Commit graph

4374 commits

Author SHA1 Message Date
aquileia
0e124d56af Elvish Ranger converted to new animation syntax
Using progressive parameters and SOUND:HIT_AND_MISS to shorten the
attack_anim's
2014-02-21 21:47:11 -03:00
Emilien Rotival
69e09f7f0e New generic wraith portrait 2014-02-21 22:56:36 +01:00
Ignacio R. Morelle
e1d159ad31 'rarified' -> 'rarefied' 2014-02-20 03:47:07 -03:00
Ignacio R. Morelle
561b914643 Fix typo: 'facilites' -> 'facilities' 2014-02-20 03:44:18 -03:00
Ignacio R. Morelle
cfef162e40 Add wmllint spelling exception for 'unwalkable' 2014-02-20 03:43:40 -03:00
ln-zookeeper
5a5368d6f0 Fixed some variables not being cleared 2014-02-18 19:39:22 +02:00
GunChleoc
4d57d19e8c Added gd map localization for HTTT and fixed exported .png overlays for other gd campaign maps. 2014-02-17 09:27:02 +00:00
GunChleoc
bd3061e78b Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git 2014-02-17 09:13:17 +00:00
Nils Kneuper
b609e59a92 updated ingame help screenshots and description of orbs 2014-02-16 13:38:53 +01:00
Ignacio R. Morelle
30200a012c Move rules for trash terrains up to where they belong in terrain-graphics.cfg 2014-02-13 22:57:18 -03:00
Ignacio R. Morelle
a21d13f1f4 Refactored trash terrain gfx macros into a separate file, removed TRI prefix
The macro-less portions of these terrain graphics rules are now the
TRASH_A and LITTER_BASE macros. I tried to the best of my ability to
understand how they are supposed to work together, so this is the naming
scheme and parameter set I found to be the most optimal:

    #define TRASH_A TERRAIN PROB IMAGESTEM
        Covers the first and second rules, which are used on a single
        terrain pattern.
    #define LITTER_BASE TERRAIN IMAGESTEM
        Covers the third rule, which affects both trash terrains.
2014-02-13 22:54:06 -03:00
GunChleoc
8bdc96ecbb Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git 2014-02-10 12:58:20 +00:00
Ignacio R. Morelle
088d50a3b2 credits: I'm shadowm 2014-02-08 06:17:15 -03:00
Ignacio R. Morelle
7555b7133b Rename Elvish Castle terrain to "Elven Castle" for consistency with its keep
This is an editor-only change.
2014-02-07 18:10:14 -03:00
fendrin
fe4064d774 Restored the old control scheme as the default 2014-02-07 20:05:20 +01:00
Elvish_Hunter
7687c43d1e Made terrains Cea, Coa, Kea and Koa aliases of both Ct and At. Fixes an inconsistency against Cha and Kha terrains reported in the forums by Xalzar 2014-02-07 15:05:48 +01:00
happygrue
3890c429fc Removed one strike from Dwarvish Lord hatchet
UMC balance nerf.
2014-02-05 20:27:37 -05:00
Alexander van Gessel
f1b0880463 Fix unit_box 2014-02-02 16:59:52 +01:00
Alexander van Gessel
faf00cb278 Fix accidentally broken string 2014-02-02 13:33:01 +01:00
Alexander van Gessel
5ef796948b Merge pull request #92 from Gallaecio/gl
Updated the Galician (gl) translation
2014-02-02 01:21:43 -08:00
ln-zookeeper
a2e1c2c9e9 Fixed issues reported by mattsc. 2014-02-01 23:00:31 +02:00
Adrián Chaves Fernández (Gallaecio)
19fa651835 Fixed a typo: “[…], M-” → “[…]. M-” 2014-02-01 19:27:30 +01:00
Ignacio R. Morelle
2db474c575 Add Dry Hills to the fall group 2014-02-01 03:46:03 -03:00
Ignacio R. Morelle
dd04a9e439 Add Cave Path terrain to the flat group 2014-02-01 03:46:03 -03:00
Ignacio R. Morelle
68ebf0c0d2 Add Snowy Human City village terrain to the frozen group 2014-02-01 03:46:03 -03:00
Ignacio R. Morelle
82517fdeed Add Impassable and Unwalkable overlays to the obstacle group in the editor 2014-02-01 03:46:03 -03:00
GunChleoc
02bae1337a Added titlescreen overlay for gd 2014-01-28 19:38:37 +00:00
mattsc
1f93899652 New macros AI_SAVE_GOLD and AI_SAVE_GOLD_DEFAULT
… to make enabling gold saving for the AI simpler in a scenario now
that it is not the default any more.
2014-01-25 20:29:15 -08:00
Ignacio R. Morelle
65aab693b8 Remove a wmllint spelling exception that doesn't belong
See commit 53d7c53df0.
2014-01-21 22:09:41 -03:00
Ignacio R. Morelle
73b27c9c10 Merge two consecutive [clear_variable] actions in the IF_ALLIED WML macro 2014-01-13 02:46:25 -03:00
Ignacio R. Morelle
a7b25cad6f Reduce TRANSFER_VILLAGE_OWNERSHIP macro implementation to a single WML action 2014-01-13 02:30:42 -03:00
Ignacio R. Morelle
003aa541f0 Clear state variables used by the LIMIT_RECRUITS WML macro on victory 2014-01-13 02:21:36 -03:00
Alarantalara
714bae2460 Make the trash terrains appear on the map again
They still need to be redone with standard macros or macroize the
existing code instead of leaving it all in terrain-graphics.cfg
2014-01-11 21:10:33 -05:00
Turuk
0ffa372f14 Villages fixed to give defense benefit again. 2014-01-11 09:50:30 -05:00
Ignacio R. Morelle
d6384695ec Fix broken image references in the Gameplay -> Time of Day help topic 2014-01-10 06:24:03 -03:00
fendrin
c25849b7ea Reduce the string for the village terrain from "Vit" to "Vt". 2014-01-09 07:17:57 +01:00
Ignacio R. Morelle
e9d5cecc27 Hide Village, Castle, and Keep Overlay terrains from help 2014-01-08 19:56:06 -03:00
Emilien Rotival
1c2f326dff Updated minimal artwork for small resolution themes.
The update is meant to accommodate an extra side button while giving more space to the map.
2014-01-08 00:33:14 +01:00
fendrin
374227f76f Adjust the id and terrain string for "Trash and litter" terrain.
Also sorts the terrain to not show it at the top of the palette.
Fixes https://gna.org/bugs/index.php?21447
2014-01-07 02:32:15 +01:00
fendrin
21bee9b848 New minimap image from LordBob. 2014-01-07 02:32:15 +01:00
Espreon
869060921f 'naptha' -> 'naphtha' for consistency. 2014-01-06 14:51:55 -05:00
Emilien Rotival
bd035e5c2f Minor update of the 'villages' status icon and new favicon candidates 2014-01-06 09:41:22 +01:00
Ignacio R. Morelle
1a39d268f2 Enable subtle magenta TC key bits for the Giant Mudcrawler 2014-01-06 01:33:37 -03:00
Ignacio R. Morelle
996518a783 Remove invalid anchor reference from the trash overlay terrain graphics rules 2014-01-04 17:00:50 -03:00
Ignacio R. Morelle
3c6fc31658 Add wmllint spelling exception for 'naptha' 2014-01-04 16:04:27 -03:00
Ignacio R. Morelle
8c6c79b3be Add wmllint spelling exception for 'scrollwork' 2014-01-04 16:04:16 -03:00
Ignacio R. Morelle
3ee7d5f835 Add more general Khalifate spelling exceptions for wmllint 2014-01-04 16:03:59 -03:00
Ignacio R. Morelle
ab4eb3582c Fix obvious typos in the Khalifate units' descriptions 2014-01-04 16:00:16 -03:00
Ignacio R. Morelle
c46c8ff94b Replace double space following stops in the Khalifate descriptions with single space 2014-01-04 15:48:44 -03:00
happygrue
2e550ef4c5 Updated to U.S. spelling. 2014-01-04 12:59:51 -05:00