New macros AI_SAVE_GOLD and AI_SAVE_GOLD_DEFAULT

… to make enabling gold saving for the AI simpler in a scenario now
that it is not the default any more.
This commit is contained in:
mattsc 2014-01-25 20:29:07 -08:00
parent 047834e0cf
commit 1f93899652
2 changed files with 29 additions and 0 deletions

View file

@ -1,6 +1,8 @@
Version 1.11.8+dev:
* AI:
* RCA (default) AI: Gold saving is turned off by default again
* New macros AI_SAVE_GOLD and AI_SAVE_GOLD_DEFAULT for easy enabling of
recruitment gold saving in specific scenarios
* Wolves Micro AI: new optional parameter attack_only_prey=
* Campaigns:
* Heir to the Throne:

View file

@ -417,6 +417,33 @@
[/facet]
#enddef
#define AI_SAVE_GOLD ACTIVE BEGIN END
# Enable AI recruitment gold saving.
# ACTIVE: turn from which on gold saving will be active
# BEGIN: begin gold saving when unit cost ratio rises above this value
# END: end gold saving when unit cost ratio drops below this value
# This goes directly into the [ai] tag.
[aspect]
id=recruitment_save_gold
[facet]
[value]
active={ACTIVE}
begin={BEGIN}
end={END}
[/value]
[/facet]
[/aspect]
#enddef
#define AI_SAVE_GOLD_DEFAULT
# Enable AI recruitment gold saving with values set
# to what was the default in Wesnoth 1.11.7 and 1.11.8.
# This goes directly into the [ai] tag.
{AI_SAVE_GOLD 2 1.5 1.1}
#enddef
############################################################
# NEW FORMULA_AI RECRUITMENT BY Dragonking (experimental!)
############################################################