Commit graph

7241 commits

Author SHA1 Message Date
Alarantalara
455792a5ac Remove some missed AI keys from earlier round
Apparently actually saving files is a good idea
2013-11-07 23:17:19 -05:00
Alarantalara
d27769dcac Remove obsolete AI keys from UtBS:8
Missed file in previous commit
2013-11-06 23:16:30 -05:00
Alarantalara
3567d63852 UtBS: Remove obsolete ai keys 2013-11-06 23:10:38 -05:00
Alarantalara
27cd8e6cf8 Simplify filters excluding dust devils and flesh golems 2013-11-06 22:32:27 -05:00
mattsc
85f16414ea Remove Micro AI engine macros from two scenarios
Engine definitions are not needed any more after the recent changes to
the Micro AIs.  Things still work with these macros included, but a
deprecation message appears.
2013-11-02 06:15:29 -07:00
mattsc
f4007fdbdf SotBE S6: change transport AI to use external CAs
That means that no engine definition is needed any more.
2013-10-27 16:58:56 -07:00
Andrius Silinskas
4fe25ad320 Added "force_lock_settings" attribute to LoW.
"force_use_map_settings" was removed since it's replaced by the
attribute mentioned above.
2013-10-27 09:13:14 +00:00
Bär Halberkamp
0b16a676f4 Removed a double [filter_attack] in the Skeleton Rider 2013-10-22 18:54:38 +02:00
David Mikos
fff592d99c thunderer melee timings & THoT masked thunderer use new knife sound. 2013-10-21 12:58:07 +10:30
Bär Halberkamp
4c67a45b9c Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
This reverts commit b8bd9d4259.
2013-10-20 22:55:25 +02:00
Bär Halberkamp
b8bd9d4259 Gave the Death Knight and Death Squire proper Skeleton resistances 2013-10-20 22:02:44 +02:00
Bär Halberkamp
eaf5b0c005 Gave the Death Knight and Death Squire submerge 2013-10-20 22:01:39 +02:00
David Mikos
8eee8d1cbd make campaign units use new chill and shadow wave animations. 2013-10-19 13:11:38 +10:30
mattsc
0505e93509 SotBE S6: move transport ship movement code to Lua AI
Only the moves are done by the AI at this time, as it is currently not
possible to determine the best hexes onto which units should be
disembarking in a replay-safe way from within the AI.  We are working
on that functionality though, so no WML code doing this is added at
this time either.
2013-10-17 13:18:48 -07:00
mattsc
ec69b0f186 SotBE S6: modifications to map (water hexes only)
Ensure that the transports can get to within one move of their landing
sites by moving on deep water surrounded by deep water only.
2013-10-17 13:18:48 -07:00
Bär Halberkamp
e170492c33 ran wmlindent 2013-10-16 23:05:43 +02:00
David Mikos
4736ae7cc0 campaign utils: convert unit WML to new syntax 2013-10-16 18:15:30 +10:30
David Mikos
8609bc68da TSG: convert unit WML to new syntax 2013-10-16 18:05:58 +10:30
David Mikos
dd63f95a7b Tutorial: convert unit WML to new syntax 2013-10-16 17:17:30 +10:30
David Mikos
9e4e40787c TRoW: convert unit WML to new syntax 2013-10-16 17:03:18 +10:30
David Mikos
4cda4c8706 THoT: convert unit WML to new syntax 2013-10-16 13:50:27 +10:30
David Mikos
8aa32d5949 SotBE: convert unit WML to new syntax 2013-10-16 02:28:38 +10:30
David Mikos
b825400c2f SoF: convert unit WML to new syntax 2013-10-16 02:22:49 +10:30
David Mikos
b1f7ec61f8 EI: convert unit WML to new syntax 2013-10-16 02:15:55 +10:30
David Mikos
d3ad4d84b4 DM: convert unit WML to new syntax 2013-10-16 02:01:35 +10:30
David Mikos
b996f0b8c9 DW: convert unit WML to new syntax 2013-10-16 01:55:07 +10:30
Bär Halberkamp
6e70cd431e Updated ranged animation for Malin 2013-10-15 16:37:47 +02:00
Bär Halberkamp
e6e8e5a900 Updated the Libery animation WML 2013-10-15 15:55:43 +02:00
Bär Halberkamp
fdd4b19868 Added a sound for the Princess's melee animation 2013-10-15 14:25:32 +02:00
Bär Halberkamp
ef606ced10 Updated the Frontier Baroness's hit sound timing 2013-10-15 14:17:42 +02:00
mattsc
aef28e9214 SotBE S3: make trolls appear earlier but farther north
This means that they arrive at the battle scene at the same time, but
that the player has more time to adjust to them being there.
2013-10-14 14:05:02 -07:00
mattsc
f04b526159 SotBE S3: let AI side recruit small number of L2 units
The exact number depends on the difficulty level.
2013-10-14 13:44:19 -07:00
mattsc
a78139b8e4 SotBE S3: change starting gold for AI side 2013-10-14 13:44:19 -07:00
mattsc
99419e1af7 SotBE S3: give AI side all villages in western half of the map
Done so that the AI does not send lots of units off to go village
hunting.
2013-10-14 13:44:19 -07:00
mattsc
4edd68456e SotBE S2: give Kapou'e some gold at end of scenario
This is done so that S3 is roughly equally difficult coming in from S1
and S2.  40 of that 100 gold carries over into S3.
2013-10-14 13:44:19 -07:00
Bär Halberkamp
b44ae0634a Updated the Frontier Baroness AnimationWML 2013-10-14 18:31:07 +02:00
Bär Halberkamp
ef7c7bb978 Updated the unit WML of the DiD units 2013-10-14 18:14:15 +02:00
Alexander van Gessel
412720c3ff Merge pull request #78 from bumbadadabum/master
Updated HttT animations
2013-10-12 10:38:30 -07:00
Bär Halberkamp
4b31a005f2 Changed the way Sleeping Gryphons awaken 2013-10-12 15:18:54 +02:00
Bär Halberkamp
891e5cb34e Changed the sleeping Gryphon code in Gryphon Mountain 2013-10-12 15:16:46 +02:00
Bär Halberkamp
00d1b3d3a8 Made it so the Sleeping Gryphon is never quick 2013-10-12 15:06:51 +02:00
mattsc
31312e986b SotBE S2-8: put type= key back into Side 1 [side] tag
This is not actually needed (as in, it works just fine without for
sides carried over), but wmllint complains about it.
2013-10-11 09:56:38 -07:00
Turuk
36e8d558d5 SotBE S2: Cliché killed.
The battle began removed.
2013-10-11 00:21:11 -04:00
mattsc
6488017b57 SotBE S2: make turn limit to hold out dependent on difficulty
... so that it is actually harder on nightmare than on easy.
2013-10-10 20:32:02 -07:00
mattsc
b43b8586ec SotBE S2: display "hold out until Turn X" message 1 turn earlier 2013-10-10 20:22:10 -07:00
mattsc
5279c4f698 SotBE S1: adjust gold for medium difficutly
So that it is halfway between easy and hard.
2013-10-10 20:18:19 -07:00
mattsc
3ee7232d58 SotBE S1: move western central village one hex south
This is done so that it does not make a difference whether one gets a
quick wolf rider or not.
2013-10-10 20:16:41 -07:00
mattsc
1387482df9 SotBE S3: check if unit to recall is on recall list, not map
search_recall_list= defaults to 'no' in [have_unit]
2013-10-10 20:07:34 -07:00
mattsc
66e2823086 SotBE S7: [ai]village_value= is meaningless without a side leader 2013-10-09 18:55:34 -07:00
mattsc
8b103b8786 SotBE S8: remove unnecessary keys from [side] tag 2013-10-09 18:53:08 -07:00