Changed the 'feral' trait to give 50% instead of 40% defense on villages.

This commit is contained in:
Gunter Labes 2011-05-08 15:03:59 +00:00
parent 557dfacac3
commit b0210d83ed
3 changed files with 18 additions and 16 deletions

View file

@ -5,7 +5,7 @@ Version 1.9.5+svn:
(http://forums.wesnoth.org/viewtopic.php?f=4&t=33435)
* Graphics:
* Portraits:
* Added portrait for Kalifa Hakim.
* Added portrait for Khalifate Hakim.
* Terrains:
* New Igloo village
* Language and i18n:
@ -13,15 +13,16 @@ Version 1.9.5+svn:
German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English,
Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese
* Multiplayer:
* New era: the default+Kalifa era adds a new faction for multiplayer play.
* New era: the default+Khalifate era adds a new faction for multiplayer play.
* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
* Unit changes and balancing:
* Orc archer pierce attack upgraded from 5-3 to 6-3.
* Cavalryman hp reduced from 38 to 34
* Dragoon hp reduced from 53 to 49
* Cavalier hp reduced from 68 to 64
* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
* Decreased the HP of the Cavalryman from 38 to 34.
* Decreased the HP of the Dragoon from 53 to 49.
* Decreased the HP of the Cavalier from 68 to 64.
* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
* User interface:
* Patch #2625: added a GUI interface to changing control in multiplayer
games. The command to access it is currently :give_control

View file

@ -182,20 +182,20 @@
#enddef
#define TRAIT_FERAL_MUSTHAVE
# Units with trait Feral only receive 40% defense in villages regardless of
# Units with trait Feral only receive 50% defense in villages regardless of
# the base terrain the village is on.
[trait]
id=feral
availability="musthave"
male_name= _ "feral"
female_name= _ "female^feral"
description= _ "Receive only 40% defense in land-based villages"
description= _ "Receive only 50% defense in land-based villages"
[effect]
apply_to=defense
replace=true
[defense]
village=-60
village=-50
[/defense]
[/effect]
[/trait]

View file

@ -5,7 +5,7 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.9.5+svn:
* Graphics:
* Portraits:
* Added portrait for Kalifa Hakim.
* Added portrait for Khalifate Hakim.
* Terrains:
* New Igloo village
@ -15,17 +15,18 @@ Version 1.9.5+svn:
Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese.
* Multiplayer:
* New era: the default+Kalifa era adds a new faction for multiplayer play.
* New era: the default+Khalifate era adds a new faction for multiplayer play.
* New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
* Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead
Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis.
* Unit changes and balancing:
* Orc archer pierce attack upgraded from 5-3 to 6-3.
* Cavalryman hp reduced from 38 to 34
* Dragoon hp reduced from 53 to 49
* Cavalier hp reduced from 68 to 64
* Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
* Decreased the HP of the Cavalryman from 38 to 34.
* Decreased the HP of the Dragoon from 53 to 49.
* Decreased the HP of the Cavalier from 68 to 64.
* Changed the 'feral' trait to give 50% instead of 40% defense on villages.
* User interface:
* Patch #2625: added a GUI interface to changing control in multiplayer
games. The command to access it is currently :give_control