Nils Kneuper
311a021b77
updated list of Finnish translators
2016-10-19 10:11:06 +02:00
Ignacio R. Morelle
7c56e8179c
Fix credits
2016-10-13 05:25:58 -03:00
John Anthony
265bd66ed9
Added password hashing to campaignd
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This will also update existing campaigns stored with a plaintext password to use
the new, more secure system.
2016-10-09 03:12:59 -03:00
ln-zookeeper
0dd2e96584
Prevent extraneous "="'s from appearing in some AI controller menus
2016-08-15 12:10:16 +03:00
Nils Kneuper
efc2c629ab
updated Polish translation
2016-06-26 12:32:13 +02:00
ln-zookeeper
47ea2ae485
Added SkyOne to art credits
2016-05-08 23:55:29 +03:00
ln-zookeeper
2ef1f122a3
Fixed Clean Gray Cobbles drawing transitions on itself
2016-05-08 23:36:01 +03:00
ln-zookeeper
f96fb2a1f8
Fixed river ford transition glitches
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This is a semi-hacky backport from how the transition works in 1.13.
2016-05-08 01:43:53 +03:00
Ignacio R. Morelle
89c7a8448b
Fix editor brush name
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This doesn't really affect anything other than a catalogue entry since
brush names are currently unused (the editor uses the equivalent hotkey
action names instead).
2016-01-15 20:22:36 -03:00
aquileia
34fbbdc79a
Unify khalifate unit plural forms
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Noted by Chewan
2015-11-28 18:07:48 +01:00
Wedge009
f421d837f7
Properly correct the broken Desert Sands / Oasis help entry (bug #23023 )
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Reverts the previous change to the terrain.cfg and allows the terrain code to fall back to name if editor name is unavailable.
2015-10-30 00:21:41 +11:00
Wedge009
8365d0e2ee
Fixed broken Oasis terrain help entry (bug #23023 )
2015-10-27 21:26:32 +11:00
Ignacio R. Morelle
2cd9cfe176
Update credits
2015-10-24 23:02:58 -03:00
Nils Kneuper
cc304dc41c
updated Japanese translation
2015-08-29 10:41:42 +02:00
Ignacio R. Morelle
417b5acff2
Make hanging, chasm stone, and plank bridges conform to naming conventions
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Namely, make the long descriptive name be displayed only in the editor,
and use the "Bridge" shorthand in-game instead.
2015-08-25 02:31:35 -03:00
Ignacio R. Morelle
43ddf82e31
Fix hanging, chasm stone, and plank bridge elevations
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The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
2015-08-25 02:31:35 -03:00
Nils Kneuper
a3f139fa4b
updated Latvian credits
2015-08-13 22:49:05 +02:00
Ignacio R. Morelle
6464c6e1b8
Fix WML variable leak in RECRUIT_UNIT_VARIATIONS
2015-08-09 01:52:35 -03:00
Ignacio R. Morelle
20ec8f9893
Add myself to administration
2015-07-30 03:11:13 -03:00
Ignacio R. Morelle
cff164ef78
Update and reorganize Packagers section in the credits
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Now the list is split between active and inactive packagers, and we also
list SDK maintainers (aquileia, loonycyborg).
Also restored alphabetical order, fixed comments and names, and added
aquileia, ancestral, mattsc, and vincent_c.
2015-07-30 03:10:46 -03:00
Nils Kneuper
75ab0e03b2
updated Chinese (Simplified) translation
2015-06-06 18:29:26 +02:00
Ignacio R. Morelle
a26de26fdd
Use a larger silence.ogg to work around bug #23633
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See the bug report for details. See also bug #23599 , bug #23202 , and
bug #23026 .
2015-06-04 22:22:03 -03:00
Charles Dang
8347672d8a
Updated the hp bars help image
2015-05-08 18:12:38 +11:00
Charles Dang
67a5a89b40
Updated green cloak item image
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http://forums.wesnoth.org/viewtopic.php?p=554997#p554997
2015-05-01 13:47:00 +11:00
Charles Dang
f8a279be7e
Updated dummy item image by dipseydoodle
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http://forums.wesnoth.org/viewtopic.php?p=566137#p566137
2015-05-01 13:46:56 +11:00
Charles Dang
d3b04d1b1e
Updated barrel item image by beetlenaut
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http://forums.wesnoth.org/viewtopic.php?p=564574#p564574
2015-05-01 13:46:51 +11:00
Ignacio R. Morelle
6e98e1fb40
wmlindent pass
2015-04-07 21:03:45 -03:00
Elvish_Hunter
dc9e44c20d
Replaced a variation_name reported by wmllint with variation_id
2015-04-08 00:07:39 +02:00
Elvish_Hunter
20adc76d64
Removed # wmllint: ignore from Walking Corpse and Soulless units
2015-04-08 00:03:26 +02:00
Charles Dang
29b95cae26
Rule fixes by GbDorn. Fixes terrains drawing over chasm edges
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http://forums.wesnoth.org/viewtopic.php?p=582670#p582670
2015-04-02 20:16:09 +11:00
aquileia
abee483789
Update winter-orcish castle by doofus-01
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[skip ci]
2015-03-30 08:13:27 +02:00
aquileia
e61cb94979
Add sleepwalker's thunderer kill animation
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[skip ci]
2015-03-18 17:27:36 +01:00
aquileia
8bbce11aab
Add sleepwalker's guard run animation
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[skip ci]
2015-03-18 17:27:35 +01:00
Nils Kneuper
f032fc4e7c
updated German credits
2015-03-14 17:29:06 +01:00
aquileia
6093cea634
Remove WIP drake encyclopedia from translatable files
2015-03-01 14:42:48 +01:00
aquileia
bb28225dae
Update localized help images
2015-02-20 16:52:52 +01:00
aquileia
449caec62e
Replace dragon fire breath animation
2015-01-31 17:38:55 +01:00
Nils Kneuper
88e813d17f
updated Chinese (Simplified) translation
2015-01-31 12:00:56 +01:00
aquileia
a0f115db09
Make x-offset of chill wave directional
2015-01-30 15:46:48 +01:00
Ignacio R. Morelle
57d2088e6b
Exempt variation_name in core units from wmllint translation mark check
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Needs to be reverted and replaced with real support for variation_id +
variation_name in wmllint (as well as the legacy
variation_name-as-variation_id behavior).
2015-01-23 18:16:07 -03:00
Ignacio R. Morelle
4ad0f92076
Backport the fixed Classic/Legacy (1.10) theme from master
2015-01-15 05:08:50 -03:00
aquileia
02732ae01c
gitignore: Merge dozens of "Thumbs.db" rules
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It suffices to apply the rule once in the root directory.
2015-01-13 19:25:50 +01:00
Michael Strebel
f46baf2711
Add Michael Strebel to miscellaneous contributors.
2015-01-07 22:56:45 +01:00
Ignacio R. Morelle
a82a8eab36
Hide alternate Great Wolf variation from help as it's only a visual variation
2014-12-22 22:06:28 -03:00
Ignacio R. Morelle
5e4554f333
Assign translatable names to WC/Soulless variations (bug #22902 )
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Backported from master, commit bf75c9d062
.
As I said on IRC, whether unit type variations use variation_id or
variation_name to define the variation id is wholly immaterial for
syncing purposes because serialized singular units:
1) Do not include [variation] definitions nowadays;
2) Have a single variation=<id> attribute, where the source for the id
of variations is determined internally during initialization.
One situation that could result in collateral OOS errors is
[store_unit_type]/wesnoth.unit_types retrieving different information
for 1.12.0 and 1.12.1 game clients running the same WML/Lua script. I
suspect this should be relatively rare and it's possible to guard
against synchronization issues by checking for both variation_id and
variation_name for WC/Soulless variations and picking one accordingly.
2014-12-22 21:59:37 -03:00
ln-zookeeper
0a5cdbc395
Fix bug #23024 by repositioning {SOUND:SLOW}
2014-12-04 09:42:18 +02:00
Ignacio R. Morelle
4cffab3b84
Decrease campfire terrain frames duration from 200 to 140 ms
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This matches the ANIMATED_CAMPFIRE and ANIMATED_BRAZIER macros from
data/core/macros/image-utils.cfg and looks subjectively better.
2014-11-13 20:21:52 -03:00
Ignacio R. Morelle
128171d716
Add ANIMATION_08_140 terrain graphics macro
2014-11-13 20:21:52 -03:00
Fabian Müller
3abcf00249
Let the even zoom levels match the scale marks.
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This increases the max zoom to 400% as aleady done in the master branch.
2014-11-08 23:28:41 +01:00
Nils Kneuper
04e09d8ddf
updated Galician translation
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images in data/ need to be added to tracking file
2014-11-02 11:44:55 +01:00