Make hanging, chasm stone, and plank bridges conform to naming conventions
Namely, make the long descriptive name be displayed only in the editor, and use the "Bridge" shorthand in-game instead.
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43ddf82e31
commit
417b5acff2
2 changed files with 21 additions and 9 deletions
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@ -17,6 +17,9 @@ Version 1.12.4+dev:
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* Removed unit elevation from N-S hanging bridges
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* Added unit elevation to NW-SE and SW-NE stone chasm bridges
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* Added unit elevation to NW-SE and SW-NE plank bridges
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* Hanging, stone chasm, and plank bridges are now displayed in-game simply
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as "Bridge", retaining their descriptive names in the editor as per
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convention.
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* User interface:
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* Force uniform font rendering settings across X11 and Apple OS X, avoiding
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color glitches resulting from incorrect applications of subpixel hinting
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@ -2067,7 +2067,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/hanging-se-nw-tile
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id=hangingbridgediag1
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name= _ "Hanging Bridge"
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name= _ "Bridge"
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editor_name= _ "Hanging Bridge"
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string=^Bh\
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aliasof=_bas, Gt
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default_base=Qxu
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@ -2079,7 +2080,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/hanging-sw-ne-tile
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id=hangingbridgediag2
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name= _ "Hanging Bridge"
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name= _ "Bridge"
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editor_name= _ "Hanging Bridge"
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string=^Bh/
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aliasof=_bas, Gt
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default_base=Qxu
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@ -2091,7 +2093,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/hanging-s-n-tile
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id=hangingbridge
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name= _ "Hanging Bridge"
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name= _ "Bridge"
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editor_name= _ "Hanging Bridge"
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string=^Bh|
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default_base=Qxu
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aliasof=_bas, Gt
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@ -2103,7 +2106,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/chasm-se-nw-tile
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id=stonechasmbridgediag1
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name= _ "Stone Chasm Bridge"
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name= _ "Bridge"
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editor_name= _ "Stone Chasm Bridge"
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string=^Bcx\
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default_base=Qxu
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aliasof=_bas, Gt
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@ -2115,7 +2119,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/chasm-sw-ne-tile
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id=stonechasmbridgediag2
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name= _ "Stone Chasm Bridge"
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name= _ "Bridge"
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editor_name= _ "Stone Chasm Bridge"
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string=^Bcx/
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default_base=Qxu
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aliasof=_bas, Gt
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@ -2127,7 +2132,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/chasm-s-n-tile
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id=stonechasmbridge
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name= _ "Stone Chasm Bridge"
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name= _ "Bridge"
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editor_name= _ "Stone Chasm Bridge"
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string=^Bcx|
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default_base=Qxu
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aliasof=_bas, Gt
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@ -2139,7 +2145,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/planks-se-nw-tile
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id=plankbridgediag1
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name= _ "Plank Bridge"
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name= _ "Bridge"
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editor_name= _ "Plank Bridge"
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string=^Bp\
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default_base=Qxu
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aliasof=_bas, Gt
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@ -2151,7 +2158,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/planks-sw-ne-tile
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id=plankbridgediag2
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name= _ "Plank Bridge"
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name= _ "Bridge"
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editor_name= _ "Plank Bridge"
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string=^Bp/
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default_base=Qxu
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aliasof=_bas, Gt
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@ -2163,7 +2171,8 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
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[terrain_type]
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symbol_image=bridge/planks-s-n
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id=plankbridge
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name= _ "Plank Bridge"
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name= _ "Bridge"
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editor_name= _ "Plank Bridge"
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string=^Bp|
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default_base=Qxu
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aliasof=_bas, Gt
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