Bär Halberkamp
4ab33959c1
Ran wesnoth-optipng
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Original size: 156 KiB on 86 files
Optimized size: 135 KiB
Total saving: 20 KiB = 13% decrease
2013-11-18 01:08:47 +01:00
Bär Halberkamp
8e46916d7a
Added some animations for the Horseman and updated animationwml
2013-11-18 01:08:46 +01:00
fendrin
10854d4802
Changed the strings of base terrains to fit the *t convention.
2013-11-16 16:27:54 +01:00
fendrin
0a958b8455
Copied terrain symbols to a more accesible place.
2013-11-16 16:27:54 +01:00
fendrin
f456850875
Cleanups which prepare for autogenerated terrain help sections.
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Virtual parent terrain for every base one.
Added descriptions for the help browser's topics.
Introduced hide_help attribute.
Removed mixed forest terrains.
2013-11-16 16:27:54 +01:00
fendrin
21f17a1a7f
Removed hardcoded terrain topics.
2013-11-16 16:27:54 +01:00
fendrin
73843c9e51
NO_TERRAIN preprocessor symbol to allow campaigns not loading core stuff
2013-11-16 16:27:54 +01:00
Nils Kneuper
c602bc8ed6
applied utils/wesnoth-optipng:
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Original size: 485 KiB on 79 files
Optimized size: 282 KiB
Total saving: 203 KiB = 41% decrease
2013-11-15 21:36:02 +01:00
David Mikos
42e706ec6f
AnimationWML: simplify DEFENSE_ANIM_DIRECTIONAL_RANGE macro
2013-11-10 15:53:01 +10:30
David Mikos
6409d08243
AnimationWML: simplify core DEFENSE macro WML
2013-11-10 15:47:11 +10:30
David Mikos
5ba836e80b
AnimationWML: add 'base_score' to filtered DEFENSE* macros. Fixes fencer 'hit' animation.
2013-11-10 13:10:46 +10:30
Bär Halberkamp
a7bcae2b66
simplified the Dwarvish Thunderer line's AnimationWML
2013-11-09 18:05:22 +01:00
Bär Halberkamp
652023dbb0
More updates to undead movetypes
2013-11-09 17:55:22 +01:00
Bär Halberkamp
26e3d709bf
Changes to the movetypes of some undead units
2013-11-09 17:55:21 +01:00
David Mikos
32e3b82327
AnimationWML: fix MISSILE_FRAME_FIREBALL_XY macro position for certain directions.
2013-11-10 01:52:40 +10:30
David Mikos
bdbd9e577b
AnimationWML: make use of new parallel 'if' support for chill wave macro.
2013-11-10 00:47:16 +10:30
David Mikos
9799bb044f
AnimationWML: fix spearman standing direction.
2013-11-10 00:46:26 +10:30
gfgtdf
2fc2f875e7
add me to about.cfg
2013-11-08 00:47:29 +01:00
Espreon
20e1f5bd2f
Updated the Spanish translation credits.
2013-11-02 21:38:45 -04:00
mattsc
d1d18146f1
Revert previous commit and add wmllint spellcheck exception
2013-11-02 17:59:31 -07:00
mattsc
fae77eec5a
Change Micro AI engine macro deprecation message string
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... so that wmllint won't complain about the spelling of the macro name
macro MACRO_NAME.
2013-11-02 17:47:10 -07:00
mattsc
c214c12611
ExpAI: add retreating and village hunting CAs
2013-11-01 09:36:26 -07:00
mattsc
d9aa43ef44
ExpAI: fix the name= value of Place Healers CA
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It doesn't really matter for anything in practice, but should be done
right.
2013-11-01 09:35:43 -07:00
mattsc
76e22a3d6a
Experimental AI: add a simple move to enemy CA
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Set up to run if nothing else is available.
In a separate file for use as a stand-alone CA in an AI
2013-10-31 21:19:44 -07:00
mattsc
e469df1d50
Move and rename [micro_ai] tag setup file
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... to a more logical location given the recent reorganization.
2013-10-30 12:55:08 -07:00
mattsc
c4c0c553ec
Remove RCA_STAGE macro
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The transport engine code in SotBE S6 was the last place to use this
macro. Not needed any more now that external CAs are available.
2013-10-27 17:02:39 -07:00
mattsc
afa9235fa1
MAI engine deprecation macro: add side=1 to dummy unit
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This will be ignored since the [unit] tag is used inside a [side[ tag,
but this way wmllint is happy.
2013-10-26 19:18:46 -07:00
mattsc
354fb361d4
Micro AIs: remove all the MAI engine macros
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They are not needed any more now that all MAIs were switched to using
external CAs. For the time being, we keep the macros in place, but
they now only display deprecation messages and have no actual
functionality.
2013-10-26 18:57:08 -07:00
mattsc
b7e2b4df18
Animal MAI engine macros: update ids in the [ai] tags
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This doesn't really affect anything, but should be done for consistency
anyway.
2013-10-22 13:00:15 -07:00
mattsc
ca1c99160a
Add deprecation message for MICRO_AI_GUARDIAN macro
2013-10-22 12:52:52 -07:00
mattsc
7e06b3cf35
Guardian MAIs: add individual engine macros for each AI
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... so that only the code for the guardian AI used is loaded.
2013-10-22 12:52:51 -07:00
mattsc
d2ecec4db1
Micro AIs: split up Guardian MAI engine file
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... into a separate file for each animal AI. This is a first step
toward separating the guardian MAIs, as keeping them together is not
needed any more.
2013-10-22 12:52:50 -07:00
mattsc
a41a9fd3fb
Add deprecation message for MICRO_AI_ANIMALS macro
2013-10-22 08:49:46 -07:00
mattsc
e730d94591
Animals MAIs: add individual engine macros for each AI
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... so that only the code for the animal AI used is loaded.
2013-10-22 08:29:48 -07:00
mattsc
361e56c6a1
Micro AIs: split up Animals MAI engine file
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... into a separate file for each animal AI. This is a first step
toward separating the animal MAIs, as keeping them together is not
needed any more.
2013-10-21 20:15:09 -07:00
David Mikos
fff592d99c
thunderer melee timings & THoT masked thunderer use new knife sound.
2013-10-21 12:58:07 +10:30
Bär Halberkamp
4c67a45b9c
Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
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This reverts commit b8bd9d4259
.
2013-10-20 22:55:25 +02:00
Bär Halberkamp
b8bd9d4259
Gave the Death Knight and Death Squire proper Skeleton resistances
2013-10-20 22:02:44 +02:00
Bär Halberkamp
eaf5b0c005
Gave the Death Knight and Death Squire submerge
2013-10-20 22:01:39 +02:00
David Mikos
59c5fe7d8f
New knife sound for thunderer line melee. Made by Zookeeper.
2013-10-20 23:54:05 +10:30
David Mikos
3c86e74ce9
Fix missing WML frames config in Thunderer.cfg
2013-10-20 10:20:11 +10:30
David Mikos
2c2fd5ed6e
set x/y offsets for new chill and shadow wave animations for lich.
2013-10-19 12:50:57 +10:30
David Mikos
377d100626
use new chill and shadow wave animations for ancient lich.
2013-10-19 12:44:13 +10:30
David Mikos
3634bca191
use new chill and shadow wave animations for lich.
2013-10-19 12:20:07 +10:30
Bär Halberkamp
2d5827786a
ran wmlindent
2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe
Updated the Necromancer animations
2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f
Updated the Dark Sorcerer's animations
2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a
updated MISSILE_FRAME_CHILL_WAVE macro
2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7
Macrofied the chill wave and shadow wave projectiles
2013-10-19 01:19:37 +02:00
David Mikos
b4dc511e9c
make illuminates halo 80% opaque of original for visibility in game.
2013-10-19 09:37:39 +10:30