...the new translated string (will be moved into the comment section
of the po file) can stay in the file po/wesnoth/it.po fixing the bug
has to wait till 1.8 is tagged
original commit msg:
Address bug #15212: Trait "Aged": wrong gender.
Defining a new team color for loyal units will make problems with UMC
that don't use the normal red team coloration for side one.
This fixes bug #14591.
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.
Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently. This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
- reverted my previous *_per_level implementation
- implement the new times= [effect] key to apply an effect more than once.
The default is to apply the effect once
The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
(ie a bonus that is equal to value*level) for movement & HP
new key for movement : increase_per_level
new keys for HP : increase_per_level & increase_total_per_level
(this also add two translatable strings)
Also changed the Resilient to +4 HP +1 HP/level (this is what the MP
dev wanted) The help will need to be updated.
This is only meant to display those units are immune to plague, poison and drain
mention the drain and plague immunity in the "undead" trait description.