Fix hanging, chasm stone, and plank bridge elevations
The N-S hanging bridge variant does not need an elevation shift, and all diagonal variants of the other two were missing their own.
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2 changed files with 8 additions and 1 deletions
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@ -13,6 +13,10 @@ Version 1.12.4+dev:
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* Fix scenario ending to early for players that are defeated if there are
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still players fighting and victory_when_enemies_defeated=no.
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* Fix 'enemies defated' event causing OOS error in mp scenarios.
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* Terrains:
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* Removed unit elevation from N-S hanging bridges
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* Added unit elevation to NW-SE and SW-NE stone chasm bridges
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* Added unit elevation to NW-SE and SW-NE plank bridges
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* User interface:
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* Force uniform font rendering settings across X11 and Apple OS X, avoiding
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color glitches resulting from incorrect applications of subpixel hinting
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@ -2095,7 +2095,6 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bh|
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=20
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editor_group=bridge, cave
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[/terrain_type]
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@ -2108,6 +2107,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bcx\
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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@ -2119,6 +2119,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bcx/
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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@ -2142,6 +2143,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bp\
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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@ -2153,6 +2155,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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string=^Bp/
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default_base=Qxu
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aliasof=_bas, Gt
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unit_height_adjust=22
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editor_group=bridge, cave
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hide_help=yes
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[/terrain_type]
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