Moved the elemental trait to core;...
...gave the trait to DW's Fire Guardian for consistency with UtBS's.
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3 changed files with 16 additions and 16 deletions
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@ -3,6 +3,7 @@
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id=Fire Guardian
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name= _ "Fire Guardian"
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race=monster
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{TRAIT_ELEMENTAL}
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image=units/monsters/fireghost.png
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{DEFENSE_ANIM "units/monsters/fireghost-defend.png" units/monsters/fireghost.png groan.wav }
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hitpoints=23
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@ -1,16 +0,0 @@
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#textdomain wesnoth-Quenoth-Sandbox
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##textdomain wesnoth-utbs
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#define TRAIT_ELEMENTAL
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# Units with trait Elemental cannot be drained, poisoned or plagued.
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[trait]
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id=elemental
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availability="musthave"
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name= _ "elemental"
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description= _ "Immune to drain, poison and plague"
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[effect]
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apply_to=status
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add=not_living
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[/effect]
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[/trait]
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#enddef
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@ -44,6 +44,21 @@
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[/trait]
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#enddef
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#define TRAIT_ELEMENTAL
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# Units with trait Elemental cannot be drained, poisoned or plagued.
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[trait]
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id=elemental
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availability="musthave"
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male_name= _ "elemental"
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female_name= _ "female^elemental"
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description= _ "Immune to drain, poison and plague"
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[effect]
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apply_to=status
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add=not_living
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[/effect]
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[/trait]
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#enddef
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#define TRAIT_STRONG
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# Units with trait Strong get a +1 increment in hitpoints and melee damage.
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[trait]
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