Changed the 'feral' trait to give 50% instead of 40% defense on villages.
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3 changed files with 18 additions and 16 deletions
13
changelog
13
changelog
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@ -5,7 +5,7 @@ Version 1.9.5+svn:
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(http://forums.wesnoth.org/viewtopic.php?f=4&t=33435)
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* Graphics:
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* Portraits:
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* Added portrait for Kalifa Hakim.
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* Added portrait for Khalifate Hakim.
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* Terrains:
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* New Igloo village
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* Language and i18n:
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@ -13,15 +13,16 @@ Version 1.9.5+svn:
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German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English,
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Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese
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* Multiplayer:
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* New era: the default+Kalifa era adds a new faction for multiplayer play.
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* New era: the default+Khalifate era adds a new faction for multiplayer play.
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* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
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* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
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Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
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* Unit changes and balancing:
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* Orc archer pierce attack upgraded from 5-3 to 6-3.
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* Cavalryman hp reduced from 38 to 34
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* Dragoon hp reduced from 53 to 49
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* Cavalier hp reduced from 68 to 64
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* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
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* Decreased the HP of the Cavalryman from 38 to 34.
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* Decreased the HP of the Dragoon from 53 to 49.
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* Decreased the HP of the Cavalier from 68 to 64.
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* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
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* User interface:
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* Patch #2625: added a GUI interface to changing control in multiplayer
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games. The command to access it is currently :give_control
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@ -182,20 +182,20 @@
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#enddef
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#define TRAIT_FERAL_MUSTHAVE
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# Units with trait Feral only receive 40% defense in villages regardless of
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# Units with trait Feral only receive 50% defense in villages regardless of
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# the base terrain the village is on.
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[trait]
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id=feral
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availability="musthave"
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male_name= _ "feral"
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female_name= _ "female^feral"
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description= _ "Receive only 40% defense in land-based villages"
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description= _ "Receive only 50% defense in land-based villages"
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[effect]
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apply_to=defense
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replace=true
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[defense]
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village=-60
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village=-50
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[/defense]
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[/effect]
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[/trait]
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@ -5,7 +5,7 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.9.5+svn:
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* Graphics:
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* Portraits:
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* Added portrait for Kalifa Hakim.
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* Added portrait for Khalifate Hakim.
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* Terrains:
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* New Igloo village
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@ -15,17 +15,18 @@ Version 1.9.5+svn:
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Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese.
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* Multiplayer:
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* New era: the default+Kalifa era adds a new faction for multiplayer play.
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* New era: the default+Khalifate era adds a new faction for multiplayer play.
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* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
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* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
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Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
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* Unit changes and balancing:
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* Orc archer pierce attack upgraded from 5-3 to 6-3.
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* Cavalryman hp reduced from 38 to 34
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* Dragoon hp reduced from 53 to 49
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* Cavalier hp reduced from 68 to 64
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* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
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* Decreased the HP of the Cavalryman from 38 to 34.
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* Decreased the HP of the Dragoon from 53 to 49.
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* Decreased the HP of the Cavalier from 68 to 64.
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* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
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* User interface:
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* Patch #2625: added a GUI interface to changing control in multiplayer
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games. The command to access it is currently :give_control
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