Make hanging, chasm stone, and plank bridges conform to naming conventions

Namely, make the long descriptive name be displayed only in the editor,
and use the "Bridge" shorthand in-game instead.
This commit is contained in:
Ignacio R. Morelle 2015-08-25 02:27:47 -03:00
parent 43ddf82e31
commit 417b5acff2
2 changed files with 21 additions and 9 deletions

View file

@ -17,6 +17,9 @@ Version 1.12.4+dev:
* Removed unit elevation from N-S hanging bridges
* Added unit elevation to NW-SE and SW-NE stone chasm bridges
* Added unit elevation to NW-SE and SW-NE plank bridges
* Hanging, stone chasm, and plank bridges are now displayed in-game simply
as "Bridge", retaining their descriptive names in the editor as per
convention.
* User interface:
* Force uniform font rendering settings across X11 and Apple OS X, avoiding
color glitches resulting from incorrect applications of subpixel hinting

View file

@ -2067,7 +2067,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/hanging-se-nw-tile
id=hangingbridgediag1
name= _ "Hanging Bridge"
name= _ "Bridge"
editor_name= _ "Hanging Bridge"
string=^Bh\
aliasof=_bas, Gt
default_base=Qxu
@ -2079,7 +2080,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/hanging-sw-ne-tile
id=hangingbridgediag2
name= _ "Hanging Bridge"
name= _ "Bridge"
editor_name= _ "Hanging Bridge"
string=^Bh/
aliasof=_bas, Gt
default_base=Qxu
@ -2091,7 +2093,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/hanging-s-n-tile
id=hangingbridge
name= _ "Hanging Bridge"
name= _ "Bridge"
editor_name= _ "Hanging Bridge"
string=^Bh|
default_base=Qxu
aliasof=_bas, Gt
@ -2103,7 +2106,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/chasm-se-nw-tile
id=stonechasmbridgediag1
name= _ "Stone Chasm Bridge"
name= _ "Bridge"
editor_name= _ "Stone Chasm Bridge"
string=^Bcx\
default_base=Qxu
aliasof=_bas, Gt
@ -2115,7 +2119,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/chasm-sw-ne-tile
id=stonechasmbridgediag2
name= _ "Stone Chasm Bridge"
name= _ "Bridge"
editor_name= _ "Stone Chasm Bridge"
string=^Bcx/
default_base=Qxu
aliasof=_bas, Gt
@ -2127,7 +2132,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/chasm-s-n-tile
id=stonechasmbridge
name= _ "Stone Chasm Bridge"
name= _ "Bridge"
editor_name= _ "Stone Chasm Bridge"
string=^Bcx|
default_base=Qxu
aliasof=_bas, Gt
@ -2139,7 +2145,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/planks-se-nw-tile
id=plankbridgediag1
name= _ "Plank Bridge"
name= _ "Bridge"
editor_name= _ "Plank Bridge"
string=^Bp\
default_base=Qxu
aliasof=_bas, Gt
@ -2151,7 +2158,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/planks-sw-ne-tile
id=plankbridgediag2
name= _ "Plank Bridge"
name= _ "Bridge"
editor_name= _ "Plank Bridge"
string=^Bp/
default_base=Qxu
aliasof=_bas, Gt
@ -2163,7 +2171,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
[terrain_type]
symbol_image=bridge/planks-s-n
id=plankbridge
name= _ "Plank Bridge"
name= _ "Bridge"
editor_name= _ "Plank Bridge"
string=^Bp|
default_base=Qxu
aliasof=_bas, Gt