ran wmlindent
This commit is contained in:
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7d675e8712
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10eb2bd986
14 changed files with 94 additions and 95 deletions
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@ -396,7 +396,7 @@
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speaker=Hereld
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message=_"It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west."
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[/message]
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#wmllint: whofield clear MEMOIRS_DEAD_HOUSE
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#wmllint: whofield clear MEMOIRS_DEAD_HOUSE
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{MEMOIRS_DEAD_HOUSE_END}
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[event]
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@ -17,18 +17,18 @@ _"This unit's grasp of melee tactics allows adjacent allies to strike the first
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#define INITIATIVE_OBJECT FILTER
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[object]
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silent=yes
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[filter]
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{FILTER}
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[/filter]
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[effect]
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apply_to=attack
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range=melee
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[set_specials]
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mode=append
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[firststrike]
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id=initiative
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name=""
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@ -46,7 +46,7 @@ _"This unit's grasp of melee tactics allows adjacent allies to strike the first
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#define LACKS_INITIATIVE_FILTER
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side=1,2
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[filter_side]
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[allied_with]
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[has_unit]
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@ -54,13 +54,13 @@ _"This unit's grasp of melee tactics allows adjacent allies to strike the first
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[/has_unit]
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[/allied_with]
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[/filter_side]
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[filter_wml]
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[attack]
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range=melee
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[/attack]
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[/filter_wml]
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[not]
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[filter_wml]
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[attack]
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@ -79,11 +79,11 @@ _"This unit's grasp of melee tactics allows adjacent allies to strike the first
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id=initiative_1
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name=prerecruit,prerecall
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first_time_only=no
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[filter]
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{LACKS_INITIATIVE_FILTER}
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[/filter]
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{INITIATIVE_OBJECT x,y=$x1,$y1}
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[/event]
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@ -91,32 +91,32 @@ _"This unit's grasp of melee tactics allows adjacent allies to strike the first
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id=initiative_2
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name=side 1 turn, side 2 turn
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first_time_only=no
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[store_unit]
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[filter]
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{LACKS_INITIATIVE_FILTER}
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[/filter]
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kill=no
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variable=units_lacking_initiative
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[/store_unit]
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{FOREACH units_lacking_initiative i}
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{INITIATIVE_OBJECT x,y=$units_lacking_initiative[$i].x,$units_lacking_initiative[$i].y}
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{NEXT i}
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{CLEAR_VARIABLE units_lacking_initiative}
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[/event]
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[event]
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id=initiative_3
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name=attack
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first_time_only=no
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[filter_second]
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{LACKS_INITIATIVE_FILTER}
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[/filter_second]
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{INITIATIVE_OBJECT x,y=$x2,$y2}
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[/event]
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#enddef
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@ -22,7 +22,7 @@
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usage=mixed fighter
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description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[standing_anim]
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[standing_anim]
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start_time=0
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[frame]
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image="units/human-outlaws/shadow-lord.png:70,units/human-outlaws/shadow-lord-[1~7].png:70"
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@ -120,4 +120,4 @@
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[/unit_type]
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[/unit_type]
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@ -91,4 +91,4 @@
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{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
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[/attack_anim]
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[/unit_type]
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[/unit_type]
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@ -197,9 +197,9 @@
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description= _ "Death of Lady Jessene"
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condition=lose
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[/objective]
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#textdomain wesnoth
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#textdomain wesnoth
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notes_string = _"Gold carryover:"
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#textdomain wesnoth-trow
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#textdomain wesnoth-trow
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[note]
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red,green,blue=255,255,192
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description= _ "You will receive a finish bonus — equal to an early finish bonus — for the number of turns you lasted."
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@ -342,7 +342,7 @@
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message= _ "I bet this wasn’t the welcome you were expecting."
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[/message]
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[/event]
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# Enemies' base income increases by 1 every turn
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[event]
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name=new turn
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[filter_side]
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side=2,3,4
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[/filter_side]
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income="$($turn_number - 1)"
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[/modify_side]
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[/event]
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@ -498,7 +498,7 @@
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name=last_done
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value="none"
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[/set_variable]
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[modify_turns]
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value=$turn_number
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[/modify_turns]
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@ -93,7 +93,7 @@
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team_name=eloh_ally
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user_team_name=_"Eloh Cultists"
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{FLAG_VARIANT undead}
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#ifdef EASY
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow
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#endif
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team_name=eloh_ally
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user_team_name=_"Eloh Cultists"
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{FLAG_VARIANT undead}
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#ifdef EASY
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recruit=Orcish Warrior, Orcish Crossbowman, Orcish Slayer, Goblin Knight, Goblin Pillager, Direwolf Rider, Orcish Warlord
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#endif
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@ -58,9 +58,9 @@
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[filter_attack]
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name=sword
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[/filter_attack]
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start_time=-200
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[frame]
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image=units/elves-desert/corrupted-elf-attack.png:200
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[/frame]
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@ -18,7 +18,7 @@
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usage=archer
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description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
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die_sound={SOUND_LIST:ELF_HIT}
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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start_time=0
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image="units/elves-desert/archer-idle-1.png:100"
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[/frame]
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[/idle_anim]
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# melee attack increased from 5-2 to 6-2
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# ranged attack decreased from 5-4 to 4-4
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[attack]
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image="units/elves-desert/archer-sword.png:25"
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[/frame]
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[/attack_anim]
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[female]
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name= _ "female^Desert Archer"
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gender=female
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@ -91,7 +91,7 @@
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image="units/elves-desert/avenger-sword.png:25"
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[/frame]
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[/attack_anim]
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[female]
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name= _ "female^Desert Avenger"
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image="units/elves-desert/avenger+female.png"
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@ -56,7 +56,7 @@
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range=ranged
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[/attack]
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{DEFENSE_ANIM "units/elves-desert/druid-defend-2.png" "units/elves-desert/druid-defend-1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
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[healing_anim]
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[healing_anim]
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start_time=-300
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[frame]
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image="units/elves-desert/druid-magic-[1~4,4~1].png:75"
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@ -18,12 +18,12 @@
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level=4
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advances_to=null
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{AMLA_DEFAULT}
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[abilities]
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{ABILITY_ILLUMINATES}
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[/abilities]
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description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh’s power also reduces the wounds that Desert Stars suffer when attacked."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UTBS_CURES}+{SPECIAL_NOTES_ILLUMINATES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."+_"SPECIAL_NOTE^ It also gains a 10% bonus to resistance from all attacks."
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# The Desert Shyde's magical power is strong enough that they
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# do not suffer the normal desert elf penalty to ranged attacks
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[attack]
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[/attack_anim]
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[/unit_type]
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# This is the Alien Central Body which is vulnerable to attacks
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[unit_type]
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[base_unit]
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cold=150
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arcane=200
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[/resistance]
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hide_help=true
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do_not_list=yes
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die_sound=wail-long.wav
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[attack]
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damage=3
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[/attack]
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[attack]
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damage=3
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[/attack]
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[death]
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[death]
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[die_sound_frame]
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duration=600
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sound=explosion.ogg
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duration=800
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sound=explosion.ogg
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[/die_sound_frame]
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# Creating timed explosions at POS
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#define BURST_FRAME NUMBER TIME DELAY POS
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burst_{NUMBER}_start_time={TIME}
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[burst_{NUMBER}_frame]
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duration={DELAY}
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halo=halo/flame-burst-[1~8].png:50,misc/blank-hex.png:1
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halo_x,halo_y={POS}
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auto_hflip=no
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auto_vflip=no
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[/burst_{NUMBER}_frame]
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[burst_{NUMBER}_frame]
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halo=projectiles/fireball-impact-[1,1~16].png,misc/blank-hex.png:1
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halo_x,halo_y={POS}
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auto_hflip=no
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auto_vflip=no
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[/burst_{NUMBER}_frame]
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#enddef
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#define BURST_FRAME NUMBER TIME DELAY POS
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burst_{NUMBER}_start_time={TIME}
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[burst_{NUMBER}_frame]
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duration={DELAY}
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halo=halo/flame-burst-[1~8].png:50,misc/blank-hex.png:1
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halo_x,halo_y={POS}
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auto_hflip=no
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auto_vflip=no
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[/burst_{NUMBER}_frame]
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[burst_{NUMBER}_frame]
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halo=projectiles/fireball-impact-[1,1~16].png,misc/blank-hex.png:1
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halo_x,halo_y={POS}
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auto_hflip=no
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auto_vflip=no
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[/burst_{NUMBER}_frame]
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#enddef
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{BURST_FRAME 1 0 1800 -9,17}
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{BURST_FRAME 2 600 1700 18,0}
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{BURST_FRAME 3 1200 1600 -9,-18}
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{BURST_FRAME 4 1800 1500 9,17}
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{BURST_FRAME 5 2400 1400 8,-18}
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{BURST_FRAME 6 3000 1300 -18,0}
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#undef BURST_FRAME
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#undef BURST_FRAME
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[frame]
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duration=2500
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image="units/alien/core-compact.png"
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@ -118,7 +118,7 @@
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heal_full=yes
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[/effect]
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[/advancement]
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[attack_anim]
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[filter_attack]
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name=sand storm
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@ -1,53 +1,53 @@
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#textdomain wesnoth
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#define TRASH_A TERRAIN PROB IMAGESTEM
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[terrain_graphics]
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map="
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag=litter_base
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}-@V.png
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variations="1;2;3;4;5"
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base=90,144
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center=90,144
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layer=-201
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[/image]
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[/terrain_graphics]
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag=litter_base
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}-@V.png
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variations="1;2;3;4;5"
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base=90,144
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center=90,144
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layer=-201
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[/image]
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[/terrain_graphics]
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#enddef
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#define LITTER_BASE TERRAIN IMAGESTEM
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[terrain_graphics]
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map="
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag=litter_base
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[/tile]
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probability=100
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[image]
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name={IMAGESTEM}@V.png
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variations=";2;3;4;5;6"
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base=90,144
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center=90,144
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layer=-201
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[/image]
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[/terrain_graphics]
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag=litter_base
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[/tile]
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probability=100
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[image]
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name={IMAGESTEM}@V.png
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variations=";2;3;4;5;6"
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base=90,144
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center=90,144
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layer=-201
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[/image]
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[/terrain_graphics]
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#enddef
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##################### two neighbours ########################
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Add table
Reference in a new issue