Removed some get_hit_sound= keys from a few campaign units...
...and/or macroified defense animations.
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3 changed files with 32 additions and 46 deletions
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@ -126,7 +126,6 @@
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=sabre
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@ -195,7 +194,7 @@
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number=4
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[animation]
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{MISSILE_FRAME_FIREBALL}
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[frame]
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begin=-200
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end=-100
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@ -1,35 +1,28 @@
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[unit]
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#textdomain wesnoth-sof
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id=Wolf
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name= _ "Wolf"
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race=monster
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image="units/monsters/wolf.png"
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[defend]
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[frame]
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begin=-150
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end=-150
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image="units/monsters/wolf-defend.png"
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[/frame]
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[/defend]
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hitpoints=37
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movement_type=smallfoot
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movement=5
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experience=500
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level=1
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alignment=neutral
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advanceto=null
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cost=17
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usage=fighter
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unit_description="Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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get_hit_sound=wolf-hit.wav
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die_sound=wolf-die.wav
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[unit]
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id=Wolf
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name= _ "Wolf"
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race=monster
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image="units/monsters/wolf.png"
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hitpoints=37
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movement_type=smallfoot
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movement=5
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experience=500
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level=1
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alignment=neutral
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advanceto=null
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cost=17
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usage=fighter
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unit_description="Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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die_sound=wolf-die.wav
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{DEFENSE_ANIM "units/monsters/wolf-defend.png" "units/monsters/wolf.png" wolf-hit.wav }
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[attack]
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name=bite
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description= _"bite"
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type=pierce
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range=melee
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damage=5
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number=4
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name=bite
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description= _"bite"
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type=pierce
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range=melee
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damage=5
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number=4
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[animation]
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[frame]
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begin=-190
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@ -57,12 +50,12 @@ die_sound=wolf-die.wav
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[/animation]
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[/attack]
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[attack]
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name=claws
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description= _"claws"
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type=blade
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range=melee
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damage=9
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number=2
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name=claws
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description= _"claws"
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type=blade
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range=melee
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damage=9
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number=2
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[animation]
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[frame]
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begin=-190
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@ -15,8 +15,9 @@
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cost=18
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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get_hit_sound=
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=sword
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description= _"sword"
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@ -74,11 +75,4 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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[/unit]
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