Make the trash terrains appear on the map again

They still need to be redone with standard macros or macroize the
existing code instead of leaving it all in terrain-graphics.cfg
This commit is contained in:
Alarantalara 2014-01-11 21:10:33 -05:00
parent b282d315c4
commit 714bae2460

View file

@ -823,15 +823,15 @@
[terrain_graphics]
map="
, *
, *
* , *
, 1
* , *
, *"
, *"
[tile]
pos=1
type=*^Tshy
type=*^Edt
set_no_flag=litter_base
[/tile]
probability=33
@ -846,15 +846,15 @@
[terrain_graphics]
map="
, *
, *
* , *
, 1
* , *
, *"
, *"
[tile]
pos=1
type=*^Tbny
type=*^Edb
set_no_flag=litter_base
[/tile]
probability=33
@ -869,15 +869,15 @@
[terrain_graphics]
map="
, *
, *
* , *
, 1
* , *
, *"
, *"
[tile]
pos=1
type=*^Tbny,*^Tshy
type=*^Edb,*^Edt
set_no_flag=litter_base
[/tile]
probability=100
@ -898,11 +898,11 @@
[terrain_graphics]
map="
, *
, *
* , *
, 1
2 , 2
, *"
, *"
[tile]
pos=1
@ -920,11 +920,11 @@
[terrain_graphics]
map="
, *
, *
* , 2
, 1
* , 2
, *"
, *"
[tile]
pos=1
@ -942,11 +942,11 @@
[terrain_graphics]
map="
, *
, *
2 , 2
, 1
* , *
, *"
, *"
[tile]
pos=1
@ -964,11 +964,11 @@
[terrain_graphics]
map="
, *
, *
2 , *
, 1
2 , *
, *"
, *"
[tile]
pos=1
@ -988,11 +988,11 @@
[terrain_graphics]
map="
, *
, *
* , *
, 1
* , *
, *"
, *"
[tile]
pos=1
@ -1012,8 +1012,8 @@
#enddef
{TRI_TRASH_B (*^Tshy) (trash_medium) (70) ("1;2;3;4;5;6;7;8;9;10") (misc/detritus/trashB)}
{TRI_TRASH_B (*^Tbny) (detritus_medium) (70) ("1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16") (misc/detritus/detritusB)}
{TRI_TRASH_B (*^Edt) (trash_medium) (70) ("1;2;3;4;5;6;7;8;9;10") (misc/detritus/trashB)}
{TRI_TRASH_B (*^Edb) (detritus_medium) (70) ("1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16") (misc/detritus/detritusB)}
############################## Major ##########################
@ -1022,11 +1022,11 @@
# set flags
[terrain_graphics]
map="
, 2
, 2
3 , 3
, 1
3 , 3
, 2"
, 2"
[tile]
pos=1
@ -1047,11 +1047,11 @@
[terrain_graphics]
map="
, 3
, 3
3 , 2
, 1
2 , 3
, 3"
, 3"
[tile]
pos=1
@ -1072,11 +1072,11 @@
[terrain_graphics]
map="
, 3
, 3
2 , 3
, 1
3 , 2
, 3"
, 3"
[tile]
pos=1
@ -1098,11 +1098,11 @@
# draw images
[terrain_graphics]
map="
, *
, *
* , *
, 1
* , *
, *"
, *"
[tile]
pos=1
@ -1122,8 +1122,8 @@
#enddef
{TRI_TRASH_C (*^Tshy) (trash_big) (trash_medium) (30) ("1;2;3;4") (misc/detritus/trashC)}
{TRI_TRASH_C (*^Tbny) (detritus_big) (detritus_medium) (50) ("1;2;3;4;5;6;7") (misc/detritus/detritusC)}
{TRI_TRASH_C (*^Edt) (trash_big) (trash_medium) (30) ("1;2;3;4") (misc/detritus/trashC)}
{TRI_TRASH_C (*^Edb) (detritus_big) (detritus_medium) (50) ("1;2;3;4;5;6;7") (misc/detritus/detritusC)}