Fix hanging, chasm stone, and plank bridge elevations

The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
This commit is contained in:
Ignacio R. Morelle 2015-08-25 02:22:44 -03:00
parent f3e8f25375
commit 43ddf82e31
2 changed files with 8 additions and 1 deletions

View file

@ -13,6 +13,10 @@ Version 1.12.4+dev:
* Fix scenario ending to early for players that are defeated if there are
still players fighting and victory_when_enemies_defeated=no.
* Fix 'enemies defated' event causing OOS error in mp scenarios.
* Terrains:
* Removed unit elevation from N-S hanging bridges
* Added unit elevation to NW-SE and SW-NE stone chasm bridges
* Added unit elevation to NW-SE and SW-NE plank bridges
* User interface:
* Force uniform font rendering settings across X11 and Apple OS X, avoiding
color glitches resulting from incorrect applications of subpixel hinting

View file

@ -2095,7 +2095,6 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bh|
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=20
editor_group=bridge, cave
[/terrain_type]
@ -2108,6 +2107,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bcx\
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
@ -2119,6 +2119,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bcx/
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
@ -2142,6 +2143,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bp\
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
@ -2153,6 +2155,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bp/
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]