 300 400 600}
team_name=undead
user_team_name=_"Undead"
[ai]
aggression=-0.2
[/ai]
[/side]
[side]
type=Lich
id=Mal-Ravanal
name= _ "Mal-Ravanal"
recruit=Dark Adept,Bone Shooter,Revenant,Wraith,Shadow
side=5
canrecruit=yes
profile=portraits/mal-ravanal.png
{GOLD 500 600 700}
team_name=undead
user_team_name=_"Undead"
[ai]
passive_leader=yes
[/ai]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Escape from the capital by killing one of the two dark sorcerers"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[message]
speaker=Gweddry
message= _ "We have come all the way to Mal-Ravanal's capital!"
[/message]
[message]
speaker=Dacyn
message= _ "Yes, but look! The undead forces are closing in behind us. As I said before, we cannot kill Mal-Ravanal. It was foolish to come this far, we must turn back!"
[/message]
[message]
speaker=Gweddry
message= _ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
[/message]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "These humans have dared to come this far into my land. Crush them!"
[/message]
#there are 6 prisoner knights you can rescue
[set_variable]
name=prisoners_left
value=6
[/set_variable]
[/event]
[event]
name=die
[filter]
side=4
[/filter]
[unit]
type=Paladin
side=1
id=Terraent
name= _ "Terraent"
x=25
y=17
[/unit]
[message]
speaker=Terraent
message= _ "Thank you for destroying that skeleton warrior! Every time you kill one of the Revenants, one of us knights is let free!"
[/message]
[message]
speaker=Gweddry
message= _ "Why? Are you the undead's prisoners?"
[/message]
[message]
speaker=Terraent
message= _ "Yes. My allies and I were questing when we were ambushed by undead. The guard is playing a sick game - whenever one of their warriors dies, one of us is let free, but whenever you lose a fighter, they kill one of us."
[/message]
[message]
speaker=Dacyn
message= _ "This sounds dangerous. We will try to free as many of you as possible before we escape from here."
[/message]
[message]
speaker=Terraent
message= _ "There are five of us still locked up in the jail. All of us will join you if you can get us free."
[/message]
[event]
name=die
first_time_only=no
[filter]
side=4
[/filter]
[if]
[variable]
name=prisoners_left
greater_than=0
[/variable]
[then]
[unit]
type=Knight
side=1
x=25
y=17
[/unit]
[set_variable]
name=prisoners_left
add=-1
[/set_variable]
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
side=1
[/filter]
[if]
[variable]
name=prisoners_left
greater_than=0
[/variable]
[then]
[set_variable]
name=prisoners_left
add=-1
[/set_variable]
[/then]
[/if]
[/event]
[/event]
#impossible to kill Mal-Ravanal
[event]
name=attack
first_time_only=no
[filter_second]
id=Mal-Ravanal
[/filter_second]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "You dare to attack ME?!? Go back to your master!"
[/message]
[message]
speaker=Gweddry
message= _ "This is not good; we are unable to attack Mal-Ravanal at all, for his magic is too strong! We must turn back, it was foolish to press the attack."
[/message]
[teleport]
[filter]
x,y=$x1,$y1
side=1
[/filter]
x=19
y=13
[/teleport]
[/event]
#when you kill one of the necros you win
[event]
name=die
[filter]
id=Mal-Marak
[/filter]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Mal-Galkar
[/filter]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[/scenario]

View file

@ -1,449 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Northern_Outpost
name= _ "Northern Outpost"
map_data="{add-ons/Eastern_Invasion/maps/Northern_Outpost.map}"
turns=20
next_scenario=Two_Paths
victory_when_enemies_defeated=no
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
recruit=Spearman,Cavalryman,Mage,Horseman,Heavy Infantryman
controller=human
team_name=good
user_team_name=_"Wesnothians"
[/side]
[side]
type=Mounted Fighter
id=Owaec
name= _ "Owaec"
side=2
canrecruit=yes
facing=sw
recruit=Cavalryman,Mage,Heavy Infantryman
team_name=good
user_team_name=_"Wesnothians"
profile=portraits/owaec.png
{GOLD 90 70 50}
[ai]
passive_leader=yes
recruitment_pattern=mixed fighter,fighter,scout,mixed fighter,fighter
{NO_SCOUTS}
[avoid]
x=1-32
y=1-18
[/avoid]
[/ai]
[/side]
[side]
type=Revenant
id=Lanar-Skal
name= _ "Lanar-Skal"
side=3
canrecruit=yes
facing=sw
recruit=Skeleton,Skeleton Archer
team_name=evil
user_team_name=_"Evil"
{INCOME 5 10 15}
{GOLD 30 40 50}
[ai]
aggression=-0.1
recruitment_pattern=archer,fighter
[/ai]
[/side]
[side]
side=4
no_leader=yes
[ai]
grouping=no
[/ai]
[/side]
#define TRAPMAN TYPE
[unit]
type={TYPE}
side=4
x=$x1
y=$y1
generate_name=yes
random_traits=yes
[/unit]
#enddef
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 20 scenery/pine1.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 12 scenery/oak-leaning.png}
{PLACE_IMAGE scenery/rock1.png 15 28}
{PLACE_IMAGE scenery/rock2.png 8 5}
[objectives]
side=1
[objective]
description= _ "Find the outlaw leader in the villages and kill him"
condition=win
[/objective]
[objective]
description= _ "Defeat the undead leader"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[set_variable]
name=trapdiff
value=1
[/set_variable]
[recall]
id=Dacyn
[/recall]
[message]
speaker=Owaec
message= _ "Hail, Gweddry!"
[/message]
[message]
speaker=Gweddry
message= _ "Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now."
[/message]
[message]
speaker=Dacyn
message= _ "Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where we may be able to outrun them. Will you join us?"
[/message]
[message]
speaker=Owaec
message= _ "I am not sure. There are bandits in this country, and I have been told that it is my duty to defeat them, and protect the local villages. However, I cannot find a way to defeat them. The outlaws hide in the villages when we are close, and come out when we are far away."
[/message]
[message]
speaker=Dacyn
message= _ "Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, we will be able to have all the villagers follow us into the northlands. There they may survive. But Wesnoth is no longer safe."
[/message]
[message]
speaker=Owaec
message= _ "Well, you appear to know what you're talking about... but, I have no way to remove these bandits."
[/message]
[message]
speaker=Dacyn
message= _ "I think I may be able to help you. I am a mage; I believe I will be able to cast a spell that will reveal them if you enter the villages. However, I won't be able to help you in battle."
[/message]
[message]
speaker=Gweddry
message= _ "That sounds good; it is time to drive out some bandits. Dacyn, go cast your spell!"
[/message]
[message]
speaker=Owaec
message= _ "I believe there is a leader behind these outlaws; kill him, and we will have defeated these bandits."
[/message]
[message]
speaker=Lanar-Skal
message= _ "Go, go far from here! But me and my kind will chase you, and kill you!"
[/message]
[message]
speaker=Dacyn
message= _ "It seems the undead have caught up with us! We will have to kill them, too, if we want these villages to be safe. Well, I will see you when you defeat the outlaws and undead!"
[/message]
[store_unit]
[filter]
id=Dacyn
[/filter]
variable=dacyn
kill=yes
[/store_unit]
[set_variable]
name=shodranoshown
value=no
[/set_variable]
[/event]
[event]
name=capture
first_time_only=no
#creates random enemies when you flag a village
[filter]
side=1
[/filter]
[if]
[variable]
name=shodrano_killed
not_equals=yes
[/variable]
[then]
{RANDOM 0..10}
[if]
[variable]
name=random
less_than=$trapdiff
[/variable]
[then]
[set_variable]
name=numban
#ifdef EASY
random=0..3
#endif
#ifdef NORMAL
random=1..4
#endif
#ifdef HARD
random=2..5
#endif
[/set_variable]
[set_variable]
name=numban
add=$trapdiff
[/set_variable]
[while]
[variable]
name=numban
greater_than=0
[/variable]
[do]
{RANDOM Footpad,Thug,Thief,Poacher,Thug,Thief,Footpad,Thug,Thief,Poacher,Thug,Thief,Rogue,Bandit}
{TRAPMAN $random}
[set_variable]
name=numban
add=-2
[/set_variable]
[/do]
[/while]
{CLEAR_VARIABLE numban}
[message]
speaker=unit
message= _ "They're here!"
[/message]
#decides if the badguy leader appears
#badguy leader has less chance of appearing early on. (as in 0% chance for first 5 villages. :P)
{RANDOM 4..10}
[if]
[variable]
name=random
greater_than_equal_to=$trapdiff
[/variable]
[or]
[variable]
name=shodranoshown
equals=yes
[/variable]
[/or]
[else]
[unit]
type=Assassin
side=4
x=$x1
y=$y1
id=Shodrano
name= _ "Shodrano"
[/unit]
[set_variable]
name=shodranoshown
value=yes
[/set_variable]
[message]
speaker=Shodrano
message= _ "So, you have found my hiding place. Very well, I guess I will have to kill you!"
[/message]
[message]
speaker=Owaec
message= _ "That's the bandit leader! Kill him, and we will have fulfilled our duty!"
[/message]
[/else]
[/if]
[/then]
[else]
[message]
speaker=unit
message= _ "No outlaws in this village."
[/message]
[/else]
[/if]
[set_variable]
name=trapdiff
add=1
[/set_variable]
[/then]
[/if]
[/event]
[event]
name=die
[filter]
id=Shodrano
[/filter]
[message]
speaker=Shodrano
message= _ "You have defeated me! I can terrorize the villagers no more..."
[/message]
[if]
[have_unit]
id=Lanar-Skal
[/have_unit]
[then]
[message]
speaker=Owaec
message= _ "We still need to defeat these undead for the villagers to be safe."
[/message]
{VARIABLE shodrano_killed yes}
[/then]
[else]
[message]
speaker=Owaec
message= _ "I have fulfilled my duty to the villages. Now I suppose I can join you in your quest."
[/message]
[unstore_unit]
variable=dacyn
find_vacant=yes
[/unstore_unit]
[message]
speaker=Dacyn
message= _ "Good job! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
[/message]
{MODIFY_UNIT id=Owaec canrecruit no}
{MODIFY_UNIT side=2 side 1}
[store_unit]
[filter]
id=Owaec
[/filter]
variable=Owaec_store
kill=no
[/store_unit]
[unit_overlay]
x=$Owaec_store.x
y=$Owaec_store.y
image=misc/hero-icon.png
[/unit_overlay]
{CLEAR_VARIABLE Owaec_store}
[endlevel]
bonus=yes
[/endlevel]
[/else]
[/if]
[/event]
[event]
name=die
[filter]
id=Lanar-Skal
[/filter]
[if]
[have_unit]
id=Shodrano
[/have_unit]
[or]
[variable]
name=shodranoshown
equals=no
[/variable]
[/or]
[then]
[message]
speaker=Owaec
message= _ "There are still these outlaws to take care of - we must continue fighting here."
[/message]
[/then]
[else]
[message]
speaker=Owaec
message= _ "Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive."
[/message]
[unstore_unit]
variable=dacyn
find_vacant=yes
[/unstore_unit]
[message]
speaker=Dacyn
message= _ "Good work! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
[/message]
{MODIFY_UNIT id=Owaec canrecruit no}
{MODIFY_UNIT side=2 side 1}
[store_unit]
[filter]
id=Owaec
[/filter]
variable=Owaec_store
kill=no
[/store_unit]
[unit_overlay]
x=$Owaec_store.x
y=$Owaec_store.y
image=misc/hero-icon.png
[/unit_overlay]
{CLEAR_VARIABLE Owaec_store}
[endlevel]
bonus=yes
[/endlevel]
[/else]
[/if]
[/event]
#eternal holy water!
[item]
x=2
y=25
image=items/ankh-necklace.png
[/item]
[event]
name=moveto
[filter]
side=1
x=2
y=25
[/filter]
[object]
id=holyamulet
name= _ "Holy Amulet"
image=items/ankh-necklace.png
duration=forever
description= _ "Wearing this amulet will cause every blow you deal to inflict arcane damage!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=2
y=25
[/removeitem]
[/then]
[effect]
apply_to=attack
range=melee
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=arcane
[/effect]
[/object]
[/event]
[/scenario]

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@ -1,158 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Two_Paths
name= _ "Two Paths"
map_data="{add-ons/Eastern_Invasion/maps/Two_Paths.map}"
{DEFAULT_MUSIC_PLAYLIST}
next_scenario=Crossing
{TURNS 18 16 14}
{DEFAULT_SCHEDULE}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
{GOLD 200 150 100}
[/side]
{STARTING_VILLAGES 1 5}
[side]
type=Orcish Warlord
id=Wak-Rano
name= _ "Wak-Rano"
side=2
canrecruit=yes
recruit=Orcish Warrior,Orcish Grunt,Troll Whelp,Orcish Assassin,Orcish Archer
{GOLD 50 70 100}
{INCOME 5 8 10}
team_name=evil
user_team_name=_"Evil"
[/side]
{STARTING_VILLAGES 2 5}
[side]
type=Dark Sorcerer
id=Mal-Arnai
name= _ "Mal-Arnai"
side=3
canrecruit=yes
recruit=Vampire Bat,Skeleton,Revenant,Skeleton Archer,Walking Corpse
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
[/ai]
{GOLD 50 75 150}
{INCOME 5 8 10}
team_name=evil
user_team_name=_"Evil"
[/side]
{STARTING_VILLAGES 3 5}
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[objectives]
side=1
[objective]
description= _ "Defeat either enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[message]
speaker=Gweddry
message= _ "Look! The road splits here. Which way shall we go?"
[/message]
[message]
speaker=Owaec
message= _ "I know this area. I was here on an earlier patrol. Just north of here there is a river that leads to the Northlands, where orcs live. To the west there is a path that stays inside the realm of Wesnoth, for a time. If we travel along this path, we will not have to fight orcs immediately."
[/message]
[message]
speaker=Dacyn
message= _ "We should probably go north to the orcish lands immediately. I suspect that the undead have already bypassed us, and cut off any crossing to the west of here."
[/message]
[message]
speaker=Owaec
message= _ "The orcs are more powerful than you suspect. I doubt the undead have had time to get past us in large enough numbers to make them more dangerous than the orcs."
[/message]
[message]
speaker=Gweddry
message= _ "Either way we will have to fight. Look, the orcs and undead are in a conflict, and block our path!"
[/message]
[message]
speaker=Mal-Arnai
message= _ "Well, orc, we can either continue this fight, or we can crush these intruders and battle later. Your call."
[/message]
[message]
speaker=Wak-Rano
message= _ "Hmm... I know. We will make a pact to destroy these men, and continue our fight later. (Perhaps he will die, for then I will win our battle without fighting.)"
[/message]
[message]
speaker=Mal-Arnai
message= _ "Very well, we are allies, for now. (This foolish orc will surely perish.)"
[/message]
[/event]
[event]
name=die
[filter]
id=Wak-Rano
[/filter]
[message]
speaker=Wak-Rano
message= _ "No! These undead won our battle, and you will be able to enter my northern homeland!"
[/message]
[endlevel]
result=victory
next_scenario=Crossing
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Mal-Arnai
[/filter]
[message]
speaker=Mal-Arnai
message= _ "I was supposed to kill you all! I have failed."
[/message]
[endlevel]
result=victory
next_scenario=Undead_Crossing
bonus=yes
[/endlevel]
[/event]
[/scenario]

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@ -1,311 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Crossing
name= _ "The Crossing"
map_data="{add-ons/Eastern_Invasion/maps/The_Crossing.map}"
turns=24
next_scenario=Ogre
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
[/side]
[side]
type=Revenant
id=Garnad
name= _ "Garnad"
side=2
canrecruit=yes
controller=ai
recruit=Vampire Bat
{GOLD 100 150 200}
[/side]
[side]
type=Orcish Warlord
id=Draka-Kura
name= _ "Draka-Kura"
side=3
canrecruit=yes
controller=ai
recruit=Wolf Rider,Orcish Grunt,Orcish Archer
{GOLD 150 200 250}
[/side]
[side]
type=Ogre
id=Grug
name= _ "Grug"
side=4
canrecruit=yes
facing=sw
controller=ai
recruit=Young Ogre
{GOLD 150 130 100}
[ai]
[target]
side=3
value=100
recruitment_pattern=fighter
[/target]
{NO_SCOUTS}
[/ai]
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 4 scenery/oak-leaning.png}
[objectives]
side=1
[objective]
description= _ "Get Gweddry and Owaec across the river"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[message]
speaker=Gweddry
message= _ "We have come to the Great River. What should we do? Should we attempt to cross it?"
[/message]
[message]
speaker=Dacyn
message= _ "We must cross this river. The undead are chasing us, and their hordes are much too great for us to defeat. Reinforcements for the undead will arrive soon. We must be across the river before that happens."
[/message]
[message]
speaker=Owaec
message= _ "Across this river lies the Northlands. If we can get there, we may be able to get some ogres to help us - but the orcs will definitely attack us before that happens."
[/message]
[message]
speaker=Grug
message= _ "Grug say we no help you! We finish must battle orc with!"
[/message]
[message]
speaker=Draka-Kura
message= _ "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river."
[/message]
[message]
speaker=Grug
message= _ "Orc foolish! Die you now!"
[/message]
[message]
speaker=Dacyn
message= _ "If we show ourselves as enemies of the orcs, they may aid us. But I think we should cross the river before trying to convince these ogres to help."
[/message]
[/event]
#define REVENANT X Y
[unit]
type=Revenant
side=2
x={X}
y={Y}
[/unit]
#enddef
#define BONESHOOTER X Y
[unit]
type=Bone Shooter
side=2
x={X}
y={Y}
[/unit]
#enddef
[event]
name=turn 8
{REVENANT 24 31}
{REVENANT 26 31}
{BONESHOOTER 24 30}
#ifdef HARD
{BONESHOOTER 26 30}
#endif
[unit]
type=Lich
id=Mal-Hakralan
name= _ "Mal-Hakralan"
side=2
canrecruit=yes
x=25
y=31
[/unit]
[message]
speaker=Dacyn
message= _ "The undead reinforcements have arrived! We must cross the river immediately!"
[/message]
#ifdef EASY
[gold]
side=2
amount=500
[/gold]
#else
#ifdef NORMAL
[gold]
side=2
amount=600
[/gold]
#else
[gold]
side=2
amount=750
[/gold]
#endif
#endif
[allow_recruit]
side=2
type=Revenant,Bone Shooter
[/allow_recruit]
[/event]
#define CROSSING
[if]
[variable]
name=across
equals=yes
[/variable]
[then]
[message]
speaker=Dacyn
message= _ "Good! We have crossed. Now let's see if we can get the ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
[/message]
[if]
[have_unit]
id=Grug
[/have_unit]
[then]
[message]
speaker=Grug
message= _ "Grug say join you will he."
[/message]
#bring grug to your side
[store_unit]
[filter]
id=Grug
[/filter]
variable=grug
kill=yes
[/store_unit]
[unit]
side=1
x,y=$grug.x,$grug.y
type=Ogre
id=Grug
name= _ "Grug"
hitpoints=$grug.hitpoints
experience=$grug.experience
moves=$grug.moves
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
{CLEAR_VARIABLE grug}
#give you two free ogres
[unit]
name= _ "Gork"
side=1
type=Ogre
x,y=1,1
random_traits=yes
upkeep=full
[/unit]
[unit]
name= _ "Drog"
side=1
type=Ogre
x,y=1,1
random_traits=yes
upkeep=full
[/unit]
[allow_recruit]
type=Young Ogre
[/allow_recruit]
[message]
speaker=narrator
message= _ "You may now recruit ogres!"
image=wesnoth-icon.png
[/message]
[endlevel]
result=victory
next_scenario=Xenophobia
bonus=yes
[/endlevel]
[/then]
[/if]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[else]
[message]
speaker=unit
message= _ "Hurry up. We must get across before these undead slaughter us!"
[/message]
[set_variable]
name=across
value=yes
[/set_variable]
[/else]
[/if]
#enddef
#event where you win if you get to the other side
[event]
name=moveto
[filter]
id=Gweddry
x=1-44
y=1-10
[/filter]
{CROSSING}
[/event]
[event]
name=moveto
[filter]
id=Owaec
x=1-44
y=1-10
[/filter]
{CROSSING}
[/event]
[/scenario]

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@ -1,141 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Undead_Crossing
name= _ "Undead Crossing"
map_data="{add-ons/Eastern_Invasion/maps/Undead_Crossing.map}"
turns=18
next_scenario=Ogre
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
[/side]
{STARTING_VILLAGES 1 7}
[side]
type=Necromancer
id=Mal-un-Karad
name= _ "Mal-un-Karad"
side=2
canrecruit=yes
controller=ai
recruit=Blood Bat,Ghost,Revenant,Bone Shooter
{GOLD 110 160 210}
team_name=undead
user_team_name=_"Undead"
[/side]
{STARTING_VILLAGES 2 7}
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine2.png}
[objectives]
side=1
[objective]
description= _ "Defeat enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[message]
speaker=Gweddry
message= _ "These fens look impassable. I don't think we will be able to continue on this road; it is time to turn northwards, away from these undead."
[/message]
[message]
speaker=Dacyn
message= _ "We must cross this river, then. We must make haste, already we have wasted too much time. Undead have positioned themselves in the middle of the ford."
[/message]
[message]
speaker=Owaec
message= _ "Across this river lies the Northland. Ogres live there, as do orcs. We should proceed with caution. The undead are dangerous, but the orcs may be more dangerous still."
[/message]
[message]
speaker=Mal-un-Karad
message= _ "I will leave your bodies to rot in the river, then I will raise you up to serve in my Master's undead hordes!"
[/message]
[/event]
#define CUTTLEFISH
[unit]
type=Cuttle Fish
side=2
x=22
y=14
[/unit]
#enddef
[event]
name=turn 10
[message]
speaker=Mal-un-Karad
message= _ "I summon from the depths of the river beasts to destroy you!"
[/message]
[scroll_to_unit]
id=Mal-un-Karad
[/scroll_to_unit]
[sound]
name=lightning.ogg
[/sound]
[colour_adjust]
red=100
green=100
blue=100
[/colour_adjust]
[delay]
time=10
[/delay]
[colour_adjust]
red=0
green=0
blue=0
[/colour_adjust]
{CUTTLEFISH}
#ifdef NORMAL
{CUTTLEFISH}
#endif
#ifdef HARD
{CUTTLEFISH}
{CUTTLEFISH}
#endif
[message]
speaker=Dacyn
message= _ "It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!"
[/message]
[/event]
[/scenario]

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@ -1,171 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Ogre
name= _ "Training the Ogres"
map_data="{add-ons/Eastern_Invasion/maps/Training_the_Ogres.map}"
{TURNS 4 5 6}
next_scenario=Xenophobia
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
victory_when_enemies_defeated=no
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=no
controller=human
[/side]
[side]
side=2
controller=ai
no_leader=yes
[/side]
#define OGRE
[unit]
type=Young Ogre
side=2
x=12
y=10
[/unit]
#enddef
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gs^Fp) 8 scenery/pine2.png}
[objectives]
side=1
[objective]
description= _ "Survive until end of turns"
condition=win
[/objective]
[objective]
description= _ "To add ogres to your army, keep two on the grass until end of turns"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
{OGRE}
{OGRE}
{OGRE}
#ifdef NORMAL
{OGRE}
#endif
#ifdef HARD
{OGRE}
{OGRE}
#endif
[message]
speaker=Gweddry
message= _ "Look, we have found a pack of ogres. We should try to capture some to train."
[/message]
[message]
speaker=Dacyn
message= _ "All right, we have to keep at least two of these ogres on the grass where they can't escape until our troops get here to capture them. Then they will have to lead us to their tribe."
[/message]
[message]
speaker=Owaec
message= _ "We should try to surround them. Gweddry, you stay where you are. Dacyn, you go north-east. I'll go north-west."
[/message]
[teleport]
[filter]
id=Owaec
[/filter]
x=7
y=7
[/teleport]
[teleport]
[filter]
id=Dacyn
[/filter]
x=17
y=7
[/teleport]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
type=Young Ogre
x=1-25,1-2,23-24,1-25
y=1-2,1-20,1-20,18-20
[/filter]
[message]
speaker=Gweddry
message= _ "We have let one escape. Let's hope they don't all!"
[/message]
[kill]
type=Young Ogre
x=1-25,1-2,23-24,1-25
y=1-2,1-20,1-20,18-20
[/kill]
[/event]
[event]
name=time over
[role]
type=Young Ogre
role=ogre
[/role]
[kill]
role=ogre
[/kill]
[if]
[have_unit]
type=Young Ogre
[/have_unit]
[then]
[message]
speaker=Dacyn
message= _ "Our troops have caught up! Now, we will be able to recruit ogres, since these will be able to convince their tribe to join us."
[/message]
[allow_recruit]
type=Young Ogre
[/allow_recruit]
[/then]
[else]
[message]
speaker=Gweddry
message= _ "We didn't capture enough of the ogres here. We will have to go on without them."
[/message]
[/else]
[/if]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[/scenario]

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@ -1,334 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Xenophobia
name= _ "Xenophobia"
map_data="{add-ons/Eastern_Invasion/maps/Tribal_Warfare.map}"
{TURNS 40 36 32}
next_scenario=Lake
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
{GOLD 250 200 150}
[/side]
{STARTING_VILLAGES 1 9}
[side]
type=Dwarvish Lord
id=Pelathsil
name= _ "Pelathsil"
side=2
canrecruit=yes
controller=ai
#ifdef EASY
recruit=Dwarvish Thunderguard,Dwarvish Steelclad,Dwarvish Fighter
#else
recruit=Dwarvish Thunderguard,Dwarvish Steelclad,Dwarvish Fighter,Dwarvish Berserker
#endif
{GOLD 150 200 300}
[/side]
{STARTING_VILLAGES 2 9}
[side]
type=Orcish Warlord
id=Prok-Bak
name= _ "Prok-Bak"
side=3
canrecruit=yes
controller=ai
#ifdef EASY
recruit=Troll,Wolf Rider,Goblin Knight,Gobin Pillager,Orcish Warrior
#else
recruit=Troll,Wolf Rider,Goblin Knight,Gobin Pillager,Direwolf Rider,Orcish Warrior
#endif
{GOLD 160 235 310}
[ai]
grouping=no
[/ai]
[/side]
{STARTING_VILLAGES 3 9}
[side]
type=Elvish Marshal
id=Elandin
name= _ "Elandin"
side=4
canrecruit=yes
controller=ai
recruit=Elvish Ranger,Elvish Rider,Elvish Avenger
{GOLD 170 230 300}
[ai]
grouping=defensive
[/ai]
[/side]
{STARTING_VILLAGES 4 9}
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Gg) 4 scenery/snowbits.png}
# {SCATTER_IMAGE (terrain=Gg) 12 scenery/pine1.png}
[objectives]
side=1
[objective]
description= _ "Defeat all enemy leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[message]
speaker=Dacyn
message= _ "Hail, dwarves! Will you help us get by these foul orcs? We need to get further along this path."
[/message]
[message]
speaker=Prok-Bak
message= _ "You human! Call us foul, will you?!?!"
[/message]
[message]
speaker=Pelathsil
message= _ "Why should we help you? You're not a dwarf!"
[/message]
[message]
speaker=Gweddry
message= _ "Your people helped us in the past, in the tunnels in the south. Will you not help us now?"
[/message]
[message]
speaker=Pelathsil
message= _ "Impossible! I canna believe any of my kin would ha' helped a human!"
[/message]
[message]
speaker=Elandin
message= _ "Indeed. Why should any of us help those not of our people?"
[/message]
[message]
speaker=Owaec
message= _ "Will you but let us pass, so that we may fight the orcs on our own?"
[/message]
[message]
speaker=Elandin
message= _ "I am afraid that is... impossible."
[/message]
[message]
speaker=Prok-Bak
message= _ "Orcs, kill'em all! Humans, elves or dwarves, it don't matter!"
[/message]
[message]
speaker=Elandin
message= _ "These orcs will die. But so will you, human. You have trespassed on elvish land."
[/message]
[message]
speaker=Pelathsil
message= _ "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
[/message]
[message]
speaker=Dacyn
message= _ "These people won't listen to reason, they are all blinded by their beliefs in their own supposed superiority. We probably will have to fight them, although we may be able to bypass them."
[/message]
[message]
speaker=Gweddry
message= _ "True. As much as I dislike killing anything but orcs and undead, it seems we will have to kill these elves, and these dwarves, before they do the same to us."
[/message]
[/event]
[event]
name=die
[filter]
id=Pelathsil
[/filter]
[message]
speaker=Pelathsil
message= _ "Argh! I'm dead! Well, dwarves are still the best!"
[/message]
[gold]
side=3
amount=50
[/gold]
[gold]
side=4
amount=50
[/gold]
[/event]
[event]
name=die
[filter]
id=Prok-Bak
[/filter]
[message]
speaker=Prok-Bak
message= _ "I die? Orcs rule all!"
[/message]
[gold]
side=2
amount=50
[/gold]
[gold]
side=4
amount=50
[/gold]
[/event]
[event]
name=die
[filter]
id=Elandin
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Elandin
message= _ "It seems these humans are more powerful than I thought. Ugh."
[/message]
[gold]
side=2
amount=50
[/gold]
[gold]
side=3
amount=50
[/gold]
[/event]
[event]
name=die
[filter]
id=Elandin
[/filter]
[filter_second]
side=2
[/filter_second]
[message]
speaker=Elandin
message= _ "Cursed dwarves! Perhaps we should have allied with the humans..."
[/message]
[/event]
[event]
name=die
[filter]
id=Elandin
[/filter]
[filter_second]
side=3
[/filter_second]
[message]
speaker=Elandin
message= _ "Foul orcs! Perhaps we should have allied with the humans..."
[/message]
[/event]
[event]
name=die
[filter]
id=Pelathsil
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=Pelathsil
message= _ "It seems yon humans are mightier than I kenned..."
[/message]
[/event]
[event]
name=die
[filter]
id=Pelathsil
[/filter]
[filter_second]
side=3
[/filter_second]
[message]
speaker=Pelathsil
message= _ "Foul orcs! Perhaps we should ha' allied wi' the humans..."
[/message]
[/event]
[event]
name=die
[filter]
id=Pelathsil
[/filter]
[filter_second]
side=4
[/filter_second]
[message]
speaker=Pelathsil
message= _ "Cursed elves! Perhaps we should have allied wi' the humans..."
[/message]
[/event]
#eternal holy water!
[item]
x=20
y=12
image=items/ankh-necklace.png
[/item]
[event]
name=moveto
[filter]
side=1
x=20
y=12
[/filter]
[object]
id=holyamulet
name= _ "Holy Amulet"
image=items/ankh-necklace.png
duration=forever
description= _ "Wearing this amulet will cause every blow you deal to inflict arcane damage!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=20
y=12
[/removeitem]
[/then]
[effect]
apply_to=attack
range=melee
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=arcane
[/effect]
[/object]
[/event]
[/scenario]

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@ -1,227 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Lake
name= _ "Lake Vrug"
map_data="{add-ons/Eastern_Invasion/maps/Lake_Vrug.map}"
turns=30
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
next_scenario=Captured
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
shroud=yes
{GOLD 200 150 100}
[/side]
[side]
type=Troll Warrior
id=Darg
name= _ "Darg"
side=2
canrecruit=yes
#ifdef HARD
recruit=Troll Rocklobber,Troll,Troll Whelp
#else
recruit=Troll,Troll Whelp
#endif
team_name=monster
user_team_name=_"Monsters"
{GOLD 200 250 300}
[/side]
[side]
type=Gryphon
id=Kraagak
name= _ "Kraagak"
side=3
canrecruit=yes
#ifdef EASY
recruit=Gryphon
#else
recruit=Gryphon,Sky Drake
#endif
team_name=monster
user_team_name=_"Monsters"
{GOLD 200 250 300}
[ai]
aggressive=0.9
grouping=no
[/ai]
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Ww) 1 scenery/icepack-1.png}
[objectives]
side=1
[objective]
description= _ "Defeat the trolls and gryphons"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[message]
speaker=Dacyn
message= _ "The trail stops soon. We have almost reached our destination, if we can call it that. There is a large lake in front of us, with a small island off the coast. If we burn down the bridge to it, no one will ever be able to reach us."
[/message]
[message]
speaker=Owaec
message= _ "But what if there are already people living on it? We will have to fight them! And besides, the undead can build boats."
[/message]
[message]
speaker=Dacyn
message= _ "There are other people. A tribe of trolls, and some gryphons. But it is safer than fighting the undead, and once we kill them, the island will be ours."
[/message]
[message]
speaker=Gweddry
message= _ "Very well, we will go on, take this island. It appears we have no choice. Onward!"
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=12,4
side=1
[/filter]
[message]
speaker=Gweddry
message= _ "There is an abandoned castle here. It looks repairable - we should settle here."
[/message]
[message]
speaker=Dacyn
message= _ "Very well. Let us rally there, and then move to destroy these trolls and gryphons."
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=12,4
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "We will base our attack from here. Now go, destroy the enemy!"
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "You find 100 gold in the fortress!"
[/message]
[gold]
side=1
amount=100
[/gold]
[/event]
[event]
name=victory
[store_unit]
[filter]
id=Gweddry
[/filter]
variable=temp
[/store_unit]
[message]
speaker=Dacyn
message= _ "We have done it! The island is ours. Our journey is complete."
[/message]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
id=Groog
name= _ "Groog"
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[message]
speaker=Groog
message= _ "Be not going too fast. You gonna come wid us."
[/message]
[delay]
time=100
[/delay]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[/scenario]

View file

@ -1,485 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Captured
name= _ "Captured"
map_data="{add-ons/Eastern_Invasion/maps/Captured.map}"
{TURNS 50 40 30}
{UNDERGROUND}
next_scenario=Evacuation
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
victory_when_enemies_defeated=no
[story]
[part]
story= _ "After reaching what they believed was safety, Gweddry and his men had been captured by northern orcs."
# background=story/
[/part]
[part]
story= _ "Informed they were being taken to the orcish king, Dra-Nak, they attempted to escape before that happened..."
show_title=yes
# background=story/
[/part]
[/story]
#########################
#names for all the rooms#
#########################
[label]
x,y=23,25
text=_"Prison"
[/label]
[label]
x,y=33,28
text=_"Torture Chamber"
[/label]
[label]
x,y=12,18
text=_"Throne Room"
[/label]
[label]
x,y=28,32
text=_"The City"
[/label]
[label]
x,y=19,33
text=_"The City"
[/label]
[label]
x,y=15,32
text=_"Exit"
[/label]
#######
#sides#
#######
[side]
type=General
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=no
controller=human
team_name=good
user_team_name=_"Wesnothians"
fog=yes
shroud=yes
[/side]
[side]
type=Orcish Warlord
id=King Dra-Nak
name= _ "King Dra-Nak"
side=2
canrecruit=yes
controller=ai
recruit=
{GOLD 40 50 60}
[ai]
passive_leader=yes
grouping=no
recruitment_ignore_bad_combat=yes
aggressive=0.4
[avoid]
x=1-7,7-14,14-21
y=1-24,21-24,16-24
[/avoid]
[/ai]
team_name=bad
user_team_name=_"Evil"
[/side]
[side]
side=3
no_leader=yes
[ai]
aggression=1.0 # An insanely aggressive guardian :-)
[/ai]
team_name=bad
user_team_name=_"Evil"
[/side]
#####################
#lots of definitions#
#####################
#define GUARD X Y TYPE
[unit]
type={TYPE}
side=2
x={X}
y={Y}
ai_special=guardian
[/unit]
#enddef
#define ATTACKER X Y TYPE
[unit]
type={TYPE}
side=2
x={X}
y={Y}
[/unit]
#enddef
#define SIDE3 X Y TYPE
[unit]
type={TYPE}
side=3
x={X}
y={Y}
ai_special=guardian
[/unit]
#enddef
#define PRISON X Y
[recall]
x,y={X},{Y}
[/recall]
[store_unit]
[filter]
x,y={X},{Y}
[/filter]
variable=temp
[/store_unit]
[set_variable]
name=temp.hitpoints
multiply=0.75
[/set_variable]
[unstore_unit]
variable=temp
[/unstore_unit]
[clear_variable]
name=temp
[/clear_variable]
#enddef
#define ROLE TYPE ROLE X Y
[role]
type={TYPE}
side=1
role={ROLE}
[/role]
[recall]
role={ROLE}
x,y={X},{Y}
[/recall]
#enddef
######################
#/lots of definitions#
######################
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Uu) 4 scenery/rubble.png}
[objectives]
side=1
[objective]
description= _ "Escape through the south-west tunnel"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
##############################
#starting units (like guards)#
##############################
#the first guards
#you cannot go out this way!
{GUARD 34 17 (Troll Warrior)}
{GUARD 34 19 (Troll Warrior)}
{GUARD 31 18 (Troll Warrior)}
{GUARD 31 20 (Troll Warrior)}
{GUARD 27 17 (Troll Warrior)}
{GUARD 27 19 (Troll Warrior)}
#kings chamber guards
{GUARD 9 16 (Orcish Warrior)}
{GUARD 12 14 (Orcish Warrior)}
{GUARD 15 16 (Orcish Warrior)}
{GUARD 15 19 (Orcish Warrior)}
{GUARD 25 11 (Orcish Warrior)}
{GUARD 12 20 (Orcish Warrior)}
{GUARD 9 19 (Orcish Warrior)}
#torture chamber guards
{GUARD 33 28 (Orcish Slayer)}
{GUARD 30 26 (Orcish Slayer)}
{GUARD 27 27 (Orcish Assassin)}
{GUARD 28 29 (Orcish Assassin)}
#these are bats that inhabit the side tunnels
{SIDE3 14 9 (Blood Bat)}
{SIDE3 19 10 (Vampire Bat)}
{SIDE3 22 9 (Vampire Bat)}
{SIDE3 24 7 (Vampire Bat)}
{SIDE3 33 10 (Vampire Bat)}
[/event]
#############################
#THE START EVENT BEGINS HERE#
#############################
[event]
name=start
################
#getting people#
################
#getting Dacyn and Owaec
[recall]
id=Dacyn
x,y=28,11
[/recall]
[recall]
id=Owaec
x,y=28,10
[/recall]
#getting the sidekicks
{ROLE (Red Mage,Longbowman,Master Bowman,Arch Mage,Silver Mage,Great Mage) SIDE1 27 10}
{ROLE (Swordsman,Pikeman,Royal Guard,Halberdier) SIDE2 29 10}
##################
#huge intro scene#
##################
#some talking
[message]
speaker=Gweddry
message= _ "I think Dacyn and Owaec have escaped already. Now I have to, also... these guards are not being very alert, I may be able to get past them..."
[/message]
{MOVE_UNIT id=Gweddry 30 18}
[redraw]
side=1
[/redraw]
[message]
speaker=Gweddry
message= _ "Aha! There is a small crack in the cave wall here."
[/message]
{MOVE_UNIT id=Gweddry 29 16}
[redraw]
side=1
[/redraw]
{MOVE_UNIT id=Gweddry 29 12}
[redraw]
side=1
[/redraw]
#dialogue
[message]
speaker=Dacyn
message= _ "So, Gweddry, you escaped too? Good. I think they have the rest of our troops captive, along with the peasants following us. We should be able to rescue them."
[/message]
[message]
speaker=Gweddry
message= _ "Where are they? These caves are impossible to navigate!"
[/message]
[message]
speaker=Dacyn
message= _ "Somewhere south of us. We are in a hidden passage in the north. Oh, and some others escaped too, along with Owaec."
[/message]
{CLEAR_FOG 1 13 17 6}
[message]
speaker=King Dra-Nak
message= _ "Well, where are the prisoners?"
[/message]
[message]
x,y=15,16
message= _ "Right here, boss."
[/message]
[message]
speaker=King Dra-Nak
message= _ "Well, where's their leader? I don't see him."
[/message]
[message]
x,y=15,16
message= _ "Uh... (whispers).. I dunno. He escaped, I think."
[/message]
[message]
speaker=King Dra-Nak
message= _ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight."
[/message]
{UNCLEAR_FOG}
[place_shroud]
side=1
x=5-25
y=5-25
[/place_shroud]
#######################
#event inside an event#
#######################
[event]
name=sighted
[filter]
type=Orcish Grunt,Orcish Warrior
[/filter]
[message]
speaker=unit
message= _ "Look, the escaped prisoners have returned!"
[/message]
[message]
speaker=King Dra-Nak
message= _ "Kill them."
[/message]
#these are prisoners even though the macro is called PRISON
#first group of prisoners- in the small cell
{PRISON 37 27}
{PRISON 38 27}
{PRISON 39 28}
{PRISON 39 29}
{PRISON 39 30}
{PRISON 38 30}
{PRISON 37 31}
{PRISON 36 31}
{PRISON 35 31}
{PRISON 34 30}
{PRISON 38 29}
{PRISON 37 30}
{PRISON 36 30}
[redraw]
side=1
[/redraw]
#a prisoner says something
[message]
x,y=37,27
message= _ "The guards are distracted! Now is the time to escape!"
[/message]
[message]
x,y=33,28
message= _ "Huh? Who's there, who said that?"
[/message]
{ATTACKER 24 24 (Orcish Warrior)}
{ATTACKER 24 25 (Orcish Warrior)}
{ATTACKER 24 25 (Troll Warrior)}
{ATTACKER 28 31 (Orcish Warrior)}
{ATTACKER 29 32 (Orcish Warrior)}
{ATTACKER 28 32 (Troll Warrior)}
[/event]
########################
#/event inside an event#
########################
[/event]
###########################
#THE START EVENT ENDS HERE#
###########################
#eternal holy water!
[item]
x=22
y=38
image=items/ankh-necklace.png
[/item]
[event]
name=moveto
[filter]
side=1
x=22
y=38
[/filter]
[object]
id=holyamulet
name= _ "Holy Amulet"
image=items/ankh-necklace.png
duration=forever
description= _ "Wearing this amulet will cause every blow you deal to inflict arcane damage!"
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=22
y=38
[/removeitem]
[/then]
[effect]
apply_to=attack
range=melee
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=arcane
[/effect]
[/object]
[/event]
#they start recruiting to chase you at turn 20
[event]
name=turn 20
[recruit]
side=2
recruit=Orcish Warrior,Orcish Crossbowman,Troll
[/recruit]
[/event]
#if you try to leave the way you came, it yells at you
[event]
name=moveto
[filter]
id=Gweddry
x=23-31
y=15-21
[/filter]
[message]
speaker=Gweddry
message= _ "I see the exit to the tunnel! Onward!"
[/message]
[message]
speaker=Dacyn
message= _ "Wait! We cannot go out that way. There are too many orcs. We must exit through the south-west gates."
[/message]
[message]
speaker=Gweddry
message= _ "Very well. We must go the other way."
[/message]
[/event]
#victory
#when you exit the caves, you win
[event]
name=moveto
[filter]
x=1-11
y=32-40
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "Good! We have escaped these accursed caves!"
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
[/scenario]

View file

@ -1,370 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Evacuation
name= _ "Evacuation"
map_data="{add-ons/Eastern_Invasion/maps/Evacuation.map}"
turns=12
next_scenario=The_Drowned_Plains
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[story]
[part]
story= _ "Gweddry had escaped from the orcish prisons. He found himself in the Northlands, farther south than before. Orcs were at his back. He and his men went south, until they reached the Great River."
# background=story/
[/part]
[/story]
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=wesnothians
user_team_name=_"Wesnothians"
[/side]
[side]
type=Orcish Warlord
id=Varrak-Klar
name= _ "Varrak-Klar"
side=2
canrecruit=yes
facing=sw
controller=ai
recruit=Orcish Warrior,Goblin Knight,Direwolf Rider
{GOLD 150 200 250}
{INCOME 20 30 40}
team_name=bad
user_team_name=_"Evil"
[ai]
recruitment_pattern=fighter,scout,fighter,scout
recruitment_ignore_bad_combat=yes
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Direwolf Rider" 3}
{STARTING_VILLAGES 2 8}
[side]
type=Troll Warrior
id=Unhk
name= _ "Unhk"
side=3
canrecruit=yes
controller=ai
recruit=Troll,Troll Warrior,Goblin Pillager
{GOLD 150 200 250}
{INCOME 20 30 40}
team_name=bad
user_team_name=_"Evil"
[ai]
recruitment_pattern=fighter,scout
recruitment_ignore_bad_combat=yes
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Troll Warrior" 3}
{STARTING_VILLAGES 3 8}
[side]
type=Orcish Warlord
id=Ran-Lar
name= _ "Ran-Lar"
side=4
canrecruit=yes
facing=sw
controller=ai
recruit=Orcish Crossbowman,Orcish Slayer,Orcish Warrior
{GOLD 100 150 200}
{INCOME 20 30 40}
team_name=bad
user_team_name=_"Evil"
[ai]
recruitment_pattern=fighter,archer,fighter
recruitment_ignore_bad_combat=yes
[/ai]
[/side]
{STARTING_VILLAGES 4 8}
[event]
name=prestart
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[/event]
[event]
name=prestart
#since the orcish leaders are rather exposed to a rush attack, they need a bodyguard
[unit]
side=2
type=Troll Warrior
generate_name=yes
x,y=26,3
ai_special=guardian
facing=sw
[/unit]
[unit]
side=2
type=Troll Warrior
generate_name=yes
x,y=28,5
ai_special=guardian
facing=sw
[/unit]
[unit]
side=3
type=Troll Warrior
generate_name=yes
x,y=8,9
ai_special=guardian
[/unit]
[unit]
side=3
type=Troll Warrior
generate_name=yes
x,y=6,11
ai_special=guardian
[/unit]
[unit]
side=4
type=Troll Warrior
generate_name=yes
x,y=21,11
ai_special=guardian
facing=sw
[/unit]
[unit]
side=4
type=Troll Warrior
generate_name=yes
x,y=18,13
ai_special=guardian
facing=sw
[/unit]
[objectives]
side=1
[objective]
description= _ "Destroy the bridge OR defeat all enemies"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost (including not recalled units)"
[/objectives]
[/event]
[event]
name=start
#create a mage with a special description
[unit]
id=Engineer
name= _ "Engineer"
type=Red Mage
x,y=18,5
side=1
random_traits=no
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[message]
speaker=Dacyn
message= _ "All is lost! We have to get out of the Northlands as quickly as possible! Run for your - what the...?!? Who are you?"
[/message]
[message]
speaker=Engineer
message= _ "I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah."
[/message]
[message]
speaker=Owaec
message= _ "Why would we want to do that?!?"
[/message]
[message]
speaker=Engineer
message= _ "Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape."
[/message]
[message]
speaker=Dacyn
message= _ "I see... I think it is a good idea to hire him. How much?"
[/message]
[message]
speaker=Engineer
message= _ "I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!"
[/message]
[message]
speaker=Gweddry
message= _ "Very well, we'll protect you from the undead. But we can't help you until we get across this river. Now let's go!"
[/message]
[message]
speaker=Engineer
message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is. But ev'ryone not ov'r theah on that side when it blows w'll be killed by the orcs fa' sure!"
[/message]
[item]
image=scenery/signpost.png
x,y=8,20
[/item]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x,y=8,20
id=Engineer
[/filter]
[message]
speaker=Engineer
message= _ "So, d'ya want me to blow up der bridge yet, Cap'n?"
[/message]
[message]
speaker=Gweddry
message= _ "Hmm..."
[option]
message= _ "Yes, blow it up."
[command]
[message]
speaker=Engineer
message= _ "Alright! Blast'n time!"
[/message]
[sound]
name=fuse.ogg
[/sound]
[delay]
time=2000
[/delay]
[sound]
name=explosion.ogg
[/sound]
[message]
speaker=narrator
message= _ "BOOM!!!"
image=wesnoth-icon.png
[/message]
[terrain]
x=8
y=16-19
terrain=Ww
[/terrain]
[redraw][/redraw]
[kill]
side=1
[not]
x=1-31,1-20
y=21-24,18-20
[/not]
fire_event=yes
animate=yes
[/kill]
[message]
speaker=Gweddry
message= _ "Good, we have escaped from these orcs. But where will we go? There are undead in Wesnoth."
[/message]
[message]
speaker=Dacyn
message= _ "It is not safe here, but we cannot go back north. The orcs are a more immediate threat."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/command]
[/option]
[option]
message= _ "No, wait until later."
[command]
[message]
speaker=Engineer
message= _ "Neh? Alright then, we'll wait fa' later, eh?"
[/message]
[allow_undo][/allow_undo]
[/command]
[/option]
[/message]
[/event]
[event]
name=time over
[message]
speaker=Dacyn
message= _ "We have not thrown down the bridge in time! The orcs will kill us all!"
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Gweddry
message= _ "Well, we didn't have to blow up the bridge after all, but we still have to leave the northlands. More orcs will come. But where will we go? There are undead in Wesnoth."
[/message]
[/event]
[event]
name=victory
[message]
speaker=Owaec
message= _ "So what do you propose?"
[/message]
[message]
speaker=Dacyn
message= _ "We cannot go north, for that is where orcs are... we cannot go east, for that is where the undead come from... we cannot go west, for the ocean lies in that direction, and we have no ships. We would survive for a time, but we would still be in Wesnoth, and the undead would still find us."
[/message]
[message]
speaker=Gweddry
message= _ "We could go south, and return to Wesnoth... but I do not know what that would accomplish."
[/message]
[message]
speaker=Owaec
message= _ "It would accomplish nothing! The undead will kill us all!"
[/message]
[message]
speaker=Gweddry
message= _ "Have you not heard what Dacyn said? Either the orcs or undead will kill us no matter what we do. Our only hope was to isolate ourselves on the Isle of Vrug. We are too far away now to return that way, and we have aroused the orcfolk. We cannot try that again. So, if we have no hope..."
[/message]
[message]
speaker=Dacyn
message= _ "There is still some hope left. If we return to Wesnoth, we may be able to aid the king in defeating these invaders. We saw them attack us. And, I have... advice. To give the king. I may know the undead's weakness."
[/message]
[message]
speaker=Gweddry
message= _ "Very well. If returning to Wesnoth has any chance of success, it is our best option. We will go south."
[/message]
[message]
speaker=Owaec
message= _ "I do not like this. But it appears we will die no matter our course of action."
[/message]
[message]
speaker=Engineer
message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
[/message]
[/event]
[/scenario]

View file

@ -1,421 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=The_Drowned_Plains
name= _ "The Drowned Plains"
map_data="{add-ons/Eastern_Invasion/maps/Drowned_Plains.map}"
{TURNS 28 26 24}
next_scenario=Approaching_Weldyn
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=wesnothians
user_team_name=_"Wesnothians"
fog=yes
{GOLD 200 150 100}
[/side]
[side]
no_leader=yes
side=2
colour=blue
controller=ai
team_name=baddies
user_team_name=_"Evil"
[/side]
[side]
side=3
colour=green
controller=ai
team_name=baddies
user_team_name=_"Evil"
gold=0
no_leader=yes
[ai]
#don't target any of the default things
village_value=0
leader_value=0
protect_leader=0
#stay in the middle of the map
[avoid]
[not]
x=14-32
y=10-45
[/not]
[/avoid]
#and target anyone in it (otherwise it will have nothing to do when
#it can't attack in the current turn)
[target]
#who knows what would happen if it targetted itself
[not]
type="Skeletal Dragon"
[/not]
x=14-32
y=10-45
value=100.0
[/target]
#I don't know if this is needed, but it sure would be stupid to use
#any grouping behavior when there's only one unit on this side!
grouping=no
#not sure if this really does anything; it was copied from IP's code
aggression=1.0
caution=0.0
[/ai]
#give the skeletal dragon something to do when there are no enemies available
#let it look like it's wandering around semi-randomly
[ai]
[leader_goal]
x,y=14,10
[/leader_goal]
time_of_day=dawn
[/ai]
[ai]
[leader_goal]
x,y=23,26
[/leader_goal]
time_of_day=morning
[/ai]
[ai]
[leader_goal]
x,y=23,26
[/leader_goal]
time_of_day=afternoon
[/ai]
[ai]
[leader_goal]
x,y=32,32
[/leader_goal]
time_of_day=dusk
[/ai]
[ai]
[leader_goal]
x,y=32,10
[/leader_goal]
time_of_day=first_watch
[/ai]
[ai]
[leader_goal]
x,y=14,32
[/leader_goal]
time_of_day=second_watch
[/ai]
[unit]
type="Skeletal Dragon"
id="Khrakrahs"
name= _ "Khrakrahs"
x=28
y=23
canrecruit=yes
[/unit]
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Khrakrahs"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[/objectives]
# Note: the code for the ambushers is mostly identical to that of
# Crossroads in HttT.
# Here we set up an array that holds the possible ambusher unit types.
# We do this instead of just using a random type when creating the
# ambusher so that the even distribution of different types is
# guaranteed.
{VARIABLE random_ambusher_type_table[0].type "Bone Shooter"}
{VARIABLE random_ambusher_type_table[1].type "Revenant"}
{VARIABLE random_ambusher_type_table[2].type "Shadow"}
{VARIABLE random_ambusher_type_table[3].type "Wraith"}
{VARIABLE random_ambusher_type_table[4].type "Necrophage"}
#ifdef NORMAL
{VARIABLE random_ambusher_type_table[5].type "Banebow"}
#endif
#ifdef HARD
{VARIABLE random_ambusher_type_table[5].type "Banebow"}
{VARIABLE random_ambusher_type_table[6].type "Spectre"}
{VARIABLE random_ambusher_type_table[7].type "Nightgaunt"}
#endif
{VARIABLE random_ambusher_type_i 0}
# With this macro we place a set number of ambushers (from the above list) to a
# given rectangular area. We do this in blocks so that we can guarantee that
# every major area has at least some ambushers: if we randomized the ambush
# locations across all possible locations at once, the RNG could theoretically
# clump all the ambushers into a single corner of the map.
#define UNDEAD_AMBUSH_AREA SIDE X_SPAN Y_SPAN NUMBER
[store_locations]
x={X_SPAN}
y={Y_SPAN}
terrain=Ss
[filter_adjacent_location]
[not]
terrain=Ss
[/not]
[not]
[filter]
[/filter]
[/not]
[/filter_adjacent_location]
variable=possible_ambush_locations
[/store_locations]
{VARIABLE ambusher 0}
[while]
[variable]
name=ambusher
less_than={NUMBER}
[/variable]
[do]
{RANDOM 0..$possible_ambush_locations.length}
# Check if the random location picked already contains an ambusher
# and if it does, we loop again to pick another one until an empty
# one is found.
[if]
[have_unit]
x,y=$possible_ambush_locations[$random].x,$possible_ambush_locations[$random].y
[/have_unit]
[else]
# random_ambusher_type_i is just a counter variable with
# which we point to a given element of the
# random_ambusher_type_table array. Here we make it loop
# over the array continuously.
[if]
[variable]
name=random_ambusher_type_i
less_than=4
[/variable]
[then]
{VARIABLE_OP random_ambusher_type_i add 1}
[/then]
[else]
{VARIABLE random_ambusher_type_i 0}
[/else]
[/if]
# And here we place an ambusher of a type specified by the
# random_ambusher_type_table and random_ambusher_type_i
# variables, thus always having the same ratio of different
# types.
[unit]
x,y=$possible_ambush_locations[$random].x,$possible_ambush_locations[$random].y
type=$random_ambusher_type_table[$random_ambusher_type_i].type
side={SIDE}
role=ambusher
random_traits=yes
upkeep=loyal
[status]
hides=yes
[/status]
[/unit]
[object]
silent=yes
[filter]
x,y=$possible_ambush_locations[$random].x,$possible_ambush_locations[$random].y
[/filter]
[effect]
apply_to=new_ability
[abilities]
[hides]
id=undead_ambush
affect_self=yes
[filter_self]
role=ambusher
[filter_location]
terrain=Ss
[/filter_location]
[/filter_self]
[/hides]
[/abilities]
[/effect]
[/object]
{VARIABLE_OP ambusher add 1}
[/else]
[/if]
[/do]
[/while]
#enddef
# Only the number of ambushers differs by difficulty here.
#ifdef EASY
{UNDEAD_AMBUSH_AREA 2 1-27 1-32 25}
{UNDEAD_AMBUSH_AREA 2 28-38 1-21 15}
{UNDEAD_AMBUSH_AREA 2 38-45 5-28 10}
#endif
#ifdef NORMAL
{UNDEAD_AMBUSH_AREA 2 1-27 1-32 27}
{UNDEAD_AMBUSH_AREA 2 28-38 1-21 19}
{UNDEAD_AMBUSH_AREA 2 38-45 5-28 13}
#endif
#ifdef HARD
{UNDEAD_AMBUSH_AREA 2 1-27 1-32 29}
{UNDEAD_AMBUSH_AREA 2 28-38 1-21 21}
{UNDEAD_AMBUSH_AREA 2 38-45 5-28 16}
#endif
{CLEAR_VARIABLE possible_ambush_locations}
{CLEAR_VARIABLE random_ambusher_type_table}
{CLEAR_VARIABLE random_ambusher_type_i}
{CLEAR_VARIABLE ambusher}
[/event]
[event]
name=ai turn
first_time_only=no
[if]
[variable]
name=side_number
equals=2
[/variable]
[then]
{MODIFY_UNIT side,role=2,ambusher moves 0}
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
[filter_adjacent]
side=2
role=ambusher
[/filter_adjacent]
[/filter]
{MODIFY_UNIT (
side=2
role=ambusher
[filter_adjacent]
x,y=$x1,$y1
[/filter_adjacent]
) role not_ambusher}
[redraw][/redraw]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[recall]
id=Engineer
[/recall]
[message]
speaker=Owaec
message= _ "Now, we have reached the fair homeland of my people. They may be able to help us in - "
[/message]
[message]
speaker=Owaec
message= _ "What?! Swamps?! Those undead have destroyed the grasslands of my House, and they shall pay for it!"
[/message]
[message]
speaker=Dacyn
message= _ "The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves. I can sense them lurking in the swamps, waiting to ambush us."
[/message]
[message]
speaker=Engineer
message= _ "I s'ppose we'll hav' to wade across it anyway... ugh."
[/message]
[scroll_to]
x,y=28,23
[/scroll_to]
[message]
caption= _ "Khrakrahs"
image=units/unknown-unit.png
message= _ "Findshhhh... slayhhhh... killhhhh..."
[/message]
[message]
speaker=Gweddry
message= _ "What is that sound?!?"
[/message]
[message]
speaker=Dacyn
message= _ "I do not know, but my guess is the dragon Khrakrahs. He was a powerful beast indeed, in the time of Haldric, living in the Northern Mountains. But he does not sound alive. I know not what happened, but we must surely destroy him."
[/message]
[/event]
[event]
name=sighted
[filter]
id=Khrakrahs
[/filter]
[redraw]
side=1
[/redraw]
[scroll_to]
x,y=$x1,$y1
[/scroll_to]
[message]
caption= _ "Dacyn"
image=portraits/dacyn.png
message= _ "Aha! I see what they have done. They have raised him as an undead dragon. But he does not appear to be weak to my arcane flame... this is strange magic indeed."
[/message]
[/event]
[/scenario]

View file

@ -1,226 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Approaching_Weldyn
name= _ "Approaching Weldyn"
map_data="{add-ons/Eastern_Invasion/maps/Approaching_Weldyn.map}"
turns=24
next_scenario=Throne
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
[/side]
#define INVADER_AI_STUFF
[ai]
[target]
side=1
value=100
[/target]
[target]
side=5
value=.01
[/target]
[/ai]
#enddef
[side]
type=Necromancer
id=Mal-un-Darak
name= _ "Mal-un-Darak"
side=2
canrecruit=yes
facing=sw
controller=ai
recruit=Skeleton,Skeleton Archer,Ghost
{GOLD 250 300 350}
recruitment_pattern=fighter,archer,scout
team_name=bad
user_team_name=_"Evil"
{INVADER_AI_STUFF}
[/side]
[side]
type=Necromancer
id=Mal-un-Zanrad
name= _ "Mal-un-Zanrad"
side=3
canrecruit=yes
controller=ai
recruit=Walking Corpse,Vampire Bat,Skeleton
{GOLD 250 300 350}
recruitment_pattern=fighter,fighter,scout
team_name=bad
user_team_name=_"Evil"
{INVADER_AI_STUFF}
[/side]
[side]
type=Necromancer
id=Mal-un-Xadrux
name= _ "Mal-un-Xadrux"
side=4
canrecruit=yes
controller=ai
recruit=Revenant,Bone Shooter,Wraith
{GOLD 325 375 425}
recruitment_pattern=fighter,archer,scout
team_name=bad
user_team_name=_"Evil"
{INVADER_AI_STUFF}
[/side]
[side]
type=General
id=Konrad II
name= _ "Konrad II"
profile=portraits/konrad_II.png
side=5
canrecruit=yes
facing=sw
controller=ai
recruit=Swordsman,Pikeman,Longbowman
{GOLD 200 150 100}
team_name=good
user_team_name=_"Wesnothians"
[ai]
passive_leader=yes
[/ai]
[/side]
{STARTING_VILLAGES 5 8}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Get Gweddry to Weldyn"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[objective]
description= _ "Death of Konrad II"
condition=lose
[/objective]
[/objectives]
[unit]
side=5
type=Swordsman
x,y=16,31
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=15,28
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=16,24
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=21,22
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=25,23
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=28,26
ai_special=guardian
[/unit]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[recall]
id=Engineer
[/recall]
[message]
speaker=Gweddry
message= _ "We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!"
[/message]
[message]
speaker=Dacyn
message= _ "It would be best not to try to defeat these undead, there are too many of them. Go straight to the city."
[/message]
[/event]
[event]
name=moveto
[filter]
x=20-24
y=26-29
id=Gweddry
[/filter]
[message]
speaker=Dacyn
message= _ "We have reached Weldyn. Now we must have a council to decide what to do next."
[/message]
[message]
speaker=Konrad II
message= _ "Come, into the castle."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
[event]
name=die
[filter]
id=Konrad II
[/filter]
[message]
speaker=Konrad II
message= _ "Weldyn has been captured, and Wesnoth is no more..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

View file

@ -1,155 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Throne
name= _ "The Council"
map_data="{add-ons/Eastern_Invasion/maps/Throne_Room.map}"
turns=1
next_scenario=Weldyn_Attack
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[story]
[part]
story= _ "Before we begin our council, I must tell you all the history of this lich we face. He was at first a mage of light, like me, and his fall began during the reign of Haldric VII..."
background=portraits/dacyn.png
[/part]
[part]
story= _ "The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king's advisor."
# background=
[/part]
[part]
story= _ "In all the land, there were two magi of light that clearly stood out from the rest. A mage from the east named Ravan, and myself. The King, wishing to choose a good advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor."
# background=
[/part]
[part]
story= _ "Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses, but it was they who found his. In time, as all of the magi of death eventually do, he took his own life and reformed himself as a lich, one of the most powerful ones ever seen."
# background=
[/part]
[part]
story= _ "One day, he disguised himself and came to the castle, where I was living. He demanded to see me, and the guards let him in, for then he was still a respected member of the court. When I came out, he revealed himself, named himself Mal-Ravanal, and challenged me to a duel."
# background=
[/part]
[part]
story= _ "The guards, surprised by this sudden revelation, advanced to attack him. However, as he was now skilled in the magical art of teleportation, he simply vanished. And has not been seen since."
# background=
[/part]
[/story]
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
[/side]
[side]
type=General
id=Konrad II
name= _ "Konrad II"
profile=portraits/konrad_II.png
side=2
canrecruit=no
controller=ai
team_name=good
user_team_name=_"Wesnothians"
[/side]
[side]
type=Great Mage
id=Kaldor
name= _ "Kaldor"
side=3
canrecruit=no
controller=ai
team_name=good
user_team_name=_"Wesnothians"
[/side]
[event]
{THRONEROOM_DECOR}
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[message]
speaker=Dacyn
message= _ "Not been seen, that is, until the day when he attacked Gweddry and me in that outpost on the eastern border. This is the lich we are facing: Mal-Ravanal."
[/message]
[message]
speaker=Konrad II
message= _ "So what should we do now?"
[/message]
[message]
speaker=Kaldor
message= _ "We must fight, obviously. Surely the might of Wesnoth can triumph over a mere lich!"
[/message]
[message]
speaker=Owaec
message= _ "I can tell by your words that you have not seen the hordes for yourself. It is like all of the dead warriors from all the ages have come back to attack us. There is no end to the columns of marching skeletons, the wailing ghosts, the infernal bats, led by the foul necromancers who raised them."
[/message]
[message]
speaker=Gweddry
message= _ "At first we tried to escape them, for we knew they were too powerful; it is only by horrible luck that we are back in Wesnoth at all."
[/message]
[message]
speaker=Kaldor
message= _ "That simply makes you cowards. True warriors would have stayed and fought, to the death!"
[/message]
[message]
speaker=Dacyn
message= _ "It doesn't matter anyway. The point is, we already know we cannot defeat the hordes of the enemy head-on in battle. So it seems that the only path to victory is to destroy the head of these necromancers, the lich Mal-Ravanal."
[/message]
[message]
speaker=Kaldor
message= _ "But as yet we have no idea how to do it!"
[/message]
[message]
speaker=Dacyn
message= _ "Well, we do know that he is very arrogant, and can be easily tricked. That is how he fell in the first place."
[/message]
[message]
speaker=Konrad II
message= _ "So maybe we can trick him into exposing himself to us? Dacyn, does he know we know who he is?"
[/message]
[message]
speaker=Dacyn
message= _ "No, I don't think so. I am the only person alive who would recognize the name Mal-Ravanal, and if he had known I was there when he attacked, he would have pursued us much more vigorously."
[/message]
[unit]
id=guard
generate_name=yes
type=Royal Guard
x=10
y=18
side=2
[/unit]
[message]
speaker=guard
message= _ "Sire, the undead armies are attacking!"
[/message]
[message]
speaker=Owaec
message= _ "Well, that will have to be the end of our council. Let us fight!"
[/message]
[endlevel]
result=continue
[/endlevel]
[/event]
[/scenario]

View file

@ -1,336 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Weldyn_Attack
name= _ "Weldyn under Attack"
map_data="{add-ons/Eastern_Invasion/maps/Weldyn_under_Attack.map}"
turns=18
{DUSK}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{DAWN}
{DAWN}
{DAWN}
next_scenario=Duel
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
{GOLD 250 200 150}
[/side]
[side]
type=General
id=Halrad
name= _ "Halrad"
side=2
canrecruit=yes
recruit=Heavy Infantryman,Swordsman,Mage
controller=ai
{GOLD 200 150 100}
team_name=good
user_team_name=_"Wesnothians"
[ai]
recruitment_pattern=fighter,fighter,mixed fighter
villages_per_scout=0
[/ai]
[/side]
[side]
type=General
id=Halric
name= _ "Halric"
side=3
canrecruit=yes
recruit=Heavy Infantryman,Swordsman,Red Mage
controller=ai
{GOLD 250 200 150}
team_name=good
user_team_name=_"Wesnothians"
[ai]
recruitment_pattern=fighter,fighter,mixed fighter
villages_per_scout=0
[/ai]
[/side]
[side]
type=General
id=Halrod
name= _ "Halrod"
side=4
canrecruit=yes
recruit=Shock Trooper,Swordsman,Mage
controller=ai
{GOLD 250 200 150}
team_name=good
user_team_name=_"Wesnothians"
[ai]
recruitment_pattern=fighter,fighter,mixed fighter
villages_per_scout=0
[/ai]
[/side]
[side]
type=Lich
id=Mal-Grekulak
name= _ "Mal-Grekulak"
side=5
canrecruit=yes
recruit=Spectre,Revenant,Banebow
team_name=undead
user_team_name=_"Undead"
{GOLD 425 600 700}
[ai]
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
{NO_SCOUTS}
[/ai]
[/side]
[side]
type=Lich
id=Mal-Xakralan
name= _ "Mal-Xakralan"
side=6
canrecruit=yes
recruit=Necrophage,Revenant,Banebow,Blood Bat
team_name=undead
user_team_name=_"Undead"
{GOLD 425 600 700}
[ai]
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
{NO_SCOUTS}
[/ai]
[/side]
[side]
type=Lich
id=Mal-Uknalu
name= _ "Mal-Uknalu"
side=7
canrecruit=yes
recruit=Nightgaunt,Revenant,Banebow
team_name=undead
user_team_name=_"Undead"
{GOLD 425 600 700}
[ai]
recruitment_pattern=scout,fighter,fighter,scout,fighter,archer,fighter
{NO_SCOUTS}
[/ai]
[/side]
{STARTING_VILLAGES 1 5}
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 5}
{STARTING_VILLAGES 4 5}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Survive until end of turns"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[objective]
description= _ "Death of Konrad II"
condition=lose
[/objective]
[/objectives]
[/event]
#start event
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[recall]
id=Engineer
[/recall]
[unit]
id=Konrad
name= _ "Konrad II"
profile=portraits/konrad_II.png
type=General
side=1
x=21
y=20
[/unit]
[message]
speaker=Gweddry
message= _ "We will fight soon, my lord. Look, night approaches; they will soon attack. I hope we can hold them off."
[/message]
[message]
speaker=Konrad
message= _ "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
[/message]
[message]
speaker=Dacyn
message= _ "I do not sense his magic, but he might be concealing his presence."
[/message]
[message]
speaker=Owaec
message= _ "In any case, the undead are attacking now. Let us hope we can last out the night."
[/message]
[/event]
[event]
name=die
[filter]
id=Konrad
[/filter]
[message]
speaker=Konrad
message= _ "I have died, and with me gone the city shall fall."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
# you can win either by waiting till the turns run out or by defeating the enemies,
# so what happens next is macroified here so it doesn't need to be manually repeated
#define MESSENGER_AND_CHOICE
[unit]
type=Spectre
side=7
id=Messenger of Doom
name= _ "Messenger of Doom"
x=43
y=1
[/unit]
{MOVE_UNIT (id=Messenger of Doom) 39 4}
[message]
speaker=Messenger of Doom
message= _ "I come bearing a message from my leader."
[/message]
[message]
speaker=Dacyn
message= _ "Very well, you may read it. It might tell us something useful."
[/message]
[message]
speaker=Messenger of Doom
message= _ "He says: 'Well done; you have defeated some of my less powerful captains, and a small fraction of my horde. Were I to bring the whole might of my Dread Legions to bear I could crush you like an insect. But I seek a victory that will reveal the true extent of my personal power. Unlike the Great General Gweddry I do not seek to hide behind the armored skirts of my soldiers! You, O commander Gweddry, are a coward! The bards may sing that you defeated my captains, but in reality you did nothing but cower far behind the lines in safety while others braver than you fought and died in your name.'"
[/message]
[message]
speaker=Gweddry
message= _ "What is the point of this message? Does it consist of anything more than insults?"
[/message]
[message]
speaker=Messenger of Doom
message= _ "The point is that you did not defeat my Lord's minions, it was others doing the work for you! The mighty Gweddry himself would last but a few moments in actual combat. And my master seeks to prove this. He challenges you, Gweddry, to a contest, a battle."
[/message]
[message]
speaker=Gweddry
message= _ "What are his terms? I won't accept anything obviously weighted towards his victory!"
[/message]
[message]
speaker=Messenger of Doom
message= _ "That only proves you are a coward. Nevertheless, these are his terms: You pick your six best warriors and he will pick his six best. Then you will fight, to the death; until either you or he is destroyed!"
[/message]
[message]
speaker=Owaec
message= _ "Gweddry, I don't think you should accept. He is bound to bring more than six Undead to the battle; he will bring an army!"
[/message]
[message]
speaker=Dacyn
message= _ "Well, I think you should accept. There is a small chance that it will be a fair fight, and otherwise we will definitely have to face his whole undead army."
[/message]
[message]
speaker=Messenger of Doom
message= _ "I will simplify your choice. Accept, coward, or face the onslaught of my lord's hordes at dawn tomorrow!"
[/message]
[message]
speaker=Gweddry
message= _ "Hmm..."
[option]
message= _ "I will accept this challenge. By your own master's terms, that proves I am no coward."
[command]
[store_unit]
[filter]
speaker=Konrad
[/filter]
variable=konrad
kill=yes
[/store_unit]
[endlevel]
result=victory
next_scenario=Duel
[/endlevel]
[/command]
[/option]
[option]
message= _ "I will not accept a fight in which he will obviously cheat! I refuse!"
[command]
[store_unit]
[filter]
speaker=Konrad
[/filter]
variable=konrad
kill=yes
[/store_unit]
[endlevel]
result=victory
next_scenario=Reject
[/endlevel]
[/command]
[/option]
[/message]
#enddef
[event]
name=time over
[message]
speaker=Dacyn
message= _ "Look, the sun has risen, and the undead are retreating."
[/message]
{MESSENGER_AND_CHOICE}
[/event]
[event]
name=enemies defeated
{MESSENGER_AND_CHOICE}
[/event]
[/scenario]

View file

@ -1,168 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Duel
name= _ "The Duel"
map_data="{add-ons/Eastern_Invasion/maps/The_Arena.map}"
turns=-1
next_scenario=Epilog
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
[/side]
[side]
type=Ancient Lich
id=Mal-Ravanal
name= _ "Mal-Ravanal"
side=2
canrecruit=yes
recruit=
controller=ai
gold=0
team_name=bad
user_team_name=_"Undead"
profile=portraits/mal-ravanal.png
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Mal-Ravanal"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "I have waited a long time for this day to come. Prepare to die, Gweddry of Wesnoth!"
[/message]
[scroll_to_unit]
id=Gweddry
[/scroll_to_unit]
[message]
speaker=narrator
#wmllint: display on
message= _ "The rules of the duel are these:
You may recruit or recall up to 6 units.
At the end of your first turn, your keep will disappear, and you must battle with whatever troops you have at that time.
The first leader to fall loses the duel."
#wmllint: display off
image=wesnoth-icon.png
[/message]
[/event]
#define DUEL_UNIT TYPE X Y
[unit]
type={TYPE}
side=2
x={X}
y={Y}
[/unit]
#enddef
#define DK
{DUEL_UNIT (Death Knight) 19 6}
#enddef
#define SS
{DUEL_UNIT (Banebow) 19 6}
#enddef
#define NP
{DUEL_UNIT (Necrophage) 19 6}
#enddef
#define REMOVE_KEEP X Y
[terrain]
x={X}
y={Y}
terrain=Cud # wmllint: ignore
[/terrain]
#enddef
[event]
name=turn 2
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{REMOVE_KEEP 3 19}
{REMOVE_KEEP 28 2}
[/event]
[event]
name=turn 5
{DK}
{SS}
{NP}
[message]
speaker=Gweddry
message= _ "Wait - What just happened? He called more warriors out of the ground! That's not allowed!"
[/message]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "Stop talking and fight! The rules do not stop me from bringing up warriors that were already here."
[/message]
[/event]
[event]
name=die
[filter]
id=Mal-Ravanal
[/filter]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "I... lose?..."
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
#define TURNX5 TURN
[event]
name=turn {TURN}
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "And more!"
[/message]
{DK}
{SS}
{NP}
[/event]
#enddef
{TURNX5 11}
{TURNX5 17}
{TURNX5 23}
{TURNX5 30}
{TURNX5 38}
{TURNX5 47}
{TURNX5 57}
{TURNX5 68}
{TURNX5 80}
[/scenario]

View file

@ -1,206 +0,0 @@
#textdomain wesnoth-ei
[scenario]
id=Reject
name= _ "Weldyn Besieged"
map_data="{add-ons/Eastern_Invasion/maps/Weldyn_Besieged.map}"
turns=30
next_scenario=Epilog
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{add-ons/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
[/side]
# Gweddry gets the villages within the moat.
# The ones outside he'll actually have to take.
{STARTING_VILLAGES 1 3}
[side]
type=Lich
id=Mal-Akranbral
name= _ "Mal-Akranbral"
side=2
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
team_name=bad
user_team_name=_"Undead"
[/side]
[side]
type=Lich
id=Mal-Drakanal
name= _ "Mal-Drakanal"
side=3
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
team_name=bad
user_team_name=_"Undead"
[/side]
[side]
type=Lich
id=Mal-Larakan
name= _ "Mal-Larakan"
side=4
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
team_name=bad
user_team_name=_"Undead"
[/side]
[side]
type=Lich
id=Mal-Ravanal
name= _ "Mal-Ravanal"
side=5
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 200 250 300}
team_name=bad
user_team_name=_"Undead"
profile=portraits/mal-ravanal.png
[/side]
[side]
type=Lich
id=Mal-Xaskanat
name= _ "Mal-Xaskanat"
side=6
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
team_name=bad
user_team_name=_"Undead"
[/side]
[side]
type=Lich
id=Mal-Katklagad
name= _ "Mal-Katklagad"
side=7
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
team_name=bad
user_team_name=_"Undead"
[/side]
[side]
type=Lich
id=Mal-Hadanak
name= _ "Mal-Hadanak"
side=8
canrecruit=yes
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
team_name=bad
user_team_name=_"Undead"
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat Mal-Ravanal"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[objective]
description= _ "Letting any enemy unit on to your keep"
condition=lose
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[message]
speaker=Mal-Drakanal
message= _ "You people are fools! You rejected my master's offer to duel... very well, you will ALL die! And know this; my master is here to enjoy your demise. For he does not fear you at all, and knows that you will never be able to find him and kill him! There are seven of us, and only ONE of us is the real leader! ha ha ha ha! To be fair about it, we will all tell you our names."
[/message]
[message]
speaker=Dacyn
message= _ "Remember, we have to kill Mal-Ravanal. He's here somewhere..."
[/message]
[/event]
[event]
name=die
[filter]
id=Mal-Ravanal
[/filter]
[message]
speaker=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "How did you know...?"
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
# Enemy unit reaches the Weldyn keep
[event]
name=moveto
[filter]
x=24
y=14
[not]
side=1
[/not]
[/filter]
[message]
speaker=unit
message= _ "Kill the king!"
[/message]
[message]
speaker=Gweddry
message= _ "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[/scenario]

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