New "Aged trait" for campaigns, decrease of HP by 8, melee and movement -1
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@ -214,3 +214,24 @@
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[/effect]
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[/trait]
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#enddef
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#define TRAIT_AGED
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# Units with trait Aged get a 8 points HP decrease and have -1 movement and melee damage.
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[trait]
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id=aged
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male_name= _ "aged"
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[effect]
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apply_to=hitpoints
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increase_total=-8
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[/effect]
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[effect]
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apply_to=movement
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increase=-1
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[/effect]
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[effect]
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apply_to=attack
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range=melee
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increase_damage=-1
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[/effect]
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[/trait]
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#enddef
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