New artwork and TC ranges for team color-able icon bases and cursor hexes
The icon bases are meant for use with the terrain type icons and unit profile icons. Team color-able hexes offer a flexible alternative to single-color cursor components. A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
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@ -92,6 +92,137 @@
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name= _ "Teal"
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[/color_range]
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[color_range]
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id=gold
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rgb=FFF35A,FFF8D2,994F13,FFF35A
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name= _ "Gold"
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[/color_range]
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# The following team colors are an extended palette meant specifically to recolor the background of terrain type icons
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# Each color range is named after the terrain type it corresponds to.
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[color_range]
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id=reef
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rgb=00B6E3,09FFDB,00090D,00B6E3
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name= _ "Reef"
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[/color_range]
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[color_range]
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id=shallow_water
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rgb=027CC4,00FFE7,00223F,027CC4
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name= _ "Shallow water"
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[/color_range]
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[color_range]
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id=deep_water
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rgb=00419E,5CD6FF,000B15,00419E
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name= _ "Deep water"
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[/color_range]
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[color_range]
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id=swamp_water
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rgb=33978C,38FF8B,092A1E,33978C
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name= _ "Swamp water"
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[/color_range]
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[color_range]
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id=flat
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rgb=89C236,D9FF62,023B02,89C236
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name= _ "Flat"
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[/color_range]
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[color_range]
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id=hills
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rgb=C0B030,FBFF95,353B00,C0B030
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name= _ "Hills"
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[/color_range]
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[color_range]
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id=mountains
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rgb=916B09,E9DA7D,3B3406,916B09
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name= _ "Mountains"
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[/color_range]
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[color_range]
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id=forest
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rgb=263E01,69B70A,142303,263E01
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name= _ "Forest"
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[/color_range]
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[color_range]
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id=sand
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rgb=F1CE6C,FFFCC0,4A3212,F1CE6C
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name= _ "Sand"
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[/color_range]
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[color_range]
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id=frozen
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rgb=95B5E6,FFF6BD,180E5F,95B5E6
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name= _ "Frozen"
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[/color_range]
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[color_range]
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id=cave
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rgb=5A517D,BBA1FF,0A0616,5A517D
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name= _ "Cave"
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[/color_range]
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[color_range]
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id=fungus
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rgb=703816,FB8435,2B150B,703816
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name= _ "Fungus"
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[/color_range]
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[color_range]
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id=village
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rgb=995B51,FFE0DB,24190F,995B51
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name= _ "Village"
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[/color_range]
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[color_range]
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id=castle
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rgb=988C85,FFF0E1,171514,988C85
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name= _ "Castle"
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[/color_range]
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[color_range]
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id=keep
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rgb=6E6059,FFF0E1,171514,6E6059
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name= _ "Keep"
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[/color_range]
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[color_range]
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id=rail
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rgb=4C5E6E,FFFFFF,181E24,4C5E6E
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name= _ "Rail"
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[/color_range]
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[color_range]
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id=unwalkable
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rgb=BD001F,FF1D29,240506,BD001F
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name= _ "Unwalkable"
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[/color_range]
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[color_range]
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id=impassable
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rgb=7D0013,D81721,240506,7D0013
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name= _ "Impassable"
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[/color_range]
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[color_range]
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id=fog
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rgb=686868,FFFFFF,000000,686868
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name= _ "Fog"
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[/color_range]
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[color_range]
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id=shroud
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rgb=313131,7E7E7E,000000,313131
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name= _ "Shroud"
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[/color_range]
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# Old-style numeric palette IDs for backwards compatibility
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# The C++ code uses this form heavily in generated RC() markup;
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# these can't be removed until all of those are fixed.
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images/buttons/icon-base-16.png
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images/buttons/icon-base-32.png
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 1.8 KiB |