Removed some get_hit_sound= keys from a few campaign units...

...and/or macroified defense animations.
This commit is contained in:
Lari Nieminen 2007-06-09 21:14:28 +00:00
parent fd21a69f94
commit e13d5ece89
3 changed files with 32 additions and 46 deletions

View file

@ -126,7 +126,6 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
@ -195,7 +194,7 @@
number=4
[animation]
{MISSILE_FRAME_FIREBALL}
[frame]
begin=-200
end=-100

View file

@ -1,35 +1,28 @@
[unit]
#textdomain wesnoth-sof
id=Wolf
name= _ "Wolf"
race=monster
image="units/monsters/wolf.png"
[defend]
[frame]
begin=-150
end=-150
image="units/monsters/wolf-defend.png"
[/frame]
[/defend]
hitpoints=37
movement_type=smallfoot
movement=5
experience=500
level=1
alignment=neutral
advanceto=null
cost=17
usage=fighter
unit_description="Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
get_hit_sound=wolf-hit.wav
die_sound=wolf-die.wav
[unit]
id=Wolf
name= _ "Wolf"
race=monster
image="units/monsters/wolf.png"
hitpoints=37
movement_type=smallfoot
movement=5
experience=500
level=1
alignment=neutral
advanceto=null
cost=17
usage=fighter
unit_description="Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
die_sound=wolf-die.wav
{DEFENSE_ANIM "units/monsters/wolf-defend.png" "units/monsters/wolf.png" wolf-hit.wav }
[attack]
name=bite
description= _"bite"
type=pierce
range=melee
damage=5
number=4
name=bite
description= _"bite"
type=pierce
range=melee
damage=5
number=4
[animation]
[frame]
begin=-190
@ -57,12 +50,12 @@ die_sound=wolf-die.wav
[/animation]
[/attack]
[attack]
name=claws
description= _"claws"
type=blade
range=melee
damage=9
number=2
name=claws
description= _"claws"
type=blade
range=melee
damage=9
number=2
[animation]
[frame]
begin=-190

View file

@ -15,8 +15,9 @@
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
get_hit_sound=
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=sword
description= _"sword"
@ -74,11 +75,4 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
[/unit]