Charles Dang
7454353459
Fixed image path of last frame in Elvish Outrider ranged anim (pointed out by bumbadadabum)
2013-08-14 00:57:48 +11:00
Charles Dang
c6655fdecc
Fixed paths to stonebridge and tropical forest icons in their respective help topics
2013-08-13 14:11:20 +11:00
Adrián Chaves Fernández (Gallaecio)
9eeaaff752
[Galician translation] Translated images and minor text changes
2013-08-10 19:23:49 +02:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c
make reindent minus some wmlindent issues
2013-08-04 23:22:56 +02:00
Richard Kettering
7337460218
New icons for a silver key, and gold ring.
2013-08-04 01:58:04 -05:00
Alexander van Gessel
0cae8c8a35
Reindent animation-utils.cfg
2013-08-03 00:51:04 +02:00
Alexander van Gessel
1129ca1c53
Reindent teleport-utils.cfg
2013-08-03 00:51:04 +02:00
Elvish_Hunter
b051385c0b
Removed no longer useful ellipse= key from mainline units (wose)
2013-07-21 14:26:34 +02:00
Elvish_Hunter
fd5c9e95bd
Removed no longer useful ellipse= key from mainline units (undead)
2013-07-21 14:26:34 +02:00
Elvish_Hunter
82ae407d0a
Removed no longer useful ellipse= key from mainline units (trolls)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
2a2e468738
Removed no longer useful ellipse= key from mainline units (saurians)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
ff43c84b9c
Removed no longer useful ellipse= key from mainline units (orcs)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
49ccdef502
Removed no longer useful ellipse= key from mainline units (ogres)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
e4c831b2ad
Removed no longer useful ellipse= key from mainline units (nagas)
2013-07-21 14:26:32 +02:00
Elvish_Hunter
0828c2fb72
Removed no longer useful ellipse= key from mainline units (monsters)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
695850efed
Removed no longer useful ellipse= key from mainline units (merfolk)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
e4fd1af584
Removed no longer useful ellipse= key from mainline units (humans)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
56cfa0e17a
Removed no longer useful ellipse= key from mainline units (gryphons)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
58533f8095
Removed no longer useful ellipse= key from mainline units (goblins)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
abb709c725
Removed no longer useful ellipse= key from mainline units (elves)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
ed4e5c1236
Removed no longer useful ellipse= key from mainline units (dwarves)
2013-07-21 14:26:29 +02:00
Elvish_Hunter
e1c329352a
Removed no longer useful ellipse= key from mainline units (drakes)
2013-07-21 14:26:28 +02:00
Elvish_Hunter
4a5fef335b
Removed no longer useful ellipse= key from mainline units (boats)
2013-07-21 14:26:28 +02:00
Elvish_Hunter
4f8f50051b
Removed no longer useful ellipse= key from mainline units (bats)
...
Since ellipses automatically change depending on the ZoC emission, there is no point to change them manually in the cfgs - we don't want the engine to look for a misc/ellipse-nozoc-nozoc file. This commit is the first of a series that will fix all mainline units, even the campaign-specific ones.
2013-07-21 14:26:28 +02:00
Ignacio R. Morelle
4e6b56439a
units: Added descrition for the Wose race by the_beagle
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[http://r.wesnoth.org/p556815 ]
2013-07-16 02:30:22 -04:00
Richard Kettering
2f5e77d21c
New portrait for ancient lich.
2013-07-15 01:52:34 -05:00
mattsc
7e0a05ed6e
Experimental AI: consistently use underscores in AI ids and file names
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This is the last step of making everything use consistent syntax.
2013-07-10 20:37:30 -07:00
mattsc
bce61017f1
New Hang Out Micro AI and test scenario
2013-07-03 17:10:49 -07:00
mattsc
adb90c9113
Micro AI macros: fix a mistake in comments
2013-06-30 17:01:39 -07:00
Nils Kneuper
701e87c260
fixed broken about.cfg entry spotted by wmlling (thanks shadowmaster)
2013-06-25 11:50:43 +02:00
Ignacio R. Morelle
b813c53134
Add missing newlines at EOF in WML files
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Issue detected by wmllint.
2013-06-25 05:42:37 -04:00
Emilien Rotival
69045c33ae
New artwork for the future ToD display
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tod-schedule-* files each contains the individual ToD sky images for an entire schedule
tod-clouds-* files each contain cloud images that will be randomly overlaid on the sky image according to the expected lighting conditions of a given ToD
tod-template is a mask in the shape of the ToD window that will be used to crop any element it contains: ToD skies, clouds, terrain overlays, oversized unit sprites, …
Additional schedule images will be added later.
2013-06-24 23:00:27 -04:00
Charles Dang
cbab7280de
New scorpion baseframe by Zerovirus (new anims pending)
2013-06-24 23:14:58 +11:00
Charles Dang
9954fdabdf
Removed old scorpion images
2013-06-24 23:11:34 +11:00
Groggy Dice
e25b82e464
summarize wmllint changes and add myself to credits
2013-06-24 05:02:26 -04:00
Espreon
e41a95d052
Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum.
2013-06-23 17:50:59 -04:00
Nils Kneuper
c9f6847f66
applied utils/wesnoth-optipng
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Overall statistics (only for files with a smaller recompressed size):
Original size: 16720 KiB on 404 files
Optimized size: 15237 KiB
Total saving: 1482 KiB = 8% decrease
2013-06-23 10:07:53 +02:00
Alexander van Gessel
e898339634
Fix warden south-blade animation
2013-06-16 18:08:54 +02:00
Elvish_Hunter
544836aa2c
Merge branch 'master' of github.com:wesnoth/wesnoth-old
2013-06-16 16:19:57 +02:00
mattsc
d11edb6ec7
Make Experimental AI available in MP and SP
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This is done through a new macro EXPERIMENTAL_AI. Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
Emilien Rotival
82b8d9ecdf
New artwork and TC ranges for team color-able icon bases and cursor hexes
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The icon bases are meant for use with the terrain type icons and unit profile icons.
Team color-able hexes offer a flexible alternative to single-color cursor components.
A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
2013-06-15 02:53:11 +02:00
Emilien Rotival
677b11d986
Updated artwork for the hero/leader/loyal status icons
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Reduced slightly the size of the icons so that the energy bars could be nudged back up
2013-06-15 02:39:32 +02:00
Elvish_Hunter
d57d127513
Fixed a missing frame in Troll Hero unit
2013-06-14 23:45:35 +02:00
Emilien Rotival
e8734b54a1
Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum
2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc
New base frame, animations and animation WML for the giant mudcrawler
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Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00
Emilien Rotival
505fdfb73e
New artwork for the on-map unit status
2013-06-12 16:01:29 +02:00
Emilien Rotival
acbc39adda
Adjust "bright orange" and "light blue" TCs for "ally" and "partly moved" orbs
2013-06-12 11:13:40 +02:00
flix
aafe86364b
Convert a (unused) macro to use [goal]
2013-06-12 02:41:38 +03:00