Commit graph

4374 commits

Author SHA1 Message Date
Ignacio R. Morelle
dc04d777ca New Ancient Lich baseframe and updated animations by shadowm
This version of the commit keeps the orphaned melee attack animation
frame, which is superseded by a 2-frame set. The orphaned frame is a
copy of the new first frame, for compatibility with existing add-ons.
The 1.13.x version of this commit removes it entirely.

Animation WML and art reference taken from the existing L3 Lich.
2014-10-24 01:50:39 -03:00
Nils Kneuper
899bd3889f updated Lithuanian translation 2014-10-12 00:05:09 +02:00
Ignacio R. Morelle
827a8bc271 Revert "Make Lit Mushroom Grove stats identical to Mushroom Grove"
Requested by Wintermute: <http://r.wesnoth.org/p573664>

This reverts commit 35a48f29f9.
2014-10-11 03:09:03 -03:00
Ignacio R. Morelle
76ba22b2b3 Revert "Fix bug #21971: visual glitch of terrains on 2p - Hornshark Island"
Requested by Wintermute: <http://r.wesnoth.org/p573664>

This reverts commit 18282b542f.
2014-10-11 03:05:00 -03:00
Evgeny Kapun
6e38c0d008 Fix missing message in 'The Siege of Elensefar'
Backported commit 93c877e623  by Evgeny Kapun.
2014-10-10 11:06:30 -07:00
mattsc
396b4356b1 Add cropped image_icon for Grand Knight
So that it fits the unit box in the sidebar.
2014-10-05 16:23:32 -07:00
Ignacio R. Morelle
3c8a52e83c Fix incorrect image reference in the ToD help topic (bug #22537) 2014-10-04 01:37:56 -03:00
unknown
0cb9891c29 Fix bug #22306: move_unit moves a unit even when it shouldn't
Modified the lua script for wml_action.move_unit. In the
loop to check for vacant tile, if the current location
is equal to the previous location we don't look for a
vacant tile since our location is free (where we are).

Conflicts:
	changelog
2014-10-04 01:07:23 -03:00
Groggy Dice
bf43ff2c36 geography.cfg: correct wmllint spelling for Castelfranc and Rumyr
These towns were misspelled in their encyclopedia entries, compared to
the Wesnoth map. All of the instances in my UMC collection follow the map
spellings, so I am not leaving the incorrect spelling as an alternative.

Also, there were spelling rules for both "Memog" and Melmog on separate
lines. No reason to keep the mistake around.
2014-07-29 06:08:28 -04:00
Ignacio R. Morelle
35a48f29f9 Make Lit Mushroom Grove stats identical to Mushroom Grove
(Favor the terrain with the worst movement costs between the base and
overlay, instead of always using Fungus movement costs.)

This is part of the fix for bug #21971 that was missed in commit
18282b542f.
2014-07-13 21:10:12 -04:00
ln-zookeeper
e4f94adc07 Fix SCATTER_UNITS placing units on map borders 2014-07-12 13:10:59 +03:00
Ignacio R. Morelle
da5840758a wmlindent pass on data/core/ 2014-07-02 22:07:42 -04:00
Alexander van Gessel
8b6e5a5375 Merge pull request #213 from aquileia/map_overlays
Map overlays for mainline campaigns
2014-06-25 08:11:20 +02:00
aquileia
2910ba69a7 German translation: Map overlays
Full set of the mainline campaign map overlays.

[ci skip]
2014-06-25 06:46:58 +02:00
ln-zookeeper
a37a0f027b Updated bigmap credits 2014-06-24 22:52:18 +03:00
Groggy Dice
b9d2a54062 add janebot to credits 2014-06-09 22:00:30 -04:00
fendrin
18282b542f Fix bug #21971: visual glitch of terrains on 2p - Hornshark Island 2014-06-07 23:45:35 +02:00
fendrin
729bea854e Fix for bug #21298: Minimap shows invisible overlays 2014-06-07 23:21:56 +02:00
fendrin
22266c0a42 Default hotkeys for editor brushes(1-5) and terrain description(ctr+t). 2014-06-07 22:04:37 +02:00
fendrin
58fcb36947 Resolved overlapping hotkey definitions.
Refresh editor display: ctrl+e ---> ctrl+d

New Map: ctrl+n ---> ctrl+m
2014-06-05 16:43:41 +02:00
ln-zookeeper
8a7e4d6993 Fix RECRUIT_UNIT_VARIATIONS not ensuring full hp 2014-05-14 00:23:16 +03:00
trewe
fbf1d7f274 replaced fuzzy images in data/ for Portuguese 2014-05-11 16:25:22 +01:00
trewe
ea661415d9 touched changelogs and updated credits 2014-05-11 16:25:00 +01:00
David Mikos
7022481d40 AnimationWML: explicitly set movement animations for vampire/blood bat. 2014-04-21 17:50:09 +09:30
David Mikos
b7d22fea3b AnimationWML: Fix sound timings for drake fire animation macros 2014-04-17 06:49:09 +09:30
David Mikos
e586dd3203 Fix bug #21914: allow drake walking corpse variation to move on unwalkable 2014-04-16 08:06:40 +09:30
Nils Kneuper
55b077a489 updated credits for the Greek translation 2014-04-01 21:56:50 +02:00
Duthlet
3496ac8f6e Fix bug #21759
Removed duplicate code that caused timer to be refreshed an additional
time if time runs out. The usual refreshing in
playmp_controller::after_human_turn is already called in this case as
well (after turn ends). The duplicate code gave the bonuses before the
turn ended, and after that the turn was ended (giving turn bonus again)
only if there was no random seed incoming from the server.
2014-03-25 14:43:47 +01:00
Nils Kneuper
bc91c86866 updated Greek translation 2014-03-22 09:28:09 +01:00
David Mikos
0fa9a0b598 Chill tempest animation for lich/ancient lich. 2014-03-17 07:50:39 +10:30
David Mikos
531af4c954 Workaround for slows+attack sound bug with Ghazi line to be fixed in 1.13 2014-03-16 15:15:57 +10:30
David Mikos
5282e2b760 Khalifate melee attack sound timings fix. 2014-03-16 14:54:42 +10:30
happygrue
f0246d3a19 Balance: Increased xp requirement for Rami, Saree 2014-03-04 12:48:51 -05:00
Nils Kneuper
3ca6988963 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 14370 KiB on 172 files
 Optimized size: 12855 KiB
   Total saving: 1514 KiB = 10% decrease
2014-03-02 18:35:49 +01:00
Ignacio R. Morelle
c796334fad Relocate misplaced credits entry from PR #94
From commit 5a3969a475.
2014-03-02 06:51:31 -03:00
Ignacio R. Morelle
c706117fbb Sort a couple of credits entries by name 2014-03-02 06:51:03 -03:00
Ignacio R. Morelle
7c61120c56 Relocate a misplaced credits entry from patch #1139 2014-03-02 06:47:47 -03:00
Ignacio R. Morelle
7d445702a0 Make a credits entry conform to the "Name (<nicks>)" convention 2014-03-02 06:46:39 -03:00
fendrin
bd77c7a0fa Added myself to the credits. 2014-02-27 23:31:40 +01:00
Bär Halberkamp
8e6f147d8e Changed the minimap marker colors for darkred and lightred 2014-02-26 15:47:47 +01:00
Alexander van Gessel
76b9976b75 Merge branch 'bug21486' of github.com:sachith500/wesnoth-old (PR #94) 2014-02-25 04:41:54 +01:00
ln-zookeeper
1c4481eae4 Fixed some pixels not being opaque as they should. 2014-02-24 11:17:00 +02:00
Sachith Hasaranga Seneviratne
5a3969a475 Signed-off-by: Sachith Hasaranga Seneviratne <sachith500@gmail.com>
Added changelog entries and updated about.cfg
2014-02-24 07:38:16 +05:30
JaMiT
46b87250cd Better support of removing fog from a single hex.
Fixes bug #21643, although artists might find room for improvement.
2014-02-22 21:44:11 -06:00
Bär Halberkamp
10eb2bd986 ran wmlindent 2014-02-22 16:35:31 +01:00
Ignacio R. Morelle
b4915f094a Minor help entry wording change
Players may not know what a 'gui' is, and 'dialog' is self-explanatory.
2014-02-22 07:29:06 -03:00
Chusslove Illich (Часлав Илић)
51ffcbf65c Fixed too large size of pt map overlays. 2014-02-22 11:25:58 +01:00
Emilien Rotival
2abf696ef4 Update the giant mudcrawler attack frames
This fixes the reversed twist problem that was appearing during the attack sequence.
2014-02-22 09:38:55 +01:00
Chris Beck
38207ab54a add :idle, :controller, :give_control help 2014-02-21 22:33:16 -05:00
aquileia
d9cdef2b2c khalifate graphics update
new baseframes for
jundi, muharib, batal, qatif-al-nar, mudafi, rasikh

a gift from sleepwalker to happygrue
2014-02-22 03:43:43 +01:00