New artwork and TC ranges for team color-able icon bases and cursor hexes

The icon bases are meant for use with the terrain type icons and unit profile icons.
Team color-able hexes offer a flexible alternative to  single-color cursor components.
A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
This commit is contained in:
Emilien Rotival 2013-06-15 02:53:11 +02:00
parent 677b11d986
commit 82b8d9ecdf
7 changed files with 131 additions and 0 deletions

View file

@ -92,6 +92,137 @@
name= _ "Teal"
[/color_range]
[color_range]
id=gold
rgb=FFF35A,FFF8D2,994F13,FFF35A
name= _ "Gold"
[/color_range]
# The following team colors are an extended palette meant specifically to recolor the background of terrain type icons
# Each color range is named after the terrain type it corresponds to.
[color_range]
id=reef
rgb=00B6E3,09FFDB,00090D,00B6E3
name= _ "Reef"
[/color_range]
[color_range]
id=shallow_water
rgb=027CC4,00FFE7,00223F,027CC4
name= _ "Shallow water"
[/color_range]
[color_range]
id=deep_water
rgb=00419E,5CD6FF,000B15,00419E
name= _ "Deep water"
[/color_range]
[color_range]
id=swamp_water
rgb=33978C,38FF8B,092A1E,33978C
name= _ "Swamp water"
[/color_range]
[color_range]
id=flat
rgb=89C236,D9FF62,023B02,89C236
name= _ "Flat"
[/color_range]
[color_range]
id=hills
rgb=C0B030,FBFF95,353B00,C0B030
name= _ "Hills"
[/color_range]
[color_range]
id=mountains
rgb=916B09,E9DA7D,3B3406,916B09
name= _ "Mountains"
[/color_range]
[color_range]
id=forest
rgb=263E01,69B70A,142303,263E01
name= _ "Forest"
[/color_range]
[color_range]
id=sand
rgb=F1CE6C,FFFCC0,4A3212,F1CE6C
name= _ "Sand"
[/color_range]
[color_range]
id=frozen
rgb=95B5E6,FFF6BD,180E5F,95B5E6
name= _ "Frozen"
[/color_range]
[color_range]
id=cave
rgb=5A517D,BBA1FF,0A0616,5A517D
name= _ "Cave"
[/color_range]
[color_range]
id=fungus
rgb=703816,FB8435,2B150B,703816
name= _ "Fungus"
[/color_range]
[color_range]
id=village
rgb=995B51,FFE0DB,24190F,995B51
name= _ "Village"
[/color_range]
[color_range]
id=castle
rgb=988C85,FFF0E1,171514,988C85
name= _ "Castle"
[/color_range]
[color_range]
id=keep
rgb=6E6059,FFF0E1,171514,6E6059
name= _ "Keep"
[/color_range]
[color_range]
id=rail
rgb=4C5E6E,FFFFFF,181E24,4C5E6E
name= _ "Rail"
[/color_range]
[color_range]
id=unwalkable
rgb=BD001F,FF1D29,240506,BD001F
name= _ "Unwalkable"
[/color_range]
[color_range]
id=impassable
rgb=7D0013,D81721,240506,7D0013
name= _ "Impassable"
[/color_range]
[color_range]
id=fog
rgb=686868,FFFFFF,000000,686868
name= _ "Fog"
[/color_range]
[color_range]
id=shroud
rgb=313131,7E7E7E,000000,313131
name= _ "Shroud"
[/color_range]
# Old-style numeric palette IDs for backwards compatibility
# The C++ code uses this form heavily in generated RC() markup;
# these can't be removed until all of those are fixed.

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