Tutorial adjustments:
Do not show traits in the wiki for Li'sar and Konrad, since they can't get them. Li'sars new sprite seems to use rather a sword than a saber. Copied defense animation for Li'sar from HttT. Changed lua due to deprecation warning. [ci skip]
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12 changed files with 31 additions and 25 deletions
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@ -4,6 +4,7 @@
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name= _ "female^Battle Princess"
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gender=female
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race=human
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num_traits=0
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image="units/human-battleprincess-resting.png"
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{LEADING_ANIM "units/human-battleprincess-leading-1.png" "units/human-battleprincess-leading-2.png" 22,-22}
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hitpoints=62
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@ -27,9 +28,9 @@
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=saber
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name=sword
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#textdomain wesnoth-units
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description= _"saber"
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description= _"sword"
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#textdomain wesnoth-httt
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icon=attacks/saber-human.png
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type=blade
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@ -124,9 +125,9 @@
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=saber
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name=sword
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#textdomain wesnoth-units
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description= _"saber"
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description= _"sword"
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#textdomain wesnoth-httt
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icon=attacks/saber-human.png
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type=blade
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@ -136,7 +137,7 @@
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[/attack]
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[attack]
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name=sceptre of fire
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#the sceptre of fire always has the 're' writing, this is intentional!
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# the sceptre of fire always has the 're' writing, this is intentional!
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description= _"sceptre of fire"
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type=fire
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range=ranged
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@ -4,6 +4,7 @@
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id=Commander
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name= _ "Commander"
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race=human
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num_traits=0
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image="units/konrad-commander{AFFIX}.png"
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hitpoints=45
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[abilities]
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@ -103,7 +104,7 @@
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description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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[attack]
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name=sceptre of fire
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#the sceptre of fire always has the 're' writing, this is intentional!
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# the sceptre of fire always has the 're' writing, this is intentional!
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description= _"sceptre of fire"
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type=fire
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range=ranged
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@ -4,6 +4,7 @@
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id=Fighter
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name= _ "Fighter"
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race=human
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num_traits=0
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image="units/konrad-fighter.png"
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hitpoints=32
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movement_type=smallfoot
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@ -59,7 +60,7 @@
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description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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[attack]
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name=sceptre of fire
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#the sceptre of fire always has the 're' writing, this is intentional!
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# the sceptre of fire always has the 're' writing, this is intentional!
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description= _"sceptre of fire"
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type=fire
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range=ranged
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@ -4,6 +4,7 @@
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id=Lord
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name= _ "Lord"
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race=human
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num_traits=0
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image="units/konrad-lord{AFFIX}.png"
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hitpoints=68
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[abilities]
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@ -126,7 +127,7 @@
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)}
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[attack]
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name=sceptre of fire
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#the sceptre of fire always has the 're' writing, this is intentional!
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# the sceptre of fire always has the 're' writing, this is intentional!
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description= _"sceptre of fire"
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type=fire
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range=ranged
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@ -4,6 +4,7 @@
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name= _ "female^Princess"
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gender=female
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race=human
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num_traits=0
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image="units/human-princess.png"
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{DEFENSE_ANIM "units/human-princess-defend-2.png" "units/human-princess-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{LEADING_ANIM "units/human-princess-leading-2.png" "units/human-princess-leading-1.png" 22,-22}
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@ -27,9 +28,9 @@
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=saber
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name=sword
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#textdomain wesnoth-units
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description= _"saber"
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description= _"sword"
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#textdomain wesnoth-httt
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icon=attacks/saber-human.png
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type=blade
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@ -81,9 +82,9 @@
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=saber
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name=sword
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#textdomain wesnoth-units
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description= _"saber"
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description= _"sword"
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#textdomain wesnoth-httt
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icon=attacks/saber-human.png
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type=blade
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@ -93,7 +94,7 @@
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[/attack]
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[attack]
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name=sceptre of fire
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#the sceptre of fire always has the 're' writing, this is intentional!
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# the sceptre of fire always has the 're' writing, this is intentional!
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description= _"sceptre of fire"
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type=fire
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range=ranged
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BIN
data/campaigns/tutorial/images/units/human-princess-defend-1.png
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data/campaigns/tutorial/images/units/human-princess-defend-1.png
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After Width: | Height: | Size: 2.8 KiB |
BIN
data/campaigns/tutorial/images/units/human-princess-defend-2.png
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data/campaigns/tutorial/images/units/human-princess-defend-2.png
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After Width: | Height: | Size: 2.5 KiB |
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@ -89,7 +89,7 @@ function wml_actions.select_character()
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local unit = wesnoth.get_variable("student_store")
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if character == 2 then
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wesnoth.put_unit(unit.x, unit.y, {
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wesnoth.put_unit({
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type = "Fighteress",
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id = unit.id,
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name = _"Li’sar",
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profile = "portraits/lisar.png",
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canrecruit = true,
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facing = unit.facing,
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})
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}, unit.x, unit.y )
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else
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wesnoth.put_unit(unit)
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end
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@ -871,10 +871,9 @@ A full list of abilities and weapons specials, along with traits, may be found i
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[filter]
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side=1
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race=elf
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level=2
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[or]
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level=3
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[/or]
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[not]
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level=1
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[/not]
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[/filter]
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[message]
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name=die
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[filter]
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side=1
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type=Elvish Shaman,Elvish Druid,Elvish Shyde,Elvish Sorceress,Elvish Enchantress
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type_adv_tree=Elvish Shaman
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[/filter]
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[message]
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id=Fighter
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name= _ "Fighter"
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race=human
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num_traits=0
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image="units/konrad-fighter.png"
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profile=portraits/konrad.png
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hitpoints=32
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name= _ "female^Fighter"
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gender=female
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race=human
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num_traits=0
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image="units/human-princess.png"
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{DEFENSE_ANIM "units/human-princess.png" "units/human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{DEFENSE_ANIM "units/human-princess-defend-2.png" "units/human-princess-defend-1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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profile=portraits/lisar.png
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hitpoints=32
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movement_type=smallfoot
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description= _ "Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day."
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=saber
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name=sword
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#textdomain wesnoth-units
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description= _"saber"
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description= _"sword"
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#textdomain wesnoth-tutorial
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icon=attacks/saber-human.png
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type=blade
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[/attack]
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[attack_anim]
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[filter_attack]
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name=saber
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name=sword
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[/filter_attack]
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start_time=-300
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{AMLA_DEFAULT}
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level=1
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cost=10
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usage=mixed fighter
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usage=fighter
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movement_type=treefolk
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alignment=neutral
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description= _ "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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